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Removeing skills from skiil trays was not nice

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  • dareaudareau Member Posts: 2,390 Arc User
    Before you spend your skill points, you won't have some of your captain abilities that are granted by level. For example, if you're a Tactical Officer, you won't have Tactical Initiative, Attack Pattern Omega, etc until you spend your skill points. Because of this, those abilities are removed from your bar and will need to be re-added.

    It only effects those abilities.

    First off, it's all, not "some". At least it was so on my Main-Main, as he's the only one I bothered to fully rebuild as of yet.

    But, yeah, for a lot of us it's just the 10 space skills and 5 ground skills that fall under the classification of "Captain's Skills". (Along with Primary Fire, Secondary Fire, Rifle Butt - noticed when I went shooting early in the mission but had to spam kit abilities instead to take out the first fight of the new mission...)

    Which leads me to ask - but why?

    I mean, due to a "misunderstanding" on my part (not enough Tribble time), I forgot Warp Core Efficiency (buried way at the end of the Engineering lists) so I wasn't "at my expected power levels" in sector space. No biggie, burnt one of my ancient respec tokens from levelling him up, and all was fixed - with no "loss" of skills from my trays due to the respec.

    So, if the respec system can give us the "46 space & 10 ground" due a L60 vs whatever a L28 is due etc. etc., why did they have to go through what seems to be a "de-level then re-level" process to get us to the same point?

    Because if my memory and mechanics understandings are up to date, Captain powers are tied to level - I've gotten them mid-mission during transitions before spending skill points before. And as my "test" respec shows, that's still the case as those powers did not go poof when I started rebuilding...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • habooba5habooba5 Member Posts: 5 Arc User
    When will we get a slash command for /emptytrays? Better a fresh start than scrambled, like every time we switch ships.
  • shevetshevet Member Posts: 1,667 Arc User
    Like @seaofsorrows said, it's a consequence of our spent skill points being reset to zero - we have to re-buy powers and abilities that depended on spending the skill points. It's a bit of a nuisance, and the process seems to have been a bit over-zealous - emptying out the primary/secondary/melee attack slots, for instance, was overdoing it a bit. All my specialization, kit and other equipment abilities, though, remained in place.

    It was, I grant you, a bit tedious setting all these things back up on all ten of my alts... I suspect the real alt-aholics out there (I'm just an amateur) will not be happy today. Since I don't really use loadouts or keybinds, I can't speak as to the effect on these.
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  • questeriusquesterius Member Posts: 8,505 Arc User
    edited April 2016
    The redo of the tray is annoying, but "c'est la vie" .
    What irks me is the fact that the icons (at least for the ground portion) are shuffled making the process of redoing the tray a laborious task.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    For me, the skills tray was totally scrambled, every slot was filled with a random skill. It took a while to sort out all my toons both ground and space, but I got there in the end. Inconvenient, but not the end of the world.
    I need a beer.

  • shevetshevet Member Posts: 1,667 Arc User
    OK, emptying the skills out of the tray again, with today's patch, that's a bit much.
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  • cheshirecat#6232 cheshirecat Member Posts: 27 Arc User
    > @shevet said:
    > OK, emptying the skills out of the tray again, with today's patch, that's a bit much.

    I had a similar problem: After yesterday's download/patch, the first time I chose a character, I found that half of the items in my ground loadout tray vanished. Went to the P menu, and re-inserted them. But when I went from ground to space, my space loadout tray was similarly half-empty. Had to do the same thing to re-insert those items. Thought that would be that. Nope. Whenever I went back to ground or when I switched characters in-game, the character I switched to had the same problem.

    Sent in a bug report, with a possible temporary solution included (hope my expanded explanation below makes sense):

    The only way I've found around this repeating loadout tray bug is this: Via the P menu, re-insert the items, then exit completely out of STO (not just to the in-game log-in screen). Log back in and choose the same character. Your loadout tray should be stable now. When you need to switch characters, you will again have to exit out of the game, and log back in and choose the next character (unless it's just going from character B back to character A again, in which case, I recommend exiting out completely and logging back in again). Which means you likely will have to do another loadout tray repair and exit out completely/log back in. But once you've done it for each character (and you don't switch characters in-game), it should be stable for each character from then on. This has worked for me, and I hope it will work for other players experiencing the same bug. It may feel like a pain to exit out and log back in, but for me, it's alot less annoying than having to fix the loadout tray *every* single time you change from ground-to-space or space-to-ground or between characters while in-game. After that exit-from-the-game and log-back-in, my loadout trays have gone back to being stable again. Just as long as I don't switch characters in-game.

    Btw, saving/restoring the loadout trays has not worked for me in the past; the default setting is the only one that gets restored, not the one I saved.

    P.S.: Enjoying your "Noonday Sun" (I'm one of your long-time STO fan-fiction fans). Please post more as soon as you can.
  • cheshirecat#6232 cheshirecat Member Posts: 27 Arc User
    I couldn't go back and edit a goof in my previous post, so posting it here:

    I mean to say: (even if it's just going from character B back to character A again, I still recommend exiting out completely and logging back in again and choosing character A that way)
  • feiqafeiqa Member Posts: 2,410 Arc User
    truewarper wrote: »
    Abandon ship...gone, finally!!!!

    Wait. What!? Now what do we do when Tovan eats beans?
    o:)

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Hmm, the damage to my loadouts is far more extensive than I anticipated. About half the skills on it are gone, most of which totally make no sense. 'Evasive maneuvres'? 'Quantum Slipstream Drive'?! Really, these had to go?! 'Brace for impact'? 'Rotate Shield Frequency'?! Batteries had to be unslotted too?!

    I could probably go on, and tell a certain Dev he shouldn't rush out things when they're not ready yet. But then I'd probably get a lecture again, on how complicated things really are, and how doing so will only serve to embarrass myself. So, let me simply say: sloppy job. And you know it.
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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited April 2016
    I'd like to request an automatic skill conversion option be put in.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Oh. My. God.

    Really?

    It's not nice when my favorite parking spot is full and I have to drive around the block, and that takes longer than a skill tray to correct but it doesn't send me sailing off to the internet to complain about it.

    Most of you have been playing this game for how many years? 60 seconds of dropping and dragging is newsworthy?

    You know when that evil villain says "Your people are soft"? This is exactly what they're talking about.

  • ffttfftt Member Posts: 715 Arc User
    I didn't bother doing anything with my tray after yesterday's patch - spent my time picking skills on four characters. That pretty much ate up my play time. Today's mission was sorting out the trays. It wasn't that bad. Pretty much the only thing I had to reset were captain specific abilities and the slip stream, BOff & kit abilities were intact.
  • nikeixnikeix Member Posts: 3,972 Arc User
    dareau wrote: »
    Which leads me to ask - but why?

    Because all of the buttons that disappeared don't exist any more. The Abilities you're putting back in their place are new abilities that share the same name and icon but are either hooked up to skills with new names or have been re-written to no longer reference skills at all when the old skill was eliminated.

    Sure, a one-time script that went through and erased them one at a time and replaced them with the new equivalent would be nice and all, but if the Devs were rushing to deliver on time so hard permanent niceties like the ability to lock in your skill choices in batches and play around with your build before committing (a.k.a. "PowerCart") didn't make it in, you can pretty much bet one-time scripts weren't a priority either. You log in, it batch-deletes the old skills, and you get to spend a minute putting them back by hand. And a week from now no one particularly cares or even remembers.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    When Cryptic decides to change something that even remotely disadvantages their customers, it is on them to make the transition easier.

    This is a lesson they need to learn.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Patch Notes tomorrow show no fix for Loadouts.

    I only worked on one character yesterday for Loadouts. On the Ground everything was missing except Kit Modules, the MACO two and three piece powers, and the Active Ground Traits. All Inventory items including Large Hypos, Large Shield Charges, Gambling Device, and Temporal dohickey were also missing from the tray as well as Weapon fire modes and Staff Strike were missing.

    Space had about 10 or so missing.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    ltminns wrote: »
    Patch Notes tomorrow show no fix for Loadouts.

    I only worked on one character yesterday for Loadouts. On the Ground everything was missing except Kit Modules, the MACO two and three piece powers, and the Active Ground Traits. All Inventory items including Large Hypos, Large Shield Charges, Gambling Device, and Temporal dohickey were also missing from the tray as well as Weapon fire modes and Staff Strike were missing.

    Space had about 10 or so missing.

    Yeah. And if you multiply that for the ca. 200 loadouts I'm having to redo, then, yeah, this sucks.
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited April 2016
    space skills were not really a problem. this is more boring for the ground skills, and now each time that i use something (chroniton mines, motivation etc), the weapon used is removed from the hands of my toon. And sometimes the traits are still removed.
  • misterferengi#8959 misterferengi Member Posts: 486 Arc User
    edited April 2016
    Anyone else notice that those powers and abilities removed from space and ground trays have absolutely no bearing on whether you have reinvested skills in the new skill tree. So from that point of view i'd say it is a inconveinence to have to reset 38 power trays for no reason.
  • aliguanaaliguana Member Posts: 262 Arc User
    the only skills that were removed from trays were the levelling skills, fleet support etc. Maily because you are back to zero, so you have to "earn" those skills again. takes seconds to put them back where they were.
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    aliguana wrote: »
    the only skills that were removed from trays were the levelling skills, fleet support etc. Maily because you are back to zero, so you have to "earn" those skills again. takes seconds to put them back where they were.

    Please read the experiences of *everyone* in this thread.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nikeix wrote: »
    dareau wrote: »
    Which leads me to ask - but why?

    Because all of the buttons that disappeared don't exist any more. The Abilities you're putting back in their place are new abilities that share the same name and icon but are either hooked up to skills with new names or have been re-written to no longer reference skills at all when the old skill was eliminated.

    Sure, a one-time script that went through and erased them one at a time and replaced them with the new equivalent would be nice and all, but if the Devs were rushing to deliver on time so hard permanent niceties like the ability to lock in your skill choices in batches and play around with your build before committing (a.k.a. "PowerCart") didn't make it in, you can pretty much bet one-time scripts weren't a priority either. You log in, it batch-deletes the old skills, and you get to spend a minute putting them back by hand. And a week from now no one particularly cares or even remembers.
    Yeah, this seems like the best explanation possible for why this happened. Either way it already happened and undoing it isn't realistic.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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