So I've been wondering if this is a typo or not since AoY launched. I'm looking at the stats of the science console Temporally Shielded Datacore, and since I can't seem to find any other threads about it, I want to ask. Why does a space console have physical resistance on it?
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An example is the shards that fly at you and damage you from the Crystalline Entity.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Where is this console from? I looked up the new ships and none have this.
Anyways, resists finding their way into non-engineering consoles isn't new.
Secondly, the name "Temporally Shielded" makes the console aimed at protecting the ship against temporal based attacks. Take a look at the new Temporal Spec BOFF abilities: They heavily feature Physical Damage. Not Kinetic. Not the old and failed Proton. Not an Energy Weapon damage.
It's from the episode Temporal Recckoning found under the Future Proof mission tab.
For the same reason we have tactical consoles boosting exotic damage: it allows for further specialisation. Cruisers which have less use for science consoles and who want to further boost their hull resistances could find this stuff useful.
There's not many sources of physical damage, but I guess one can find some use for it. It might work, for example, in the badlands or maybe against some special torpedoes.
Also, I believe the console does more than just providing resistance against physical damage so for a free console it can be pretty good for some players.
It also has kinetic damage resistance, starship particle generator and improves control expertise. At MK XII the stats are:
+40 physical damage resistance rating
+26 Kinetic Damage Resistance Rating
+20 Starship Exotic Particle Generator and
+20 Starship Control Expertise
Thanks, I haven't proceeded that far in the story mission.
Thanks for the stats. Interesting but for a dedicated Science / PartGens Boat, I wouldn't sacrifice a SCI Console Slot for that. I'd rather slot one of the Research Lab or other high PartGens console. If that was an Engineering Console, it definitely would warrant my attention.
That would expand the use of the console a lot, to the point I'd use it on some of my ships.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I also picked up the Quantum Phase Console and upgraded that as well. That and the Trellium-D are equipped on my Temporal Recruit Phaser/Kelvin Phaser/Kelvin Photon Torpedo build Nagus.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
On most sci boats those console slots are best used for boosting skills higher by using R&D consoles etc, although I've found on my sci torp boat I have plenty of EPG so can afford to make the sacrifice.
0.o?
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Even in a good number of Non-SCI Builds, I would rather have something else in a SCI Console Slot. Like the ever reliable Rom Embassy Plasma Explosions SCI Consoles for a typical Energy Weapons-focused build. Or maybe a high DrainX SCI Console to help with Plasmonic Leech.
What if you're in a ship with a slight but not primary Science slant on it with a LtCmdr SCI station? Most popular choice for that LtCmdr rank is Gravity Well. And for that, I would much rather slot a Research Lab with a combo of +CtrlX +EPG on with far higher values than the Temporally Shielded Datacore.
For someone without access to a fleet store or without the need to max out on anything, a console which boosts several different stats might still be useful. Especially since it's free.
For the average forum user it might not be that good, I'm sure it's good enough for some other players.
If it's not shielded what were we talking about again?
We aren't talking about it.
Not yet.
In one of the alternate timelines. We have already.
It also adds some welcome relief to the PvP landscape.
Player to Player phys damage was way out of control for a while. Still is to some extent.
But this was most welcome, and really does put a dent into that threat.
I can only hope similar type items/consoles find their way to us.
Thanks again.
Yeah... Um, this thing's critically important in the developing death-by-temporal-science meta.
I'm not sure there's ANY other defensive options available vs. physical damage.
Just one Trait that offers +10 Phys resistance, so the console has really been a blessing.
But with debuffs going crazy, they can still debuff your res to -20 even with the trait and datacore. But not all people are running super debuff builds in pvp, so it serves its purpose pretty good. I noticed a difference right away...My Vesta T5U is kicking TRIBBLE again.