When I first started playing I was actually somewhat surprised why there is a field in your profile to select a title, but the game doesn't address you by that title anywhere.
Would be a total waste to have the developers work on something like this. Flesh out a major home planet and allow beaming down before doing something like this.
^this... not to mention you are being communicated to in an official capacity as a Representative of the UFP or KE or their pet Romulans.... You would be referred to by rank and surname, not some lame TRIBBLE title like 'Torpedo Target'
also... hoooray for another TRIBBLE set of poll options
Not every one wants to play as a Captain or an Admiral. Some want to be the Riker or Data of the crew. My character, personally, is an Augment, meaning that he wouldn't be allowed to be "officially" Starfleet, let alone in charge of the ship. It would be nice to get some more options in game to allow that, even for just a roleplaying aspect.
Not every one wants to play as a Captain or an Admiral. Some want to be the Riker or Data of the crew. My character, personally, is an Augment, meaning that he wouldn't be allowed to be "officially" Starfleet, let alone in charge of the ship. It would be nice to get some more options in game to allow that, even for just a roleplaying aspect.
To represent not being allowed to be in charge of a starship, hit alt+f4
Much as I'd love that, it's something that should of been created from the ground up. It's a lot of man hours for almost zero pay out to do it.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
It would be glorious with this and updating all the in-game speech files.
Hmm. Don't the spoken-dialogue sections just ignore the <insert rank here> bits?
Like, the text says "Hello, Captain/Admiral/Chosen One, we need you to carry this crate over there," but the audio file is just "Hello, we need you...." /shrug
Anyway, I don't really care about the whole thing, but since the dialogue is already set up to insert the default rank, you'd think it wouldn't be that big a deal to have it target a "pick your rank from this drop-down" variable instead of a "the highest rank you've achieved" variable. Except for the inevitable cavalcade of seemingly-unrelated bugs.
I'm much more interested in this for voice dialogue though. That blank space where your name is supposed to go is weird. There are really only five options canonically that one would need. Captain, Commander, Admiral, General, and Dahar Master. Exempting the characters who have alternative character storylines going on, after the tutorial that covers every character in the game.
I know it wouldn't be available for all VO in the game as many of the original voice actors can't work on the game anymore. But in the future.
I thought that's how it was originally and they changed it?
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I voted yes, but at the same time I can totally understand why it can't/won't be done and I'm sure there are far more pressing uses of the Devs time than making it so my toon surnamed Kirk is never addressed by any other title than Captain the way I'd like him to be.
What I'm wondering is, why does the game needs to adress our "rank" anyway and not just call us "captain" all the time, like our BOFFS do and like the devblogs do.
Our level progression "rank" doesn't make sense - we never, ever do anything a Lieutenant or a Commander does and even our Admiral tasks are questionable (only thing resembling that is a minigame that's detached from the rest of the game). Everything we do int he game from the Tutorial to our Xth STF is captain duty - we command our ship or go on away missions Kirk style. Now, I do not suggest taking "rank" away from anyone, it still displays "as-is", but maybe NPCs could simply always use the generic "Captain/Commander" line?
(...)
Also, "Welcome to Voyager, Moist Bergins. Admiral Tuvok is waiting for you on the bridge"? Nah...
Then... don't choose "Moist" as a title? You don't read the other people's dialogue boxes and you can't really complain about something you've chosen freely for yourself? Of course, if you want all your characters to use "Moist" but you still want them adressed as Admiral in the dialogue that's different. But...
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
[...]
Anyway, I don't really care about the whole thing, but since the dialogue is already set up to insert the default rank, you'd think it wouldn't be that big a deal to have it target a "pick your rank from this drop-down" variable instead of a "the highest rank you've achieved" variable. Except for the inevitable cavalcade of seemingly-unrelated bugs.
Why convolute the idea with more complex solutions, instead of just building on what the game already has?
To clarify: The question is in regard to the existing character title that you can select in the character's record window.
Well, a drop-down to select a title/rank/whatever isn't that convoluted or complex, they've done it a bunch of times already. So it's not a new system.
As for "why a new one" - as some people have said, many of the titles would sound really dumb in dialogue - which yes, isn't a big deal for some players, any more than running around in a swimsuit/etc is. But I was thinking about it - I love picking titles for my character that go well with the name, or the character appearance, or just say something to the other players around me. But I'd really not want those to be what pops up in the dialogues. And I imagine the same is true for other players.... it's nice to pick a title that sends some message or advertises an achievement or whatever. So making dialogues use the same selection would TRIBBLE that up - just because I want to display, to other players, a Winter Event title during the winter event, or Stunning when in Formal outfit, doesn't mean that I'd want Tuvok to say it during a mission.
(tl;dr - just because a player really wants NPCs to refer to him as Captain, doesn't mean he wants to give up using the title system the original way.)
[...]
Anyway, I don't really care about the whole thing, but since the dialogue is already set up to insert the default rank, you'd think it wouldn't be that big a deal to have it target a "pick your rank from this drop-down" variable instead of a "the highest rank you've achieved" variable. Except for the inevitable cavalcade of seemingly-unrelated bugs.
Why convolute the idea with more complex solutions, instead of just building on what the game already has?
To clarify: The question is in regard to the existing character title that you can select in the character's record window.
Well, a drop-down to select a title/rank/whatever isn't that convoluted or complex, they've done it a bunch of times already. So it's not a new system.
As for "why a new one" - as some people have said, many of the titles would sound really dumb in dialogue - which yes, isn't a big deal for some players, any more than running around in a swimsuit/etc is. But I was thinking about it - I love picking titles for my character that go well with the name, or the character appearance, or just say something to the other players around me. But I'd really not want those to be what pops up in the dialogues. And I imagine the same is true for other players.... it's nice to pick a title that sends some message or advertises an achievement or whatever. So making dialogues use the same selection would TRIBBLE that up - just because I want to display, to other players, a Winter Event title during the winter event, or Stunning when in Formal outfit, doesn't mean that I'd want Tuvok to say it during a mission.
(tl;dr - just because a player really wants NPCs to refer to him as Captain, doesn't mean he wants to give up using the title system the original way.)
But... a title is what people call you by instead of your name. That's exactly what a title is. If other players see you as "Moist", why wouldn't NPCs see that as your designated title? It's just logic!
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Definitely, this should be a thing. Hell, I was surprised to find that this wasn't already the case...
As for those saying it would take too long to do, or create bugs. All I can say is you have no clue about programming. Unless the devs made inserts into their compiled code, and never had reasons to touch this specific part since, which if find unlikely since they've already made new ui elements in the last patch, this should be a matter of minutes to make.
I've never seen the source code and have only a basic understanding of programming, and I think I could do it in an hour, maybe less. It's just a matter of finding the name for the code being used in the text, something like </rank> or whatever, and overriding the function this points to using a boolean as variable for the new setting. And in the character edit, simply adding a new checkbox for the use of title over rank, that way it is an optional thing.
Any actual programmer should be able to do this in under 10 minutes...
Definitely, this should be a thing. Hell, I was surprised to find that this wasn't already the case...
As for those saying it would take too long to do, or create bugs. All I can say is you have no clue about programming. Unless the devs made inserts into their compiled code, and never had reasons to touch this specific part since, which if find unlikely since they've already made new ui elements in the last patch, this should be a matter of minutes to make.
I've never seen the source code and have only a basic understanding of programming, and I think I could do it in an hour, maybe less. It's just a matter of finding the name for the code being used in the text, something like </rank> or whatever, and overriding the function this points to using a boolean as variable for the new setting. And in the character edit, simply adding a new checkbox for the use of title over rank, that way it is an optional thing.
Any actual programmer should be able to do this in under 10 minutes...
And, shortly into the runtime, discover that this modifies a variable used in three other modules, causing one of them to return a value that disables all display of ships in space. The Cryptic engine is kind of spaghetti-coded.
Definitely, this should be a thing. Hell, I was surprised to find that this wasn't already the case...
As for those saying it would take too long to do, or create bugs. All I can say is you have no clue about programming. Unless the devs made inserts into their compiled code, and never had reasons to touch this specific part since, which if find unlikely since they've already made new ui elements in the last patch, this should be a matter of minutes to make.
I've never seen the source code and have only a basic understanding of programming, and I think I could do it in an hour, maybe less. It's just a matter of finding the name for the code being used in the text, something like </rank> or whatever, and overriding the function this points to using a boolean as variable for the new setting. And in the character edit, simply adding a new checkbox for the use of title over rank, that way it is an optional thing.
Any actual programmer should be able to do this in under 10 minutes...
And, shortly into the runtime, discover that this modifies a variable used in three other modules, causing one of them to return a value that disables all display of ships in space. The Cryptic engine is kind of spaghetti-coded.
Mind sharing where did you see Cryptic's source code?
Almost thirds would prefer to have some control over how their characters are addressed in the game... interesting.
Would that qualify as a "vast majority" of those who care enough to think about such subjects?
ahh lol, now I see why you added 3 "no" answers... so you can skew the truth. Fact is you have less than 50% once you add all the "no" votes and look at the total vs the "yes" votes.
ahh lol, now I see why you added 3 "no" answers... so you can skew the truth. Fact is you have less than 50% once you add all the "no" votes and look at the total vs the "yes" votes.
When you have 64% voting for "yes" they can't get less, even if you have ten "no" options. roughly two thirds voted for yes, that doesn't change.
I will however somehwat agree that the three "no" votes seem superflous. Too many people make biased polls in the sense that they add some kind of opinion to the poll options. For a question like this you would best add "yes" and "no" as an option, maybe even "undecided" if you want to catch neutral votes as well.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Logically the only options should be "yes" and "I don't care." Because you could always choose to use your current rank title if that's what you wanted. The question only concerns you if you want to be called something else.
Comments
^this... not to mention you are being communicated to in an official capacity as a Representative of the UFP or KE or their pet Romulans.... You would be referred to by rank and surname, not some lame TRIBBLE title like 'Torpedo Target'
also... hoooray for another TRIBBLE set of poll options
To represent not being allowed to be in charge of a starship, hit alt+f4
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
It would be glorious with this and updating all the in-game speech files.
Hmm. Don't the spoken-dialogue sections just ignore the <insert rank here> bits?
Like, the text says "Hello, Captain/Admiral/Chosen One, we need you to carry this crate over there," but the audio file is just "Hello, we need you...." /shrug
Anyway, I don't really care about the whole thing, but since the dialogue is already set up to insert the default rank, you'd think it wouldn't be that big a deal to have it target a "pick your rank from this drop-down" variable instead of a "the highest rank you've achieved" variable. Except for the inevitable cavalcade of seemingly-unrelated bugs.
I'm much more interested in this for voice dialogue though. That blank space where your name is supposed to go is weird. There are really only five options canonically that one would need. Captain, Commander, Admiral, General, and Dahar Master. Exempting the characters who have alternative character storylines going on, after the tutorial that covers every character in the game.
I know it wouldn't be available for all VO in the game as many of the original voice actors can't work on the game anymore. But in the future.
I thought that's how it was originally and they changed it?
Our level progression "rank" doesn't make sense - we never, ever do anything a Lieutenant or a Commander does and even our Admiral tasks are questionable (only thing resembling that is a minigame that's detached from the rest of the game). Everything we do int he game from the Tutorial to our Xth STF is captain duty - we command our ship or go on away missions Kirk style. Now, I do not suggest taking "rank" away from anyone, it still displays "as-is", but maybe NPCs could simply always use the generic "Captain/Commander" line?
Then... don't choose "Moist" as a title? You don't read the other people's dialogue boxes and you can't really complain about something you've chosen freely for yourself? Of course, if you want all your characters to use "Moist" but you still want them adressed as Admiral in the dialogue that's different. But...
Get the Forums Enhancement Extension!
Well, a drop-down to select a title/rank/whatever isn't that convoluted or complex, they've done it a bunch of times already. So it's not a new system.
As for "why a new one" - as some people have said, many of the titles would sound really dumb in dialogue - which yes, isn't a big deal for some players, any more than running around in a swimsuit/etc is. But I was thinking about it - I love picking titles for my character that go well with the name, or the character appearance, or just say something to the other players around me. But I'd really not want those to be what pops up in the dialogues. And I imagine the same is true for other players.... it's nice to pick a title that sends some message or advertises an achievement or whatever. So making dialogues use the same selection would TRIBBLE that up - just because I want to display, to other players, a Winter Event title during the winter event, or Stunning when in Formal outfit, doesn't mean that I'd want Tuvok to say it during a mission.
(tl;dr - just because a player really wants NPCs to refer to him as Captain, doesn't mean he wants to give up using the title system the original way.)
But... a title is what people call you by instead of your name. That's exactly what a title is. If other players see you as "Moist", why wouldn't NPCs see that as your designated title? It's just logic!
https://m.youtube.com/watch?v=uq-gYOrU8bA
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
As for those saying it would take too long to do, or create bugs. All I can say is you have no clue about programming. Unless the devs made inserts into their compiled code, and never had reasons to touch this specific part since, which if find unlikely since they've already made new ui elements in the last patch, this should be a matter of minutes to make.
I've never seen the source code and have only a basic understanding of programming, and I think I could do it in an hour, maybe less. It's just a matter of finding the name for the code being used in the text, something like </rank> or whatever, and overriding the function this points to using a boolean as variable for the new setting. And in the character edit, simply adding a new checkbox for the use of title over rank, that way it is an optional thing.
Any actual programmer should be able to do this in under 10 minutes...
Aside from the poll having really terrible options for the 'no' catagory... 10min is too much time spent on this laughably terrible idea.
ahh lol, now I see why you added 3 "no" answers... so you can skew the truth. Fact is you have less than 50% once you add all the "no" votes and look at the total vs the "yes" votes.
When you have 64% voting for "yes" they can't get less, even if you have ten "no" options. roughly two thirds voted for yes, that doesn't change.
I will however somehwat agree that the three "no" votes seem superflous. Too many people make biased polls in the sense that they add some kind of opinion to the poll options. For a question like this you would best add "yes" and "no" as an option, maybe even "undecided" if you want to catch neutral votes as well.
Get the Forums Enhancement Extension!