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Removeing skills from skiil trays was not nice

This was unexpected it going to take for ever to re-setup key bindings and all
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  • lsegnlsegn Member Posts: 594 Arc User
    Oh gee... the horror!
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I haven't been on yet, but if all skills have been removed then, yes, this is a pita.
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  • risian4risian4 Member Posts: 3,711 Arc User
    Things have changed. Of course it was removed. I don't understand why you are surprised.
  • starmanjstarmanj Member Posts: 719 Arc User
    risian4 wrote: »
    Things have changed. Of course it was removed. I don't understand why you are surprised.

    The Surprise is LOL where did I have them and all and re-setting up keybindings
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    edited April 2016
    Actually, it kinda figured. New stuffs, ya know? I just wonder if it'll be the way I had it, or better, or (likely) worse.

    I guess we shall see...

    Also, it was only the stuff that changed, not everything - so it's merely an inconvenince, nothing more. This is such an improvement over losing things every flippin' map change, so (as they say in the old country) kvitcherbitchin!
  • fovrelfovrel Member Posts: 1,448 Arc User
    Most skills stayed, some were removed. Like my first, second fire mode and riffle butt. It makes a lot of sense. Couldn't they just swap things in a fifo way. It looks to me we have only two new skills, the space and ground threat thing. The blow-your-own-ship-up thing is gone. That one wasn't even on my action bars. But this is Cryptic ... Something has to be done with the action bars. What? Don't know, just make something happen, anything.
  • neos472neos472 Member Posts: 580 Arc User
    while an initial surprise nearly everything got removed from my tray did not take long to fix it right up my guess is a side effect from the 11.5 patch changing some core stuffs
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  • risian4risian4 Member Posts: 3,711 Arc User
    Key binds are for lazy people anyways.
  • farranorfarranor Member Posts: 559 Arc User
    Abandon Ship was removed, and Threatening Stance was added. The right thing to do would have been to remove the former from everyone's tray, and add the latter (in a random spot, why not). But the easy thing to do was to wipe everything.

    Did they really have to wipe loadouts as well, though? They were still present, but their configurations were all set to the default/wiped settings. For a feature with no purpose other than being a workaround for the various boff/tray bugs, it would be nice if it was more effective at its job.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    If you know how game programming works please raise your hand.

    *crickets*

    Oh? Well then...
  • farmallmfarmallm Member Posts: 4,630 Arc User
    Nothing new on this. Everytime WoW updated their stuff like that. You had to redo all your spells as well for the most part. All my stuff is set about the same. So it won't take me long to set it up.
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  • dareaudareau Member Posts: 2,390 Arc User
    I was slightly... upset that I had lost my space captain's powers (all of them) just because they swapped out Threatening Stance (Traits, skills, etc. were 100% still in place)...

    But that first ground fight and my guns not going off because RPG mode relies on the "shoot, secondary, rifle butt" hotkeys which went missing with all the captain's powers - sure made for an... interesting... first fight in the new episode... (fortunately, conditions were... prime... for me to get by and "replace" all those powers before the real action started...)
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    farranor wrote: »
    Did they really have to wipe loadouts as well, though? They were still present, but their configurations were all set to the default/wiped settings. For a feature with no purpose other than being a workaround for the various boff/tray bugs, it would be nice if it was more effective at its job.

    Wait, wut?! Are all loadouts wiped as well?! In that case, I may really leave the game (and no, you can't haz my stuff). This better not be true. I got max ships, each with like 2-6 loadouts.
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    I think it was an unintentional bug. Looked like all the skills that got updated got removed. Annoying part was it wiped my loadouts.
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  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    I agree that wasn't nice, as I'm redoing mine. But I certainly don't get the impression that it was an intended consequence to force people into redoing theirs.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    semalda226 wrote: »
    I think it was an unintentional bug. Looked like all the skills that got updated got removed. Annoying part was it wiped my loadouts.

    Yeah, I really don't mind if a few skills like Abandon Ship were removed. But if all loadouts are wiped (still in the phase of trying to log on to Tribble), then really, that's the end of the line for me.
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  • icegavelicegavel Member Posts: 991 Arc User
    The power tray is a fickle thing, most big updates mess it up. Not intentional.
  • entnx01entnx01 Member Posts: 549 Arc User
    The only thing I'm really ticked at is that my Loadouts are junk now. I tried loading one where my Skill Tray was practically all missing in space. I thought "Good thing I saved a Loadout!"...yeah, no go. :(
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I agree that wasn't nice, as I'm redoing mine. But I certainly don't get the impression that it was an intended consequence to force people into redoing theirs.

    Can't they fix this in tomorrow's patch then?! ;) Then I'll just wait another day to log on. I literally have at lest 100 loadouts (50+ ships times at least 2 loadouts per ship, so closer to 200, really, as I have many ships with 4-6 loadouts even).
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  • truewarpertruewarper Member Posts: 930 Arc User
    Abandon ship...gone, finally!!!!
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  • farranorfarranor Member Posts: 559 Arc User
    edited April 2016
    samt1996 wrote: »
    If you know how game programming works please raise your hand.

    *crickets*

    Oh? Well then...

    I like how you asked and answered yourself in the same post. If you had waited for me to finish dinner and get back from my walk, I would've raised my hand. I've written a chess game, a sliding tile puzzle game, a Blek clone, and more.

    However, my programs aren't part of a business. If something is broken or missing, the answer to "will it get worked on?" is the same as the answer to "do I feel like it?". Contrast that with PWE/Cryptic (or any other participant in the gaming industry) - if something doesn't cut into profit, how do you convince your manager that it has to be fixed? It's not the devs' fault that they're not allowed to waste time on trivialities. It's not even management's fault, as they have a responsibility to the company. Only a decline in loadout slot sales could justify fixing loadouts. It's the same reason they dropped support for the Mac client: the ROI just wasn't there. Spending money on things that don't generate money is a good way to run a business... into the ground.

    That said, it would be nice if someone, somewhere along the line, cared that they wasted thousands of hours of player time today and had the authority to dedicate resources toward making sure it didn't happen again. That would certainly be swell.
    Post edited by farranor on
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Calm down, your load outs are not gone.

    Before you spend your skill points, you won't have some of your captain abilities that are granted by level. For example, if you're a Tactical Officer, you won't have Tactical Initiative, Attack Pattern Omega, etc until you spend your skill points. Because of this, those abilities are removed from your bar and will need to be re-added.

    It only effects those abilities.

    If you switch to your load out, all your bridge officers are still saved, duty officers are still in place, all your equipment, etc. Your skill tray will look the same, but where things like Tactical Initiative used be will now be empty. Spend your skill points, and then put them back.

    Yes, it's a mild inconvenience, but one I expected. On Tribble, it was even worse because your entire tray was reset. The way it is on the live server takes less then 5 minutes to fix. Slight inconvenience but hardly a major issue. The thought of quitting the game because if it is frankly ridiculous.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    starmanj wrote: »
    This was unexpected it going to take for ever to re-setup key bindings and all

    I agree with you OP!

    Setting skills (knowing that it can’t be undone without use of tokens) takes roughly 15 minutes when doing with attention to the new system and options.

    Setting tray for ground and space takes another 15.

    While 30 minutes toon maintenance to simply regain what I already had is nothing to break into sweat over it’s really annoying to do so with 9 characters!

    Four and a half hours, Cryptic…
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  • farranorfarranor Member Posts: 559 Arc User
    Calm down, your load outs are not gone.

    Before you spend your skill points, you won't have some of your captain abilities that are granted by level. For example, if you're a Tactical Officer, you won't have Tactical Initiative, Attack Pattern Omega, etc until you spend your skill points. Because of this, those abilities are removed from your bar and will need to be re-added.

    It only effects those abilities.

    If you switch to your load out, all your bridge officers are still saved, duty officers are still in place, all your equipment, etc. Your skill tray will look the same, but where things like Tactical Initiative used be will now be empty. Spend your skill points, and then put them back.

    Yes, it's a mild inconvenience, but one I expected. On Tribble, it was even worse because your entire tray was reset. The way it is on the live server takes less then 5 minutes to fix. Slight inconvenience but hardly a major issue. The thought of quitting the game because if it is frankly ridiculous.

    I haven't yet spent a single point on any of my toons, and they have all their captain abilities (APA, RSF, Evasive, etc.). The abilities just got moved around and/or removed ("removed" might possibly be more like "moved to a different tray row that I don't look at"). Even things like weapon primary/secondary fire and melee strikes got moved around, and loadouts didn't even restore those basic things. I spent a few hours putting everything back the way it was.

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Calm down, your load outs are not gone.

    Before you spend your skill points, you won't have some of your captain abilities that are granted by level. For example, if you're a Tactical Officer, you won't have Tactical Initiative, Attack Pattern Omega, etc until you spend your skill points. Because of this, those abilities are removed from your bar and will need to be re-added.

    It only effects those abilities.

    If you switch to your load out, all your bridge officers are still saved, duty officers are still in place, all your equipment, etc. Your skill tray will look the same, but where things like Tactical Initiative used be will now be empty. Spend your skill points, and then put them back.

    Yes, it's a mild inconvenience, but one I expected. On Tribble, it was even worse because your entire tray was reset. The way it is on the live server takes less then 5 minutes to fix. Slight inconvenience but hardly a major issue. The thought of quitting the game because if it is frankly ridiculous.


    Well, that is quite a reassuring :) For a moment there I was led to believe (in this thread). that all loadouts of all my ships were totally destroyed (which honestly, really, I wouldn't have been able to handle, as I'd have to re-setup like 200 loadouts or so). But if it's just the minor inconvenience you mention, why, then reports of my rage-quitting will have been exaggerated. :) Going to try Tribble again today, and look forward to play again!

    Thanks again!
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited April 2016
    farranor wrote: »
    I haven't yet spent a single point on any of my toons, and they have all their captain abilities (APA, RSF, Evasive, etc.). The abilities just got moved around and/or removed ("removed" might possibly be more like "moved to a different tray row that I don't look at"). Even things like weapon primary/secondary fire and melee strikes got moved around, and loadouts didn't even restore those basic things. I spent a few hours putting everything back the way it was.

    Yeah, there were some wierd things that got removed from the tray. On the ground my primary fire and secondary fire were unslotted for some reason. Still, I'm not sure what took you so long to fix, I got all 5 of my characters reset in no time. When I equipped my loadout, it put everything back and I just had some blank spots in my tray. I re-slotted those and was good to go. On average, I think I spent about 10 min getting my character back to normal.

    Apparently, the experience is different for different people, sorry yours was so difficult.

    meimeitoo wrote: »
    Well, that is quite a reassuring :) For a moment there I was led to believe (in this thread). that all loadouts of all my ships were totally destroyed (which honestly, really, I wouldn't have been able to handle, as I'd have to re-setup like 200 loadouts or so). But if it's just the minor inconvenience you mention, why, then reports of my rage-quitting will have been exaggerated. :) Going to try Tribble again today, and look forward to play again!

    Thanks again!

    No sweat.

    If they wiped all the loadouts, that would have really sucked. If they did that, the forums would be a war zone..

    You know..more then they already are. :smiley:
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    Well, that is quite a reassuring :) For a moment there I was led to believe (in this thread). that all loadouts of all my ships were totally destroyed (which honestly, really, I wouldn't have been able to handle, as I'd have to re-setup like 200 loadouts or so). But if it's just the minor inconvenience you mention, why, then reports of my rage-quitting will have been exaggerated. :) Going to try Tribble again today, and look forward to play again!

    Thanks again!

    No sweat.

    If they wiped all the loadouts, that would have really sucked. If they did that, the forums would be a war zone..

    You know..more then they already are. :smiley:

    Yeah, LOL, I was already wondering why no one else was upset about this. :P
    3lsZz0w.jpg
  • borg0vermindborg0vermind Member Posts: 498 Arc User
    Doing that on 10+ ships is really a big mess.
    They should not of removed them, but gray-out until skill point reallocation.
  • farranorfarranor Member Posts: 559 Arc User
    farranor wrote: »
    I haven't yet spent a single point on any of my toons, and they have all their captain abilities (APA, RSF, Evasive, etc.). The abilities just got moved around and/or removed ("removed" might possibly be more like "moved to a different tray row that I don't look at"). Even things like weapon primary/secondary fire and melee strikes got moved around, and loadouts didn't even restore those basic things. I spent a few hours putting everything back the way it was.

    Yeah, there were some wierd things that got removed from the tray. On the ground my primary fire and secondary fire were unslotted for some reason. Still, I'm not sure what took you so long to fix, I got all 5 of my characters reset in no time. When I equipped my loadout, it put everything back and I just had some blank spots in my tray. I re-slotted those and was good to go. On average, I think I spent about 10 min getting my character back to normal.

    Apparently, the experience is different for different people, sorry yours was so difficult.

    meimeitoo wrote: »
    Well, that is quite a reassuring :) For a moment there I was led to believe (in this thread). that all loadouts of all my ships were totally destroyed (which honestly, really, I wouldn't have been able to handle, as I'd have to re-setup like 200 loadouts or so). But if it's just the minor inconvenience you mention, why, then reports of my rage-quitting will have been exaggerated. :) Going to try Tribble again today, and look forward to play again!

    Thanks again!

    No sweat.

    If they wiped all the loadouts, that would have really sucked. If they did that, the forums would be a war zone..

    You know..more then they already are. :smiley:

    About five minutes, for seven characters, for ground and space... that's an hour that I would've liked to spend on exciting things like doffing and admiralty. This was entirely the wrong kind of paperwork!
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