After picking up the escape pods from the USS Venture, Voyager and the other ships mysteriously disappear leaving me to go after every Borg ship, and the Command Diamond all on my own.
It's a fight I can't solo at level 51.
They're supposed to be helping me, aren't they?
[11:17] [System] [TicketCreated] Successfully submitted ticket ID # 3,991,018.
0
Comments
[img][/img]
[img][/img]
The only issue related to the one you reported is that the allied fleet doesn't keep up if you use full impulse. Which I'll raise with the OST. As for soloing the Borg fleet, the only thing I can suggest is looking at your ship build and skill tree selections.
I've gone through it personally twice earlier today, first time using full impulse in which case it seems the allied fleet has a predetermined patrol route linking all the points, so it has little choice but to navigate to them in order, which means you can constantly pull ahead of the fleet. The second time I went through it, I used full impulse up till the part where you rescue the escape pods, after that I kept with the fleet until it engaged the Borg fleet.
I won't go full impulse then. Simple enough. Thanks for the help.
I don't know how that happened but there are two of some ships. Hey, i'm not complaining. That's more to fight the Borg with.
in which case you have time to go through school, find a girlfriend, get married, have kids, watch them go of
to college etc...before you get to the Borg.
Up to the point where you find the fake ships and get the cutscene it's ok to use full impulse, I suspect the
cutscene simply places the fleet right next to you as it is always right there when you finish watching.
But if you go all out full impulse from here on you will loose the fleet between the escape pod and the 4th
pylon, they will just park in space and no amount of circling them and nudging the ships is getting them moving again.
After the cutscene you can only use full impulse in short burts, the fleet moves faster than you and will catch up once
you disengage full impulse. Then once you get past the final pylon Tuvok talks to you once you hit the next quest marker
and the fleet shifts into 2nd gear engaging the borg.
Here is where the next bug strikes cause most of the fleet wont advance past the Borg reinforcements and ships
that enter repair mode never make any progress on repairs and are out of the fight permanently.
At this point you will have to engage the diamond and try to kite it to the fleet, but beware the diamond
loves to get stuck on structures. Once the diamond gets in striking range the fleet attacks but does not move,
so eventually it moves out of range and the ships just hang out where they are...i guess they ran out of anti-matter.
Oh, great, (so to speak) so it's not just me.
I encountered this one myself tonight - just got out of the mission (finally), in fact. After the Borg reinforcements showed up and were defeated, I had Voyager and the Romulan ship lock up in repairs and the Stardancer and Klinzhai just hang there in space able to shoot but not move, leaving me to face the Diamond effectively on my own. (Not an experience I recommend or one I'd care to repeat...)
^Words that every player should keep in mind, especially whenever there's a problem with the game...
fleet ships joining you from pretty much 90 degrees to your right while everyone else is directly behind you.
Never could figure out where the heck those 2 ships come from...
after the cutscene while on your way to the escape pod...are duplicates...the USS Stardancer and the
IKS Klinzhai...so now i got 2 of those in the fleet...that cant be right...
Also yesterday Voyager was the only ship going all the way to the diamond and then it rammed it...never fired
a single shot just circled after ramming...this mission is getting weirder and weirder...
Short summary of issues encountered:
- after the cutscene you can loose the fleet if you get to far ahead (doesn;t appear to be an issue before cutscene)
- on the way to the escape pod you will be joined by 2 duplicate ships, the Stardancer and the Klinzhai (they might
be from the mirror universe, maybe they sabotaged this mission )
- the bulk of the fleet will stop moving at the initial point of contact with the Borg
- the number of ships actually going all the way to the diamond is between 0-2, which ships appears to be random
- ships can get stuck in repair mode
- sometimes the enemy or your mates don't attack, seen Voyager simply ram the Borg Diamond (it wasn't bothered
by it), this last one isn't specific to this mission though. It goes back as far as i can remember, no need to fix this
Oh yeah, another thing, while I enjoy the sight of 14 transphasic torpedoes from my 12 swarmers and and 2 from me headed towards the Diamond (with three yield chambers on mind you), the health only going down to 97-98% is a bit ridiculous. I respect that this is supposed to be hard, but either make the boss a bit less of a chunk of iron or give me a bigger damn hammer. I'm level 53 and can handle the to waves prior with ease, but this boss is ridiculous with only 2 NPC's.
I'm actually getting better at doing this mission in it's broken state. The biggest problem I ran into
is when the fleet splits about 50/50, cause the diamond randomlu switches targets and it's hard
to keep it within range of 1 group if the fleet is that scattered.
Can't figure what causes some ships to park at the initial point of the Borg encounter and others
to advance, it seems totally random. Such a pain when the diamond gets stuck in that cube-like structure
you have to pass on the way...it's not the only ship that does that, i frequently see a Borg Cube
(reinforcements) burried in that structure.
Big disappointment is that there is nothing about this mission in the patch notes this week...hoping
it's a lazy, grumpy patch note writer
> Well yeah there is a reason you get a fleet for this mission...that diamond has shield regen from hell.
> I'm actually getting better at doing this mission in it's broken state. The biggest problem I ran into
> is when the fleet splits about 50/50, cause the diamond randomlu switches targets and it's hard
> to keep it within range of 1 group if the fleet is that scattered.
> Can't figure what causes some ships to park at the initial point of the Borg encounter and others
> to advance, it seems totally random. Such a pain when the diamond gets stuck in that cube-like structure
> you have to pass on the way...it's not the only ship that does that, i frequently see a Borg Cube
> (reinforcements) burried in that structure.
>
> Big disappointment is that there is nothing about this mission in the patch notes this week...hoping
> it's a lazy, grumpy patch note writer ;)
I finally managed to finish this today. Not without a great deal of effort mind you. After the Shard Maintenance, it seemed to me that they dropped it's resistance or total HP down a little bit. That or I just had the perfect storm to deal with this TRIBBLE. They parked and I dragged the diamond out like I used to except the Diamond stayed in the middle of the two ships I had, so they kept constantly firing on it. Then I got in close with my carrier and just kept launching both heavy torpedoes and kept reloading my swarmers who also launched transphasic torpedos. The two 30% increased transphasic projectile consoles I had on there helped as well. I would get the ship down about 10% and then it would target me and nearly kill me so I kept using ramming speed when I could, otherwise I'd explode next to it. Then rush in and do the same thing over again. I died a helluva lot of times, but finally that TRIBBLE who never had a shield in the yellow, finally got beat. You get a pretty cool borg adapted transphasic too if you like that sort of thing.
Once again Voyager was the only ship joining me at the diamond and it didn't fire a single shot...Tuvok
must have run out of phasers or something. Also, those 2 known issues at the bottom of the patch notes,
are they really known issues or is it just a funny idea of a signature? Those last 2 lines have been in the patch
notes since b efore the universe formed, you'd think some janitor got bored by now and fixed it...
I then restarted the mission and tried again making sure to stay near the allies, this made the mission super slow but atleast got the NPC allies to get to the borg area.
That said even once this happened the NPC allies all got stuck on a borg pillar outside of the Borg Diamond spawn area and they would not move AT ALL from that point. So I had to kite the Diamond back to where the allies were stuck on a pillar, doing this I was able to eventually destroy the Diamond.
As is this mission was bugged for me (even with a restart) to the point that it would be impossible to complete as designed. I had to go VERY slowly, and kite enemies back to bugged out NPC's, without doing these things it was literally impossible for me to solo kill the Borg Diamond (it regenerated more damage than I could seemingly do it).
I don't suppose you noticed that your first screenshot clearly shows 2 duplicate ships, something you seem to
be totally oblivious to...so the only issue is not the fleet not keeping up.
Also please give us a screenshot showing every single ship in the fleet actually making it to the spawn area
of the Borg diamond.
For your information, the original post for this thread stated and I quote
The screen shots I took demonstrated that the ships didn't simply "disappear" but can in fact be left behind if a player uses full impulse. And l am aware of the duplicated ships, because I do check screen shots and video's before I include them in posts.
Edited in the interests of diplomacy - I've gone through Fluid Dynamics again video will be uploaded first thing tomorrow. Below are a list of things I've noted from the video.
1/ High use of Full impulse results in fleet getting left behind. (After the cut scene involving the Undine destroying to fake ships) The fleet jumps to a position relative to that of the players, but continued use of full impulse means the fleet can once again be left behind.
2/ A portion of the fleet was duplicated ( you'll see them join the fleet from the bottom left of the screen ) namely the USS Stardancer and IKS Klinzhai both have duplicates.
3/ During the final battle with the Borg fleet two of the ships were removed from the "Team" (as their details were displayed in Blue, where as the remaining ships details were displayed in white/grey). These being both IKS Klinzhai.
4/ One of the IKS Klinzhai sustained enough damage resulting in the ship going off line for repairs (Once completed the ship moved to reengage the Borg fleet. Only it along with it's duplicate appear to maneuver into a firing position against the Borg Diamond, but don't actually engage. How ever the remaining ships and I noted 5 in total (Uss Stardancer x2, Uss Voyager, Uss Phinda & IRS Ar'heal) moved to intercept and subsequently engaged the Borg fleet.
5/ At one point one of the Uss Stardancer's gets caught it part of the Unimatrix structure, but after several seconds manages to free it's self and then moves into firing position on the next target.
As for the rest of the reports in this thread, I've not yet been able to confirm them, if any of you can capture any of your reports on video, it would be a great help.
Effectively the mission is working again, there are a couple glitches which could have existed in the missions
original state, I just never looked closely before it was broken.
You can go balls to the wall again on full impulse, the fleet eventually showed up at the borg on 2 tries.
The fleet also engaged the borg reinforcements and the command diamond, thus you can finish it like you
used to.
Now about the couple glitches:
- 2 ships are duplicated after the cutscene and before you meet u p with the escape pod, the Klinzhai and
the Stardancer, however i doubt ppl will mind having 2 extra ships.
- some of the ships will advance to the diamond and then park there, I had 3 ships off to the right side of the diamond
spawn point. One ship got stuck in a cubic structure on the left side which eventually caused the diamond to
mosey on over there, getting out of range of the above mentioned 3 ships and they never bothered to follow.
As I said the mission might have always been a bit glitchy, i just never noticed since it basically worked and does
so once again.
We now can move on with our lives ...About that SNR bug...;) Just kidding i'll leave it to someone else to bug
cryptic about that one....I did my part...1 mission fixed
This seems to be a really silly thing to argue about, considering - if you scroll back a bit - I already posted a screenshot about this and explained it. Do we really need to explain this twice?