We all know and hate that guy. It was a design mistake from the start to have an undismissable brifdge officer forced upon the players (because it costs player captains an important part of their individuality). And while it has been demonstrated by the community that making him dismissable would totally unproblematic, the dev team has stayed adamant about him not being dismissable at all, ever.
Now, a new faction is coming. Will it have its own Tovan Khev?
By this, I don't necessarily mean an undismissable bridge officer, but a design error that would seem obvious as such to us players, but not to the dev team for whatever reason.
Don't get me wrong, I am sure AoY will be enormous fun to play, and the dev team has proven time and again that they are excellent at creating single-player mission stories. But sometimes, they do make spectacular mistakes (just like any human being or team would). I'd really like to know everybody's guesses as to what that big error in AoY wil be.
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the fact is that we just dont have enough information to make a solid conclusion from any ideas yet.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
>still bitter over Khev
I get the allusion, though. If I had to guess, I think it'd be some kind of unexpected side effect of whatever temporal shenanigans our TOS characters will be involved in that will force a decision to be made, and nobody is going to like the outcome. Access to something will be lost, most likely, and it won't be adequately explained by any in-game text.
I mean, I doubt it, but if I had to guess, it'd be that.
I Support Disco | Disco is Love | Disco is Life
Okay in an attempt to not derail this thread to an anti-Tovan thread and to speak on the Ops concern, I want to say why I think Tovan is disliked.
LoR was super ambitious. Shoe horning a new faction into the middle of a running campaign. Giving them their own unique story. Characters with voice acting and personalities you can experience with their own personal side quests. And fulfill the promise of Klingons from level 1 with their own story. This was Huge. And what I think happened was they ran out of time.
New Klingon intro was smooth and precise and you got to respect the first officer and loathe your captain before taking command. Brilliant.
Intro to Virinat, the people and the place itself. This was a Neverwinter Nights 2 level intro and it was well done. Tovan was good emotive and supportive. Satra reluctant and emotional. Each of your soon to be gathered bridge crew felt alive and you were left hungry for more.
But it seemed the design team ran out of time. The extra work on the other Boff's ended practically after they joined your crew. What felt like it was supposed to be a side mission for Tovan was polished into a main mission to fill a gap and because of that. Tovan can't be removed.
They ran out of time and something optional became required. So What could come from AoY that is like this? If they try to move from linear story telling to branched then scrap it again. A specific I can't give sadly. I love ToS and STO, so asking how one could break the other is hard. All I can see is the stumbling blocks they have hit before and surmise.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
It comes down to customization. The stories are linear, and because the developers feel they must be to be more inclusive and accessible, the stories are simple. The ships, while sporting some modular customization possibilities, are prefabricated: they can't be modified too far from the norm. There are two places where the captain has control: the selection of his bridge officers and the design of uniforms and appearances. It ticked players off, most without even realizing why, that the development team 'forced' players to give up one aspect of the game over which they previously had control.
Perhaps I should take Garak's advice and look gift horses squarely in the mouth, but I'm going to go with optimism this time. I want the next expansion of STO to be successful, I want the new stories to be entertaining, and I want the new gear to be both useful and unique. While I may be disappointed, I won't be depressed over the issues before I even get a chance to see them.
I see a silver lining on the horizon. Certainly they might hide a cloud or two, but who's afraid of a little rain?
indeed, I am also ok about having Tovan along for the ride.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I would just as soon they abandoned the first officer character lock model.
Outside of the SRO trait you mentioned, the klingon tac storyline boff was better imo in all respects.
Dont care for the undismissable Boff model at all.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
#sorrynotsorry
I look at this as a difference between styles of party members. I'm going to use some of the old D&D-based CRPGs as examples.
Essentially, with Tovan Khev Cryptic was trying to borrow a page out of the BioWare playbook and create a party member you could actually interact with beyond giving them orders, a la Baldur's Gate. (Remember that Legacy of Romulus came out at roughly the same time BioWare's Star Wars: The Old Republic went free-to-play.) Which would be fine if they had started out the game with that model in mind, but instead they had used the Icewind Dale model where your party members are fully customizable interchangeable parts. So people got used to being able to fully create their own backstory and dream team, and then Cryptic intrudes on this by forcing you to accept a character who actually has a personality and story of his own after the tutorial and his own character arc (albeit one which ends rather abruptly). It makes sense for Star Trek, which was always about people, not technoporn, but it didn't make sense for the game Star Trek Online had been up to that point. So you get cases like, for example, people wanting to create an all-Reman crew because they could make all-Vulcan crews before, but getting blocked by this pointy-eared sheriff buddy of yours.
They learned their lesson from this; the Fed and KDF tutorial boffs are dismissable after the tutorial. But that comes at the cost of Elisa Flores and so forth having no actual characterization beyond their intros. E.g. even when we meet Ch'gren's wife in Gre'thor, he doesn't get any lines if he's in the party despite getting her to Sto-vo-kor having been his entire motivation for joining the crew. I think any tutorial boffs the TOS sub-faction gets will be the Elisa Flores model; whether that's a good thing or not is up to you.
— Sabaton, "Great War"
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I love this idea! Like a TOS Exocomp! Summon: Support Pike
As the original advocator of the Captain Pike Wheelchair crusade I give this a resounding YES! I mean *beep*. However with that being said the TOS version of Tovan will be a un-dismissable Kevin Riley BOFF. Placates enemy by singing "I'll take you home again, Kathleen."
original join date 2010
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Now that this is out of the way, there may be a more Elisa Flores type boff for TOS characters. One that has an opening cut scene and that's about it. I am interested to hear more about this Scotty and Chekov stuff though.
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http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I think just an alternate story-line is more likely.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Yeah, he's basically an NPC that follows you around and sometimes does what you tell him to.
My character Tsin'xing
He's probably been around at least as long as Spock and could have been a lower ranking officer during TOS.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion