test content
What is the Arc Client?
Install Arc

Science Console - Temporally Shielded Datacore

So I've been wondering if this is a typo or not since AoY launched. I'm looking at the stats of the science console Temporally Shielded Datacore, and since I can't seem to find any other threads about it, I want to ask. Why does a space console have physical resistance on it?
«1

Comments

  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    Some things in space deal physical damage. But it's so rare, I would say it's worthless.

    An example is the shards that fly at you and damage you from the Crystalline Entity.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    materwindu wrote: »
    So I've been wondering if this is a typo or not since AoY launched. I'm looking at the stats of the science console Temporally Shielded Datacore, and since I can't seem to find any other threads about it, I want to ask. Why does a space console have physical resistance on it?

    Where is this console from? I looked up the new ships and none have this.

    Anyways, resists finding their way into non-engineering consoles isn't new.

    Secondly, the name "Temporally Shielded" makes the console aimed at protecting the ship against temporal based attacks. Take a look at the new Temporal Spec BOFF abilities: They heavily feature Physical Damage. Not Kinetic. Not the old and failed Proton. Not an Energy Weapon damage.
    XzRTofz.gif
  • imkainimkain Member Posts: 56 Arc User
    This is one of the rewards for completing more of the Future Proof mission lines that now involve Daniels and the handling of the Temporal Cold War.
  • materwindumaterwindu Member Posts: 117 Arc User
    materwindu wrote: »
    So I've been wondering if this is a typo or not since AoY launched. I'm looking at the stats of the science console Temporally Shielded Datacore, and since I can't seem to find any other threads about it, I want to ask. Why does a space console have physical resistance on it?

    Where is this console from? I looked up the new ships and none have this.

    Anyways, resists finding their way into non-engineering consoles isn't new.

    Secondly, the name "Temporally Shielded" makes the console aimed at protecting the ship against temporal based attacks. Take a look at the new Temporal Spec BOFF abilities: They heavily feature Physical Damage. Not Kinetic. Not the old and failed Proton. Not an Energy Weapon damage.

    It's from the episode Temporal Recckoning found under the Future Proof mission tab.
  • risian4risian4 Member Posts: 3,711 Arc User
    materwindu wrote: »
    Why does a space console have physical resistance on it?

    For the same reason we have tactical consoles boosting exotic damage: it allows for further specialisation. Cruisers which have less use for science consoles and who want to further boost their hull resistances could find this stuff useful.

    There's not many sources of physical damage, but I guess one can find some use for it. It might work, for example, in the badlands or maybe against some special torpedoes.

    Also, I believe the console does more than just providing resistance against physical damage so for a free console it can be pretty good for some players.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited July 2016
    Some things in space deal physical damage. But it's so rare, I would say it's worthless.

    An example is the shards that fly at you and damage you from the Crystalline Entity.
    With the temporal operative abilities, both for players and NPC, not anymore. And the Sphere Builders love to spam these in your face, so it's useful during the missions and queues they're featured in, especially during Ragnarok if you're aiming for the accolade where you mustn't die even once.

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • materwindumaterwindu Member Posts: 117 Arc User
    risian4 wrote: »
    materwindu wrote: »
    Why does a space console have physical resistance on it?

    For the same reason we have tactical consoles boosting exotic damage: it allows for further specialisation. Cruisers which have less use for science consoles and who want to further boost their hull resistances could find this stuff useful.

    There's not many sources of physical damage, but I guess one can find some use for it. It might work, for example, in the badlands or maybe against some special torpedoes.

    Also, I believe the console does more than just providing resistance against physical damage so for a free console it can be pretty good for some players.

    It also has kinetic damage resistance, starship particle generator and improves control expertise. At MK XII the stats are:
    +40 physical damage resistance rating
    +26 Kinetic Damage Resistance Rating
    +20 Starship Exotic Particle Generator and
    +20 Starship Control Expertise
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I run this and the Trellium-D console on some big cruisers. Haven't gotten around to upgrading them, but I'm getting away with running less armor.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2016
    materwindu wrote: »
    materwindu wrote: »
    So I've been wondering if this is a typo or not since AoY launched. I'm looking at the stats of the science console Temporally Shielded Datacore, and since I can't seem to find any other threads about it, I want to ask. Why does a space console have physical resistance on it?

    Where is this console from? I looked up the new ships and none have this.

    Anyways, resists finding their way into non-engineering consoles isn't new.

    Secondly, the name "Temporally Shielded" makes the console aimed at protecting the ship against temporal based attacks. Take a look at the new Temporal Spec BOFF abilities: They heavily feature Physical Damage. Not Kinetic. Not the old and failed Proton. Not an Energy Weapon damage.

    It's from the episode Temporal Recckoning found under the Future Proof mission tab.

    Thanks, I haven't proceeded that far in the story mission.
    materwindu wrote: »
    risian4 wrote: »
    materwindu wrote: »
    Why does a space console have physical resistance on it?

    For the same reason we have tactical consoles boosting exotic damage: it allows for further specialisation. Cruisers which have less use for science consoles and who want to further boost their hull resistances could find this stuff useful.

    There's not many sources of physical damage, but I guess one can find some use for it. It might work, for example, in the badlands or maybe against some special torpedoes.

    Also, I believe the console does more than just providing resistance against physical damage so for a free console it can be pretty good for some players.

    It also has kinetic damage resistance, starship particle generator and improves control expertise. At MK XII the stats are:
    +40 physical damage resistance rating
    +26 Kinetic Damage Resistance Rating
    +20 Starship Exotic Particle Generator and
    +20 Starship Control Expertise

    Thanks for the stats. Interesting but for a dedicated Science / PartGens Boat, I wouldn't sacrifice a SCI Console Slot for that. I'd rather slot one of the Research Lab or other high PartGens console. If that was an Engineering Console, it definitely would warrant my attention.
    XzRTofz.gif
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I actually wish they would get away from restricting special reward consoles to ENG/SCI/TAC. They should all be truly universal.

  • jarfarujarfaru Member Posts: 579 Arc User
    could it be about the splash damage you take if to close to exploding ships?
  • gradiigradii Member Posts: 2,824 Arc User
    hanover2 wrote: »
    I actually wish they would get away from restricting special reward consoles to ENG/SCI/TAC. They should all be truly universal.

    That would expand the use of the console a lot, to the point I'd use it on some of my ships.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • dumas13dumas13 Member Posts: 281 Arc User
    I'm pretty sure exploding ships do kinetic damage like torpedoes. Physical damage is things like Destabilizing Resonance Beam and Temporal boff powers, though I think Gravity Well does kinetic damage. It ignores shields and seems to just cut right through regular armour, so I'll probably be slotting the datacore on escorts I run through Ragnarok to try to stay alive a little longer.
  • crypticrockcrypticrock Member Posts: 120 Cryptic Developer
    This console was built specifically with the Temporal Operative spec in mind. Temporal Op abilities (which the Sphere Builders also make use of) do primarily Physical damage, and this is a Temporally Shielded Datacore.
  • ltminnsltminns Member Posts: 12,572 Arc User
    I ran that Mission and Ragnarok yesterday morning so I could pick up both Consoles and Upgrade them to Mk XIV UR before the Upgrade Weekend ended in the afternoon. Made it with about half an hour to spare.

    I also picked up the Quantum Phase Console and upgraded that as well. That and the Trellium-D are equipped on my Temporal Recruit Phaser/Kelvin Phaser/Kelvin Photon Torpedo build Nagus.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    It's a cool console to have on cruisers or escorts where science powers are not a priority and you can afford to sacrifice a sci console slot.
    On most sci boats those console slots are best used for boosting skills higher by using R&D consoles etc, although I've found on my sci torp boat I have plenty of EPG so can afford to make the sacrifice.
    SulMatuul.png
  • tousseautousseau Member Posts: 1,484 Arc User
    Anyone know the stats when its not shielded?

    0.o?
  • ltminnsltminns Member Posts: 12,572 Arc User
    If it's not shielded it disappears. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    lordsteve1 wrote: »
    It's a cool console to have on cruisers or escorts where science powers are not a priority and you can afford to sacrifice a sci console slot.
    On most sci boats those console slots are best used for boosting skills higher by using R&D consoles etc, although I've found on my sci torp boat I have plenty of EPG so can afford to make the sacrifice.

    Even in a good number of Non-SCI Builds, I would rather have something else in a SCI Console Slot. Like the ever reliable Rom Embassy Plasma Explosions SCI Consoles for a typical Energy Weapons-focused build. Or maybe a high DrainX SCI Console to help with Plasmonic Leech.

    What if you're in a ship with a slight but not primary Science slant on it with a LtCmdr SCI station? Most popular choice for that LtCmdr rank is Gravity Well. And for that, I would much rather slot a Research Lab with a combo of +CtrlX +EPG on with far higher values than the Temporally Shielded Datacore.
    XzRTofz.gif
  • risian4risian4 Member Posts: 3,711 Arc User
    lordsteve1 wrote: »
    It's a cool console to have on cruisers or escorts where science powers are not a priority and you can afford to sacrifice a sci console slot.
    On most sci boats those console slots are best used for boosting skills higher by using R&D consoles etc, although I've found on my sci torp boat I have plenty of EPG so can afford to make the sacrifice.

    Even in a good number of Non-SCI Builds, I would rather have something else in a SCI Console Slot. Like the ever reliable Rom Embassy Plasma Explosions SCI Consoles for a typical Energy Weapons-focused build. Or maybe a high DrainX SCI Console to help with Plasmonic Leech.

    What if you're in a ship with a slight but not primary Science slant on it with a LtCmdr SCI station? Most popular choice for that LtCmdr rank is Gravity Well. And for that, I would much rather slot a Research Lab with a combo of +CtrlX +EPG on with far higher values than the Temporally Shielded Datacore.

    For someone without access to a fleet store or without the need to max out on anything, a console which boosts several different stats might still be useful. Especially since it's free.

    For the average forum user it might not be that good, I'm sure it's good enough for some other players.
  • crypticrockcrypticrock Member Posts: 120 Cryptic Developer
    ltminns wrote: »
    If it's not shielded it disappears. ;)

    If it's not shielded what were we talking about again?
  • iconiansiconians Member Posts: 6,987 Arc User
    ltminns wrote: »
    If it's not shielded it disappears. ;)

    If it's not shielded what were we talking about again?

    We aren't talking about it.

    Not yet.​​
    ExtxpTp.jpg
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited July 2016
    ltminns wrote: »
    If it's not shielded it disappears. ;)

    If it's not shielded what were we talking about again?
    Noye: No matter what, it's obviously the Federation's fault.
    Post edited by saurializard on
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    iconians wrote: »
    ltminns wrote: »
    If it's not shielded it disappears. ;)

    If it's not shielded what were we talking about again?

    We aren't talking about it.

    Not yet.​​

    In one of the alternate timelines. We have already.
    XzRTofz.gif
  • This content has been removed.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    This console was built specifically with the Temporal Operative spec in mind. Temporal Op abilities (which the Sphere Builders also make use of) do primarily Physical damage, and this is a Temporally Shielded Datacore.

    It also adds some welcome relief to the PvP landscape.
    Player to Player phys damage was way out of control for a while. Still is to some extent.

    But this was most welcome, and really does put a dent into that threat.
    I can only hope similar type items/consoles find their way to us.

    Thanks again.
    [img][/img]OD5urLn.jpg
  • nikeixnikeix Member Posts: 3,972 Arc User
    This console was built specifically with the Temporal Operative spec in mind. Temporal Op abilities (which the Sphere Builders also make use of) do primarily Physical damage, and this is a Temporally Shielded Datacore.

    Yeah... Um, this thing's critically important in the developing death-by-temporal-science meta.

    I'm not sure there's ANY other defensive options available vs. physical damage.

  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    So looking at this as kind of a trend in regard to damage resistance towards other types, other then energy, kinetic and now physical, is it possible that we'll get more consoles with resistance against say, exotic or cold and what not?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    CrypticSpartan explained in a post that resistance to Exotic is not really something that can happen because, and please correct me if I get this wrong, Exotic is an identifier for how an ability is activated and not a damage type that can be resisted. I believe the example used was Feedback Pulse is an exotic damage ability, but that the damage it does is a type (depending on what it's reflecting) and so to resist it the target would need resistances for that damage type (ie, you reflect disruptor beams at someone with FBP, they'd take less damage if they have Disruptor Damage resistance).
    [SIGPIC][/SIGPIC]
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    nikeix wrote: »
    This console was built specifically with the Temporal Operative spec in mind. Temporal Op abilities (which the Sphere Builders also make use of) do primarily Physical damage, and this is a Temporally Shielded Datacore.

    Yeah... Um, this thing's critically important in the developing death-by-temporal-science meta.

    I'm not sure there's ANY other defensive options available vs. physical damage.

    Just one Trait that offers +10 Phys resistance, so the console has really been a blessing.
    But with debuffs going crazy, they can still debuff your res to -20 even with the trait and datacore. But not all people are running super debuff builds in pvp, so it serves its purpose pretty good. I noticed a difference right away...My Vesta T5U is kicking TRIBBLE again.
    [img][/img]OD5urLn.jpg
Sign In or Register to comment.