Ive noticed the TOS story line will only take my captain to around level 10 or so. I have 11 Federation characters already, all of them with complete upgraded gear, completed reputations and specializations. What is the point of leveling another fed character to 60? Would it be best to just level him to the end of the Agents of yesterday arc and then delete? I know of no special bonuses to have a Temporal Agent character, and I do not feel like grinding rep, admiralty and specialization on yet another fed character. Was there new content added for existing characters that are level 60 already?
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If not, you missed the point.
Hm you kinda both refer to the new Recruitment event attached to the AoY characters at the moment. When that one is over in 6 weeks the OP’s comments still stand.
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Personally, I play for fun. If something isn't bringing me long-term benefits, so what? I'm pretending to fly a starship, not managing an annuity.
Confused on this. When you say max out reputation, do you mean max all the reputations out or just the new Temporal rep? And will I still have to run the projects for gear on my other characters, just the result will be mark XIII instead of mk XII when the project completes?
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
As I understand the transponder, I will still have to play this new character in order to disable these probes. Or can this be done on other characters? I was told that every 10 levels you unlock rewards.
yeah I noticed a LOT more voiced npcs in the first few klink war missions I did
The result is Mk XIII Ultra Rare instead of Mk XII Very Rare. The "Ultra Rare" part is the big deal. Certain items are significantly better at ultra rare than at very rare. Read more below.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10048913-temporal-agent-recruitment
you will need to use your new ToS character to do this and to unlock the rewards but once you have the Temporal Transponder there is no time limit on how long it takes you to do this, it doesn't matter if you do it all in a month or if it takes you a year or if you never finish this quest ever, it is entirely up to you to set your own pace so you can pick and choose when you want to play your ToS character or when you would rather be playing one of your other characters, that is entirely up to you to decide.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
that was a blog error; crypticspartan confirmed it's an account unlock
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An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
What I'm a little disappointed at is, that there is no option to stay in the 23rd century...not calling for a whole new galaxy map to explore, but maybe a few sidemissions within the 23rd century map...option to create foundry missions on the map and so on. Doesn't even need to be max character level.
This. I was lamenting the fact that I could not travel back to the 23rd century and explore the map a bit more, as well as socialize on ESD. I really hope they open it up as a temporal social area with like you suggested, some missions. Make it to where only 23rd century (and 26th with 23rd skins) ships can enter (disable ship customization and switching while there) and they would have a gold mine.