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Things you would like to see revamped

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    dragnridrdragnridr Member Posts: 671 Arc User
    Fix the bugs and server issues first before doing any revamping.
    The servers are fine, as shown in this thread
    http://www.arcgames.com/en/forums/startrekonline#/discussion/1222453/fix-your-servers
    Most of the "server issues" have nothing to do with Cryptic, but your own connection.

    There's nothing wrong with my internet connection, the SNR issue is becoming a real problem and the only ones that can fix it is cryptic since only in STO do i have SNR issues.
    Have you run a traceroute yet to confirm that? I run one whenever I have issues that other people don't seem to have and it always ends up being caused by Cogent. They're third party somewhere in between Cryptic and myself.

    PS4 doesn't have traceroute, neverwinter and STO are the only cryptic games i have, ESO, warframe and psn are running fine.
    You can still do a trace from your PC assuming that you have a PC in your house. Keep in mind that the ESO and PSN servers aren't next door to the Cryptic servers so they won't all be affected the same.

    All my other MMOs run just fine without a single issue. SWTOR, Rift, Tera, Warframe, WoW, DCUO, and many others run just fine. Neverwinter, and STO are the only games I have that I always get server not responding and bad SERVER issues. Non of my other games has had any major issues since I've been playing them. Sure, I get lag every now and then, but that is normal. PWE/Cryptic needs better servers, because it's always their servers that have issues.

    And if you say it's our internet, then the MAJORITY of the players must have bad internet then.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    gecko's(and by extension Cryptic's) attitude on anything not-federation
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    dragnridr wrote: »
    Fix the bugs and server issues first before doing any revamping.
    The servers are fine, as shown in this thread
    http://www.arcgames.com/en/forums/startrekonline#/discussion/1222453/fix-your-servers
    Most of the "server issues" have nothing to do with Cryptic, but your own connection.

    There's nothing wrong with my internet connection, the SNR issue is becoming a real problem and the only ones that can fix it is cryptic since only in STO do i have SNR issues.
    Have you run a traceroute yet to confirm that? I run one whenever I have issues that other people don't seem to have and it always ends up being caused by Cogent. They're third party somewhere in between Cryptic and myself.

    PS4 doesn't have traceroute, neverwinter and STO are the only cryptic games i have, ESO, warframe and psn are running fine.
    You can still do a trace from your PC assuming that you have a PC in your house. Keep in mind that the ESO and PSN servers aren't next door to the Cryptic servers so they won't all be affected the same.

    All my other MMOs run just fine without a single issue. SWTOR, Rift, Tera, Warframe, WoW, DCUO, and many others run just fine. Neverwinter, and STO are the only games I have that I always get server not responding and bad SERVER issues. Non of my other games has had any major issues since I've been playing them. Sure, I get lag every now and then, but that is normal. PWE/Cryptic needs better servers, because it's always their servers that have issues.

    And if you say it's our internet, then the MAJORITY of the players must have bad internet then.
    Please reference my earlier post. I'm not accusing players of having bad internet service. There's no need to get so defensive with people that are only trying to help.

    I recommend you run a traceroute to confirm what the actual issue is. Otherwise you won't be 100% sure. I used to think that Cryptic had massive constant issues too before I decided to start testing my connection. I discovered that it was almost always a cogent communications issue.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    Well look at New romulus the area that the rep is about has not really changed at all after how long? Same with the Omega rep they are fighting the borg, and after the wars with the Vaadwaur an Iconians there are alot of ship-wreckage that they could assimilate leading into them making a resurgence in activity. You have the Nukara rep that deals with the Tholians, which are still active even in the temporal wars, so I could see them getting into story arcs about them delving into what the Tholians might be up to now.

    Basically the idea of taking these reps that have long since been left behind, and using them as filler content between main-story content releases, via expanding on what has been going on with them after the events that they were apart of. Good example would be the new romulan rep that deals with new Romulus which has been in the same state for quite awhile, so what about a story ar that showcases how the world progressed over the time we have been gone, but also thru doing those rep-based missions we get access to new rep-project we can do.
    You are aware Star Trek Online is a game right?

    They don't change because its a game, an MMO to boot, which are naturally static, and have to be so people can replay the content.

    In the story, all of those are resolved
    -Task Force Omega led an assault on the Borg Unicomplex in the Alpha Quadrant, destroying it, and the Borg Queen, ending the invasion in the process, in the "Into the Hive" queues.
    -On Nukara, we defeated the Tholian Project Leader, and destroyed the Odyssey class Mirror Universe ship they had captured, ending the experiments they were doing there.
    -On New Romulus, we studied all the wildlife, and ended the Tal Shiar and Tholian threats to the area, allowing them to rebuild in peace.

    There is nothing to go back too, its over, it has been for a long time story wise, before the Dyson Sphere arc.

    That is true in most cases, but even in mmos things do change. You can have both the content for players to level up thru, while also having it change for players after the get done in the level up, such as thru a mission-based phasing that allows players to still level up thru the older content while still having things able change. Good example you level up thru the new romulus missions/rep, then after finishing the rep it opens a set of missions that show things changing (maybe even a new threats coming into the picture) which leads to an ending with a shift into New romulus proceeding into a completed state as it would be in the current time in/after that last mission.

    Same thing with the borg an the omega rep. As we have seen the Borg queen an the borg themselves are not that easy to get rid of, she has been killed before an just came back. They are still out there in some form an so even if it is a minor threat it is still a threat, so over time the queen could come back. Or they could assimilate something like a Herald ship giving them a vast improvement in their technology, which I am sure even if the Omega rep were disbanded they would be keen to investigate rumors of that.

    Literally it would be a extension of the story-line that started and than concluded for those factions, but just shows what they could have been up to during the intervening time. It is not something that would be open to the players leveling up, but something that would open up an be there for characters after they finished the rep grind to tier five an are at level cap to experience.
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    cidjackcidjack Member Posts: 2,017 Arc User
    gecko's(and by extension Cryptic's) attitude on anything not-federation

    There is other races in this game?
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
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    vetteguy904vetteguy904 Member Posts: 3,886 Arc User
    Make all maps including sector space PvP zones ala Ker'rat. Open up certain hours of the day for Fed side characters to attack Qo'nos including the ground maps. Do the same for KDF on ESD.

    no
    this ain't EVE and the majority of folks don't want it to be
    sig.jpg
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    jodarkriderjodarkrider Member Posts: 2,097 Arc User
    DS9 station - While it's not my top-favorite of shows, I still quite enjoyed it and I know a lot of people would love to see the current DS9 station to be a nicer representation of what it is in the shows. Plus, I know it's something (iirc) Taco wants to do. It would be good to give him something he'd have good time to work on.

    The Borg (visual revamp) - Wellp, my personal bias. I don't like the models Borg have in STO, being more like cartoonish zombies rather than cybernetic beings. I wish they'd look into this, because I feel they deserve more accurate representation in the game.

    Defera - Revamp it completelly. Make it as fun as Dyson BZ.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
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    vetteguy904vetteguy904 Member Posts: 3,886 Arc User
    revamp First City, make the major attractions, (exchange and bank) closer and more accessible, not hidden in a hidey hole. if you insist on having to beam to the shipyards, a bank and exchange there too. create (and SELL) bridge/interior packs
    sig.jpg
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Make all maps including sector space PvP zones ala Ker'rat. Open up certain hours of the day for Fed side characters to attack Qo'nos including the ground maps. Do the same for KDF on ESD.

    no
    this ain't EVE and the majority of folks don't want it to be
    Of course this isn't Eve. And I agree that the majority of players don't want this. But the premise of the thread WASN'T to predict what the majority of players want revamped.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    kaloriaa4kaloriaa4 Member Posts: 86 Arc User
    1.) Emotes. Please Revamp emotes.

    2.) Maby allow the personal customization of your waiting room and captain quarters. Where you can lay out furniture and what not like in Sims that you go in a layout menu to put things out how you like it in a certain area of space given. Different furniture can be bought with different stores or exchange. Like you want a leather chair instead of fabric. Or you want that sofa moved here instead of being there.


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    pobatti#7150 pobatti Member Posts: 43 Arc User
    coolbatman wrote: »
    bring back terrordome and minetrap as a single player PvE mission(s)
    and add the kobyashi maru scenario as the test to complete to unlock elite content

    Kobayashi Maru... to ACCESS elite content?

    That mission's meant to be an unwinnable situation - so what do you do? Hand everyone a pass? Kirk only "beat" it because he cheated, so I suppose it would make more sense for the system to auto ban anyone who survives. Restricting elite content to cheats only seems wrong on so many levels.

    They could include it though, somewhere.
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    captkelly31#5645 captkelly31 Member Posts: 392 Arc User
    Anyone think that generic ships(for foundry) should all get an art revamp, plus some new additions?
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    pobatti#7150 pobatti Member Posts: 43 Arc User
    As console won't be getting Foundry at all I can't really comment in detail - but you guys on PC are getting the graphics upgrade we currently have on console. That makes a world of difference overall, so I think you'll find those ships themselves don't need any further updates themselves just yet.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2016
    Anyone think that generic ships(for foundry) should all get an art revamp, plus some new additions?

    Yes. I thouht so 3 or 4 years ago when I was still playing around a bit with the Foundry. Kitbashability would be neat. "Just" one or two ships consisting of 3 or 4 body parts with 3 variants each. Would give authors a change to make their aliens ships look more unique.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    gradiigradii Member Posts: 2,824 Arc User
    Ship interior revamp, give it proper scaling, more in game uses, and more RP utility than it has now.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    pobatti#7150 pobatti Member Posts: 43 Arc User
    I have to agree on the interiors - a whole lot of work has been spent making them but why?

    Once you've sniffed around the corridors and rooms, and realised everything that can be done there can be done easier elsewhere, there's little reason to go back and when you do it's just to the bridge. I know the interiors are used on missions (like when you invade a Fed ship as a KDF) but they scream wasted opportunity and pointless to anyone who hasn't considered that.
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    captkelly31#5645 captkelly31 Member Posts: 392 Arc User
    Anyone think that generic ships(for foundry) should all get an art revamp, plus some new additions?

    Yes. I thouht so 3 or 4 years ago when I was still playing around a bit with the Foundry. Kitbashability would be neat. "Just" one or two ships consisting of 3 or 4 body parts with 3 variants each. Would give authors a change to make their aliens ships look more unique.

    I was thinking instead of ships that look like they came from 80's- 90's films. The less kitbashing, the better.
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    sylveriareldensylveriarelden Member Posts: 531 Arc User
    The "Admiralty" system
    What a broken mess. Where to begin???? This has been discussed ad nauseum, and what we've got now is basically just an offline mode for getting Dilithium rather than an actual engaging game process. Why didn't they just name it "Offline Command System" instead? And... in regard to ranking, why do we have so many Fleet Admirals anyway?

    The Ship Tiering System
    Remove the ship Tiers completely and the focus on ships themselves being the "goal" for players. EVE had it right in this regard, making character training and development the continuous focus- enhancing a ship's capabilities. Right now we've got an unsustainable business model in place- and people will not continue to pay for "tiers" with price increases. Sooner or later this whole mess will come crashing down and they're going to have to address it, so why not do it now?

    The Ranking System
    This also ties into the previous two points... needs a rework. Although much of this was created as new "tiers" were introduced, they really need to revise the whole ranking system where it makes more sense. What benefits do you really have as a Fleet Admiral versus some of "Captain" rank in this game? What does it really contribute to the game, in any sense? Or are we just tacking on labels to give people some instant gratification?

    That said, there's much discussion regarding "power creep", weapon platform balance, and other things, which could also be addressed by a rework of the whole ship/character system- of which the character system has already begun in regard to Specializations being introduced and so forth. This would serve as a good base platform on which to revise the ship/character interaction in game. Specializations/Skills would enhance the base hull of a ship (the ship is the ship, but who pilots it is what makes it truly shine) and while adding special abilities/slots, etc. to the ship would help in differentiating between ship types it doesn't become the focal point of play.

    *drops in 2 EC*
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
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    sylveriareldensylveriarelden Member Posts: 531 Arc User
    And... in regard to ranking, why do we have so many Fleet Admirals anyway?
    We don't, just like every other MMO in existence, within the context of the story, only YOU exist as a Fleet Admiral.

    The fact that people don;t understand this despite it being a fundiemtnal crux of MMO storytelling since MMOs had stories is baffling.

    Ironic, isn't it? Disbelief over the perception of suspension of disbelief?
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
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    sylveriareldensylveriarelden Member Posts: 531 Arc User
    Ironic, isn't it? Disbelief over the perception of suspension of disbelief?
    If you actually had suspension of disbelief you wouldn't have that problem, as its a fundamental necessity of MMOs.

    What a presumptuous retort.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
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    pobatti#7150 pobatti Member Posts: 43 Arc User
    Regarding Fleet Admirals... well, IF the level cap will be raised at any point (it may not be, you're past the point of getting skill points at 50, and don't need more actual levels for specialisations) we'd need a rebalance there, otherwise the player would be pretty close to owning or being President of Starfleet; a daft thing by itself, made worse when you consider you're still on the front lines as the big risk taker and muscle.
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    pobatti#7150 pobatti Member Posts: 43 Arc User
    valoreah wrote: »
    dragnridr wrote: »
    All my other MMOs run just fine without a single issue. SWTOR, Rift, Tera, Warframe, WoW, DCUO, and many others run just fine. Neverwinter, and STO are the only games I have that I always get server not responding and bad SERVER issues. Non of my other games has had any major issues since I've been playing them. Sure, I get lag every now and then, but that is normal. PWE/Cryptic needs better servers, because it's always their servers that have issues.

    It's not your internet connection per se, it's where/how your connection is routed across the internet to connect to the final point. The route your connection takes to DCUO is entirely different than the route it takes to STO. One route may have little to no traffic/issues. Another route may be experiencing heavy traffic/packet loss etc. Just because you can connect to one game fine does not mean your connection to others will not experience issues.

    Some reference links for you;

    https://web.stanford.edu/class/msande91si/www-spr04/readings/week1/InternetWhitepaper.htm


    How the Internet Works in 5 Minutes

    That's true.

    But depending on where that bad connection is, entire counties worth of players could be experiencing terrible lag if they're all routed through that chokepoint. International connections for example all exit their "local" webzone at the same chokepoint, and enter the "target" webzone at the same point. If either link is bad, you'll have trouble accessing any international content or from a specific country.

    If the problem is a single dodgy link that's close to Cryptic's servers end, it's a thing Cryptic could look into since tweaks to things like the IP address of the server would cut that dodgy link out of the chain completely. Either way, DNS and routing isn't a thing an end user - especially a console user - can do a thing about, which is why the task of finding a solution if at all possible falls on Cryptic. After all, you don't make an MMO unless you know a thing or two about TCP/IP.
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    telbasta7386telbasta7386 Member Posts: 761 Arc User
    Starship interiors.

    honestly, 6+ years and we still have only a basic selection of interior options with 40 foot vaulted ceilings that make no sense on a spacecraft whatsoever.

    There's only 4 half-decent interiors right now: The two intrepids (cstore only), the belfast (cstore only) and the romulan interior (faction/ship limited, and only one size/bridge option).

    I get that it's a lot of work to do starship interiors, but there has to be a better way. Is it entirely impossible to set up a sort of 'mapmaker' interface where you can design your own interior?
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    I would like for the to make the UI not a 2nd level of the graphics, so it wont be a graphics hog.
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    kaloriaa4kaloriaa4 Member Posts: 86 Arc User
    edited September 2016
    Regarding Fleet Admirals... well, IF the level cap will be raised at any point (it may not be, you're past the point of getting skill points at 50, and don't need more actual levels for specialisations) we'd need a rebalance there, otherwise the player would be pretty close to owning or being President of Starfleet; a daft thing by itself, made worse when you consider you're still on the front lines as the big risk taker and muscle.

    President of Starfleet rank awesome I feel lv 70 incoming. Were going to have a lot of presidents of starfleet running around saving the universe and other universes.

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    asuran14asuran14 Member Posts: 2,335 Arc User
    Weapon system rework: This is more of making something things more viable, and competitive alternatives to some of the options we have. Some examples would be like buffs to single cannons to make them worth slotting compared to beam arrays, not better but a viable option that is not fully a gimping of your ship in comparison. Though I could see giving us also a crafted dual or heavy variant turret that is a one per ship (kinda like the undine version). Also would be nice to have a beam-version of a turret that would allow beam banks to be a viable option on ships with more then three aft slots. Could have them work on being slower firing turrets that hit harder, as well as being able to use bfaw/beam overload on them too. Also seeing dual cannons get a increase to their firing arc to make them have a niche that is not occupied by the dual heavy cannons, with the increase even just being going from 45 to 90 degrees would work.
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