I briefly considered bankrupting myself in-game to buy up all the Ultimate Tech Upgrades as I could so I'd never have to worry about having non Mk-XIV Epic-quality gear ever again for as long as I played.
I'm glad Cryptic decided to do the sane thing and keep those things account bound so both my wallet and EC wallet are safe from potentially questionable spending habits.
I have a mixture of luck. On one character, I've upgraded some equipment and was lucky enough to hit Epic on her 'personal sidearm' when upgrading the repeating pistol from White Mk I to Gold Mk VII. Even got a Run mod on it, which I found hilarious and kept it.
Others I've struggled to upgrade. My main's Quad Phaser Cannons refused to upgrade. It was at 60% Chance to Upgrade when it was Mk XIV Very Rare trying to become Ultra Rare, and the same thing happened when it was 70% to go from Ultra Rare to Epic. That little guy was a nightmare to upgrade.
But to buy 20 keys and get a single item maxed out as a bonus? Well...yeah, I suppose I will get this. Probably keep the keys for the next Infinity box (Seriously, I love that box so much) and hold on to the Upgrade item until I find the right item on the right character.
I much prefer when the pack of 10 key's are under the 1000 zen mark, then my stipend comes into good use, but i personally can't see the point in spending the extra money on that one epic upgrade if i can't sell it on the exchange with the key's.
Yep I knew it they are really close to the doom cash grab or is this it?
Since it does nothing we couldn't already achieve and most folks are rightly skeptical that it has value that would make them spend any money at all, I'm going with it's neither doom nor a cash grab. But you keep right on prophesizing badly.
As someone upthread has pointed out, there is value here for reputation set items as they have a VERY steep upgrade penalty. There could be value here for the Iconian core (as pointed out) or for a shield to go insta-gold. Otherwise, I would suggest doing the usual upgrade from MK2 VRs or simply buying items that are already Gold off the exchange, as prices for many items are reasonable now.
For buying something like Tech Upgrades from the Exchange, they place the Upgrades into your regular Inventory. Then you just double click them and they move to the R&D Inventory. I assume they do that to make sure you see what you got.
For these Ultimate Tech Upgrades they follow the standard routine when getting Tech type stuff from the C-Store - right to the R&D Inventory.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yep I knew it they are really close to the doom cash grab or is this it?
Since it does nothing we couldn't already achieve and most folks are rightly skeptical that it has value that would make them spend any money at all, I'm going with it's neither doom nor a cash grab. But you keep right on prophesizing badly.
Well a cash grab mainly in the sense that they wanna make money, and (what company doesn't), but doom? Pretty sure this wouldn't qualify as one of the horseman of the apocalypse.
I used one on a nano. Why? because they start at 12 GREEN.... 2 levels but FOUR rarities!
So was it green quality when you upgraded it with the ultimate thingamagigy ?
I guess I'm trying to understand if this ultimate thing would instantly epic ANYTHING, regardless of current level. (so long as it's up-gradable that is)
The Nanopulse Bat'leth is a Uncommon item, so yes any item, any Level, any quality will go to Epic Mk XIV. It will go to a lesser Mk if your Character does not meet the rank/level requirements for anything above that.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I used one on a nano. Why? because they start at 12 GREEN.... 2 levels but FOUR rarities!
So was it green quality when you upgraded it with the ultimate thingamagigy ?
I guess I'm trying to understand if this ultimate thing would instantly epic ANYTHING, regardless of current level. (so long as it's up-gradable that is)
that is correct. It goes through all qualities and mks that the item can go through.
I would STRONGLY encourage everyone to NOT upgrade Batleths, Lirpas and the like right now as they STILL suffer from a bug where they are missing a mod based on their rarity, and ones that are Fine (read, one more for Green, 2 mods for blue, etc) Don't gain any additional ones upon upgrading. This is an OLD bug that no one has been bothered to fix yet.
That said, I would think speicialized ones should be fine as they have a pre-defined upgrade path.
The Nanopulse Bat'leth is a Uncommon item, so yes any item, any Level, any quality will go to Epic Mk XIV. It will go to a lesser Mk if your Character does not meet the rank/level requirements for anything above that.
CrypticSparatan actually mentioned that it'll go to XIV even if that's beyond your ability to use - it'll just pop up a message that it's about to become so big you won't be able to use it for a while.
The Nanopulse Bat'leth is a Uncommon item, so yes any item, any Level, any quality will go to Epic Mk XIV. It will go to a lesser Mk if your Character does not meet the rank/level requirements for anything above that.
CrypticSparatan actually mentioned that it'll go to XIV even if that's beyond your ability to use - it'll just pop up a message that it's about to become so big you won't be able to use it for a while.
I did state that it goes to MK XIV if the item can, even if you cannot use a MK XIV item. It does not popup a message, and I did not state that.
If you use that tech upgrade while on a level 10 character, that item will go to MK XIV Epic if the item could otherwise go to MK XIV Epic. The upgrade window (correctly) tells you this, and (correctly) tells you that it will have a rank requirement that your character does not meet. The item also tells you this.
The "usually" is there because we can make items that do not max progression at MK XIV Epic, and this tech upgrade does not override that.
The upgrade additionally states that it is the item's maximum potential, not the maximum you can use.
Thanks for clarification. Spartan, since you seem to have insight into the upgrade process, can you get into the loot tables or whatever and find out why most ground melee items are screwed in terms of modifiers and rarity? [Greens] have no mods, [Blues] have one, etc. I only ask you because it would suck to pay money to upgrade a bugged item...
The upgrade additionally states that it is the item's maximum potential, not the maximum you can use.
Thanks for clarification. Spartan, since you seem to have insight into the upgrade process, can you get into the loot tables or whatever and find out why most ground items are screwed in terms of modifiers and rarity? [Greens] have no mods, [Blues] have one, etc. I only ask you because it would suck to pay money to upgrade a bugged item...
Most ground items? Crafted have the correct number. White Mk 1 phasers that cost EC from 23rd C vendor have the correct number. Rep gear has the correct number (some might be 1 mod less because of the extra built-in effect). I can't recall mission rewards having the wrong number.
The bug with batleths and lirpas is for the ones you get from the engineering special doff missions, where the reward is 1 mod short.
It might help for you to list some examples other than the batleths and lirpas.
The upgrade additionally states that it is the item's maximum potential, not the maximum you can use.
Thanks for clarification. Spartan, since you seem to have insight into the upgrade process, can you get into the loot tables or whatever and find out why most ground items are screwed in terms of modifiers and rarity? [Greens] have no mods, [Blues] have one, etc. I only ask you because it would suck to pay money to upgrade a bugged item...
Most ground items? Crafted have the correct number. White Mk 1 phasers that cost EC from 23rd C vendor have the correct number. Rep gear has the correct number (some might be 1 mod less because of the extra built-in effect). I can't recall mission rewards having the wrong number.
The bug with batleths and lirpas is for the ones you get from the engineering special doff missions, where the reward is 1 mod short.
It might help for you to list some examples other than the batleths and lirpas.
I needed to clarify melee. (edited in post) My bad, but I am referring to Batleths, Lirpas and Teologars - all ground weapons that can drop or be crafted by "Fereasan Weapon Manufacturing Techniques" all have a screwed up modifier. Older ones you may see on the exchange will NOT gain an extra modifier upon upgrading. Special ones, like the Nanopulse edge, etc. Those have a hand-made upgrade path so they are fine.
I posted this on the bug forums forever ago. Here's a link for the lulz:
Yep I knew it they are really close to the doom cash grab or is this it?
Yes, it's a cash grab when you get a cheap MkIV Epic rep set part (or whatever) along with the 20 keys you were going to buy anyway :P
Of course, they have to do this a week after I bought a load of them to buy a lockbox ship lol
Yeah the main issue is people like me who weren't going to buy them anyway. There has been no effort by cryptic of damage control to rectify the negative impact of their decisions since DR. If I do login its just to talk to people who might still be playing. Other than that I might login once every 2-4 months. Game is just too stale compared to what is out there with mmorpg's right now to hold anyones interest including mine.
The upgrade additionally states that it is the item's maximum potential, not the maximum you can use.
Thanks for clarification. Spartan, since you seem to have insight into the upgrade process, can you get into the loot tables or whatever and find out why most ground items are screwed in terms of modifiers and rarity? [Greens] have no mods, [Blues] have one, etc. I only ask you because it would suck to pay money to upgrade a bugged item...
Most ground items? Crafted have the correct number. White Mk 1 phasers that cost EC from 23rd C vendor have the correct number. Rep gear has the correct number (some might be 1 mod less because of the extra built-in effect). I can't recall mission rewards having the wrong number.
The bug with batleths and lirpas is for the ones you get from the engineering special doff missions, where the reward is 1 mod short.
It might help for you to list some examples other than the batleths and lirpas.
I needed to clarify melee. (edited in post) My bad, but I am referring to Batleths, Lirpas and Teologars - all ground weapons that can drop or be crafted by "Fereasan Weapon Manufacturing Techniques" all have a screwed up modifier. Older ones you may see on the exchange will NOT gain an extra modifier upon upgrading. Special ones, like the Nanopulse edge, etc. Those have a hand-made upgrade path so they are fine.
I posted this on the bug forums forever ago. Here's a link for the lulz:
I have yet to see any ground melee weapon drop in the wild with the correct rarity-mod combo. The doff mission just brings this to the fore.
Ah, you're 100% correct about the doff reward being broken for months (years?) now and it will probably never be fixed unless they take a look at bugs like this for the consoles.
I have gotten a few uncommon - rare - very rare melee weapons with the right number of mods from ... somewhere. They're unbound and generic (not mission specific) and I think they were once in a blue moon random loot drops from ground missions.
Imagine the joy of finding a VR MK II weapon of your choice with the four mods you want, now imagine not having to spend all the dil, mats, ec, and time to level said item up. If you were planning in buying keys, this item is a Godsend.
Imagine the joy of finding a VR MK II weapon of your choice with the four mods you want, now imagine not having to spend all the dil, mats, ec, and time to level said item up. If you were planning in buying keys, this item is a Godsend.
Remember that keys are useful for gambling (which I don't do) AND for selling for EC to buy lock box and lobi ships from the exchange or trade channels. I have a Xindi Olean, Vaadwaur Manasa, Herald Quas, Vonph, Baltim, Tholian Orb Weaver and Tarantula all bought off the exchange using EC from keys. 100% chance of success, no gambling.
So buy the pack, get a lock box ship from the exchange and upgrade a piece of gear. Win - Win.
The upgrade additionally states that it is the item's maximum potential, not the maximum you can use.
Thanks for clarification. Spartan, since you seem to have insight into the upgrade process, can you get into the loot tables or whatever and find out why most ground items are screwed in terms of modifiers and rarity? [Greens] have no mods, [Blues] have one, etc. I only ask you because it would suck to pay money to upgrade a bugged item...
Most ground items? Crafted have the correct number. White Mk 1 phasers that cost EC from 23rd C vendor have the correct number. Rep gear has the correct number (some might be 1 mod less because of the extra built-in effect). I can't recall mission rewards having the wrong number.
The bug with batleths and lirpas is for the ones you get from the engineering special doff missions, where the reward is 1 mod short.
It might help for you to list some examples other than the batleths and lirpas.
I needed to clarify melee. (edited in post) My bad, but I am referring to Batleths, Lirpas and Teologars - all ground weapons that can drop or be crafted by "Fereasan Weapon Manufacturing Techniques" all have a screwed up modifier. Older ones you may see on the exchange will NOT gain an extra modifier upon upgrading. Special ones, like the Nanopulse edge, etc. Those have a hand-made upgrade path so they are fine.
I posted this on the bug forums forever ago. Here's a link for the lulz:
I have yet to see any ground melee weapon drop in the wild with the correct rarity-mod combo. The doff mission just brings this to the fore.
Ah, you're 100% correct about the doff reward being broken for months (years?) now and it will probably never be fixed unless they take a look at bugs like this for the consoles.
I have gotten a few uncommon - rare - very rare melee weapons with the right number of mods from ... somewhere. They're unbound and generic (not mission specific) and I think they were once in a blue moon random loot drops from ground missions.
I would be surprised if you have, so you may want to check. However, I would STRONGLY not suggest upgrading one of those - I did for a test and sure as TRIBBLE, a green with one mod went blue with no additional mod. Shoot, you can test this in the wild by getting a white mk I batleth and throw a cheaapie upgrade on it - once it goes green you get NO additional mods.
Comments
I'm glad Cryptic decided to do the sane thing and keep those things account bound so both my wallet and EC wallet are safe from potentially questionable spending habits.
Others I've struggled to upgrade. My main's Quad Phaser Cannons refused to upgrade. It was at 60% Chance to Upgrade when it was Mk XIV Very Rare trying to become Ultra Rare, and the same thing happened when it was 70% to go from Ultra Rare to Epic. That little guy was a nightmare to upgrade.
But to buy 20 keys and get a single item maxed out as a bonus? Well...yeah, I suppose I will get this. Probably keep the keys for the next Infinity box (Seriously, I love that box so much) and hold on to the Upgrade item until I find the right item on the right character.
Shame.
Since it does nothing we couldn't already achieve and most folks are rightly skeptical that it has value that would make them spend any money at all, I'm going with it's neither doom nor a cash grab. But you keep right on prophesizing badly.
But I don' really feel teh need for Epics that much. Maybe I could find some TOS Common Issue Phaser and upgrade that to Mark XIV Epic. But... Meh.
Sell me some new ships, please.
My character Tsin'xing
I used one on a nano. Why? because they start at 12 GREEN.... 2 levels but FOUR rarities!
My character Tsin'xing
Were you smart enough to check in your R&D materials tab instead of looking for it in your inventory?
For these Ultimate Tech Upgrades they follow the standard routine when getting Tech type stuff from the C-Store - right to the R&D Inventory.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Well a cash grab mainly in the sense that they wanna make money, and (what company doesn't), but doom? Pretty sure this wouldn't qualify as one of the horseman of the apocalypse.
So was it green quality when you upgraded it with the ultimate thingamagigy ?
I guess I'm trying to understand if this ultimate thing would instantly epic ANYTHING, regardless of current level. (so long as it's up-gradable that is)
And the angels will weep for them.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
My character Tsin'xing
That said, I would think speicialized ones should be fine as they have a pre-defined upgrade path.
CrypticSparatan actually mentioned that it'll go to XIV even if that's beyond your ability to use - it'll just pop up a message that it's about to become so big you won't be able to use it for a while.
I did state that it goes to MK XIV if the item can, even if you cannot use a MK XIV item. It does not popup a message, and I did not state that.
This is what the preview shows.
The upgrade additionally states that it is the item's maximum potential, not the maximum you can use.
Thanks for clarification. Spartan, since you seem to have insight into the upgrade process, can you get into the loot tables or whatever and find out why most ground melee items are screwed in terms of modifiers and rarity? [Greens] have no mods, [Blues] have one, etc. I only ask you because it would suck to pay money to upgrade a bugged item...
Most ground items? Crafted have the correct number. White Mk 1 phasers that cost EC from 23rd C vendor have the correct number. Rep gear has the correct number (some might be 1 mod less because of the extra built-in effect). I can't recall mission rewards having the wrong number.
The bug with batleths and lirpas is for the ones you get from the engineering special doff missions, where the reward is 1 mod short.
It might help for you to list some examples other than the batleths and lirpas.
I needed to clarify melee. (edited in post) My bad, but I am referring to Batleths, Lirpas and Teologars - all ground weapons that can drop or be crafted by "Fereasan Weapon Manufacturing Techniques" all have a screwed up modifier. Older ones you may see on the exchange will NOT gain an extra modifier upon upgrading. Special ones, like the Nanopulse edge, etc. Those have a hand-made upgrade path so they are fine.
I posted this on the bug forums forever ago. Here's a link for the lulz:
The original Bug Report that had others
I have yet to see any ground melee weapon drop in the wild with the correct rarity-mod combo. The doff mission just brings this to the fore.
Pardon. And thank you for the clarification .
Ah, that would be the source of my confusion .
Yeah the main issue is people like me who weren't going to buy them anyway. There has been no effort by cryptic of damage control to rectify the negative impact of their decisions since DR. If I do login its just to talk to people who might still be playing. Other than that I might login once every 2-4 months. Game is just too stale compared to what is out there with mmorpg's right now to hold anyones interest including mine.
Ah, you're 100% correct about the doff reward being broken for months (years?) now and it will probably never be fixed unless they take a look at bugs like this for the consoles.
I have gotten a few uncommon - rare - very rare melee weapons with the right number of mods from ... somewhere. They're unbound and generic (not mission specific) and I think they were once in a blue moon random loot drops from ground missions.
Remember that keys are useful for gambling (which I don't do) AND for selling for EC to buy lock box and lobi ships from the exchange or trade channels. I have a Xindi Olean, Vaadwaur Manasa, Herald Quas, Vonph, Baltim, Tholian Orb Weaver and Tarantula all bought off the exchange using EC from keys. 100% chance of success, no gambling.
So buy the pack, get a lock box ship from the exchange and upgrade a piece of gear. Win - Win.
I'll try not to lose sleep. XD
I would be surprised if you have, so you may want to check. However, I would STRONGLY not suggest upgrading one of those - I did for a test and sure as TRIBBLE, a green with one mod went blue with no additional mod. Shoot, you can test this in the wild by getting a white mk I batleth and throw a cheaapie upgrade on it - once it goes green you get NO additional mods.