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Power Creep vs Ship HP

Anyone else noticed that dmg ships are dishing out now adays far exceeds ship HP ? It seems like dmg it self has got a bit out of control why ship HP remains at what it was back when the game was released. Anyone else notice this problem ? good example would be the crystalline entity that dies in about 25 sec.

Kinetic and Physical dmg seem to be a bit high.
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Comments

  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2016
    It's not a bug, it's a feature.

    Cryptic has made their bones pandering to the high DPS meta. As a result of said pandering, the amount of damage players can pump out is extremely disproportional to the amount of HP enemies have.

    When we reach another "DPS cliff", Cryptic will "solve" the problem by just tacking on a higher percentage of HP across the board or implementing new ways to make enemies immune to damage.

    All the while creating new ways to make the player even more overpowered.​​
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  • postinggumpostinggum Member Posts: 1,117 Arc User
    If you want space combat to feel more like the shows play on advanced or elite, when in queues or public areas you get whats there. All the public areas are way easier than they used to be, as strange as it may seem now, ships would get taken out in borg red alert by more then warp core breaches.

    Cryptic had to do something about beams making torps more of a lifestyle choice than a valid weapon option - it was far easier and far less controversial to boost torps than it would have been to completely rebalance the game.
  • fajo#3973 fajo Member Posts: 14 Arc User
    edited August 2016
    iconians wrote: »
    It's not a bug, it's a feature.

    Cryptic has made their bones pandering to the high DPS meta. As a result of said pandering, the amount of damage players can pump out is extremely disproportional to the amount of HP enemies have.

    When we reach another "DPS cliff", Cryptic will "solve" the problem by just tacking on a higher percentage of HP across the board or implementing new ways to make enemies immune to damage.

    All the while creating new ways to make the player even more overpowered.​​

    Thats sad really, it takes away all feel of the game in pve if you can just walkin and spank everything with no worry. DPS needs to be put in check or HP values need to go up. =(
  • fajo#3973 fajo Member Posts: 14 Arc User
    postinggum wrote: »
    If you want space combat to feel more like the shows play on advanced or elite, when in queues or public areas you get whats there. All the public areas are way easier than they used to be, as strange as it may seem now, ships would get taken out in borg red alert by more then warp core breaches.

    Cryptic had to do something about beams making torps more of a lifestyle choice than a valid weapon option - it was far easier and far less controversial to boost torps than it would have been to completely rebalance the game.

    These Queues are on Advance or Elite if available, we still as a group spank everything in a short amount of time. DPS kind of needs to be put in check.

    Someone once told me it could be shield pen or pen in gen that causes issues as it bypass's the targets shield and hit the hull basiclly lowering the mobs HP by half as shields are pointless.
  • tc10btc10b Member Posts: 1,549 Arc User
    kurbkicker wrote: »
    Thats sad really, it takes away all feel of the game in pve if you can just walkin and spank everything with no worry. DPS needs to be put in check or HP values need to go up. =(

    Back in the old days, running an STF used to take a lot longer and involve some kind of strategy.
    (Blow up generators or cubes at the same time, kill probes and defend the gate etc.)

    Now we have teams that can complete the whole of ISA in a minute or less.
  • iconiansiconians Member Posts: 6,987 Arc User
    Things that ignore shields is one of the major contributing factors, and ranges from everything as [Pen] modifiers on ship weapons to overpowered Exotic Particle Generator builds that are quite capable of cooking a ship inside their own shields.​​
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  • fajo#3973 fajo Member Posts: 14 Arc User
    iconians wrote: »
    Things that ignore shields is one of the major contributing factors, and ranges from everything as [Pen] modifiers on ship weapons to overpowered Exotic Particle Generator builds that are quite capable of cooking a ship inside their own shields.​​

    Agreed, So the next question I pose is if everyone can see this why has it not be addressed ? Do the devs not speak English lol ?
  • tc10btc10b Member Posts: 1,549 Arc User
    kurbkicker wrote: »
    Agreed, So the next question I pose is if everyone can see this why has it not be addressed ? Do the devs not speak English lol ?

    Exotic damage used to be very overpowered, so it got nerfed.
    To the point where you could use Grav Well 3 with Max Aux and it would barely move/damage NPCs let alone players.
    So it got buffed to where it is now.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2016
    It hasn't been addressed because it's working as designed. Cryptic makes money off of players wanting to create bigger numbers.

    There have been comprehensive suggestions on how to change the fundamental aspects of gameplay to include alternative playstyles (like tanking, support, etc.), but they made the choice to focus on new methods of dealing higher amounts of damage instead.

    They make no efforts of hiding this, and go out of their way to advertise new things that allow the player to deal more damage. The Molecular Deconstruction Beam in the new Temporal Ships is just the latest, and even Borticus has asked for player feedback on this ship mechanic as there have been a lot of concerns over just how useful this gameplay mechanic is when enemies tend to die within 3 seconds of encountering them at 10km.​​
    ExtxpTp.jpg
  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited August 2016
    There needs to be more elite queues that reward well and are not limited by timegates.

    There are really just a handful of players dishing out gobs of damage. There is a real disparity in damage between players so sending these high-end players to elite should make normal and advanced a challenge again.

    Take this CCA for example:
    SCM - Crystal C. (S) - [00:53] DMG(DPS)
    A: 10.45M(200.25K)
    B: 584.84K(12.44K)
    C: 409.99K(9.60K)
    D : 444.53K(9.04K)
    E: 298.34K(6.60K)
    F.: 37.09K(5.98K)
    G: 159.69K(3.27K)
    H: 105.45K(2.96K)
    I: 42.20K(2.34K)
    J: 3.43K(106.51)

    Take away that 200k guy then that CCA might be more to your liking. Those sub 1-minute CCAs usually has 1-2 guys dishing out 60-70% of all the team's damage. Another example:

    SCM - Crystal C. (S) - [00:57] DMG(DPS)
    A: 9.73M(170.69K)
    B: 572.35K(10.52K)
    C: 263.08K(8.74K)
    D : 403.65K(8.43K)
    E: 300.85K(6.92K)
    F: 319.45K(6.64K)
    G: 144.42K(4.58K)
    H: 91.56K(2.47K)
    I: 95.78K(1.99K)
    J: 42.10K(1.12K)

    ISA is generally slightly better because it is a standard parsing map and many players who are trying to improve their builds land here. But still you get runs like these:

    SCM - Infected [LR] (S) - [04:57] DMG(DPS)
    A: 29.10M(98.47K)
    B: 4.82M(16.44K)
    C: 1.17M(4.05K)
    D : 756.55K(2.83K)
    E: 544.99K(1.92K)

    OR

    SCM - Infected [LR] (S) - [04:53] DMG(DPS)
    A: 25.01M(86.40K)
    B: 10.96M(39.76K)
    C: 1.35M(5.02K)
    D : 1.17M(4.03K)
    E: 617.08K(2.11K)

    My guess is, apart from DPS "selling", Cryptic's metrics show that a large portion of the playerbase still struggle to complete certain content, and they are pushing powercreep to help these players out as much as creating new things the high-end people could build for.

    The problem is, they still lack Elite content that the high-end DPS crowd would want to play in. Hive elite is getting more popular (but only after Cryptic nerfed Hive and made it easier).

    That said, there are some powers I do feel that are overperforming. FBP is one as well as the overabundance of firing cycle haste sources.
  • fajo#3973 fajo Member Posts: 14 Arc User
    e30ernest wrote: »
    There needs to be more elite queues that reward well and are not limited by timegates.

    There are really just a handful of players dishing out gobs of damage. There is a real disparity in damage between players so sending these high-end players to elite should make normal and advanced a challenge again.

    Take this CCA for example:
    SCM - Crystal C. (S) - [00:53] DMG(DPS)
    A: 10.45M(200.25K)
    B: 584.84K(12.44K)
    C: 409.99K(9.60K)
    D : 444.53K(9.04K)
    E: 298.34K(6.60K)
    F.: 37.09K(5.98K)
    G: 159.69K(3.27K)
    H: 105.45K(2.96K)
    I: 42.20K(2.34K)
    J: 3.43K(106.51)

    Take away that 200k guy then that CCA might be more to your liking. Those sub 1-minute CCAs usually has 1-2 guys dishing out 60-70% of all the team's damage. Another example:

    SCM - Crystal C. (S) - [00:57] DMG(DPS)
    A: 9.73M(170.69K)
    B: 572.35K(10.52K)
    C: 263.08K(8.74K)
    D : 403.65K(8.43K)
    E: 300.85K(6.92K)
    F: 319.45K(6.64K)
    G: 144.42K(4.58K)
    H: 91.56K(2.47K)
    I: 95.78K(1.99K)
    J: 42.10K(1.12K)

    ISA is generally slightly better because it is a standard parsing map and many players who are trying to improve their builds land here. But still you get runs like these:

    SCM - Infected [LR] (S) - [04:57] DMG(DPS)
    A: 29.10M(98.47K)
    B: 4.82M(16.44K)
    C: 1.17M(4.05K)
    D : 756.55K(2.83K)
    E: 544.99K(1.92K)

    OR

    SCM - Infected [LR] (S) - [04:53] DMG(DPS)
    A: 25.01M(86.40K)
    B: 10.96M(39.76K)
    C: 1.35M(5.02K)
    D : 1.17M(4.03K)
    E: 617.08K(2.11K)

    My guess is, apart from DPS "selling", Cryptic's metrics show that a large portion of the playerbase still struggle to complete certain content, and they are pushing powercreep to help these players out as much as creating new things the high-end people could build for.

    The problem is, they still lack Elite content that the high-end DPS crowd would want to play in. Hive elite is getting more popular (but only after Cryptic nerfed Hive and made it easier).

    That said, there are some powers I do feel that are overperforming. FBP is one as well as the overabundance of firing cycle haste sources.

    Really, I don't see alot of FBP anymore, not in PVE or in PVP. I do see alot of Physical, Disable and Kinetic damage tho beams seem to be the follow up to those kind of like the cherry on top.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    kurbkicker wrote: »
    e30ernest wrote: »
    There needs to be more elite queues that reward well and are not limited by timegates.

    There are really just a handful of players dishing out gobs of damage. There is a real disparity in damage between players so sending these high-end players to elite should make normal and advanced a challenge again.

    Take this CCA for example:
    SCM - Crystal C. (S) - [00:53] DMG(DPS)
    A: 10.45M(200.25K)
    B: 584.84K(12.44K)
    C: 409.99K(9.60K)
    D : 444.53K(9.04K)
    E: 298.34K(6.60K)
    F.: 37.09K(5.98K)
    G: 159.69K(3.27K)
    H: 105.45K(2.96K)
    I: 42.20K(2.34K)
    J: 3.43K(106.51)

    Take away that 200k guy then that CCA might be more to your liking. Those sub 1-minute CCAs usually has 1-2 guys dishing out 60-70% of all the team's damage. Another example:

    SCM - Crystal C. (S) - [00:57] DMG(DPS)
    A: 9.73M(170.69K)
    B: 572.35K(10.52K)
    C: 263.08K(8.74K)
    D : 403.65K(8.43K)
    E: 300.85K(6.92K)
    F: 319.45K(6.64K)
    G: 144.42K(4.58K)
    H: 91.56K(2.47K)
    I: 95.78K(1.99K)
    J: 42.10K(1.12K)

    ISA is generally slightly better because it is a standard parsing map and many players who are trying to improve their builds land here. But still you get runs like these:

    SCM - Infected [LR] (S) - [04:57] DMG(DPS)
    A: 29.10M(98.47K)
    B: 4.82M(16.44K)
    C: 1.17M(4.05K)
    D : 756.55K(2.83K)
    E: 544.99K(1.92K)

    OR

    SCM - Infected [LR] (S) - [04:53] DMG(DPS)
    A: 25.01M(86.40K)
    B: 10.96M(39.76K)
    C: 1.35M(5.02K)
    D : 1.17M(4.03K)
    E: 617.08K(2.11K)

    My guess is, apart from DPS "selling", Cryptic's metrics show that a large portion of the playerbase still struggle to complete certain content, and they are pushing powercreep to help these players out as much as creating new things the high-end people could build for.

    The problem is, they still lack Elite content that the high-end DPS crowd would want to play in. Hive elite is getting more popular (but only after Cryptic nerfed Hive and made it easier).

    That said, there are some powers I do feel that are overperforming. FBP is one as well as the overabundance of firing cycle haste sources.

    Really, I don't see alot of FBP anymore, not in PVE or in PVP. I do see alot of Physical, Disable and Kinetic damage tho beams seem to be the follow up to those kind of like the cherry on top.

    In PVE, the current meta is pretty much running high threat setups with FBP buffed by FBP DOffs and the Improved Feedback Pulse trait. FAW builds threat which in turn builds FBP damage and FBP debuffs, which in turn raise CrtH and CrtD buffing both FAW and FBP more. Also, there are other things going on with FBP (that is likely not intended) at the moment that I won't say here, but Cryptic will have to address.

    I've seen people parse anywhere from 50-70k+ from Feedback Pulse alone in ISA. In HSE, FBP numbers go even higher. Someone there has over 200k DPS coming from FBP alone.
  • This content has been removed.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    coolbatman wrote: »
    simple, just drop some zero's off of the dps and it'll make ISA take longer

    They giveth and they taketh away...then they listen to everyone have to bitcheth about it.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited August 2016
    kurbkicker wrote: »
    iconians wrote: »
    Things that ignore shields is one of the major contributing factors, and ranges from everything as [Pen] modifiers on ship weapons to overpowered Exotic Particle Generator builds that are quite capable of cooking a ship inside their own shields.​​

    Agreed, So the next question I pose is if everyone can see this why has it not be addressed ? Do the devs not speak English lol ?
    Power creep is the fuel that keeps this game going as Cryptic SELLS power creep. Nerfing/fixing that power creep causes a sales drop so don't expect any fixes until the new power creep comes out at which point the old power creep gets fixed for not working as intended.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • echattyechatty Member Posts: 5,918 Arc User
    I've never built a ship totally aimed at astronomical DPS. Before the other day I didn't even know what my DPS was on any of my characters, then I went and learned how to save a combat log and installed the STO combat meter because I was slightly curious about what my toons were cranking out in DPS. I was right, the ones I checked weren't even topping 10k. Which is fine. they still kill things and survive, so that's what makes me happy.

    They don't kill things in one shot, but dead is still dead, whether it takes one shot or a bunch of shots.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • fluffymooffluffymoof Member Posts: 430 Arc User
    Did the mob die? If yes, your DPS is high enough.

    If the mob did not die, then review your mistakes. If the mob keeps not dying, the problem is yours and your DPS.
    One of the many Tellarite Goddesses of Beauty!

    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
  • echattyechatty Member Posts: 5,918 Arc User
    Exactly, fluffymoof.

    Dead is dead, whether it took ten seconds or ten minutes.

    IMO, massive DPS is mostly just a whole lotta epeen-waving.

    Tease me because I barely make 10k, and I'll just keep puttering along ;)
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    edited August 2016
    They experimented with raising hit point's and failure conditions were introduced to STF's, but It all but killed the public queues, it was called Delta Rising. Hit points have since been scaled back and the failure conditions were later removed.

    Be careful what you wish for, changes like Delta Rising put the game on life support and pugging the public queues was a no go area as they were near impossible to complete and the failure condition ended the mission with no reward.

    Casual players who are not mini-maxers need to be able to play and complete content as well so the game needs to be accessible to everyone. Cryptic just need to cater to the Mini-Maxers by giving them the promised Elite Content that has failed to materialise from The Delta Rising Expansion so they can challenged themselves in there whilst the casuals continue with Normal and Advanced
  • angrybobhangrybobh Member Posts: 420 Arc User
    DPS is a problem but the answer, I feel, is not nerfing or buffing. More/better counterplay would add a depth to the game that would force all damage builds to sacrifice some of that damage for counter skills. Of course, this would require that the AI get smarter and use skills the same way players do. This would be a major undertaking and I don't believe Cryptic would(or could) do it. This would also be temporary as Cryptic would then sell ever more effective counter skills that would allow a player to "buy" back the DPS they lost.

    As e30ernest pointed out, the high DPS guys need something to point their guns at to get them out of the normal and advanced queues(and some of the elites). This would need to be a good time to reward ratio for anyone to even bother though. Too often Cryptic puts in timegates and then rewards poorly for content. This, I think, is the next best idea
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Something that would be interesting would be to give higher difficulty enemies or creating a new enemy that uses players DPS against them. They could have a reactive damage resistance that increases exponentially the more damage they are taking. The developers could then set a "sweet spot", where after higher levels of damage actually causes the effective DPS your doing against the target to drop sharply.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • talientalien Member Posts: 712 Arc User
    They experimented with raising hit point's and failure conditions were introduced to STF's, but It all but killed the public queues, it was called Delta Rising. Hit points have since been scaled back and the failure conditions were later removed.

    Be careful what you wish for, changes like Delta Rising put the game on life support and pugging the public queues was a no go area as they were near impossible to complete and the failure condition ended the mission with no reward.

    Casual players who are not mini-maxers need to be able to play and complete content as well so the game needs to be accessible to everyone. Cryptic just need to cater to the Mini-Maxers by giving them the promised Elite Content that has failed to materialise from The Delta Rising Expansion so they can challenged themselves in there whilst the casuals continue with Normal and Advanced

    People complained about the failure conditions in advanced and elite queues that came with DR because they sucked and mostly catered to the DPS crowd anyway. "kill this enemy within x minutes" "kill these enemies before they reach this spot" "kill these enemies before they kill this NPC".

    If the fail conditions were something you could accomplish by working as a team like "disable these devices before they activate" then you could have team members drawing fire while one person disables them. Or "lure that enemy to this spot to spring a trap" like we see in the ground part of the Capture the Flag mission with the plasma vents. Or "keep this boss from reaching that NPC while it charges it's super weapon to disable the boss's damage immunity shield so you can finish it off", people could use things like tractor beam, disables, drains, etc. without having to rely on just damage output.

    Days of Doom is fun because it's not just a DPSfest, we need more content like that.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    One of the major problems in this game is that NPC HP is already in the hundreds of thousands, some in the millions and we need enough damage to kill these monstrosities. I have said and will almost certainly say again, we need better AI, I've seen it done, AI built on IF/AND statements that is more challenging to beat than this, I would also love to see DPS countered with FBP on targets with an insta-heal property (see Borg Nanite Transformers while Nanite Gens are up or gateways while the transformers are up), 1:1 FBP would be enough to see all the top end dps boats vape themselves.

    NPC HP isn't the only thing, NPC damage is tuned to their HP - They either do laughably little damage or they do stupid amounts with single hits for example I ran counterpoint elite with my cruiser (about 86k hull, 8/13k (depending on the map, the readout varies)) and I was hit for upwards of 200k damage by ONE quantum torp (that's enough to take out a KSA cube with it's shield down in a single hit, with interest) my resists took it to sub 100k but I still died.

    I actually started a thread a couple of years ago when I discovered a Borg cube's high yield torp could take off 50% of it's HP, I wanted it buffed by 100% so it would one shot itself, I was only half serious but still...

    Ultimately dmg vs def hasn't been a consideration at Cryptic since the last PvPers left because balance isn't a requirement for PvE, they aren't going to start caring now.
    ZiOfChe.png?1
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    Just wait till Tier 7 is introduced. This is why the new pricing structure with the ship tiering above 5 was done.

    Want to do more damage more quickly? Time to grab your wallet (and your ankles)...
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2016
    It's pretty telling that you know it's working as intended when the question Borticus asks is along lines of "Is the Molecular Destabilization Beam going to be viable for gameplay when enemies die as quickly as they do?" instead of the question, "Why are enemies dying as quickly as they do?"

    It's completely past the point of whether or not Cryptic should "reign in" the high DPS meta they've cultivated, when the question being asked is whether or not new methods of pandering to the high DPS meta will even be worth it in regular gameplay.

    This isn't meant as a slam to Borticus, who honestly knows more about gameplay mechanics than many of us, and without whom the game would probably fall apart at the seams. It's more of an observation that somebody can get a deep insight to Cryptic's thought processes through the very questions they ask and the comments they make.

    For instance, when asked about new science ships (a long time ago), the response was "More tactical-focused science ships are coming down the pipe, stay tuned for more". By itself, this probably didn't mean anything, but when you consider their response included "tactical-focused", you get another glimpse of the Cryptic thought process that lots of damage is what players seem to care about at the cost of gameplay.​​
    ExtxpTp.jpg
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited August 2016
    This game is a space combat simulator with a teensy bit of touchy feely Trek stuff on top. Many players *want* to zip through the garbage content to get their shinies without having to play the unnecessary parts any longer than is required. The owners know this, and the devs have to make the way it works in order to support the bottom line.
  • nephitisnephitis Member Posts: 456 Arc User
    I liked the old Crystalline event when the entity was actually larger. Now I think it's too small.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    reyan01 wrote: »
    iconians wrote: »
    It's not a bug, it's a feature.

    Cryptic has made their bones pandering to the high DPS meta. As a result of said pandering, the amount of damage players can pump out is extremely disproportional to the amount of HP enemies have.

    When we reach another "DPS cliff", Cryptic will "solve" the problem by just tacking on a higher percentage of HP across the board or implementing new ways to make enemies immune to damage.

    All the while creating new ways to make the player even more overpowered.​​

    We have reached another DPS cliff. There are players posting videos showing them SOLO'ING each of the Elite STFs.

    I don't care how godlike they are - that simply should NOT be possible and is indicative of how very, very broken it all is.

    Can't really agree with that.
    There are quite a few games out there where highly skilled people with very deep knowledge of the game mechanics are able to solo instances and bosses intended for groups.

    Even with STO the people who are capable of doing this constitute less than 0.1% of the playerbase.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • wufangchuwufangchu Member Posts: 778 Arc User
    Has anyone else noticed that each new "bad guy" is more powerful and deadlier than the last?? My Scimitar was getting blown out of the water by the Iconians. My tier 6 fed dread was getting squished by the Nakul.. I think its because cryptic sells ships, and in order to sell ships, they have to create villains who are stronger and more difficult to defeat that the villains that came before. Otherwise, a Miranda would be fine.. The end result is, we end up buying ships that are capable of dealing with the Nakul. with the iconians, with the crystalline entity, and they just happen to be able to walk over top of the borg and klingons and the others we have.. Its how cryptic makes its money..
    wraith_zps7pzgamff.jpg
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Nope, have not noticed that.
    Seeing as how the Undine and Post-Revamp Terran ships are much more powerful than the Iconians IMO. Iconians are just annoying.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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