Some "Armor Penetration" abilities have undergone an under-the-hood change to the way they are applied to foes and will have zero impact on overall effectiveness of each ability, but does resolve an issue where each effect could sometimes stack momentarily:
[Pen] weapon mod (space + ground)
Armor Penetration Skill (space + ground)
Intelligence Fleet (R1 and R2)
Enhanced Armor Penetration (Delta Rep T2 Offensive)
Console - Tactical - Harmonic Resonance Relay
Subwarp Sheath (Pilot Starship Trait)
...o..hows it work now? If it doesnt stack does it renew? Or just take the highest number?
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#LegalizeAwoo
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A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
[Pen] previously debuffed the target, now it is buffing the caster. This prevents synergy stacking of multiple hits in the same fraction of a second and reduces a cause of server performance issues.
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
So - do they stack? IS it really much of a diff between the two? Has anyone checked?
https://redd.it/4jjxun
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
tl;dr. that thread was all about space. I know the dynamics/mechanics are similar, but was hoping for something a bit more succinct. lol