I've been looking through Kuvah'magh ground portion for a temporal probe for nearly an hour. I've tracked down everything my tricorder will let me, and now it just returns no result on every corner of the map. It's a big map with a lot of buildings to try to cover all of the ground, but I am fairly certain that I have looked everywhere. It's either hidden too well, or it's not there.
If these probes are not detectable with a tricorder, they really should be.
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Look at the map. North of the embassy building that you go inside, there's a smaller building that has a bright blue circle on its roof. Northeast of that building you'll see the probe. I'm not surprised I missed it, it's partly obscured by the rise, the bushes in front of it, and to my eyes blends with the reddish sky behind it, depending on your perspective. It is definitely NOT on the beaten path.
Tricorder definitely didn't pick it up. IMO that's wrong, especially on larger ground maps like this.
That said, finding them on large ground maps without tricorder just isn't the kind of "challenge" I particularly look forward to.
They make a noise? Really isn't useful to those of us who have to play without sound if we can only get an audible clue.
Still waiting to be able to use forum titles
Ones I saw did. It's not that good a clue, actually - you need to be so near the probe to hear it, that you'd probably see it anyway, but it helps if it's just behind something and so on.
And a good point about people who can't or won't use sound.
Tactical Team sucked, once upon a time. I got it buffed. Don't think for a minute that Cryptic ignores forum feedback.
Tricorder only Points towards every unopened crate.... in a big map like that would be nice to get some help.
Also - friend found it in a different place, so positioning may be random.
EDIT: Forget that - I was thinking of Doomsday device!
Kuvag Mar also took a while to find the probe though. and it was where lowestlvl said...sorry
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
first hill, and to the northeast of the small round building north of the embassy). I also never get a message
from my BOFFs about having detected some chroniton anomaly nearby like you get with all the prior
temporal probes.
Edit: 3rd try, round building just north of the embassy, to the northeast next to a tree on a ridge.
Wasn't anywhere on first 2 tries and you don't get a notification about a nearby anomaly either
Devs? Next time you implement something like this, test it first. It's what the test servers are for. The way this looks, it looks like you gave the job of putting them in to a bunch of Pakleds.
more like to the bunch of acolytes of a certain Cryptic founder, who really thought Nintendo Hard is fun and rewarding gameplay...
I'm not against certain things being un-tricorderable, but probes definitely aren't one of them. It's not like they're just some cute Easter egg or an insignificant little bonus, they're a significant portion of the new story content (unfortunately) and you get a big prize you definitely want for finding them all...
definetely less than 30 FPS. So running around this large map looking for an elusive probe that might or
might not be there isn't my fav part of STO. I also get this problem with a handful of Delta quadrant
space maps, the ones with 10 billion stars in the sky...the artists must have had some kind of competition...
I've seen reports of someone finding a probe, and then getting the objective later, so proximity's not necessarily a good indicator.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
Wish it would be able to be found by the Tricoder Scan.. lol
Also, as others have said, a tricorder scan doesn't point to it, even when you're close.
Here is the location I found it in this episode:
I did Kuva'magh earlier today and found the probe behind the building that's right near the beam-in point. It would seem that the locations are somewhat randomized. Albeit, in some cases, it's making it outright impossible to find, especially on space maps where it's often too small to see.
I would also note that this map still has some pretty nasty FPS problem that they've never fixed.
Yeah. I've been reading that the temporal probe's location is random (as evidenced in the thread about the Facility 4028 episode where it can spawn in an area you can't access).
As you can see in my screenshot, after finding the probe there is a temporal icon on the map. It's pretty pointless for the icon to show up after the fact. It would be nice if the icon was there before you found the probe. With the probe's location being random and no easy way to tell on the map where it's located, it's safe to say Cryptic wanted to make this hard on us. But the problem is some players just can't find the probe at all, and in some cases, they can't even get to it due to it spawning in a location you can't access.
As far as framerate on this map goes, I didn't have any issues. I didn't look to see what my FPS was and the game felt slightly sluggish for a couple minutes after beaming down to it, but not really noticeable. In the past I had bad FPS and graphics stuttering on this particular map when in heavy fights. But earlier this year I put together a brand new computer. It's not high end or anything, but it is a lot better than my old system. Even with 10FPS or less the game runs a bit sluggish, but I hardly ever get sever stuttering anymore (basically with very low FPS the game is actually still playable for me).
Well, it's not the first time Cryptic has been needlessly thoughtless in their efforts to make the game challenging. It's one of the reasons I have such low expectations when it comes to new events and expansions. I've come to expect the poorly thought out designs and ill-conceived attempts to suck all the fun out of the game.
Look, I appreciate that this is a free-to-play game, and I like most of the content. But searching for these random locations is not enjoyable, and makes the game more tedious than it tends to be.
If it is working as intended, the person who designed this part should be forced to play it, repeatedly, to experience a small portion of the anti-fun they have inflicted on us. After the probes have been moved to new locations.
(Why yes, I did just play through Kuva'magh twice without finding the probe because the random locator did not place the probe near anything -- not near the crates, enemies, 7 injured colonists, or paths. And it can't be scanned. Joy.)
re-posting this to help other lost souls