In the ongoing battle to safeguard the sanctity of the timelines, talented officers from all different disciplines are undergoing specialized training to understand and manipulate the flow of time itself!
Upon the release of Agents of Yesterday, existing Bridge Officers will now have the ability to train in this new Specialization through the use of Specialization Qualifications.~Morrigan "LaughingTrendy"
Comments
The pack will include Specialization Qualifications - items which allow you to add the Temporal Operative specialization to any existing Bridge Officer.
We chose to go this route, rather than clog up the already-rather-full Bridge Crew Rosters of existing players.
Cryptic - Lead Systems Designer
"Play smart!"
Which, while entirely sensible from a balance perspective, it makes it virtually as useless as the Intel boff power Kinetic Magnet. Especially if it ends up being beaten by DEM3.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
"...Because that wouldn't be very fun..."
Who's definition of "FUN" are You using?
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Depends on the damage cap it has, doesn't it? Cryptic might just need to raise these caps a bit for such powers when it's too low.
The design of this ability has changed since the Blog was submitted. The new description is thus:
* Compares target's Hull value at the time of application, and at time of expiration (5sec), and re-applies a portion of that missing value.
In other words, if a target started at 100,000 Hull and 5sec later (at expiration) had 50,000 Hull remaining, a percentage of that missing 50,000 would get re-applied as Physical damage.
This means that healing and regeneration are 'soft' counters to the ability. It also removed the need for a damage cap - the new design no longer has one.
Cryptic - Lead Systems Designer
"Play smart!"
This is one of the primary aspects of the feature we're going to be watching for feedback on. We want to make sure that Builders from this set of abilities are useful in that regard, even when used against smaller enemies.
Cryptic - Lead Systems Designer
"Play smart!"
It may be advantageous and maybe after rereading the article I'll get exited, but for now i simply don't feel the connection.
Now that does sound good, thanks for the information.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
My character Tsin'xing
Uncertainty Burst is the ground equivalent. And yes, there will be Kit Modules for captains, of all of the listed ground abilities.
Cryptic - Lead Systems Designer
"Play smart!"
And then, there's Heisenberg amplifier and its ground version... IMO, It's thematically the most fitting one in the bunch, and can be at least situationally useful but... Imagine, say, grav-welling spheres in the ISA, and then someone, by mistake or for sheer trololol uses this.
The other potential hangup is the distance teleported. One of the big reasons to avoid Overwhelming Force is that, other than significant limitations on the CPB/PSW it generates, is that the knock is capable of scattering enemies outside the convenient clumps our CC is creating*; a big enough distance could make the ability entirely undesirable, and one that scales with the rank of the ability would make a lower-rank version superior to a higher-rank version for general gameplay.
It's a neat idea in concept, but I'm wondering just how useful it'd actually be... and if NPC's are using it against us it could get obnoxious fast.
*You really ought to create a DOff that converts KnockBack to KnockTo, or even just one that affects PSW that way. Assuming it also worked with Overwhelming Force, which most things don't.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Grief potential is definitely there, though.
I see that the pack includes 6 Specialization Qualifications, which unlocks once per account on a character of your choice. Am I correct in assuming that the qualifications are bound to account? In other words, can I distribute them amongst my existing captains?
You just made my day.
I'mma go teleport the Harbringer of M'Tara around a bit. It'll be great!
Hehe, yeah, Tarantulas do do the teleport... but that generally lobs you in front of their super-duper-spinny-cone-of-webs attack.
The potential issue with the new abilities isn't necessarily the teleport itself, but rather the random direction, AoE, and possibility of a faster cooldown or greater number of enemies using it. I know from experience that a "well aimed" Singularity Jump can teleport you inside of a gate or starbase, for example. The random direction is even more interesting on the Ground, however, because it has the potential to interact badly with sloped/tiered terrain, environmental objects, etc... there's just more stuff to teleport into/through.
According to my testing, and general understanding of our engine, teleports on ground make a raycast check before moving entities, so that they don't end up moving thru solid objects or into unplayable/inaccessible volumes.
Cryptic - Lead Systems Designer
"Play smart!"
I try to report them as I "discover" them, but I've run into quite a few areas that this check would probably consider acceptable, but cannot be escaped from. Typically low walls/railings that you can jump over from one side, but not the other.
Yeah, I've definitely managed to do it myself. I figured it was canon and sort of wrote it off as a lapse in situational awareness; with Singularity Jump, for example, I tried paying more attention to where my ship was aimed before triggering the ability. The new ability has no control, however, and teleports multiple targets in random directions... seems problematic, especially if you've ever encountered Thralls-in-Walls.
How big is the ray that's cast in this check, btw? Is it an actual ray (that might easily fit through openings and environmental gaps), or does it factor in the size of the subject's hitbox?
or you could add in the options a way to disable these visuals or at least lowering the lighting of these visuals. thx
But it's canon!
i mean, Seriously, if the Wells/Mobius/Paradox/Annorax dont deserve Temporal tricks, i don't know what's going on with this crazy timeline anymore
Excuse me while I contain my excitement.