Anyone else noticed that dmg ships are dishing out now adays far exceeds ship HP ? It seems like dmg it self has got a bit out of control why ship HP remains at what it was back when the game was released. Anyone else notice this problem ? good example would be the crystalline entity that dies in about 25 sec.
Kinetic and Physical dmg seem to be a bit high.
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Cryptic has made their bones pandering to the high DPS meta. As a result of said pandering, the amount of damage players can pump out is extremely disproportional to the amount of HP enemies have.
When we reach another "DPS cliff", Cryptic will "solve" the problem by just tacking on a higher percentage of HP across the board or implementing new ways to make enemies immune to damage.
All the while creating new ways to make the player even more overpowered.
Cryptic had to do something about beams making torps more of a lifestyle choice than a valid weapon option - it was far easier and far less controversial to boost torps than it would have been to completely rebalance the game.
Thats sad really, it takes away all feel of the game in pve if you can just walkin and spank everything with no worry. DPS needs to be put in check or HP values need to go up. =(
These Queues are on Advance or Elite if available, we still as a group spank everything in a short amount of time. DPS kind of needs to be put in check.
Someone once told me it could be shield pen or pen in gen that causes issues as it bypass's the targets shield and hit the hull basiclly lowering the mobs HP by half as shields are pointless.
Back in the old days, running an STF used to take a lot longer and involve some kind of strategy.
(Blow up generators or cubes at the same time, kill probes and defend the gate etc.)
Now we have teams that can complete the whole of ISA in a minute or less.
Agreed, So the next question I pose is if everyone can see this why has it not be addressed ? Do the devs not speak English lol ?
Exotic damage used to be very overpowered, so it got nerfed.
To the point where you could use Grav Well 3 with Max Aux and it would barely move/damage NPCs let alone players.
So it got buffed to where it is now.
There have been comprehensive suggestions on how to change the fundamental aspects of gameplay to include alternative playstyles (like tanking, support, etc.), but they made the choice to focus on new methods of dealing higher amounts of damage instead.
They make no efforts of hiding this, and go out of their way to advertise new things that allow the player to deal more damage. The Molecular Deconstruction Beam in the new Temporal Ships is just the latest, and even Borticus has asked for player feedback on this ship mechanic as there have been a lot of concerns over just how useful this gameplay mechanic is when enemies tend to die within 3 seconds of encountering them at 10km.
There are really just a handful of players dishing out gobs of damage. There is a real disparity in damage between players so sending these high-end players to elite should make normal and advanced a challenge again.
Take this CCA for example:
SCM - Crystal C. (S) - [00:53] DMG(DPS)
A: 10.45M(200.25K)
B: 584.84K(12.44K)
C: 409.99K(9.60K)
D : 444.53K(9.04K)
E: 298.34K(6.60K)
F.: 37.09K(5.98K)
G: 159.69K(3.27K)
H: 105.45K(2.96K)
I: 42.20K(2.34K)
J: 3.43K(106.51)
Take away that 200k guy then that CCA might be more to your liking. Those sub 1-minute CCAs usually has 1-2 guys dishing out 60-70% of all the team's damage. Another example:
SCM - Crystal C. (S) - [00:57] DMG(DPS)
A: 9.73M(170.69K)
B: 572.35K(10.52K)
C: 263.08K(8.74K)
D : 403.65K(8.43K)
E: 300.85K(6.92K)
F: 319.45K(6.64K)
G: 144.42K(4.58K)
H: 91.56K(2.47K)
I: 95.78K(1.99K)
J: 42.10K(1.12K)
ISA is generally slightly better because it is a standard parsing map and many players who are trying to improve their builds land here. But still you get runs like these:
SCM - Infected [LR] (S) - [04:57] DMG(DPS)
A: 29.10M(98.47K)
B: 4.82M(16.44K)
C: 1.17M(4.05K)
D : 756.55K(2.83K)
E: 544.99K(1.92K)
OR
SCM - Infected [LR] (S) - [04:53] DMG(DPS)
A: 25.01M(86.40K)
B: 10.96M(39.76K)
C: 1.35M(5.02K)
D : 1.17M(4.03K)
E: 617.08K(2.11K)
My guess is, apart from DPS "selling", Cryptic's metrics show that a large portion of the playerbase still struggle to complete certain content, and they are pushing powercreep to help these players out as much as creating new things the high-end people could build for.
The problem is, they still lack Elite content that the high-end DPS crowd would want to play in. Hive elite is getting more popular (but only after Cryptic nerfed Hive and made it easier).
That said, there are some powers I do feel that are overperforming. FBP is one as well as the overabundance of firing cycle haste sources.
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Really, I don't see alot of FBP anymore, not in PVE or in PVP. I do see alot of Physical, Disable and Kinetic damage tho beams seem to be the follow up to those kind of like the cherry on top.
In PVE, the current meta is pretty much running high threat setups with FBP buffed by FBP DOffs and the Improved Feedback Pulse trait. FAW builds threat which in turn builds FBP damage and FBP debuffs, which in turn raise CrtH and CrtD buffing both FAW and FBP more. Also, there are other things going on with FBP (that is likely not intended) at the moment that I won't say here, but Cryptic will have to address.
I've seen people parse anywhere from 50-70k+ from Feedback Pulse alone in ISA. In HSE, FBP numbers go even higher. Someone there has over 200k DPS coming from FBP alone.
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They giveth and they taketh away...then they listen to everyone have to bitcheth about it.
They don't kill things in one shot, but dead is still dead, whether it takes one shot or a bunch of shots.
If the mob did not die, then review your mistakes. If the mob keeps not dying, the problem is yours and your DPS.
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
Dead is dead, whether it took ten seconds or ten minutes.
IMO, massive DPS is mostly just a whole lotta epeen-waving.
Tease me because I barely make 10k, and I'll just keep puttering along
Be careful what you wish for, changes like Delta Rising put the game on life support and pugging the public queues was a no go area as they were near impossible to complete and the failure condition ended the mission with no reward.
Casual players who are not mini-maxers need to be able to play and complete content as well so the game needs to be accessible to everyone. Cryptic just need to cater to the Mini-Maxers by giving them the promised Elite Content that has failed to materialise from The Delta Rising Expansion so they can challenged themselves in there whilst the casuals continue with Normal and Advanced
As e30ernest pointed out, the high DPS guys need something to point their guns at to get them out of the normal and advanced queues(and some of the elites). This would need to be a good time to reward ratio for anyone to even bother though. Too often Cryptic puts in timegates and then rewards poorly for content. This, I think, is the next best idea
People complained about the failure conditions in advanced and elite queues that came with DR because they sucked and mostly catered to the DPS crowd anyway. "kill this enemy within x minutes" "kill these enemies before they reach this spot" "kill these enemies before they kill this NPC".
If the fail conditions were something you could accomplish by working as a team like "disable these devices before they activate" then you could have team members drawing fire while one person disables them. Or "lure that enemy to this spot to spring a trap" like we see in the ground part of the Capture the Flag mission with the plasma vents. Or "keep this boss from reaching that NPC while it charges it's super weapon to disable the boss's damage immunity shield so you can finish it off", people could use things like tractor beam, disables, drains, etc. without having to rely on just damage output.
Days of Doom is fun because it's not just a DPSfest, we need more content like that.
NPC HP isn't the only thing, NPC damage is tuned to their HP - They either do laughably little damage or they do stupid amounts with single hits for example I ran counterpoint elite with my cruiser (about 86k hull, 8/13k (depending on the map, the readout varies)) and I was hit for upwards of 200k damage by ONE quantum torp (that's enough to take out a KSA cube with it's shield down in a single hit, with interest) my resists took it to sub 100k but I still died.
I actually started a thread a couple of years ago when I discovered a Borg cube's high yield torp could take off 50% of it's HP, I wanted it buffed by 100% so it would one shot itself, I was only half serious but still...
Ultimately dmg vs def hasn't been a consideration at Cryptic since the last PvPers left because balance isn't a requirement for PvE, they aren't going to start caring now.
Want to do more damage more quickly? Time to grab your wallet (and your ankles)...
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
It's completely past the point of whether or not Cryptic should "reign in" the high DPS meta they've cultivated, when the question being asked is whether or not new methods of pandering to the high DPS meta will even be worth it in regular gameplay.
This isn't meant as a slam to Borticus, who honestly knows more about gameplay mechanics than many of us, and without whom the game would probably fall apart at the seams. It's more of an observation that somebody can get a deep insight to Cryptic's thought processes through the very questions they ask and the comments they make.
For instance, when asked about new science ships (a long time ago), the response was "More tactical-focused science ships are coming down the pipe, stay tuned for more". By itself, this probably didn't mean anything, but when you consider their response included "tactical-focused", you get another glimpse of the Cryptic thought process that lots of damage is what players seem to care about at the cost of gameplay.
Can't really agree with that.
There are quite a few games out there where highly skilled people with very deep knowledge of the game mechanics are able to solo instances and bosses intended for groups.
Even with STO the people who are capable of doing this constitute less than 0.1% of the playerbase.
Seeing as how the Undine and Post-Revamp Terran ships are much more powerful than the Iconians IMO. Iconians are just annoying.