And its actually less user friendly then before, when you consider there is no preview option. And one click is set in stone.
Omg can't emphasize this enough.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I know this tree has improved the DPS of most builds. But is that really a reason to be super happy with this change ? Couldn't they have just buffed everyone's damage by 5-10% and saved 6 months of Dev time ? Because again, I see almost no change from what we had. But people here seem mighty pleased that their DPS has increased. I dunno, but a little more dps doesn't impress me.
Given that I have to commit point by point, I haven't even tried to spend my skill points. If is spend a point in the wrong place I'll have to burn a respect to correct it. I play games to relax, not to stress over 46 individual decisions and mouse clicks. To me, this is a fatal flaw.
I'll try a mission perhaps today and see how crippled I am. It if goes too badly, it may will result in me leaving the game until the previous ability to fill out the whole before committing is returned to us. Or I might just confine myself to Doffing and Admiralty which is doable. Depends upon how disgusted I get.
You know, yo could just live with a wrongly spend point. It will give you more benefit then not being specced at all. And you still got the free respec after that.
People vastly overrate the importance of each point IMO. IF you misclick something, most likely you basically miss out on the 3rd skill node in a triple-node elsewhere. That is the one node that will grant the least benefit!
You could still make a devastating Tactical focused character with just one point in energy weapons (which would already require a series of misclicks that's impossible to make if you play to use the game while awake.)
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I voted yes, because i like simplicity. But as it was mentioned above it favors glass cannon builds, because there is no way you can have any other role and do not feel crippled in singleplayer missions. There is no tanks, because tanks should be able to endure a bit more than a few hits from NPC uber abilities, and there is no heals, because there is no AoE heals, but a lot of AoE damage.
Given that I have to commit point by point, I haven't even tried to spend my skill points. If is spend a point in the wrong place I'll have to burn a respect to correct it. I play games to relax, not to stress over 46 individual decisions and mouse clicks. To me, this is a fatal flaw.
I'll try a mission perhaps today and see how crippled I am. It if goes too badly, it may will result in me leaving the game until the previous ability to fill out the whole before committing is returned to us. Or I might just confine myself to Doffing and Admiralty which is doable. Depends upon how disgusted I get.
You know, yo could just live with a wrongly spend point. It will give you more benefit then not being specced at all. And you still got the free respec after that.
People vastly overrate the importance of each point IMO. IF you misclick something, most likely you basically miss out on the 3rd skill node in a triple-node elsewhere. That is the one node that will grant the least benefit!
You could still make a devastating Tactical focused character with just one point in energy weapons (which would already require a series of misclicks that's impossible to make if you play to use the game while awake.)
The problem arise if you don't play Tac, like me. I like playing sci captains, with a focus on the relevant skills and as things stand that just became a hell of a lot harder where a wrong click actually is devastating. But as has been noted elsewhere, they obviously don't want us to play anything but dps obsessed Tac monsters.
Not exactly making me feel welcome in the game. Not that I did prior to these changes, but they just made it clear that I should bugger off, because this game is not meant for people like me.
Logic is the beginning of wisdom, not the end of it.
Keeping in mind this straw poll captures a very limited number of people. Usually the more negative and anal players are the ones you find on the forums, after all people only take the time to review things if they're pissed off.
First I tried it on Tribble to make sure I had a workable built when it went live on holodeck. All my toons do more damage now, tac, eng and sci. So overall I like it.
The only thing I don't like is the need to submit every points independently, that get tedious and a lot of people will make mistake that will need a respec token to fix. But Bort said to put a button to accept everything in one go is too much trouble to bother with so.........
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
The problem arise if you don't play Tac, like me. I like playing sci captains, with a focus on the relevant skills and as things stand that just became a hell of a lot harder where a wrong click actually is devastating. But as has been noted elsewhere, they obviously don't want us to play anything but dps obsessed Tac monsters.
Not exactly making me feel welcome in the game. Not that I did prior to these changes, but they just made it clear that I should bugger off, because this game is not meant for people like me.
I wouldn't go that far at all. On my main sci, I found the sci-specific abilities to be much more powerful - an exotic damage build is what I run, and it's definitely stronger than before. I find that, under the new tree, I'm actually more specialized in sci than I was before, given the little unlocks along the way. I don't have to commit at much 'waste' to eng and tac, because some of the things I wanted unlock early.
The problem arise if you don't play Tac, like me. I like playing sci captains, with a focus on the relevant skills and as things stand that just became a hell of a lot harder where a wrong click actually is devastating. But as has been noted elsewhere, they obviously don't want us to play anything but dps obsessed Tac monsters.
Not exactly making me feel welcome in the game. Not that I did prior to these changes, but they just made it clear that I should bugger off, because this game is not meant for people like me.
I wouldn't go that far at all. On my main sci, I found the sci-specific abilities to be much more powerful - an exotic damage build is what I run, and it's definitely stronger than before. I find that, under the new tree, I'm actually more specialized in sci than I was before, given the little unlocks along the way. I don't have to commit at much 'waste' to eng and tac, because some of the things I wanted unlock early.
Congrats on making it work. Funny thing though is that having tried to make a build like the one I had before and which could compete more or less with the average Tac - I never aimed for the dps elite, because boy is sci the wrong career is you want that - I now have a snowballs chance in hell of getting anywhere near.
Frankly I'm just about done.
Logic is the beginning of wisdom, not the end of it.
I voted no, because of its poor and use unfriendly interface.
Point one: In the old one you could distribute points to your liking and then confirm when you have set them all. Now, you buy points in succession without being able to see the result. This new one is just a new source to spend ZEN (for respecs).
Point two: I don't see a reason for the old skill system to be changed in the first place. It wasn't great, but ok.
I'd rather seen some sort of (enhanced) exporation mode...
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Given that I have to commit point by point, I haven't even tried to spend my skill points. If is spend a point in the wrong place I'll have to burn a respect to correct it. I play games to relax, not to stress over 46 individual decisions and mouse clicks. To me, this is a fatal flaw.
I'll try a mission perhaps today and see how crippled I am. It if goes too badly, it may will result in me leaving the game until the previous ability to fill out the whole before committing is returned to us. Or I might just confine myself to Doffing and Admiralty which is doable. Depends upon how disgusted I get.
You know, yo could just live with a wrongly spend point. It will give you more benefit then not being specced at all. And you still got the free respec after that.
No thanks. There is a point where poor design makes a game not-fun. And for me, this has been reached.
Its still no easier to understand. If anything its more complicated.
Its still not possible to experiment with, because paid respecs.
The lack of undo in the interface makes it objectively worse than the old one, where you could at least plan how the points spread out before confirming.
I put something on one toon by pure guessing and decided not to bother with the others. Game's easy, I can play it just fine with an empty tree. I'll wait a few months for the minmaxers to come up with the "best" setup, then copy it on all toons and forget there ever was a skilltree at all.
The new system is a more streamlined version of the old one. In the old one you put in 3, 6 or 9 bars, each cluster giving you a less more adjustment. That is replaced by just one, two or three points. In the old system ground talents were just a department of the whole skill tree. Here we have two skill trees, space and ground. An improvement, but they forgot to give us an option to respec separately. If I am ok in space but want some changes in ground, I have to respec both. Don't make a fault in your good tree.
It is not convenient to have to allocate each point individually, but that is the cause of the fact that we as full grown characters get all the point in one bunch. Normally you get a point allocate and confirm it. Still that leaves you with a system where if you want to make adjustments, you have to reset all your points and do it all over. Why not a system where I can reset each point one by one.
Another point of critisism consider the whole talent tree. In the old system and the new one. What is the point of it. All characters have to go through the same game content. Do you want to be good or bad? Good of course. You don't have much options. In the real world you can have a talent for playing tennis. You can develop that talent, spec into it, and becoming a very good tennisplayer. Somebody else can develop his talent for playing an instrument, writing a book, we can go on endlessly. What can you do in this game? Fly a starship and shoot things up. So you want to fly your ship well, keep it together and have it perform well and make a punch when you come up against the enemy. Go figure where your points are spend best.
Yes I do - there are some new interesting areas to spend points on, the ultimate abilities give an interesting trade-off with deep diving into trees, and the simplification in number of points makes the trade-offs for each item more obvious.
The downside is the current confirmation method, which is really annoying on doing a full respec.
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Given that I have to commit point by point, I haven't even tried to spend my skill points. If is spend a point in the wrong place I'll have to burn a respect to correct it. I play games to relax, not to stress over 46 individual decisions and mouse clicks. To me, this is a fatal flaw.
I'll try a mission perhaps today and see how crippled I am. It if goes too badly, it may will result in me leaving the game until the previous ability to fill out the whole before committing is returned to us. Or I might just confine myself to Doffing and Admiralty which is doable. Depends upon how disgusted I get.
Ehh...it's a way for them to try and sell more zen...but this is Cryptic we're talking about! All you have to do is put all of your points into Tac and you're good to go!
Can't have a honest conversation because of a white knight with power
No, i don't like it now. Maybe i will in the future. Maybe not.
But having many toons using different builds/tactics ... knowing any wrong klick means +1 sold respec token doesn't motivate me to test things out.
I guess best to do right now is take a break for a few months - as i am expecting inevitable,massive changes to the system in the near future (as happened on tribble till the very end - and i don't think this can be the final state). Presumably we will see a further change when metrics show a drop in token-sales - without any refund of course because ... it's cryptic.
And hey, if i don't play ... maybe i will receive a "thank you for your support" or "you are elite" email from cryptic with a 30 buck t6 ship for free and some tokens and TRIBBLE?
But ... i appreciate the way this revamp nobody desperately asked for was done - speaking of: interaction with the playerbase - i really do. like the good old days when a doff system was born - and later nerfed to death (because .. it's cryptic).
Yes, I find it a lot clearer and easier to understand than the old-style tree.
Given that I was basically guessing when I spent my skill points originally as I hadn't taken the time to learn how it all worked properly, I shouldn't be surprised that I find myself better off now because I could actually select things which are applicable to my playstyle and understand what each of those things does far better than I was able to with the old tree.
Comments
Omg can't emphasize this enough.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
But is that really a reason to be super happy with this change ?
Couldn't they have just buffed everyone's damage by 5-10% and saved 6 months of Dev time ?
Because again, I see almost no change from what we had.
But people here seem mighty pleased that their DPS has increased.
I dunno, but a little more dps doesn't impress me.
People vastly overrate the importance of each point IMO. IF you misclick something, most likely you basically miss out on the 3rd skill node in a triple-node elsewhere. That is the one node that will grant the least benefit!
You could still make a devastating Tactical focused character with just one point in energy weapons (which would already require a series of misclicks that's impossible to make if you play to use the game while awake.)
More confusing and less descriptive than before. The design is ok but the icons just dont make sense IMO
The problem arise if you don't play Tac, like me. I like playing sci captains, with a focus on the relevant skills and as things stand that just became a hell of a lot harder where a wrong click actually is devastating. But as has been noted elsewhere, they obviously don't want us to play anything but dps obsessed Tac monsters.
Not exactly making me feel welcome in the game. Not that I did prior to these changes, but they just made it clear that I should bugger off, because this game is not meant for people like me.
The only thing I don't like is the need to submit every points independently, that get tedious and a lot of people will make mistake that will need a respec token to fix. But Bort said to put a button to accept everything in one go is too much trouble to bother with so.........
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Wow...smh.
They just pumped 6 months dev time into this.
And that is too much trouble to bother with !?
The whole revamp was too much trouble to bother with if you ask me.
Sorry Bort but that is one of the laziest cop out excuses ive ever heard.
One gets the feeling they want you to mess up so you have to buy respecs.
I wouldn't go that far at all. On my main sci, I found the sci-specific abilities to be much more powerful - an exotic damage build is what I run, and it's definitely stronger than before. I find that, under the new tree, I'm actually more specialized in sci than I was before, given the little unlocks along the way. I don't have to commit at much 'waste' to eng and tac, because some of the things I wanted unlock early.
Congrats on making it work. Funny thing though is that having tried to make a build like the one I had before and which could compete more or less with the average Tac - I never aimed for the dps elite, because boy is sci the wrong career is you want that - I now have a snowballs chance in hell of getting anywhere near.
Frankly I'm just about done.
Point one: In the old one you could distribute points to your liking and then confirm when you have set them all. Now, you buy points in succession without being able to see the result. This new one is just a new source to spend ZEN (for respecs).
Point two: I don't see a reason for the old skill system to be changed in the first place. It wasn't great, but ok.
I'd rather seen some sort of (enhanced) exporation mode...
No thanks. There is a point where poor design makes a game not-fun. And for me, this has been reached.
Its still not possible to experiment with, because paid respecs.
The lack of undo in the interface makes it objectively worse than the old one, where you could at least plan how the points spread out before confirming.
I put something on one toon by pure guessing and decided not to bother with the others. Game's easy, I can play it just fine with an empty tree. I'll wait a few months for the minmaxers to come up with the "best" setup, then copy it on all toons and forget there ever was a skilltree at all.
It is not convenient to have to allocate each point individually, but that is the cause of the fact that we as full grown characters get all the point in one bunch. Normally you get a point allocate and confirm it. Still that leaves you with a system where if you want to make adjustments, you have to reset all your points and do it all over. Why not a system where I can reset each point one by one.
Another point of critisism consider the whole talent tree. In the old system and the new one. What is the point of it. All characters have to go through the same game content. Do you want to be good or bad? Good of course. You don't have much options. In the real world you can have a talent for playing tennis. You can develop that talent, spec into it, and becoming a very good tennisplayer. Somebody else can develop his talent for playing an instrument, writing a book, we can go on endlessly. What can you do in this game? Fly a starship and shoot things up. So you want to fly your ship well, keep it together and have it perform well and make a punch when you come up against the enemy. Go figure where your points are spend best.
The downside is the current confirmation method, which is really annoying on doing a full respec.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Ehh...it's a way for them to try and sell more zen...but this is Cryptic we're talking about! All you have to do is put all of your points into Tac and you're good to go!
But having many toons using different builds/tactics ... knowing any wrong klick means +1 sold respec token doesn't motivate me to test things out.
I guess best to do right now is take a break for a few months - as i am expecting inevitable,massive changes to the system in the near future (as happened on tribble till the very end - and i don't think this can be the final state). Presumably we will see a further change when metrics show a drop in token-sales - without any refund of course because ... it's cryptic.
And hey, if i don't play ... maybe i will receive a "thank you for your support" or "you are elite" email from cryptic with a 30 buck t6 ship for free and some tokens and TRIBBLE?
But ... i appreciate the way this revamp nobody desperately asked for was done - speaking of: interaction with the playerbase - i really do. like the good old days when a doff system was born - and later nerfed to death (because .. it's cryptic).
My character Tsin'xing
Given that I was basically guessing when I spent my skill points originally as I hadn't taken the time to learn how it all worked properly, I shouldn't be surprised that I find myself better off now because I could actually select things which are applicable to my playstyle and understand what each of those things does far better than I was able to with the old tree.
My character Tsin'xing
The industry standard for ALL MMO's is self entitlement. Keep with the time's friend!