Just have an open PVP for every map and have a Flag option, If someone has open pvp turned on you would see a small red flag by the toon or ships name for FED & KDF to attack each other and maybe have a ____ colour flag to allow for anyone regardless of faction to attack each other. If they have it off and don't want to be attacked randomly there would be a blue flag. This would allow every map to be a PVP map if people wanted to. Have the NPCS cowering in fear whenever they are near a open pvp fight
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I was going to add in I think every map should have cross faction access to every map as well. In Trek we've seen Nausicaan and Orion and Klingons on earth space station. Picard got stabbed in a bar at one by a Nausicaan. Lets have some bar fights on ESD. Lets be able to have a Bat'leth or any melee weapon challenge on Qo'noS. We can all be allies in the Galaxy and work together and still not be friends or be friends and pick fights with each other. Lets have some more options to mix things up a little.
That's boring though imo plus we shouldn't have a Neutral Zone and doesn't work for the story line of the game. Lets not make things restricting . The point of this to utilize what's already existing in game and have dozens of different areas than to have someone create something new that takes time and rescuers that goes towards creating something else new and the more new places we would have the more potential pvp places we would have.
I mean a really large sector space map...really big. Call it whatever...as long as the map is big....Neutral Zone just implies it's a risk to enter based on the historical Neutral Zones...but call it whatever. What's restricting about a big map? The bigger the better. Also, when destroyed, you respawn randomly in different spots.
It was open pvp. Anyone could race in, and start attacking or defending. It was hated so it never went anywhere.
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True. But we could have one in the AoY map! Or we could do this new exploration thing they've teased and in THAT area, we could have some "wild" space area which is a free for all and still stay on point with the story/lore.
Hmmmmm.
There wasn't actually any hatred. The feature as on Tribble had bugs, and Cryptic didn't fix them. My guess was that fixing them would have costed more resources than they could devote at that time, and thus it went on the never-ending pile of things to do when they get the time for it. And as we know for all things PvP development, things never leave that pile. It's not Cryptic's malice, it's not player's hatred, it just is the nature of the business.
Since the factions ARE allied, there simply is no plausible way to add any kind of open PvP in this setting. Which is great, because open PvP sucks.
The other 95% of us would prefer spending that effort on something like a visual slot for weapons, but we'll get neither since right now they are focusing on features for AoY and on the consoles. And bug fixes, but that is partly a function of QA to track down bits like a recipe to trigger the bug reliably.
Of course, this is in games where there's an actual open world to inhabit - not sure how any kind of "open" pvp would work in an instanced-world game like STO - the only shared spaces are the galaxy map (which has no combat), cities/stations (DS9, ESD, Bajor, etc), and battlezones. Well, and the inside of the Dyson Sphere. I suppose it could happen there. ...eh, sounds terrible.
One thing I notice is the lack of pvp areas to play in. In WoW they usually release a few new places per expansion, to kinda go along with it. And give the players something to do. Plus it rewards them as well. Usually pvp type gear and other stuff. Eventually the same maps get old. Another thing is lack of balance by level and gear. This is why I hated pvp maps. I go in fresh trying to get gear. Then end up cannon fodder until I do, due to a player with all the best gear. Also if not careful you will mess up the set up for pve stuff as well. This was also a big issue as they was constantly adjusting gear and skills. Where they should left it alone and made separate stuff.
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Right...that is what I remember also.
Anyway OP, none of this 'helps' PvP nor is it 'easy' as you say it is....it's never easy.
Anyway, PvP is dead. Nothing can revive it on PC until STO 2. If you want to PvP, I suggest you go get on a console. PvP will be alive and fun there for about a year, given that they allow PvP.
I play SWTOR, and I only recently noticed something while I was on Alderaan. The maps could hold a pretty good number of people, not the twenty or so our planet based maps hold (which is beyond pathetic). And, it seems that every planet has one instance (most seem to have three) designated for PvP. There are also some open areas where it's a Free For All, such as a certain area on Tatooine, but their system works well. It works so well, people actually got bored with PvP and those maps are now used by those looking to complete an objective without others stealing the stuff they need.
Also, dueling is done right there where you challenged someone. It's pretty fun to watch two Sith players go at each other for no apparent reason.
My point is, that system works. The only thing holding us back from potentially implementing something like that is our servers seem to be sort of crappy and need multiple instances (like ESD's 20 something instances) that only hold twenty people each when we just need about two or three giant instances. Doesn't seem overly complicated, considering that SWTOR seems to be far more popular than STO at the moment.
There's my two cents on this.
No, it was hated. Yes, there was some bugs to it, but nothing major (spawn points would have been nice besides all of us warping in the same spot heh), but a LOT of people hated it and was quite vocal about it.
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Ker'rat has a similar concept, actually, and yes, a lot of peope complained about it. PvEs that though they could just farm the map and didn't want PvP, people that hated the spawn related bugs or the Borg stuck inside Borg nodes and what not. But it survived, despite considerations by Cryptic (or dstahl specfically?) to get rid of it.
The biggest difference between Ker'rat and the Convoy map was that you don't need to protect any NPCs in Ker'rat.
I remember that there was another PvP map a long time ago. I believe it was called something like "Space Assault". The objective was to beam troops aboard something else, and kill enemy players. I never quite figured out how exactly it worked. One day it just disappeared to never return again. And I think there was never even any official comment about it, as if it never existed. I think it was certainly the least played form of Space PvP, because no one could make sense of i.
Like Karrat and N'vak?
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982
Not every map but just a few of them.
All of the suggestions I see here have been done successfully elsewhere and, guess what, it was fun.
...for the kind of people who enjoy pvp. Here's the thing. Not everyone does. Regardless of what kind of "challenge" it provides.
(I'll always remember the folks in the WoW pvp forums, talking about how lv90's squishing lv20's was "True PvP™" because it involved two players. Challenge! Also, one of the main issues with "open world"/PK pvp systems. Playground for griefers, bullies, and sociopaths.)
I've come to find the STO community is more crass and asinine than most people. None of these suggestion effect people that don't like pvp