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What will the TOS faction's Tovan Khev?

sophlogimosophlogimo Member Posts: 6,507 Arc User
We all know and hate that guy. It was a design mistake from the start to have an undismissable brifdge officer forced upon the players (because it costs player captains an important part of their individuality). And while it has been demonstrated by the community that making him dismissable would totally unproblematic, the dev team has stayed adamant about him not being dismissable at all, ever.

Now, a new faction is coming. Will it have its own Tovan Khev?

By this, I don't necessarily mean an undismissable bridge officer, but a design error that would seem obvious as such to us players, but not to the dev team for whatever reason.

Don't get me wrong, I am sure AoY will be enormous fun to play, and the dev team has proven time and again that they are excellent at creating single-player mission stories. But sometimes, they do make spectacular mistakes (just like any human being or team would). I'd really like to know everybody's guesses as to what that big error in AoY wil be. :)
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Comments

  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    if Scotty and Chekov are along for the ride the whole distance with your captain, but i would not dare to call them out as Tovan Khev!

    the fact is that we just dont have enough information to make a solid conclusion from any ideas yet.
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  • tousseautousseau Member Posts: 1,484 Arc User
    Thank God it takes place in Tos period... Otherwise, I can see Nelix being our "Tovan"
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    >current year
    >still bitter over Khev


    I get the allusion, though. If I had to guess, I think it'd be some kind of unexpected side effect of whatever temporal shenanigans our TOS characters will be involved in that will force a decision to be made, and nobody is going to like the outcome. Access to something will be lost, most likely, and it won't be adequately explained by any in-game text.

    I mean, I doubt it, but if I had to guess, it'd be that.
  • bushyroxy#4846 bushyroxy Member Posts: 1 Arc User
    edited May 2016
    I am expecting it to be an ancestor of Flores
  • heavensrunheavensrun Member Posts: 215 Arc User
    We actually -don't- all hate Tovan, actually. I actually appreciate the attempt made by Legacy of Romulus to incorperate actual characters with personalities and backgrounds into your crew. It probably could've been handled better, but the idea of it I think is kind of cool.
  • yreodredyreodred Member Posts: 3,527 Arc User
    A vulcan Science officer, otherwise i'm going to rebell. ;)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • feiqafeiqa Member Posts: 2,410 Arc User
    heavensrun wrote: »
    We actually -don't- all hate Tovan, actually. I actually appreciate the attempt made by Legacy of Romulus to incorperate actual characters with personalities and backgrounds into your crew. It probably could've been handled better, but the idea of it I think is kind of cool.

    Okay in an attempt to not derail this thread to an anti-Tovan thread and to speak on the Ops concern, I want to say why I think Tovan is disliked.

    LoR was super ambitious. Shoe horning a new faction into the middle of a running campaign. Giving them their own unique story. Characters with voice acting and personalities you can experience with their own personal side quests. And fulfill the promise of Klingons from level 1 with their own story. This was Huge. And what I think happened was they ran out of time.
    New Klingon intro was smooth and precise and you got to respect the first officer and loathe your captain before taking command. Brilliant.
    Intro to Virinat, the people and the place itself. This was a Neverwinter Nights 2 level intro and it was well done. Tovan was good emotive and supportive. Satra reluctant and emotional. Each of your soon to be gathered bridge crew felt alive and you were left hungry for more.

    But it seemed the design team ran out of time. The extra work on the other Boff's ended practically after they joined your crew. What felt like it was supposed to be a side mission for Tovan was polished into a main mission to fill a gap and because of that. Tovan can't be removed.

    They ran out of time and something optional became required. So What could come from AoY that is like this? If they try to move from linear story telling to branched then scrap it again. A specific I can't give sadly. I love ToS and STO, so asking how one could break the other is hard. All I can see is the stumbling blocks they have hit before and surmise.

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  • thay8472thay8472 Member Posts: 6,165 Arc User
    Most likely Tovan Khev ... he'll come with a note saying 'bla bla bla from the future ... this was the only way my Romulan Commander could get rid of me. I'm all yours now.'
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  • brian334brian334 Member Posts: 2,219 Arc User
    Tovan was a good BOff from all angles. Superior Romulan Operative, Torpedo Spread III, Lunge III. How many random BOffs come close to Tovan as far as their traits and powers? So why were players upset about one of the best BOffs they'd ever get?

    It comes down to customization. The stories are linear, and because the developers feel they must be to be more inclusive and accessible, the stories are simple. The ships, while sporting some modular customization possibilities, are prefabricated: they can't be modified too far from the norm. There are two places where the captain has control: the selection of his bridge officers and the design of uniforms and appearances. It ticked players off, most without even realizing why, that the development team 'forced' players to give up one aspect of the game over which they previously had control.

    Perhaps I should take Garak's advice and look gift horses squarely in the mouth, but I'm going to go with optimism this time. I want the next expansion of STO to be successful, I want the new stories to be entertaining, and I want the new gear to be both useful and unique. While I may be disappointed, I won't be depressed over the issues before I even get a chance to see them.

    I see a silver lining on the horizon. Certainly they might hide a cloud or two, but who's afraid of a little rain?
  • talonkuro1talonkuro1 Member Posts: 33 Arc User
    Never minded Torvan, I chose the more sarcastic dialog responses when he was around. Good concept and idea, but needed a hair more polishing. And his skill set is good enough that he gets to stay in the crew. Torp spread 3 for the win when you need to make someones hate you more.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    heavensrun wrote: »
    We actually -don't- all hate Tovan, actually. I actually appreciate the attempt made by Legacy of Romulus to incorperate actual characters with personalities and backgrounds into your crew. It probably could've been handled better, but the idea of it I think is kind of cool.

    indeed, I am also ok about having Tovan along for the ride.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • imperatorpaveliimperatorpaveli Member Posts: 346 Arc User
    Didn't they say that they aren't going to do something like Tovan again? I don't have a source, but thought that was said somewhere.
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    Tovan was the one thing that really annoyed me about the RR storyline, always wanted to show him an airlock.

    I would just as soon they abandoned the first officer character lock model.
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    sophlogimo wrote: »
    We all know and hate that guy. It was a design mistake from the start to have an undismissable brifdge officer forced upon the players (because it costs player captains an important part of their individuality). And while it has been demonstrated by the community that making him dismissable would totally unproblematic, the dev team has stayed adamant about him not being dismissable at all, ever.

    Now, a new faction is coming. Will it have its own Tovan Khev?

    By this, I don't necessarily mean an undismissable bridge officer, but a design error that would seem obvious as such to us players, but not to the dev team for whatever reason.

    Don't get me wrong, I am sure AoY will be enormous fun to play, and the dev team has proven time and again that they are excellent at creating single-player mission stories. But sometimes, they do make spectacular mistakes (just like any human being or team would). I'd really like to know everybody's guesses as to what that big error in AoY wil be. :)

    Outside of the SRO trait you mentioned, the klingon tac storyline boff was better imo in all respects.

    Dont care for the undismissable Boff model at all.

  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2016
    The Moment Tovan loses his "god mode" ability is the first moment hes gonna be seeing stars off the side of all my ships.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • murkalael#7691 murkalael Member Posts: 184 Arc User
    I woudn't worry about Tovan, but one of us might end with an ancestor of Kurland (or Leeta)
    IInLzhi.gif
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Tovan's pretty much my fault everyone. See me and Tove are homies from back on the days we were moisture farming on a remote colony. Thing is after the whole incident with the Tal'Shiar and the Elachi and all of that jibba jabba, my science officer Satra created a stable and repeatable process much like what happened to William Riker when Thomas Riker was created. Using that I have pretty much forced a Tove copy onto ALL of your bridges. It's nothing personal. I just needed to keep more eyes on the galaxy than the Tal'Shiar was. We never realized that because it was photonic technology we were using to infiltrate all of your crews, that it was permanent.

    #sorrynotsorry

    ;)
    [SIGPIC][/SIGPIC]
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  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited May 2016
    sophlogimo wrote: »
    We all know and hate that guy. It was a design mistake from the start to have an undismissable brifdge officer forced upon the players (because it costs player captains an important part of their individuality). And while it has been demonstrated by the community that making him dismissable would totally unproblematic, the dev team has stayed adamant about him not being dismissable at all, ever.

    Now, a new faction is coming. Will it have its own Tovan Khev?

    By this, I don't necessarily mean an undismissable bridge officer, but a design error that would seem obvious as such to us players, but not to the dev team for whatever reason.

    Don't get me wrong, I am sure AoY will be enormous fun to play, and the dev team has proven time and again that they are excellent at creating single-player mission stories. But sometimes, they do make spectacular mistakes (just like any human being or team would). I'd really like to know everybody's guesses as to what that big error in AoY wil be. :)

    I look at this as a difference between styles of party members. I'm going to use some of the old D&D-based CRPGs as examples.

    Essentially, with Tovan Khev Cryptic was trying to borrow a page out of the BioWare playbook and create a party member you could actually interact with beyond giving them orders, a la Baldur's Gate. (Remember that Legacy of Romulus came out at roughly the same time BioWare's Star Wars: The Old Republic went free-to-play.) Which would be fine if they had started out the game with that model in mind, but instead they had used the Icewind Dale model where your party members are fully customizable interchangeable parts. So people got used to being able to fully create their own backstory and dream team, and then Cryptic intrudes on this by forcing you to accept a character who actually has a personality and story of his own after the tutorial and his own character arc (albeit one which ends rather abruptly). It makes sense for Star Trek, which was always about people, not technoporn, but it didn't make sense for the game Star Trek Online had been up to that point. So you get cases like, for example, people wanting to create an all-Reman crew because they could make all-Vulcan crews before, but getting blocked by this pointy-eared sheriff buddy of yours.

    They learned their lesson from this; the Fed and KDF tutorial boffs are dismissable after the tutorial. But that comes at the cost of Elisa Flores and so forth having no actual characterization beyond their intros. E.g. even when we meet Ch'gren's wife in Gre'thor, he doesn't get any lines if he's in the party despite getting her to Sto-vo-kor having been his entire motivation for joining the crew. I think any tutorial boffs the TOS sub-faction gets will be the Elisa Flores model; whether that's a good thing or not is up to you.
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  • edited May 2016
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    How about Pike since some players expressed a desire to get his wheelchair in-game? At least 'he' can't talk but, I can never remember if it was one for yes and two for no or the other way around.

    We could equip his chair with ship items and his chair would be like a shuttle on the ground!

    I love this idea! Like a TOS Exocomp! Summon: Support Pike
    [SIGPIC][/SIGPIC]
  • darakossdarakoss Member Posts: 850 Arc User
    How about Pike since some players expressed a desire to get his wheelchair in-game? At least 'he' can't talk but, I can never remember if it was one for yes and two for no or the other way around.

    We could equip his chair with ship items and his chair would be like a shuttle on the ground!

    I love this idea! Like a TOS Exocomp! Summon: Support Pike

    As the original advocator of the Captain Pike Wheelchair crusade I give this a resounding YES! I mean *beep*. However with that being said the TOS version of Tovan will be a un-dismissable Kevin Riley BOFF. Placates enemy by singing "I'll take you home again, Kathleen."
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  • ltminnsltminns Member Posts: 12,572 Arc User
    By the way, Tovan was NOT an SRO. He was RO only. If he had been SRO the hatred would have been far less. Don't fool yourself otherwise.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited May 2016
    sophlogimo wrote: »
    Let us not get carried away here. I was asking about the supposed AoY version of Tovan Khev: An error in the design that they later refuse to correct for some inexplicable reason.
    It's not inexplicable. It's 100% obvious actually. There's no monetary value in changing how Tovan is handled.

    Now that this is out of the way, there may be a more Elisa Flores type boff for TOS characters. One that has an opening cut scene and that's about it. I am interested to hear more about this Scotty and Chekov stuff though.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    I think Star Trek learned it's lesson from Khev and will likely give us a more Flores character that really can't be changed but if you choose to do so you can dismiss the BOFF.
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  • brian334brian334 Member Posts: 2,219 Arc User
    Okay, I was holding out, but I may as well come out and confess: the new Tovan Khev is actually an M-6 bridge officer. It cannot participate on away teams, but you need not fear leaving the ship in its capable multitronic circuitry while you and your BOffs are hitting the Peach Parrot.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    Do we actually know it's a new faction?
    I think just an alternate story-line is more likely.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Do we actually know it's a new faction?
    I think just an alternate story-line is more likely.
    It appears that as a way to make TOS characters have different starting gear and tutorial they're going to be coded as a mini-faction. Otherwise they'd have the same tutorial that actual Feds do. Also... I suspect that the UI will be different for TOS characters.
    heavensrun wrote: »
    We actually -don't- all hate Tovan, actually. I actually appreciate the attempt made by Legacy of Romulus to incorperate actual characters with personalities and backgrounds into your crew. It probably could've been handled better, but the idea of it I think is kind of cool.
    indeed, I am also ok about having Tovan along for the ride.
    Yeah, he's basically an NPC that follows you around and sometimes does what you tell him to.
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited May 2016
    Be kinda cool if They gave us Commander Sonak from TMP.
    He's probably been around at least as long as Spock and could have been a lower ranking officer during TOS.
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  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    pretty obvious that it needs to be a red shirt named ensign Rickey why actually is killed seconds into every mission and just comes back as a reward for the mission.
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