So with all the talk of the nice minimalist console UI, I haven't not seen anything addressing the somewhat problematic PC UI. Is this in the works as well?
The LCARS design looks nice. I'd love to see that on PC as well (including the Rom and KDF versions).
0
Comments
Proud Member of the Operational Support (Bug Hunter) Team
I feel that you could have just summarized what was said.
Guess I'll have to take the plunge and listen it to it.....
No???
This is a shame....
It really needs to happen.
OH HELL NO!
Not necessarily the "Overall Look" but the functions could be improved.
I believe I heard in one of the podcasts that this is a distinct possibility.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
No? It needs to be updated, it's clumsy and kills game performance massively.
We are not saying that the console one should be used as a replacement, but something needs to be done to it.
This doesn't solve the major issue here, The UI while active as a whole destroys fps rates, massive unstable frame drops out of nowhere. The UI creates this frame issue, it needs rewriting.
I noticed that today. When you hit ESC and go to the menu, theres a substantial increase in FPS. Cryptic needs to fix this.
Another pet peeve of mine would be the flashes of the next map on map changes (particularly before cut scenes). It's kinda spoilerific to see the next map, and just looks unprofessional and broken.
And for half a year or so, the mission objectives section has been sizing weirdly for me, only showing 2 1/2 lines, and preferring the bottom section. Would be neat if it took into account how many objectives I have and automatically made the top part larger if there's nothing (or not as much) in the bottom part.
And finally, it'd be cool if more stuff could be done during load screens: Every scene change all windows disappear. It would be neat if we could make use of the time spent waiting for load screens, at the least by using the chat. Even better of course would be if one could continue doing Doff missions, R&D projects, equipment changes on toon & ship, trait selection, but I'm aware that that's often different depending on the current map (e.g. no trait changes during missions), so I'm not holding my hopes for those.
-- Uli
[quote="smithdeck;12944810"]
A lot want Donald Trump to shut up but that's not gonna happen either.[/quote]
_________________________
LMAO.... Total win!
The performance drops it causes is absolutely horrible.
Instead of breaking something else that works just fine, maybe they should focus their efforts on....I don't know, maybe actually fixing the bugs that are plaguing this damn game for a change.
Who was talking about getting the console UI for the PC?!
It's about getting possible performance related improvements which hopefully emerged while reworking the UI for consoles.
The UI is causing performance issues, dropping fps on a massive scale. Just hide the UI with.. what was it, ALT+F12 or CRTL+F12 and tell me if there is any difference at all.
It's gotten worse for many people since delta rising and powers are not the main problem here but only adding to the issues related with the UI.
False
The UI itself causes a very noticable performance drop which is especially noticable when opening up windows in a graphic heavy area such as ESD and other locations and situations.
In general, having UI on your screen vs no UI will ALWAYS cause some drop in fps, no matter what. The only thing a developer could do is minimize those drops.
There are at least two main sticking points, which can cause UI associated performance issues:
1) the software, which UI utilizes. It could be Flash, different versions of Action Script etc etc. This software could be either outdated or it could it be that its code wasn't efficiently optimized for the game's requirements.
2) the UI interaction with back-end mechanisms of the in-game powers. It could have some coding problems, connected with the way those powers work, which cause performance drops.
We don't know exactly, to which of the possible problems the UI-associated fps drops in STO should be attributed.
So there is ZERO evidence that console UI mechanisms will in any way help solve those problems.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
1) it is unknown if their back-end mechanisms are entirely compatible. Quite likely they are not
2) Supporting two different schemes will be a pain in the backside from the development point of view. We are not talking about few different/optional elements, which are the usual situation for UI customization. Those designs and their working principles are entirely different. It will require storing two sets of UI assets, implementation of a complex switching mechanism etc etc.
I say that console UI as a second option is entirely implausible. It is either the PC UI (with some possible modifications in future) or the console UI (and many of the current PC players will just hate that).
If they're keeping the two platforms separate (which is the understanding here, considering they have not communicated otherwise) then it should be no problem to keep the coding separated. What I do not want is them to destroy the current PC UI in favor of FOTM console users who think they're special snowflakes and somehow deserve to override what's been tried, true and proven over years of development.
Don't get me wrong here- I don't hate console users. If they want to play on their consoles with controllers then by all means feel free to do so. But to intrude on PC users interfaces because they want it "their way" would be like saying we as PC users should be able to do the same with the console UI.
Two completely different interfaces- let's leave it at that.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
What is being said is that the PC UI needs an overhaul of its own, a complete rebuild from the ground up, not just a copy and paste of the console UI.(though I do confess the console UI looks very nice)
The PC version already has option to operate it with a console controller, so I see no reason why it shouldn't also get the option of using a UI optimized for a console controller.