It don't matter to me. I set it up, then collect and set it back up again the next day. Only time it gets me is during the "Tour of Duty" those take longer to do.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It don't matter to me. I set it up, then collect and set it back up again the next day. Only time it gets me is during the "Tour of Duty" those take longer to do.
It's pretty much a set-and-forget game mechanic. Or at least, that's how I play it also.
One of the many Tellarite Goddesses of Beauty!
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
(a) Gameplay reasons. That's actually all there is to it. (And the cry to integrate maintenance into mission time would nerf admiralty gameplay wise and thus also not be very welcome by everybody)
(b) There has been a lot of threads about this. Modern ships and especially aircraft can easily spend many times as long in maintenance as they do in active missions. Bombers or helicopters are often grounded for days after a short routine run. It probably won't be as bad in space, but it depends on a lot of factors. Bottom line: it's not unrealistic. Our perception of how maintenance scales with high tech probably is.
My mother was an epohh and my father smelled of tulaberries
Pay attention to the ships and shuttles that can reduce maintenance time by 10% - 25% per other ship. Note that shuttles do not count as an other ship for this, or for any other bonuses like +x science points.
Pay attention to the total time of the mission + maintenance. You could do a 30 minute mission with some 30 minute - 2 hour ships and be ready to use the ships again in 1-3 hours. If you do a 3-hour mission with a 25% maintenance discount shuttle and two 12-hour ships then the ships will be ready again in 9 hours.
A.S.S. offers noticeably better rewards than the doff system, therefore it requires a limiting factor. Obviously you can counter that by collecting more asscards.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
A.S.S. offers noticeably better rewards than the doff system, therefore it requires a limiting factor. Obviously you can counter that by collecting more asscards.
A.S.S. offers noticeably better rewards than the doff system, therefore it requires a limiting factor. Obviously you can counter that by collecting more asscards.
Hehehe. Asscards.
Thanks for the laugh. Asscards...LOL
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
I do agree its way better than the Doff system. I basically quit doing Doffs, and all my new characters don't even get any new ones. Other than ones to buff my ship and crew. About only Doff I do is turn in prisoners on KDF since that makes a good profit, or the colonist, and the Contraband.
When it first came out, I thought it was lame and just like the Doff. I decided to give it a try. And now I see its well worth doing.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
That's why shuttles exist, to resupply fuel and provide repairs to make the maintenance faster.
Unless the assignment has an event that gives bonus rewards, I usually just send mine to die on ones that are between 15 and 45 minutes. I like them as bonus pass tokens. Obviously there's still the wait time, but it goes by real fast when I'm off doing other things.
Actually some of the small craft and cruisers in the admirality sytem cut the refit time by 25% so if you have enough points to do the misssion and its a long refit time throw one of them in the mix.
Perhaps they should increase the cooldowns to at least 24-36 hours depending on the rarity of the ship.
Watch the forums blow up.
It's not you- it's me. I just need my space.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
Been there...
Done that conversation...
Got the A.S.S.cards...
And a T-shirt.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
What really bugs me is the 10k per day cap on Adm points. Forced slow progression of the tiers.
This is by far a bigger issue than maintenance times. If I have enough ships to get 25k+ admiralty points a day, why am I artificially held back by some poor design choice?
This is by far a bigger issue than maintenance times. If I have enough ships to get 25k+ admiralty points a day, why am I artificially held back by some poor design choice?
While I don't think it is necessary or called for: because it's a design choice. Like many other progress limiting factors, e. g. timegates. I could have completed my temporal reputation on all my toons by now if it weren't for that, but such is the game.
My mother was an epohh and my father smelled of tulaberries
Yes, the missions are absurdly short, but it's consistent with player content in STO. We can do queue missions in 1-15 minutes and no travel time, the card ships aren't being any faster than we are.
Isn't that the same number of days it takes to reach Tier 5 for a Reputation (assuming Sponsorship)? Of course with the hourlies you cut cut that to slightly over 16 days. That, of course, costs an extra 705 Marks, which is in and of itself, more than the cost for the normal 20-day 5k per day (600).
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Im just annoyed I have a decent Armada of ships Ive bought over the years, yet if a mission asks for over 70 Tactical, Im screwed even after putting 3 ships on it. I appreciate the occasional free disposable reward ship that's usually tactical, but they are rare. Im not buying glass escorts to get tactical if I have no intention of playing a toon behind that ship purchase. Tactical variants of 3 packs should pack a lot more tactical punch points than they do, like my Tac Vesta and T6 Tac Odyssey.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
Science is the real problem in most cases. That is especially true for KDF and Romulans.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
More seriously though, some of the free event ships and various small craft have really excellent modifiers. Worth doing the events alone just for the nice A.S.S. cards. Endlessly redoing the Klingon campaign for a regular 30k Dilithium bump is not bad at all.
Comments
Though, I still don't get how a shuttle can efficiently counter a doomsday machine or an enemy fleet and live to tell the tale.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It's pretty much a set-and-forget game mechanic. Or at least, that's how I play it also.
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
(b) There has been a lot of threads about this. Modern ships and especially aircraft can easily spend many times as long in maintenance as they do in active missions. Bombers or helicopters are often grounded for days after a short routine run. It probably won't be as bad in space, but it depends on a lot of factors. Bottom line: it's not unrealistic. Our perception of how maintenance scales with high tech probably is.
Pay attention to the total time of the mission + maintenance. You could do a 30 minute mission with some 30 minute - 2 hour ships and be ready to use the ships again in 1-3 hours. If you do a 3-hour mission with a 25% maintenance discount shuttle and two 12-hour ships then the ships will be ready again in 9 hours.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Hehehe. Asscards.
Thanks for the laugh. Asscards...LOL
Pfft.
15 minute assignment. 18 hour maintenance on high tier ships. Whaaaa?
It is what it is. All this was complained about during beta of the admirality system.
When it first came out, I thought it was lame and just like the Doff. I decided to give it a try. And now I see its well worth doing.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Unless the assignment has an event that gives bonus rewards, I usually just send mine to die on ones that are between 15 and 45 minutes. I like them as bonus pass tokens. Obviously there's still the wait time, but it goes by real fast when I'm off doing other things.
Watch the forums blow up.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
Done that conversation...
Got the A.S.S.cards...
And a T-shirt.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
This is by far a bigger issue than maintenance times. If I have enough ships to get 25k+ admiralty points a day, why am I artificially held back by some poor design choice?
While I don't think it is necessary or called for: because it's a design choice. Like many other progress limiting factors, e. g. timegates. I could have completed my temporal reputation on all my toons by now if it weren't for that, but such is the game.
Isn't that the same number of days it takes to reach Tier 5 for a Reputation (assuming Sponsorship)? Of course with the hourlies you cut cut that to slightly over 16 days. That, of course, costs an extra 705 Marks, which is in and of itself, more than the cost for the normal 20-day 5k per day (600).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Capt. Will Conquest of the U.S.S. Crusader
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
More seriously though, some of the free event ships and various small craft have really excellent modifiers. Worth doing the events alone just for the nice A.S.S. cards. Endlessly redoing the Klingon campaign for a regular 30k Dilithium bump is not bad at all.
Interpretive dance of proper A.S.S. usage:
https://www.youtube.com/watch?v=eo85HxuTGZI