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Scheduled Maintenance [August 4th, 2016]

Greetings Captains!
We will be having a maintenance tomorrow 8/4 at 7 AM Pacific for 2.5 hours. You can find our patch notes here.

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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
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Comments

  • iconiansiconians Member Posts: 6,987 Arc User
    I'm guessing the fix for ground animations is going to take a really long time.​​
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Well, that seems like it'll take a while for them to figure out.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tazurensavulentazurensavulen Member Posts: 1,204 Arc User
    -Resolved an issue where when the combat-activated ablative armor was used on the Avenger Class, the armor would appear to float above the left nacelle.

    FINALLY THAT GETS FIXED!
    signature_for_kerbal_space_program_by_lord_inu_hanyou-dbhp8de.png
    [06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
    AHAHAHA! Eat it Borg!
    [09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
    Death is OP, please nerf. I BLAME KURLAND FOR THIS!
  • risian4risian4 Member Posts: 3,711 Arc User
    Resolved an issue with the Romulan Mining Drill Laser that would cause it to not have a cooldown when deactivated after moving beyond 10km range from the targeted foe.

    Oh... so that's why I could use it immediately again a few hours ago. I'd been wondering.
  • risian4risian4 Member Posts: 3,711 Arc User
    I hope we'll see some of the weird stuff on the ground addressed soon.

    Things like enemies standing up again after dying, or enemies that remain standing before they disappear a few seconds after death. The fact that enemies aren't vaporised anymore. It makes it sometimes difficult to see which enemies are dead and which aren't.

    Or smaller things. When your character uses the 'thoughtful' stance, arms that go right through your character's body when you stop walking for example.
  • vf1sveritechvf1sveritech Member Posts: 12 Arc User
    wow, nothing about shooter mode and rpg mode keybinds not switching properly?
  • shrimphead2015shrimphead2015 Member Posts: 535 Arc User
    I thought they would at least address in "known issues" about the warp animation when you leave a sector map functions barely half the time. This is already like the second update where it has been mentioned in these threads and in the Support threads, not to mention the tickets that must have been made about (I have at least two). This problem began right after the AOY expansion was released. At least say you're looking into it.
    "There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life." - Ten Bears (Will Sampson)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    there's too many issues with animations right now to list them all...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sthe91sthe91 Member Posts: 5,858 Arc User
    edited August 2016
    When will the Romulan BOFF missions bug be put back into the Known Issues list?
    Where there is a Will, there is a Way.
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    edited August 2016
    • Resolved an issue where when the combat-activated ablative armor was used on the Avenger Class, the armor would appear to float above the left nacelle.

    YES!
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • garaks31garaks31 Member Posts: 2,845 Arc User
    "Resolved an issue where there was a DO NOT USE option in the Caitian Male head in the tailor."

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  • iconiansiconians Member Posts: 6,987 Arc User
    there's too many issues with animations right now to list them all...

    Yeah, it's kind of like a train wreck.

    I mean I guess you could go through all the individual things first responders should tend to in regards to a train wreck, but realistically all you can really say is, "There's a TRIBBLE train wreck over here!" and hope they know what they're doing.​​
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    will this fix the inability to access ARC or STO due to the Win10 anniversary changes?
  • vorwodavorwoda Member Posts: 698 Arc User
    sthe91 wrote: »
    When will the Romulan BOFF missions bug be put back into the Known Issues list?

    Indeed. Or at least some admission/communication about why it isn't there any more. Are honesty and transparency REALLY too much to ask?
  • farmallmfarmallm Member Posts: 4,630 Arc User
    Yeah there is still a lot of issues. Art issues on the characters of various types. FX issue on other things. Some hair options still clip into the uniforms, no FX of the mining laser, no "moon walk" when your mining, the list goes on and on.
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    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    edited August 2016
    powercreep has advanced enough for an overal free quality upgrade for the most expensive gears ingame

    even minium wages in most developing countries has been raised

    lobigears are fraking the most expensive gears you are selling directly to your customers

    which is a rip-off

    and speaking of rip-off

    I'd rather take a picture with that photograpic cutout of cheetos at cheetos university



    Mzd8i1c.gif
  • salvation4salvation4 Member Posts: 1,167 Arc User
    edited August 2016
    Pretty much what everyone above is saying and also,
    -When are the server issues gonna be fixed?? Any time in the distant future???? :/
    -Also the broken auto navigate.. :(
    -UI lag.. :o
    -The horrid optimisation on new romulus and the founders world in the extreme left bottom corner of the alpha quad?? :s
    -The suns that shine thru the walls anywhere (ESD and my ship interiors.) B)
    -Finally the overall huge amount of bugs that AoY bought along with it from the 23c era.. :p

    EDIT:
    -Boff pathing issues, it seems like they hate to walk on maps at times and say to you..Damn it man, your on your own..
    Post edited by salvation4 on
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    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    iconians wrote: »
    there's too many issues with animations right now to list them all...

    Yeah, it's kind of like a train wreck.

    I mean I guess you could go through all the individual things first responders should tend to in regards to a train wreck, but realistically all you can really say is, "There's a **** train wreck over here!" and hope they know what they're doing.

    I just had one of my sarcastic thought's about them maybe knowing what they are doing while glancing at a Sparrow outside my window.

    Poor thing just exploded.​​

    Quick somebody get Crash a new brain!

    (Sorry crash I just couldn't help myself)
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    wow, nothing about shooter mode and rpg mode keybinds not switching properly?

    Yeah, this is horribly disappointing. This bug SUCKS!!
    sthe91 wrote: »
    When will the Romulan BOFF missions bug be put back into the Known Issues list?

    Sadly, probably never.
    Insert witty signature line here.
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    Anyone know if the animations were broken on Tribble before going live to Holodeck ?. Pretty big bug to allow to go to the live server.
  • notaris7notaris7 Member Posts: 30 Arc User
    Bug I've had is where, upon 'beaming to ship' out of the Romulan Flotilla, you end up in sector space outside the Sol System rather than sector space outside the flotilla?

    Anyone else encountered this problem??
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    salvation4 wrote: »
    -Also the broken auto navigate.. :(
    For which mission? It has never worked for anything but the initial starting point. Missions with more than one location have always required manual travel to get to the others.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    sthe91 wrote: »
    When will the Romulan BOFF missions bug be put back into the Known Issues list?

    Perhaps it has ultimately been decided that it is WAI... working as intended...
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    risian4 wrote: »
    I hope we'll see some of the weird stuff on the ground addressed soon.

    Things like enemies standing up again after dying, or enemies that remain standing before they disappear a few seconds after death. The fact that enemies aren't vaporised anymore. It makes it sometimes difficult to see which enemies are dead and which aren't.

    Cryptic is actually using Holodeck to test some features that will go live when Season 12 - Attack of the Walking Dead is released.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    Anyone know if the animations were broken on Tribble before going live to Holodeck ?. Pretty big bug to allow to go to the live server.


    They were present on Tribble. There were massive changes made to the animation system back end before the launch of AoY which is why we're seeing so many issues. The problem is, the issues are hard to create reliable repro steps for and hard to track down. It's an annoying bug, but not game breaking so it was probably pretty low on the priority list to fix before the launch date.
    ​​
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • daveynydaveyny Member Posts: 8,227 Arc User
    Thank You Cryptic for making a great Star Trek game...

    NOW WILL YA PLEASE STOP BREAKING IT!!!

    :*
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    there's too many issues with animations right now to list them all...

    This. I am just...simply in awe that something so OBVIOUS, so customer-facing, was allowed to go to release. But then again, it's "Release or DIEEEE"-here.
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  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Anyone know if the animations were broken on Tribble before going live to Holodeck ?. Pretty big bug to allow to go to the live server.


    The problem is, the issues are hard to create reliable repro steps for and hard to track down. It's an annoying bug, but not game breaking so it was probably pretty low on the priority list to fix before the launch date.
    ​​

    How is this hard to reporduce? Just playing the game shows them as they are pervasive!
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  • goreinxgoreinx Member Posts: 33 Arc User


    (...) not game breaking (...)
    ​​

    Some are funny. Admiral Quynn celebrates me as "true klingon" during promotion to cmdr. :)

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    there's too many issues with animations right now to list them all...
    This. I am just...simply in awe that something so OBVIOUS, so customer-facing, was allowed to go to release. But then again, it's "Release or DIEEEE"-here.
    As you pointed out.... they did not have another option. Therefore it was not allowed, it simply was.

    In terms of reproduction.... sometimes they happen sometimes they don't, like the thing with enemies using incorrect animations when dead. Sometimes they die properly, sometimes they just stand there.....
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
This discussion has been closed.