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A RP Server - or how to have your cake and eat it too.

fatherrockfatherrock Member Posts: 223 Arc User
Before I start, what I am NOT suggesting

Fly from the bridge - cannot be done, only one player instance at a time
Replacement of current servers - no no no, leave them that way

I would love to see some different game mechanics in an RP server

Create or make the following changes.

If your ship blows up, you wake up in a medical bay on your capital planet
You get a replacement ship of the type you lost with standard equipment.
Any special gear on board is gone, some can be replaced because
it came off of C-store ships and you can reclaim those items. - Each death has meaning.

ALL ships come with standard bridge and interior, this will have a purpose in a bit.
A galaxy has a galaxy bridge and interior...ect. - Captains SERVE on a ship, they don't own them.

Any Premium race purchased opens that race as available as an 'alien' for all factions.
You bought Catian, you can be an alien in the Romulan Empire or Klingon Empire. - 73 Rule of acusition, Demand delivery of goods paid for.

Optional Travel - Instead of flying outside view to your destination, you can order your helm to
do it. You basically get out of the Capt. Chair and wander your ship, talk to officers to set up DOFF missions.
WAIT YOU SAID NO BRIDGE FLYING ! - correct. The game switched you to interior, you ship leaves the map.
Based on distance to target, the game starts a timer...flying time... after the timer is done, a bridge
officer will tell the Capt. they have arrived and you pop up there...like they do for trans warp. - Time to remember you are on a ship.

All auto pilot gets you to a SAFE distance to the system - once close, the player must carefully
go AROUND the sun ( or get cooked and blow up) to thier destination. - Your not Q, suns hurt.

When you are on your ship, mission messages come to the Bridge - unless your ship is moving
or in mission already. If your not in a mission, or moving...the game cuts to the bridge
where your officers can talk to you or you can recieve info via communications on your main
viewer. - You do have a communications officer, right?

Beam to the surface, you go to the transporter room to do that unless it is an emergency.
Beaming back...same drill unless ship is in danger..in that case straight to the bridge.

You can always go to outside view by the act of sitting in the Capt. Chair.
If your ship gets attacked, automatic to outside view.

Will any of this mess with game engine code...doubt it.
Will it require some new code...no doubt.

Will this entice more people to play...very likely.

Live long and prosper.
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Comments

  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    I support lethal space phenomena in sector travel.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited May 2016
    fatherrock wrote: »
    Any special gear on board is gone, some can be replaced because
    it came off of C-store ships and you can reclaim those items. - Each death has meaning.
    And it was starting well until that moment.

    Yes, by all means, force me to lose a console that now costs 50M to reclaim on the exchange or 200 lobi, I'm so gonna love this...
    Will any of this mess with game engine code...doubt it.
    No, the devs will just need to create an entire new one to make it work. :tongue:
    You're basically suggesting them to implement another variant of bridge flying, which will never happen.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • berginsbergins Member Posts: 3,453 Arc User
    You say you doubt these changes would mess with the game engine. Did you write the engine? Do you work on the engine? Yeah, me neither, but from past discussions on this same type of idea with people who DO work on this game, it has been explained that the engine is not built for that.

    As far as the "each death has meaning" idea, you'd want to ratchet that one back a stage or three. I don't know about you, but I'm not spending dil to upgrade great that is disposable, which is what all that stuff you'd loose would essentially be. Cryptic isn't going to end the Upgrade Dil Sink, it's probably one of the best things that's happened to their P&L Statement since Lockboxes. Ok, maybe that's a small exaggeration, but you get the point.

    In Start Trek, Captains might serve on a ship, but in Star Trek Online, they own the ships. Just saying.

    In regards to Cross Faction Playable Species: Ferengi Rule of Acquisition #73 might be "Demand delivery of goods paid for" (BTW, look them up, it is not) but Cryptic followed Rule #12 on this front: "Anything with selling is worth selling twice." Also, as far as Playable Species go, each one on the C-Store tells you which factions can use them, and Rule #227 says "If that's what's written, then that's what's written."
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • fatherrockfatherrock Member Posts: 223 Arc User
    another variant of transwarp...like transwarp, with a delay where you sit around in you interior are until
    the timer say you get there.

    losing expensive consoles...ok that is an option...could install insurance...pay a tier fee in dilith to keep your ship
    the way it was...nothing too expensive.

    will they need to write some new code..sure. do they need to write new code everytime they come out
    with an expansion ? sure do. My suggestion would be the form of an expansion but with its own server.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Umm...HELL no. It took me a lot of regrinding missions to get the setups I want and I am not risking that over possibly getting blown up.

    Want that TRIBBLE, go play Eve.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • fatherrockfatherrock Member Posts: 223 Arc User
    I did say this would only be put on a separate RP server and I suggested that the regular server should not be changed at all?
    some folks mised that..it is ok.
    And I get some folks loath RP.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited May 2016
    fatherrock wrote: »
    I did say this would only be put on a separate RP server and I suggested that the regular server should not be changed at all?
    some folks mised that..it is ok.
    Everyone got this. But this can't be applied to this game.

    It doesn't even have separate PvP and PvE servers, so they're not gonna create a new server... especially if it means changing (yeah, changing, because it can't happen the other way, it'll be new code, but it still has to replace the current bridge code) the code of the whole game just for this one.
    And I get some folks loath RP.
    So far, the discussion is unrelated to this, it's about practicality.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • talonxvtalonxv Member Posts: 4,257 Arc User
    fatherrock wrote: »
    I did say this would only be put on a separate RP server and I suggested that the regular server should not be changed at all?
    some folks mised that..it is ok.
    And I get some folks loath RP.

    No we got it. Bad idea is BAD.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • berginsbergins Member Posts: 3,453 Arc User
    fatherrock wrote: »
    I did say this would only be put on a separate RP server and I suggested that the regular server should not be changed at all?
    some folks mised that..it is ok.
    And I get some folks loath RP.

    No, it's just that they won't maintain 2 separate codes on 2 different servers. It would not be profitable. So, your idea would have to be applied to all servers. Really, you are asking for a completely different game. Maybe if you feel that strongly about it, you should go start a crowd-funded campaign to make your own MMORPG?
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Liking RP is one thing, I'm fine with the idea of a seperate server for RP, that's how most MMO's function anyway.

    What I'm not cool with is hitting a lag spike that causes me to blow up and I lose hundreds of millions of EC worth of gear.

    I understand that the suggestion is for a separate server, but that would be a waste of resources since absolutely no one would play on a server like this. The 'lose all gear' part is an absolute deal breaker. There are other ways to make death meaningful other then taking away everything you worked to get.
    Insert witty signature line here.
  • angrytargangrytarg Member Posts: 11,009 Arc User
    I don't see how this has anything to do with a RP server, to be honest.

    A RP server traditionally is the same game on a separate server with supposedly stronger rule enforcement, i.e. inappropriate names are forbidden, in-character acting is welcome (not required) and... that's about it.

    What you are suggesting are rather radical gameplay changers. Losing items upon death, no thanks. No problem with having to go to your "corpse" and retreive your stuff again, that's a mechanic one could debate about (although the way STO works I think it's not feasible) but losing the items never is a good idea.

    Traveling per bridge timer is also not a great idea. I mean, come on, ANOTHER timegate? I get what you are trying to do in principle, but it's a mechanic that wouldn't help STO in the slightest. Think about it, you would be "traveling from the bridge" and wait, what, fifteen minutes to get from point a to point b. In the meantime you walk around giving DOFF assignments (you can do that twenty times) and you're done with it after five minutes. Then you wait ten more minutes to reach your mission which takes maybe 10 minutes you spent frying dozens of trash mobs and a half-arsed boss and then fly fifteen minutes back to space dock while your DOFFs are all still on timer.

    STO is not EVE. It's fundamentally different. STO isn't even D2. It is a hack and slay dungeon grinder, but severly simplified even vompared to WoW or D2, with very casual gameplay. All your suggestions would do is to pad out the game. And it has nothing to do with RPing, really, as you can RP all you like privately right now as well, invite people to your bridge etc.

    Now, adding a "beam down to destination" option from the transporter room or a "transwarp to" option on your bridge would be a good idea - give interiors purpose, all for it. But I'd say do it without some arbitrary time gates as the rest of the game does simply not reflect what you are trying to make it into.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • equinox976equinox976 Member Posts: 2,305 Arc User
    I think you are confusing 'RP' with 'Inconvenience'.

    Inconvenience does not make things any more 'interesting'; for instance waking up in sickbay every time you 'die' would get old pretty quickly, as would rekitting your ship each time as well (especially when the icon bars and 'saved' settings are often buggy).

    Other things you list are mere inconveniences - for starters if a modern car can automaticly avoid a collision and park itself, I'm pretty sure a top of the line spaceship can prevent itself from careering into a giant ball of burning gas.

    Sorry but your idea does not pan out.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    equinox976 wrote: »
    Other things you list are mere inconveniences - for starters if a modern car can automaticly avoid a collision and park itself, I'm pretty sure a top of the line spaceship can prevent itself from careering into a giant ball of burning gas.

    starships must operate with a minimum crew requirement or the ship will simply not function properly, especially with next generation ships with computers, over 80% of the ships functions in later ships are automated by computer but that still leaves under 20% requiring manual input in order for the ship to function.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • horridpersonhorridperson Member Posts: 665 Arc User
    You must mean "old school" RP which is really annoying. Maybe you could really make it miserable by being required to buy provisions and water purifiers at starbases. Then have them be used up as the ship travels through space. If you run out everyone could die (Ignore replicators for RP purposes). You could have Sims mechanics where you could schedule potty breaks for your whole crew.

    Roleplaying works fine on the existing server and there isn't a top down mechanical requirement to make it happen. If you and a group of friends want to play that way just thrown all your hard earned equipment out the airlock when you go boom. Some forms of roleplaying might place an emphasis on consequences but I feel they forgot the magic of shared story telling.
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  • robert359robert359 Member Posts: 355 Arc User
    If this is about RP, we have multiple instances, make some of them RP. Keep the rest of the game the way is.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    I was thinking this was a suggestion for making an actual RP server for RPers, but I see not. I'd support a server for RPers, where everyone on the server was RPing. Walk into ESD and strike up a conversation with people, for instance, and see a bunch of people chatting IC in Local.

    I'd love a server dedicated to that. Doesn't need to be a single change to the gameplay - make it a duplicate of the current server, just for RPers.
  • talientalien Member Posts: 712 Arc User
    Yeah....no. This isn't "RP" at all, this is more like you wanting some faux-hardcore game mode.
  • cavewarkcavewark Member Posts: 131 Arc User
    why are people obsessed with "hardcore" modes they have been proven to just be frustrating and lets face it stos servers are not 100% stable if you died because of "server" issues you would be running to the gms for a doo over. Diablo 3 taught us that hardcore is all well and good up to the point when you die then its a frustrating mess.
  • dareaudareau Member Posts: 2,390 Arc User
    edited May 2016
    If you really want a hardcore mode, here's a few... thoughts... on the matter:

    1. Since I "serve" on a ship at Command's whim, for every X completed missions, I can get an automatic upgrade to whatever ship I so desire - so I can eventually get a Fleet Pathfinder, or whatever, FOR FREE since "due to my performance" I'm worthy of the flagship of the science fleet.
    2. Implement a "capture" mechanic. I captured the Annorax 4x times? Well, I get 4 "lives" in an Annorax.

    Now, with the ship monetization factor completely blown out of the water, and obviously being that this isn't EVE where people are accustomed to pay for their losses, how are we financing the server again?
    fatherrock wrote: »
    Before I start, what I am NOT suggesting

    Optional Travel - Instead of flying outside view to your destination, you can order your helm to
    do it. You basically get out of the Capt. Chair and wander your ship, talk to officers to set up DOFF missions.
    WAIT YOU SAID NO BRIDGE FLYING ! - correct. The game switched you to interior, you ship leaves the map.
    Based on distance to target, the game starts a timer...flying time... after the timer is done, a bridge
    officer will tell the Capt. they have arrived and you pop up there...like they do for trans warp. - Time to remember you are on a ship.
    You can always go to outside view by the act of sitting in the Capt. Chair.
    If your ship gets attacked, automatic to outside view.

    Have you even read any of the posts about this "bridge flying" stuffs?

    Okay, so you tell your helm officer to send you on a 15 minute flight from Q'onos to Arawath (practically clear across the map). 7 minutes in, I decide to sit in the captain's chair and switch back to "outside view".

    What happens now? Devs who have discussed the matter have posted a challenge that nobody has been able to solve appropriately. Do some search fu, IIRC the last time this was brought up was relatively recently (ie, on the Vanilla forums)...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    If having a separate client (Mac) to play on the same server is not worth it, how would a separate client to play on a separate serve be profitable? Kinda calls the whole console thing into question too, hunh?​​
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    We come in peace, SHOOT TO KILL!
  • chipg7chipg7 Member Posts: 1,577 Arc User
    bloodyriz wrote: »
    If having a separate client (Mac) to play on the same server is not worth it, how would a separate client to play on a separate serve be profitable? Kinda calls the whole console thing into question too, hunh?​​

    Mac was less "not worth it" and more not working, if I understood the devs' posts and bug issues correctly.

    Not that I'd expect making a second server to be the easiest thing ever, but at least it's the same PC platform.
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    chipg7 wrote: »
    bloodyriz wrote: »
    If having a separate client (Mac) to play on the same server is not worth it, how would a separate client to play on a separate serve be profitable? Kinda calls the whole console thing into question too, hunh?

    Mac was less "not worth it" and more not working, if I understood the devs' posts and bug issues correctly.

    Not that I'd expect making a second server to be the easiest thing ever, but at least it's the same PC platform.

    Yeah it would be PC still, but a whole different code to make the changes you suggested would basically require a second DEV team for PC to start up.​​
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    We come in peace, SHOOT TO KILL!
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    fatherrock wrote: »
    If your ship blows up, you wake up in a medical bay on your capital planet
    You get a replacement ship of the type you lost with standard equipment.
    Any special gear on board is gone, some can be replaced because
    it came off of C-store ships and you can reclaim those items. - Each death has meaning.

    Will this entice more people to play...very likely.

    So a hardcore mode in an online game? and we're not talking about Diablo 3 or some other game that has done it successfully. We are talking about STO. Remind me again what is the current state of server stability? and what about all the wonky NPC abilities like Borg one-shot invisible torpedoes? will that entice more people to play? *not* likely



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  • bobsled624bobsled624 Member Posts: 267 Bug Hunter
    So this.....is Star Citizen, basically....so yeah... Go play Star Citizen when it's released.

    Captain Mark Shranz | bIng 'aj Ro'Tal | erei'Riov Koval tr'Liun


    "Your fun is not wrong" -Jeremy Randal@borticuscryptic

    Proud Member of the Operational Support (Bug Hunter) Team
  • equinox976equinox976 Member Posts: 2,305 Arc User
    bobsled624 wrote: »
    So this.....is Star Citizen, basically....so yeah... Go play Star Citizen when it's released.

    IF...
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  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    nabreeki wrote: »
    equinox976 wrote: »
    bobsled624 wrote: »
    So this.....is Star Citizen, basically....so yeah... Go play Star Citizen when it's released.

    IF...

    Word choice is very important when referring to Star Citizen. IF is much more appropriate then WHEN.

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  • edited May 2016
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