Beam Special Attacks
Goes 25 (click), 24,23,[..5 second reduction..] 19,18,17... Not 25 (click),24,23,[..
10 second reduction..] 14,13 etc...
![8Fj8w00.png](http://i.imgur.com/8Fj8w00.png)
Stacking chances with having multiple DOFFS is working - but reduction is always only 5sec when it activates.
Edit : Clarified
Comments
EDIT - I've asked for some feed back from the OST concerning the issue, because I'm not sure what could be done or how much of a negative impact it would have on game performance. I'll keep you posted on any feedback that isn't considered "Classified" so to say.
I think there might be a miscommunication.
Consider this - STO has a rare doff version of this trait. (50% chance of reducing by 7.5 seconds)
It correctly gives a 7.5 second cooldown - after a small delay of course. At the moment, the purple card is performing like a green one - there is a few seconds delay (not a problem!) and then it reduces the cooldown by only 5 seconds instead of the stated 10, and 2.5 seconds LESS than the rare version of the card - That IS a problem).
The problem is NOT the few seconds delay in activation, rather the cooldown being lower than stated in the stats.
I understand the issue, but the cool down will never fall below 20 seconds as this is global cool down for that particular power. From what I can see, there's "lag" between the power activating and the doff proc kicking in. This lag appears to be what your seeing, and interpreting as a 5 second cool down.
The DOFF says it will take 10 seconds off, 50% of the time.
So that is technically 15 seconds (25-10=15).
Yet the Global cooldown is 20 seconds for FAW III, so the maximum that could ever be taken off is in fact 5 seconds, not 7.5 or 10.
The delay I am seeing is not in fact the wait before it kicks in (as I thought), but it is immediate, it's just that the key hasn't reacted instantly (not that that matters).
This does however mean that the Purple version of that DOFF, is no better than the Rare (at 7.5), or the Uncommon (at 5 seconds) as it can't drop below 20 anyway.
I'm guessing there is a power it affects where you can see the full 10 seconds? Which skills are they? I'd like to see some benefit from my expensive DOFF, haha!
Thank you - you've been very patient. I'm sure there is a lesson to be learned here, just not sure which one.
Edit :
Here is the info from STOpedia :
Beam weapons variant
Ship Duty: Space
Game Description: [SP] Chance to reduce the time to recharge when using beam special attacks - Beam Array: Fire at Will and Beam Overload
Obtained from the C-Store Reinforcements Duty Officer Pack
Quality Ship Duty Effect
White 50% chance: Reduce remaining recharge time by 2.5 sec
Green 50% chance: Reduce remaining recharge time by 5 sec
Blue 50% chance: Reduce remaining recharge time by 7.5 sec
Purple 50% chance: Reduce remaining recharge time by 10 sec
So...
It looks like the beam variant only affects FAW and BO. Does BO have a different global cooldown?
If it doesn't, then why does the card suggest a 10 second cooldown is possible when in fact it is impossible for the only two skills it works with given the global cooldown?
Maybe the card needs updating / something needs changing?
Beam Overload has a duplicate cooldown of 15 seconds. It also shares a 15 second global with Fire at Will, although Fire at Will still has that 20 second duplicate cooldown.
(https://docs.google.com/spreadsheets/d/1c8JBNhgMFZwSGlHsq5Rk56KMvrLA_qmEd-MHazzXi6I/edit?usp=sharing#gid=1921473918)
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
I've marked it as reported and leave it in your capable hands.