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No Temporal Probe in Kuvah'Magh / Regulus IV Surface

historiphilehistoriphile Member Posts: 36 Arc User
I've been looking through Kuvah'magh ground portion for a temporal probe for nearly an hour. I've tracked down everything my tricorder will let me, and now it just returns no result on every corner of the map. It's a big map with a lot of buildings to try to cover all of the ground, but I am fairly certain that I have looked everywhere. It's either hidden too well, or it's not there.

If these probes are not detectable with a tricorder, they really should be.

Comments

  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    I could not find it either. I used and exhausted the options using the V key and reran the mission a second time.
    Joined STO in September 2010.
  • historiphilehistoriphile Member Posts: 36 Arc User
    Ok, I did find it at long last.

    Look at the map. North of the embassy building that you go inside, there's a smaller building that has a bright blue circle on its roof. Northeast of that building you'll see the probe. I'm not surprised I missed it, it's partly obscured by the rise, the bushes in front of it, and to my eyes blends with the reddish sky behind it, depending on your perspective. It is definitely NOT on the beaten path.

    Tricorder definitely didn't pick it up. IMO that's wrong, especially on larger ground maps like this.
  • nebfabnebfab Member Posts: 672 Arc User
    Probes aren't detectable by tricorder... There seem to be a couple signs which I think work (but then, I wasn't on Tribble and didn't do tons of missions yet with my agent...) First one is when and where the actual objective to investigate the probe appeared on the list: it seems to do so the first time you're somewhat near the probe, so, that's the place you should start the search, and the second is the distinctive humming noise they make...

    That said, finding them on large ground maps without tricorder just isn't the kind of "challenge" I particularly look forward to.
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    nebfab wrote: »
    Probes aren't detectable by tricorder... There seem to be a couple signs which I think work (but then, I wasn't on Tribble and didn't do tons of missions yet with my agent...) First one is when and where the actual objective to investigate the probe appeared on the list: it seems to do so the first time you're somewhat near the probe, so, that's the place you should start the search, and the second is the distinctive humming noise they make...

    That said, finding them on large ground maps without tricorder just isn't the kind of "challenge" I particularly look forward to.

    They make a noise? Really isn't useful to those of us who have to play without sound if we can only get an audible clue.


    Still waiting to be able to use forum titles
  • nebfabnebfab Member Posts: 672 Arc User
    edited July 2016
    dirlettia wrote: »
    nebfab wrote: »
    Probes aren't detectable by tricorder... There seem to be a couple signs which I think work (but then, I wasn't on Tribble and didn't do tons of missions yet with my agent...) First one is when and where the actual objective to investigate the probe appeared on the list: it seems to do so the first time you're somewhat near the probe, so, that's the place you should start the search, and the second is the distinctive humming noise they make...

    That said, finding them on large ground maps without tricorder just isn't the kind of "challenge" I particularly look forward to.

    They make a noise? Really isn't useful to those of us who have to play without sound if we can only get an audible clue.

    Ones I saw did. It's not that good a clue, actually - you need to be so near the probe to hear it, that you'd probably see it anyway, but it helps if it's just behind something and so on.

    And a good point about people who can't or won't use sound.
  • azurealli4nceazurealli4nce Member Posts: 80 Arc User
    I never saw it despite a half hour of looking.
    DPS-Bronze, DPS-Silver, DPS-Gold, etc. are FAKE! They were created by an outvoted minority who destroyed the original DPS channels!

    Tactical Team sucked, once upon a time. I got it buffed. Don't think for a minute that Cryptic ignores forum feedback.
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  • joel1974joel1974 Member Posts: 49 Arc User
    I was just trying to find it. I shall look again, now I know where it is.
  • hugin1205hugin1205 Member Posts: 489 Arc User
    edited July 2016
    played the Mission twice, killed every klingon, failed to spot the probe, finished the Mission without finding it - only one I haven'T found yet.

    Tricorder only Points towards every unopened crate.... in a big map like that would be nice to get some help.

    Also - friend found it in a different place, so positioning may be random.

    EDIT: Forget that - I was thinking of Doomsday device!

    Kuvag Mar also took a while to find the probe though. and it was where lowestlvl said...sorry
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • quantum42#9720 quantum42 Member Posts: 128 Arc User
    edited July 2016
    So far no luck, tried twice, checked both mentioned locations and everything else (behind building on left after
    first hill, and to the northeast of the small round building north of the embassy). I also never get a message
    from my BOFFs about having detected some chroniton anomaly nearby like you get with all the prior
    temporal probes.

    Edit: 3rd try, round building just north of the embassy, to the northeast next to a tree on a ridge.
    Wasn't anywhere on first 2 tries and you don't get a notification about a nearby anomaly either
    Post edited by quantum42#9720 on
  • triptuckerviitriptuckervii Member Posts: 42 Arc User
    Yeah, the Temporal Probes are borked. In the eternal words of Tim Russ before he became Tuvok: "We ain't found TRIBBLE!"

    Devs? Next time you implement something like this, test it first. It's what the test servers are for. The way this looks, it looks like you gave the job of putting them in to a bunch of Pakleds.
  • nebfabnebfab Member Posts: 672 Arc User
    The way this looks, it looks like you gave the job of putting them in to a bunch of Pakleds.

    more like to the bunch of acolytes of a certain Cryptic founder, who really thought Nintendo Hard is fun and rewarding gameplay...

    I'm not against certain things being un-tricorderable, but probes definitely aren't one of them. It's not like they're just some cute Easter egg or an insignificant little bonus, they're a significant portion of the new story content (unfortunately) and you get a big prize you definitely want for finding them all...
  • quantum42#9720 quantum42 Member Posts: 128 Arc User
    What makes it even worse in this particular mission is my video card really hates the outdoor/ground map,
    definetely less than 30 FPS. So running around this large map looking for an elusive probe that might or
    might not be there isn't my fav part of STO. I also get this problem with a handful of Delta quadrant
    space maps, the ones with 10 billion stars in the sky...the artists must have had some kind of competition...
  • swamarianswamarian Member Posts: 1,506 Arc User
    nebfab wrote: »
    Probes aren't detectable by tricorder... There seem to be a couple signs which I think work (but then, I wasn't on Tribble and didn't do tons of missions yet with my agent...) First one is when and where the actual objective to investigate the probe appeared on the list: it seems to do so the first time you're somewhat near the probe, so, that's the place you should start the search, and the second is the distinctive humming noise they make...

    I've seen reports of someone finding a probe, and then getting the objective later, so proximity's not necessarily a good indicator.
  • arrmateysarrmateys Member Posts: 466 Arc User
    use the minimap. you can see the temporal probe on the map at greater distances. it's a white dot that has a "temporal probe" name.​​
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • triptuckerviitriptuckervii Member Posts: 42 Arc User
    Unfortunately, on the times when a map hasn't spawned a probe, there's no white dot (I know this because I have experienced it) either.
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  • lighte007lighte007 Member Posts: 390 Arc User
    I've found every single probe... even though like I had do to The Doomsday Machine & Everything is Old is New again twice... just to get the probe. >.<

    Wish it would be able to be found by the Tricoder Scan.. lol
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • myopicaardymyopicaardy Member Posts: 14 Arc User
    I ran P'Jem again yesterday and found the probe on the map (white icon) - this wasn't there the day before, so perhaps they've changed it slightly. Still wasn't tricorder locatable though.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited July 2016
    No icon on the map for the temporal probes until after you find it and interact with it. Also, I don't get a boff pop up above the chat window letting me know there's a probe nearby until I'm practically on top of it. When I get the boff notification I can see the probe on my screen so it's kinda pointless at that point.

    Also, as others have said, a tricorder scan doesn't point to it, even when you're close.

    Here is the location I found it in this episode:

    Screenshot%2039_zpsbxbjpc6m.png~original
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    edited July 2016
    No icon on the map for the temporal probes until after you find it and interact with it. Also, I don't get a boff pop up above the chat window letting me know there's a probe nearby until I'm practically on top of it. When I get the boff notification I can see the probe on my screen so it's kinda pointless at that point.

    Also, as others have said, a tricorder scan doesn't point to it, even when you're close.

    Here is the location I found it in this episode:

    Screenshot%2039_zpsbxbjpc6m.png~original

    I did Kuva'magh earlier today and found the probe behind the building that's right near the beam-in point. It would seem that the locations are somewhat randomized. Albeit, in some cases, it's making it outright impossible to find, especially on space maps where it's often too small to see.

    I would also note that this map still has some pretty nasty FPS problem that they've never fixed.
    1xe027q.png
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited July 2016
    No icon on the map for the temporal probes until after you find it and interact with it. Also, I don't get a boff pop up above the chat window letting me know there's a probe nearby until I'm practically on top of it. When I get the boff notification I can see the probe on my screen so it's kinda pointless at that point.

    Also, as others have said, a tricorder scan doesn't point to it, even when you're close.

    Here is the location I found it in this episode:

    Screenshot%2039_zpsbxbjpc6m.png~original

    I did Kuva'magh earlier today and found the probe behind the building that's right near the beam-in point. It would seem that the locations are somewhat randomized. Albeit, in some cases, it's making it outright impossible to find, especially on space maps where it's often too small to see.

    I would also note that this map still has some pretty nasty FPS problem that they've never fixed.

    Yeah. I've been reading that the temporal probe's location is random (as evidenced in the thread about the Facility 4028 episode where it can spawn in an area you can't access).

    As you can see in my screenshot, after finding the probe there is a temporal icon on the map. It's pretty pointless for the icon to show up after the fact. It would be nice if the icon was there before you found the probe. With the probe's location being random and no easy way to tell on the map where it's located, it's safe to say Cryptic wanted to make this hard on us. But the problem is some players just can't find the probe at all, and in some cases, they can't even get to it due to it spawning in a location you can't access.

    As far as framerate on this map goes, I didn't have any issues. I didn't look to see what my FPS was and the game felt slightly sluggish for a couple minutes after beaming down to it, but not really noticeable. In the past I had bad FPS and graphics stuttering on this particular map when in heavy fights. But earlier this year I put together a brand new computer. It's not high end or anything, but it is a lot better than my old system. Even with 10FPS or less the game runs a bit sluggish, but I hardly ever get sever stuttering anymore (basically with very low FPS the game is actually still playable for me).
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    No icon on the map for the temporal probes until after you find it and interact with it. Also, I don't get a boff pop up above the chat window letting me know there's a probe nearby until I'm practically on top of it. When I get the boff notification I can see the probe on my screen so it's kinda pointless at that point.

    Also, as others have said, a tricorder scan doesn't point to it, even when you're close.

    Here is the location I found it in this episode:

    Screenshot%2039_zpsbxbjpc6m.png~original

    I did Kuva'magh earlier today and found the probe behind the building that's right near the beam-in point. It would seem that the locations are somewhat randomized. Albeit, in some cases, it's making it outright impossible to find, especially on space maps where it's often too small to see.

    I would also note that this map still has some pretty nasty FPS problem that they've never fixed.

    Yeah. I've been reading that the temporal probe's location is random (as evidenced in the thread about the Facility 4028 episode where it can spawn in an area you can't access).

    As you can see in my screenshot, after finding the probe there is a temporal icon on the map. It's pretty pointless for the icon to show up after the fact. It would be nice if the icon was there before you found the probe. With the probe's location being random and no easy way to tell on the map where it's located, it's safe to say Cryptic wanted to make this hard on us. But the problem is some players just can't find the probe at all, and in some cases, they can't even get to it due to it spawning in a location you can't access.

    As far as framerate on this map goes, I didn't have any issues. I didn't look to see what my FPS was and the game felt slightly sluggish for a couple minutes after beaming down to it, but not really noticeable. In the past I had bad FPS and graphics stuttering on this particular map when in heavy fights. But earlier this year I put together a brand new computer. It's not high end or anything, but it is a lot better than my old system. Even with 10FPS or less the game runs a bit sluggish, but I hardly ever get sever stuttering anymore (basically with very low FPS the game is actually still playable for me).

    Well, it's not the first time Cryptic has been needlessly thoughtless in their efforts to make the game challenging. It's one of the reasons I have such low expectations when it comes to new events and expansions. I've come to expect the poorly thought out designs and ill-conceived attempts to suck all the fun out of the game.
    1xe027q.png
  • neomodiousneomodious Member Posts: 428 Arc User
    ok then, that one's gonna have to wait until I get a new computer, or they patch it to not be invisible... :|
  • echattyechatty Member Posts: 5,918 Arc User
    Well I cleared the ground map awhile ago and then ran all around the edges of the map till I found it near the beam-in spot on a hill by a tree. I agree that the notification from your officer is a bit latecoming, as I'd seen it and then she said there was a probe nearby. I'll have to look on my minimap next mission I do to see if it shows on there for me.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • brian#1577 brian Member Posts: 6 Arc User
    I just found it at the edge of the map, on the very north side. North of the northernmost building, there is a "bump" of land that edges the water. It was there, after an hour and two attempts of looking.

    Look, I appreciate that this is a free-to-play game, and I like most of the content. But searching for these random locations is not enjoyable, and makes the game more tedious than it tends to be.
  • davefenestratordavefenestrator Member Posts: 10,688 Arc User
    edited July 2016
    Hopefully a dev will chime in soon that the probes being un-scannable is a bug that will be fixed in the next patch. Or that not appearing on the map until you find it is a bug that will be fixed in the next patch.

    If it is working as intended, the person who designed this part should be forced to play it, repeatedly, to experience a small portion of the anti-fun they have inflicted on us. After the probes have been moved to new locations.

    (Why yes, I did just play through Kuva'magh twice without finding the probe because the random locator did not place the probe near anything -- not near the crates, enemies, 7 injured colonists, or paths. And it can't be scanned. Joy.)
    Post edited by davefenestrator on
  • davefenestratordavefenestrator Member Posts: 10,688 Arc User

    re-posting this to help other lost souls
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