Before I start, what I am NOT suggesting
Fly from the bridge - cannot be done, only one player instance at a time
Replacement of current servers - no no no, leave them that way
I would love to see some different game mechanics in an RP server
Create or make the following changes.
If your ship blows up, you wake up in a medical bay on your capital planet
You get a replacement ship of the type you lost with standard equipment.
Any special gear on board is gone, some can be replaced because
it came off of C-store ships and you can reclaim those items. - Each death has meaning.
ALL ships come with standard bridge and interior, this will have a purpose in a bit.
A galaxy has a galaxy bridge and interior...ect. - Captains SERVE on a ship, they don't own them.
Any Premium race purchased opens that race as available as an 'alien' for all factions.
You bought Catian, you can be an alien in the Romulan Empire or Klingon Empire. - 73 Rule of acusition, Demand delivery of goods paid for.
Optional Travel - Instead of flying outside view to your destination, you can order your helm to
do it. You basically get out of the Capt. Chair and wander your ship, talk to officers to set up DOFF missions.
WAIT YOU SAID NO BRIDGE FLYING ! - correct. The game switched you to interior, you ship leaves the map.
Based on distance to target, the game starts a timer...flying time... after the timer is done, a bridge
officer will tell the Capt. they have arrived and you pop up there...like they do for trans warp. - Time to remember you are on a ship.
All auto pilot gets you to a SAFE distance to the system - once close, the player must carefully
go AROUND the sun ( or get cooked and blow up) to thier destination. - Your not Q, suns hurt.
When you are on your ship, mission messages come to the Bridge - unless your ship is moving
or in mission already. If your not in a mission, or moving...the game cuts to the bridge
where your officers can talk to you or you can recieve info via communications on your main
viewer. - You do have a communications officer, right?
Beam to the surface, you go to the transporter room to do that unless it is an emergency.
Beaming back...same drill unless ship is in danger..in that case straight to the bridge.
You can always go to outside view by the act of sitting in the Capt. Chair.
If your ship gets attacked, automatic to outside view.
Will any of this mess with game engine code...doubt it.
Will it require some new code...no doubt.
Will this entice more people to play...very likely.
Live long and prosper.
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Yes, by all means, force me to lose a console that now costs 50M to reclaim on the exchange or 200 lobi, I'm so gonna love this...
You're basically suggesting them to implement another variant of bridge flying, which will never happen.
As far as the "each death has meaning" idea, you'd want to ratchet that one back a stage or three. I don't know about you, but I'm not spending dil to upgrade great that is disposable, which is what all that stuff you'd loose would essentially be. Cryptic isn't going to end the Upgrade Dil Sink, it's probably one of the best things that's happened to their P&L Statement since Lockboxes. Ok, maybe that's a small exaggeration, but you get the point.
In Start Trek, Captains might serve on a ship, but in Star Trek Online, they own the ships. Just saying.
In regards to Cross Faction Playable Species: Ferengi Rule of Acquisition #73 might be "Demand delivery of goods paid for" (BTW, look them up, it is not) but Cryptic followed Rule #12 on this front: "Anything with selling is worth selling twice." Also, as far as Playable Species go, each one on the C-Store tells you which factions can use them, and Rule #227 says "If that's what's written, then that's what's written."
the timer say you get there.
losing expensive consoles...ok that is an option...could install insurance...pay a tier fee in dilith to keep your ship
the way it was...nothing too expensive.
will they need to write some new code..sure. do they need to write new code everytime they come out
with an expansion ? sure do. My suggestion would be the form of an expansion but with its own server.
Want that TRIBBLE, go play Eve.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
some folks mised that..it is ok.
And I get some folks loath RP.
It doesn't even have separate PvP and PvE servers, so they're not gonna create a new server... especially if it means changing (yeah, changing, because it can't happen the other way, it'll be new code, but it still has to replace the current bridge code) the code of the whole game just for this one.
So far, the discussion is unrelated to this, it's about practicality.
No we got it. Bad idea is BAD.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
No, it's just that they won't maintain 2 separate codes on 2 different servers. It would not be profitable. So, your idea would have to be applied to all servers. Really, you are asking for a completely different game. Maybe if you feel that strongly about it, you should go start a crowd-funded campaign to make your own MMORPG?
What I'm not cool with is hitting a lag spike that causes me to blow up and I lose hundreds of millions of EC worth of gear.
I understand that the suggestion is for a separate server, but that would be a waste of resources since absolutely no one would play on a server like this. The 'lose all gear' part is an absolute deal breaker. There are other ways to make death meaningful other then taking away everything you worked to get.
A RP server traditionally is the same game on a separate server with supposedly stronger rule enforcement, i.e. inappropriate names are forbidden, in-character acting is welcome (not required) and... that's about it.
What you are suggesting are rather radical gameplay changers. Losing items upon death, no thanks. No problem with having to go to your "corpse" and retreive your stuff again, that's a mechanic one could debate about (although the way STO works I think it's not feasible) but losing the items never is a good idea.
Traveling per bridge timer is also not a great idea. I mean, come on, ANOTHER timegate? I get what you are trying to do in principle, but it's a mechanic that wouldn't help STO in the slightest. Think about it, you would be "traveling from the bridge" and wait, what, fifteen minutes to get from point a to point b. In the meantime you walk around giving DOFF assignments (you can do that twenty times) and you're done with it after five minutes. Then you wait ten more minutes to reach your mission which takes maybe 10 minutes you spent frying dozens of trash mobs and a half-arsed boss and then fly fifteen minutes back to space dock while your DOFFs are all still on timer.
STO is not EVE. It's fundamentally different. STO isn't even D2. It is a hack and slay dungeon grinder, but severly simplified even vompared to WoW or D2, with very casual gameplay. All your suggestions would do is to pad out the game. And it has nothing to do with RPing, really, as you can RP all you like privately right now as well, invite people to your bridge etc.
Now, adding a "beam down to destination" option from the transporter room or a "transwarp to" option on your bridge would be a good idea - give interiors purpose, all for it. But I'd say do it without some arbitrary time gates as the rest of the game does simply not reflect what you are trying to make it into.
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Inconvenience does not make things any more 'interesting'; for instance waking up in sickbay every time you 'die' would get old pretty quickly, as would rekitting your ship each time as well (especially when the icon bars and 'saved' settings are often buggy).
Other things you list are mere inconveniences - for starters if a modern car can automaticly avoid a collision and park itself, I'm pretty sure a top of the line spaceship can prevent itself from careering into a giant ball of burning gas.
Sorry but your idea does not pan out.
starships must operate with a minimum crew requirement or the ship will simply not function properly, especially with next generation ships with computers, over 80% of the ships functions in later ships are automated by computer but that still leaves under 20% requiring manual input in order for the ship to function.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Roleplaying works fine on the existing server and there isn't a top down mechanical requirement to make it happen. If you and a group of friends want to play that way just thrown all your hard earned equipment out the airlock when you go boom. Some forms of roleplaying might place an emphasis on consequences but I feel they forgot the magic of shared story telling.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
I'd love a server dedicated to that. Doesn't need to be a single change to the gameplay - make it a duplicate of the current server, just for RPers.
1. Since I "serve" on a ship at Command's whim, for every X completed missions, I can get an automatic upgrade to whatever ship I so desire - so I can eventually get a Fleet Pathfinder, or whatever, FOR FREE since "due to my performance" I'm worthy of the flagship of the science fleet.
2. Implement a "capture" mechanic. I captured the Annorax 4x times? Well, I get 4 "lives" in an Annorax.
Now, with the ship monetization factor completely blown out of the water, and obviously being that this isn't EVE where people are accustomed to pay for their losses, how are we financing the server again?
Have you even read any of the posts about this "bridge flying" stuffs?
Okay, so you tell your helm officer to send you on a 15 minute flight from Q'onos to Arawath (practically clear across the map). 7 minutes in, I decide to sit in the captain's chair and switch back to "outside view".
What happens now? Devs who have discussed the matter have posted a challenge that nobody has been able to solve appropriately. Do some search fu, IIRC the last time this was brought up was relatively recently (ie, on the Vanilla forums)...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
We come in peace, SHOOT TO KILL!
Mac was less "not worth it" and more not working, if I understood the devs' posts and bug issues correctly.
Not that I'd expect making a second server to be the easiest thing ever, but at least it's the same PC platform.
Yeah it would be PC still, but a whole different code to make the changes you suggested would basically require a second DEV team for PC to start up.
We come in peace, SHOOT TO KILL!
So a hardcore mode in an online game? and we're not talking about Diablo 3 or some other game that has done it successfully. We are talking about STO. Remind me again what is the current state of server stability? and what about all the wonky NPC abilities like Borg one-shot invisible torpedoes? will that entice more people to play? *not* likely
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