It's even worse than I thought. - "My advice would be to get good at the game before you start playing on elite...there must be something wrong with your build or serious room for improvement."
I don't know if I would even call that a build. Looks like someone who just started playing the game and doesn't even grasp the basic mechanics of it. Your abilities aren't even active half the time, you have no keybinds, your power levels look like they're on the default setting, you're just flying around in a circle with no plan of attack, you're a sitting duck in there. There's a reason why it's called elite and you are definitely not an elite player.
I also found the D'Deridex Warbirds to be difficult early on in the game. They like to grab you in a tractor beam and then destroy you with Torpedo High Yield.
Science vessels, as a whole, have like the least HP of any ship class, even less than escorts. However, they have the best shielding to attempt to compensate for this.
Therefore, step #1 is to help ensure that your shields never falter, or can be sprung back up with a heal ASAP. Torp hits you with no shields, sci paper hull is toast.
Step 2 is to generate "denial" in case step 1 isn't enough. Subnuke away torp spread buffs. Stay out of torp arcs in general.
If necessary, step 3 may come into play, which is to "use the right tool for the job" or "cut back on difficulty, you're already fairly handicapped unless your sci build is an epic build"...
Subnuc is good when it is available. With the long refresh, good luck.
I just wish PWE/Cryptic had a better log. Every other MMOG I have played since EverQuest has a better log than this one. I can filter out what is hitting me only, etc in those games. I don't care about what summoned ships/npcs are doing. I ONLY want to see what the damage being done to me is! I wish there was a time stamp like other games.
From spending several minutes scrolling, it seems these ships have two torpedo types: Photon salvo, and plasma torps
It seems they load up on the tactical buffs, rapid fire disruptors, take down the shields in 1-2 seconds, fire torps, and you are gone.
Thank you for posting something that can be used to help you.
Now, the first and most obvious problem is your power settings. They're just bad. Set your weapons power to 100. This will help you deal more damage. Also your build leaves a lot to be desired. The first thing to understand about elite difficulty is that it's mainly just the same enemies with HUGE amounts of hitpoints. So running a setup like yours with very low damage output and a very inefficient defensive setup will usually result in a quick death. Feel free to PM me in game, and I can help you with your builds.
EDIT: I've rewatched this short vid a few times and here's a few things I've noticed. You're running 3 shield heals + 2 hull heals + tactical team (virtually always generally a requirement) and Aux to Dampers meaning you have a science ship with 7 out of 11 boff abilities being defensive. This is really bad. Also I noticed that you're reacting slowly by using your mouse to activate your boff powers. Moving these to the power tray and using your keyboard will allow you to react faster. I'm going to load up my science ships and hash out a better build for you.
Also, if you can post pictures of your skill tree, that will help greatly.
I made this to rely firstly on space magic for damage, with beams second, and torps to hit the hulls after shields are down.
The setup I have is not set in stone. I have changed things around trying different things in this fight. I set up aux to damp to try and have another get away/turn ability, to get in/out of range or behind. I know of no other way to use a ship without the standard wsad/ef, etc and mouse. I have to stop using directions to press a number key. I will reiterate that these ships are the only ones I have issue with, taking down shields and hull in a split second, making it difficult to react at all.
I already have a pre-existing Romulan sci officer that uses the Krenim vessel. I will have to load this mission up and try it with that one to see the difference. This 23c capt only uses what is given for free from the shipyard, which apparently this is the only and last one available, with 3 engineering slots.
I figured dis resist shields, dis resist plate, defensive bonus console, kin resist plate, kin resists in traits, dis resist in traits, etc would be sufficient but it acts like nothing is there.
So...going from what we see...your ship is build TERRIBLE. You do almost NO damage. You can not do epic if you can't do damage since they are just great big giant sacks of health and shield. Your phaser array does like 500 to 1k per pulse...so when you have them all firing, you are doing a whopping 8k DPS. Your grav well does like sub 1k DPS per tick. You have no TBR. No tykens. No real way to do damage with your science. You have a bunch of I wanna live abilities...but if that is what you were after, why did you even bother with a sci ship?!? Grab a cruiser. No, really, this is a case of get better. The fact that you can do ANY of the elite content alone in that hot mess is somewhat unbelievable.
See my response above. This is just the setup I had tried for these runs. I switched out my grav+tyk combo as that didn't help anyway.
To end this discussion, after several more attempts, my hit and run get out of range and return worked, and it is over.
'Mogai Heavy Warbird's photon torpedo - Salvo II gives 532 (1224) to your shield.
Mogai Heavy Warbird deals 12937 (35309) Kinetic damage to you with Photon Torpedo - Salvo II'
That was the hit at 0:41 that took you down. And it sounds a bit weak. What shields were you running. Why not in a science phaser boat were you not subsystem targeting and staying closer to stay on his sides?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Which isn't necessarily bad. The way you optimize your layout (not the loadout but the key-and-mouse organization) should be for your own perfection only. It pays to watch what others do to get inspiration, but don't keybind just to keybind. I am flying multiple captains with multiple layouts, and apart from some very basic stuff, I need my mouse to see what I've got on this special ship. I'll readily agree that a more singular oriented captain can get more out of their ship, but if it's not for you, it's not for you.
your power levels look like they're on the default setting
Actually I am quite sure it's 60-45-45-50. Which in a way is more astonishing than default, because it means somebody changed it to what it is instead of just flying out of base.
My mother was an epohh and my father smelled of tulaberries
To end this discussion, after several more attempts, my hit and run get out of range and return worked, and it is over.
Well if you ever want to gain the ability to destroy those ships in a couple of seconds, my offer to help will remain open. Just send a pm/message any time.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
See my response above. This is just the setup I had tried for these runs. I switched out my grav+tyk combo as that didn't help anyway.
Well...course not. If you grav well is doing less then 1k per tick, your tykens will do like 100. With the drain infection rider, you can get a bit more out of it...but seriously, your part gen needs to be MUCH higher in your build. Sci ships are expensive to kit out for elite...not that it should be that way...but it is. Going into elite completely unprepared and getting ripped apart isn't the fault of the game...it's you. Get better.
Yeah it's going to take more than just swapping out one boff power. We're talking a complete rework, ship, boff powers, and probably everything else.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
The Mogai Heavy warbird has some surprise or some bugs. I play on normal and my full equiped level 60 have no problem, because they can take a punch and they have to. Your shields are suddenly gone, just as is 50 or 60 percent of your hull. When it happens, I check my combat log, but I still have no clue. The last time I was hit by torpedo spread, photon torpedoes, photon?. What did strip my shield? no clue. The Mogai has some science stuff. Fact is, those torpedoes were invisable and that seems to happen often, more actions take place without being registered by the game, as it seems.
You can return the favour, by blasting him away from out of 5km range. You don't need ap alpha, I did it on my mid level engineer, with some self made purple gear. Made by one of my alts of course. New players don't have this option though.
There was a bug where Romulan ships would scale to practically infinity: doing mega damage and being almost immune to damage (especially the D'deridex).
It still raises it's ugly head from time to time in STFs where a single plasma torp will insta-gib your ship. I've also seen it in Foundry missions where a single D'deridex can take immense amounts of damage and hardly be scratched when set to elite (leading of course to reviews by players raging about how we made un-killable mobs - - which we have no control over as authors).
I just did the Acamar system patrol on elite. Temporal multi mission science. Sci captain. Level 60. Mostly high end gear. Faced a very tough Mogi and d'deridex at the same time. Those 2 are pretty tough on elite. I did not drop below 60% hull, but they did drop a shield facing at least once, if not twice and I have 20k per facing. I also don't use bindings or macros. So tough - yes. OP no. I would say Vadwaar on elite are OP.
Posting a video not using a sci ship or doing the mission in question is not ... scientific.
If you want to really show something, use the Deep Space Science Vessel freebie with a sci officer capt doing this mission (not a random patrol). You can't perform an experiment not even using testing the ship, character type, or mission.
Comments
It's even worse than I thought. - "My advice would be to get good at the game before you start playing on elite...there must be something wrong with your build or serious room for improvement."
I don't know if I would even call that a build. Looks like someone who just started playing the game and doesn't even grasp the basic mechanics of it. Your abilities aren't even active half the time, you have no keybinds, your power levels look like they're on the default setting, you're just flying around in a circle with no plan of attack, you're a sitting duck in there. There's a reason why it's called elite and you are definitely not an elite player.
Subnuc is good when it is available. With the long refresh, good luck.
I just wish PWE/Cryptic had a better log. Every other MMOG I have played since EverQuest has a better log than this one. I can filter out what is hitting me only, etc in those games. I don't care about what summoned ships/npcs are doing. I ONLY want to see what the damage being done to me is! I wish there was a time stamp like other games.
From spending several minutes scrolling, it seems these ships have two torpedo types: Photon salvo, and plasma torps
It seems they load up on the tactical buffs, rapid fire disruptors, take down the shields in 1-2 seconds, fire torps, and you are gone.
I made this to rely firstly on space magic for damage, with beams second, and torps to hit the hulls after shields are down.
The setup I have is not set in stone. I have changed things around trying different things in this fight. I set up aux to damp to try and have another get away/turn ability, to get in/out of range or behind. I know of no other way to use a ship without the standard wsad/ef, etc and mouse. I have to stop using directions to press a number key. I will reiterate that these ships are the only ones I have issue with, taking down shields and hull in a split second, making it difficult to react at all.
I already have a pre-existing Romulan sci officer that uses the Krenim vessel. I will have to load this mission up and try it with that one to see the difference. This 23c capt only uses what is given for free from the shipyard, which apparently this is the only and last one available, with 3 engineering slots.
I figured dis resist shields, dis resist plate, defensive bonus console, kin resist plate, kin resists in traits, dis resist in traits, etc would be sufficient but it acts like nothing is there.
See my response above. This is just the setup I had tried for these runs. I switched out my grav+tyk combo as that didn't help anyway.
To end this discussion, after several more attempts, my hit and run get out of range and return worked, and it is over.
Been playing since '09 or '10 (I honestly can't remember now, exactly.)
'Mogai Heavy Warbird's photon torpedo - Salvo II gives 532 (1224) to your shield.
Mogai Heavy Warbird deals 12937 (35309) Kinetic damage to you with Photon Torpedo - Salvo II'
That was the hit at 0:41 that took you down. And it sounds a bit weak. What shields were you running. Why not in a science phaser boat were you not subsystem targeting and staying closer to stay on his sides?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Which isn't necessarily bad. The way you optimize your layout (not the loadout but the key-and-mouse organization) should be for your own perfection only. It pays to watch what others do to get inspiration, but don't keybind just to keybind. I am flying multiple captains with multiple layouts, and apart from some very basic stuff, I need my mouse to see what I've got on this special ship. I'll readily agree that a more singular oriented captain can get more out of their ship, but if it's not for you, it's not for you.
Actually I am quite sure it's 60-45-45-50. Which in a way is more astonishing than default, because it means somebody changed it to what it is instead of just flying out of base.
You can return the favour, by blasting him away from out of 5km range. You don't need ap alpha, I did it on my mid level engineer, with some self made purple gear. Made by one of my alts of course. New players don't have this option though.
There was a bug where Romulan ships would scale to practically infinity: doing mega damage and being almost immune to damage (especially the D'deridex).
It still raises it's ugly head from time to time in STFs where a single plasma torp will insta-gib your ship. I've also seen it in Foundry missions where a single D'deridex can take immense amounts of damage and hardly be scratched when set to elite (leading of course to reviews by players raging about how we made un-killable mobs - - which we have no control over as authors).
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
https://www.youtube.com/watch?v=DW431c1nFTw&feature=youtu.be
Edit hulls for D is 921k, M is 808k
If you want to really show something, use the Deep Space Science Vessel freebie with a sci officer capt doing this mission (not a random patrol). You can't perform an experiment not even using testing the ship, character type, or mission.