One of the highlights for me to play Star Trek Online is everytime when a new mission comes up.
We know by now that we will have VO, and the missions are about 30minutes if you don't rush it through.
Perfect time to sit down at your computer with hot coffee and just enjoy a Star Trek experience.
Anyway, enough of that.
I liked the mission overall, it was funny to finally meet the President of the Federation, even though I expected someone with more.. personality.
Meeting Vosk and fighting the Nak'hul was very refreshing from the Iconians who jus grinded my gears (urgh).
The Good
- The Voice over
- The story
- Space Combat
- Ground combat
- Graphical design
- Nak'hul are awesome designed, a interesting villan.
The Bad
- Ensign who saved the president made me giggle, to much of a kliché scene from mainstram media I suppose
- Some VO had forgotten how their character sounded like, The Cardassian ambassader voice was very strange if you compare to 2800. Same goes to the Gorn AMbassader (St'TRIBBLE?), if it was him to begin with
- Vosk is acknowledge dead 1 minute after he departs by Johanthan Archer. (Temporal mechanics make my head hurt)
- The objective to protect the captain was bit long, 2 console instead of 4 should have been enough.
Now, here is a questions;
Did j'mpok drink poison?
Was it J'mpok?
Did he die? No one cares?
Comments
The part near the end where about a dozen enemy ships spawn is pretty annoying. They use that frontal cone attack one by one, then split into distortions, and each distortion does the cone attack too, and by the time the last distortion has used it the first real ship has it ready again. The spam got old. They didn't manage to kill me, so it didn't make any practical difference, and even if they had, I would've respawned and finished the mission anyway, so it really was 100% pointless, but... um... Temporal Cold War, exciting. Anyway, I got a weekly reward.
Why do my weapons from the early 25th century have any effect on ships and ground troops that are centuries more advanced? It's not like a galleon from the 17th century had any chance against a single modern military patrol boat.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Does this mean the Temporal Arc is over?
Play the mission again as a Klingon - J'mpok does the final mission debrief bit where you select your rewards. So, nope, not dead
Could'a been explained a whole lot better in the actual mission though. I guess J'mpok's poisoned wine was a distraction to take a shot at Okeg - though if the assassin could poison wine and not be spotted why not just poison them both?
Other than that, I quite enjoyed this mission
They were trapped in Enterprise, so I think they diviated from the original flightplan.. or something
Good question, the bad guy is dead according to Walker.
Not completely true! A cannon shot could do considerable damage to fibreglass, and at the very least it'd make a cracking good dent!
The remaining Na'kuhl will likely be seen in the remainder of the temporal arc.
Loose ends that need to be wrapped up as of yesterday:
- Noye, the Sphere Builders, and the Annorax
- 5/5/16
- The Na'kuhl fleet
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
What? How could you say something so speciesist? He's literally dripping with personality. The Saurian pheromones coming off him nearly made my character faint... Oh. Stupid 21st century computers and their lack of smell-o-vision.
If you were a Saurian you'd understand just how impressive he really is .
I'm sorry, but it felt like he were a 12 year old boy who is king in England, I might have bad imagination.. *mumbles*
I'll be playing the mission again soon - my first pass through was in a group and it went by a little faster than I could read it all. I'll try to appreciate the disjointedness and cardboard characters a little more deeply next time .
And some will be seen in future missions, I guess, which will be spread out through different eras. Most likely some Enterprise era missions with appropriate voice actors (maybe our very first captain VO even), we could go back to Voyager during their Delta Quadrant trip, TNG and DS9 and of course the trailer teased the NCC 1701!
I could cope with Okeg. I've always seen him as a "speak softly and carry a big stick" type, myself.
The only mission element that I didn't like, is how, after Vosk initiates self-destruct of his ship, you stay for 5-10 minutes because Walker wants to download some stuff and you get attacked from all directions. The feeling of 'we need to get out of here, now!' was completely removed as he kept slowly walking from console to console, hoping for a big prize while our lives are at risk. It also didn't help that Na'kuhl kept coming while you expect the ship to be evacuated. Why would they try to stop you? They assume you'll be killed in the explosion, which only didn't happen because plot.
My suggestion would be to change this part, and make one big group of Na'Kuhl appear after Vosk leaves in a last effort to kill you, should the auto-destruct fail. That would be better, imo, than having 4 groups appear, one after another while Walker slowly moves from console to console.
I mostly say to myself that it's because she's in fangirl mode to care about proper Tellarite manners.
I mean, her ancestor was the one who signed the signing of the Coalition of Planets and she gets to witness its successor. Squee!
Then, she gets to meet the President, and all those distinctive figures and leaders of each main faction. Squee!
Then, she gets to meet the Captain Kirk of the current time. Squee!
Though I can't help to smile over KDF attitude against Romulans.
Whos fault is it? Romulans
I had to restart at that point as well. Basically had to redo that section.
My Annorax the Dialga wants to have some words with Noyes Annorax and it involves polaron beams also apulse J'mpok is not dead if ya look close enough the klingon that was poisoned did not have a scar on the left side of his face but rather an unscarred face
You may simply have to wait a minute or so. Sometimes enemies spawned a bit later or they were suddenly outside the room where the rest of their group spawned.
This is all:
https://www.youtube.com/watch?v=umDr0mPuyQc
Eh, a good evasive pattern should get you out of the way of most of the blasts - a well-built ship should, hopefully, be able to withstand the rest of what they throw at you by slapping on a ton of damage resistance buffs.
As for ground combat, the Na'kuhl do seem to be on the high end of the villain ladder - at one point I lost my entire away team despite using Threatening Posture to try and draw fire to my super-tanky self. (I don't think I died, though.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
After I interrogated the assassin and before the first time jump, I ran back into the main hall and all the faction leaders were hunkered down behind the table. J'mpok was there, writhing in pain so I dont think he is dead. The President was also on the ground writhing. The little 3rd-degree-burned-pig-faced LC/ensign honor guard was face down and not moving. Also, in my cut scene, the pig chick pulled a move from 22 Jump Street and dove too soon when trying to be a human shield. She was almost on the ground when the shot was fired. LOL.
^ I was thinking this my self.