So the current focus on the Temporal Cold war, and the next season or two after S11 likely to be based off of it, I have gotten to wondering, whats after that?
So far we have fought
-The Klingon Empire(Inc. Klingons, Gorn, Orions, Letheans, Nausicaans, Ferasans)
-Devidans
-The Romulan Star Empire(And their Hirogen mercs)
-The Tal Shiar
-The True Way Cardassian terrorist group
-The Alpha Dominion
-The Borg
-The Breen
-The Tholians
-The Voth
-The Undine
-The Vaadwaur
-The Iconians(including servitor races such as the Elachi, Bluegill, Solanae, Heralds)
-The Na'Khul
-And we have a 100% chance to fight the Sphere Builders by the time this arc is over
-Not to mention the Klingons and their little battle with the Fek'Ihri
Besides the inevitable Gamma Quadrant based expansion dealing with The Dominion, who is left on the TRIBBLE list for us to fight at this point? The only galactic power of any notable size we haven't fought(besides the already mentioned Dominion) are the Kzinti(which Cryptic can't use and thus made up the Ferasans), and the Talarains(who were hilariously low tech even back in TNG.
I mean, they got maybe the Hur'q, since Cryptic suggested they were still alive once or twice, and like, maybe a resurrected T'kon empire, but besides that, theres not many more races we could reasonably encounter and get anything out of at this point.
TL:DR, who do you think we are going to fight after the Temporal Cold War arc is over, and what other races do you think we are likely to meet during these adventures?
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Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
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After reading up on Star Trek Legacy, I'd LOVE to have a 6-8 episode grudge match against a rogue Vulcan.
I also would like a season about the Gorn rising up against the Empire.
I could also do with 4-6 more episodes focused on Drake and the machinations of the modern Section 31. Because if those guys aren't ready to murder the Galactic Union in its crib, something's seriously wrong...
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
Well I suppose next mission we'll get is to fight them, and then who knows, maybe they'll have us go on a Tribble Crusade or something.
Or maybe they will have us fight the Q or the Kelvins or something.
Eh, considering the Federation is likely a key partner in this Galactic Union, they are probably making preparations to integrate themselves so deep they won't even realize they are there.
Because if anyone can do some mayhem with temporal knowledge, it's a Section 31 agent.
Oh Oh I have an idea! What if we have some arc about dealing with a rogue Vulcan Section 31 agent? Man, that would create a lot of stuff to do, considering how much power Section 31 has...
And you wouldn't believe how happy I am about that.
Srsly when an enemy faction becomes a joke meme you know they have lost all serious credibility as plot point.
There's still enough different factions that want a pice of us who aren't some plot scheming galactic space magic super power.
Most notably the tholians who never got any kind of plot since they were thrown in 2012.
Also literally every tholian ship was made playable by now, so basically we own their fleet.
http://s32.postimg.org/bmelxi6ol/capture_001_05102015_221216.jpg
romulus is at the border, and we don't know if the romulan empire is/was extended at the north.
Maybe when they do some Gamma Quadrant expansion we will see what is there.
There are enough old enemies (Vaadwaur, Voth, Undine and of course the Borg) that could be re-used, especially if some factions start messing with the timeline. Maybe they'll bring L'Miren through a portal who, her mind having completely changed, will no longer recognise that you saved their civilisation. Maybe someone will change some important historic event and we'll find ourselves fighting the Klingons again.
Or maybe we will finally see a move away from the enemy-of-the-season thing and focus on something else: exploration, rebuilding worlds or help expanding New Romulus, create new colonies somewhere, anything that doesn't involve shooting. Of course they'll need to sell new abilities and ships, but there's already plenty of stuff to shoot at so I don't think it will be a problem if they didn't add yet another enemy in the next season/after the Temporal War is over. It might even be desperately needed to have the Alliance take a break from being in war with everyone.
Seeing the Federation and its (now) allies fight each other, then be in conflict with a dozen other species (some of whom, like the Voth, are supposed to be far more powerful than we are) and eventually fight a devastating Galaxy-wide war only to continue fighting a Temporal Cold War and making new enemies in less than two years is making it ever more difficult to take the game's main storyline serious anyway.
I really don't think we need more enemies. The more enemies they add without advancing the timeline, the harder it gets to take the new conflict serious as it's becoming much less realistic that we're still around after each new conflict. As a result, the importance of plot armour has grown for the past few releases (basically all content since New Romulus, which was the last piece of content that wasn't centred around some kind of conflict, was added) and that's never a good thing if you want your story to be a bit realistic.
They need to break away from the endless conflicts, wars and fighting.
Yes, we've developed new tech. Another part that's slightly unrealistic. Thanks for reminding me. One day we realise that the Undine planet killers cannot be killed/destroyed through conventional weapons and we have to use one special torpedo that no one bothered to remove from a decades old starship, and in the next episode or queue where you encounter them, all of our weapons have suddenly been adapted.
Same with the Voth or the Heralds. They were supposed to be centuries ahead of us, we encounter and salvage some of their tech and we are suddenly able to fly their starships, use hangar pets that can use gateway technology and use their own toys against them. Learning about new technology should take at least months or weeks, possibly years if its alien technology that's supposed to be far more advanced than anything we have. Then it would possibly take some training for our captains too, before we'd know how to use it.
Again, another reason why most conflicts and the great ease with which they're won are too unrealistic. And why we shouldn't be fighting enemies that are so much more powerful than we are, let alone fight war after war and conflict after conflict.
Just saying that the storyline either needs to
1. Focus on something different than a war or some conflict for a season or two
2. Advance and possibly re-arrange the timeline so that all these conflicts don't take place within such a short period. Or at least that they're not solved and won by the Alliance in mere weeks/months with no significant struggle on our part.
Overcoming the technological differences with much more advanced species in less than a couple of weeks and fighting almost every major power in the known part of our galaxy, is not something you can explain by 'we learned how to do it because we had to'. While I'm sure that in some cases the induced innovation theory may be able to correctly explain technological development, the current STO storyline is stretching it a bit. Or a bit too much actually.
Besides, let's assume for the moment that those other species are not entirely stupid. If the Federation Corps of Engineers or the Daystrom Institute can come up with all kind of options to counter superior Iconian computers, Voth technology or deal with any other species that we didn't know of a couple of weeks ago. Wouldn't it make sense that those other species are able to counter our technology as well. And adapt to our adaptations?
All the more reason not to focus on one enemy for one season and then move on to the next one. Instead, if there must be an enemy each season, why not let them have some abilities, immunities (to antiproton for example) and tactics in Season A, have us come up with abilities and new options to counter them throughout that season or the next season B, and then in Season B (or C) that same enemy has developed something new to counter our adaptations?
It would make NPC's more interesting, the storyline more dynamic and realistic while it could also let us explore the species we're decimating a bit before we're doing that and, if these abilities require the player(s) to actually think of how to counter them, it might also add some feeling that things are desperate, that we are indeed facing an enemy that won't be turned into FAW- or cannon-fodder in the same week that we first encountered them like almost all enemies have so far, resulting in us needing to find new enemies every two or three months.
I'd like to see us hop to another galaxy, that'd be fun.
We'll be flying our ships ... finally enjoying what we believe to be an exploration mission and BAM ... God takes control of our starship and says .... 'not so fast, smeg head.'
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.