While it's nice that Cryptic decided to update the flagships, theres one nagging problem with the new Odyssey versions that can use a change. The number of console slots are a little too limited on them for so many freakin consoles. Theres the three console set for the new ones, if we want to keep what we previously bought, theres the three consoles from the T5 Odysseys, that's 6 consoles, 7 if your running any of the sets. Doesn't leave much room for consoles that improve the ship. Isn't it about time we got a new R&D feature that lets you merge set consoles into 1 universal console? And before anyone says "just don't use them" That's like buying half a ship for the full price of a whole one.
[SIGPIC][/SIGPIC]
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Well, I won't tell you 'don't use them,' but I will say that the last half of that statement is highly debatable. Most people buy the ship for the looks, Boff Layout, trait, etc. Many players just trash the bundled 'gimmick consoles.'
If that's not for you, then cool.. by all means use them but understand that you're going to have to have a trade off if you want to use them all. No one is telling you that you have to use 6 or 7 bundled consoles, but if you wish to that's your option, but it comes at a cost. Simply put, you can't have it both ways, when you build a ship you have to decide what features and stats are most important to you and prioritize as such. There is always going to be 'give and take' and you're going to have to sacrifice in order to use them all.
At the end of the day you will just have to pick and choose which you want and if the set bonuses are really worth it.
"It appears we have lost our sex appeal, captain."- Tuvok
The old set is more for fun i guess.
The new set including the 4th console however is excellent. It gives decent passives and you can really boost your damage, turnrate and sci cooldowns. The activatables are realy powerfull in their own right and lets you do realy heavy spike damage.
However. One of my oody loadouts mounts all the consoles minus the workbees. added ti it is a plasmonic leech and 4 critseeker phaser consoles. It still gets about 35k dps in isa. Sure it doesnt break any records but 30k is all you`ll ever need.
How about using a loadout slot with all the parts you want and another that is more optimized. You can switch while in mission afterall.
That way, it encourages use of the consoles and the time the devs spent making them work is justified (moreso since most "Universal" consoles nowadays are ship-specific rather than truly universal).
As to the T5 Odyssey console set, I found them useless even despite some of the set bonus passives and new passive boosts. You still can't even separate both the saucer and Aquarius at the same time. I'd have rather they just given us a single hangar bay and let us equip Callisto Frigates onto the T6 Odyssey, as well as offer an Aquarius-less version of the hulls to go with that.
That is a lot of power creep. That is essentially 3-4 free console slots. Not to mention these sets will have set bonus with them. On top of that, a lot of the newer consoles have fixed, stats on them as well as likely having a clicky ability.
Like I said in my first reply to this thread:
"Build Space. You have limited slots. Choose wisely, because you can't have everything, as it should be."
The idea I have suggested is not for only the T6 odyssey but for all ships that have a set.
I mean take a T6 Oddy for example, with the 3 new variants it's got 3 fancy consoles, if you include the T5 version as well it's got 6 fancy consoles!
By comparison the Eclipse for example has only a single fancy console it can equip, there is no set from having all 3 intel ship consoles.
So you either give every ship a single special console slot for only one of the set pieces so it's balanced, or you give enough so they can slot their whole set and some ships end up seriously undergeared.
Plus this is just pure unadulterated powercreep. You must choose wisely with you build so thee needs to be tradeoffs. Want that fancy 3-pc set...you gotta drop 3 consoles from somewhere to fit it.
Now I do admit that this does mean most people never use the ship specific consoles and I think adding passive stats to them is going some way towards helping solve this issue. But perhaps the big issue is that a lot of these consoles are just way too situational, and with long cooldowns they just aren't currently worth slotting. No point slotting a console with a 2 min cooldown that does some meh damage which you might get to shoot off once per mission.
My answer would still be the same if that were to apply to other ships.
Yes, they have to balance it and there are a lot of ways this can be done. For example if they introduce separate consoles for the sets, each set will have an equal number of consoles. Example 2, if they introduce an odd and even number of set consoles, those with the odd number will have higher values compared to the equal or more numbered set consoles. Example 3, separate console or sets that are designed for a single ship can be built-in to the ship and have the number or numbers increased or decreased so it will balance with the other consoles. There are ways that can make this work and balanced.
Totally agreed. The whole point of making the special abilities for C-Store ships into a console was to create a trade-off scenario. Sure, some of the consoles on some ships aren't great - some are awesome, but others are just plain usless in many builds.
So the key is modifying your build. Like the console? Then build around it. But opening up 'special' console slots would make some ships definitely OP. Could anyone imagine having a full 4 (or more) console set bonus, plus a full set of normal consoles? How is that not massively OP?
Read my previous post. I have suggested ideas that may balance the ships and not make them overpowered.
I read the thread before commenting. And I disagree. The balancing needed is not only complicated (and would most likely be seen as a nerf by the community), but it's not needed. Balance is already built into the system by making the special abilities into consoles in the first place.
Intent of the system is clear. I'm not at all for changing that. In the case of the Oddy, the trade-off is clear between all the special consoles and their bonuses, and other available options. That's an intentional choice, built in by the Devs.
I don't agree that you should have access to all the Oddy consoles while running a full set of Spire tac consoles, unless you've made serious compromises with your Eng and Sci consoles.
You do realise the ideas I have posted are not only for the T6 Odyssey class but for all other ships as well. It will not be very complicated to do. How will it been seen as a nerf? Your are right that balancing is already built in to the system but a lot has changed and more changes are on there way. I respect your opinion and in my opinion, it is needed.
Although on a schematic they appear to be quite crowded, anyone having seen just about any episode/movie can confirm that starships have a vast amount of empty space.
At the same time, consoles seen are relatively small items, and on a quite regular basis consoles/items taken/scaveneged/cobbled together are integrated into starship systems, even ones found on ships of alien design ....... and some of you can now see where I'm going with all this.......
For the rest I'll explain. The vast amount of empty space, the relatively small size of consoles, and the "proven" ability of starship crews to be able to integrate any and all consoles/items they care to into their starship systems shows without a doubt that the console limitations on the ships are a means of keeping some form of balance. A balance that IMO is
Having broken down and spent real money to get both the T5 and T6 Oddy sets (although the T5 was accidental), I would love to be able to slot every single console from both sets, plus an RCS accelerator, a few pulse modulators, vulnerability locators, etc
Then again, slotting only what I currently have room for and running with nothing but MK XII gear available to anyone from mission rewards, drops and Rep system I regularly place 1st and 2nd when pugging CCA. That shows that the money I spent has already put me ahead of where I would be if I had stayed totally F2P, and I have already become the player I dreaded seeing in last years CCA, the one that spent real money and is now so much more powerful than I am (was) that I have(had) zero chance of placing 1st/2nd and getting those nice equipment rewards.
So, if anyone is still reading, my opinion is that the game does not need ship specific/extra console slots. As a previous poster has already stated, the ships, as is, are already way above any of the non-zen ships, the changes suggested would just make then way overpowered, taking this game even closer to the "pay to win" scenario that a lot of people are already claiming it is.
If anything, they should give the non-zen ships an extra console slot or two. F2P players still wouldn't have the gee whiz, special consoles without coming up with Zen, but they would least be able to compete without feeling like they are bringing a cap gun to a shootout with the special forces.
It should feel like a choice, not a mandatory thing, to slot universal consoles.
(And if they had a clue or the time when making them, they would have turned them into devices a long time ago and maybe given all ships the same number of device slots. Passives belong into console slots, activatable powers into device slots - That would have been logical. )