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Plan your builds for the upcoming skill system revamp!

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    aesicaaesica Member Posts: 736 Arc User
    meimeitoo wrote: »
    I appreciate tools like this! But the whole Skill Revamp is still pretty much in flux now; so, for me, the latest Tribble patch simply remains the most accurate.

    Once it's all finalized, though, this should become a major skill planning tool! :)
    Oh it's not meant to replace Tribble or anything. The only reason I'm putting it out there now is so that people know that, on (or at least shortly after) patch day, they won't have to suffer through costly trial and error. And that they can share builds with their friends. That kind of stuff. :)
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    This is awesome, you did a fantastic job.

    Thank you for all your efforts on this, it's appreciated.
    Insert witty signature line here.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    aesica wrote: »
    meimeitoo wrote: »
    I appreciate tools like this! But the whole Skill Revamp is still pretty much in flux now; so, for me, the latest Tribble patch simply remains the most accurate.

    Once it's all finalized, though, this should become a major skill planning tool! :)
    Oh it's not meant to replace Tribble or anything. The only reason I'm putting it out there now is so that people know that, on (or at least shortly after) patch day, they won't have to suffer through costly trial and error. And that they can share builds with their friends. That kind of stuff. :)

    Works awesome, I shared your tool with a dozen of my fleet mates in chat yesterday and they like me to extend their thank you to you.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    gradiigradii Member Posts: 2,824 Arc User
    Not being able to choose a skill path without committing every single point as you take it is a massive blunder.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    nikeixnikeix Member Posts: 3,972 Arc User
    Thank you -- that's very handy.
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    tarran61tarran61 Member Posts: 827 Arc User
    Nice and thank you for sharing, one noob question, where do I go to copy the builds url?
    Positive thoughts.
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    sunfranckssunfrancks Member Posts: 3,925 Arc User
    Thanks for this!!

    Makes it much easier to reskill than doing it on tribble! :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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    kapla5571kapla5571 Member Posts: 103 Arc User
    tigeraries wrote: »
    wow just tried it and you need 9 toons to get all possible training manuals... why the heck did they make it so you need to pour 22 skill points into Sci to learn a Tac or Eng Training Manual? So as a tac officer I need to pour 22 skill points into Sci to learn it... then on a different toon I need to pour in 22 points into Eng to learn that Tactical Training Skill Manual... basically you need 3 tac toons, each one spending 22 points into 1 class tree to learn all possible tactical training manuals... rinse and repeat to Sci and Eng... basically killing any interest for me in this game.

    Why not just make the manuals you need now and some extras instead of worrying about what may take your abilities to craft them in the future away?
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    aesicaaesica Member Posts: 736 Arc User
    tarran61 wrote: »
    Nice and thank you for sharing, one noob question, where do I go to copy the builds url?
    In the upper-right corner of the application window, to the right of the other tabs. Look for the red "copy build" button. :D
    Rubberband Dance has been unlocked!
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    tarran61tarran61 Member Posts: 827 Arc User
    edited March 2016
    aesica wrote: »
    tarran61 wrote: »
    Nice and thank you for sharing, one noob question, where do I go to copy the builds url?
    In the upper-right corner of the application window, to the right of the other tabs. Look for the red "copy build" button. :D

    Thank you so much...
    kapla5571 wrote: »
    Why not just make the manuals you need now and some extras instead of worrying about what may take your abilities to craft them in the future away?

    Just what Im doing.

    Positive thoughts.
    NeAC.gif
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    atalossataloss Member Posts: 563 Arc User
    aesica wrote: »
    Because here's a talent (skill?) calculator I threw together:

    http://www.aesica.net/sto

    It seemed like a good idea at the time, and I figure it might be helpful for people. Feel free to report any bugs, as its still very much a work in progress.

    Thank you for this, I will go use it now.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    bernatkbernatk Member Posts: 1,089 Bug Hunter
    Woah, very nice tool. Ty.

    Also intredasting you can't have a pure tactical or whateva spec...
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    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    aesica wrote: »
    Because here's a talent (skill?) calculator I threw together:

    http://www.aesica.net/sto

    It seemed like a good idea at the time, and I figure it might be helpful for people. Feel free to report any bugs, as its still very much a work in progress.

    Amazing! And has already helped me figure out some things with my plans for my toons. Thank you!
    [SIGPIC][/SIGPIC]
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    hanover2hanover2 Member Posts: 1,053 Arc User
    gradii wrote: »
    Not being able to choose a skill path without committing every single point as you take it is a massive blunder.

    It cannot go live in that state. That's just...malicious.
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    gb3gb3 Member Posts: 51 Arc User
    I only just figured out how to build a ship full of FAW beams. but now I may try a cannon torpedo escort and hope it is easy to learn how when this patch comes out. maybe because I am new it will not be hard to adjust? but I had someone help me when I joined who was a beta player and tribble server player so I had no problems going right to hard stf and never failing them unless someone trolls on purpose for fail. that helpful person I never see anymore he plays Starwars and EVE more than this game but maybe I will find someone else that knows as much and is wanting to help me when they change the skills
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    centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    Since no one could tell me how to know how many Respec tokens my toons have available, I went searching myself, and discovered that you just need to go to a Skill Trainer, click "Respec", and the Skills GUI shows the number available. I don't know how I got so many, but my 'toons vary from 5-11 repecs per toon, depending on the age of the 'toon; ironically, the newest ones have the most respecs... :o

    I just mention this because we are not likely to get the new skill tree right the first time.
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    thraexisthraexis Member Posts: 23 Arc User
    Went on the test server to take a look at the new skill tree
    and i like it. Love the new choices. More simplified.
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    qziqzaqziqza Member Posts: 1,044 Arc User
    edited March 2016
    aesica wrote: »
    meimeitoo wrote: »
    I appreciate tools like this! But the whole Skill Revamp is still pretty much in flux now; so, for me, the latest Tribble patch simply remains the most accurate.

    Once it's all finalized, though, this should become a major skill planning tool! :)
    Oh it's not meant to replace Tribble or anything. The only reason I'm putting it out there now is so that people know that, on (or at least shortly after) patch day, they won't have to suffer through costly trial and error. And that they can share builds with their friends. That kind of stuff. :)

    This is great @aesica even in its 98% complete state its a fantastic little tool already, it has really helped cement the revamps approach in the few grey cells i have left.. and that is no mean feat let me tell you :) so thanks for taking the time, and sharing your work, so we can all save time, and very likely, zen!

    regards,

    a.b.igfan ;D​​
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    aesicaaesica Member Posts: 736 Arc User
    Necroing this to let people know that a new version has been uploaded.

    Changelog:
    • All icons are now properly implemented.
    • Skill data should now reflect what's seen on Tribble. Please let me know if I missed anything.
    • Builds can be saved either to files or via shared objects (flash cookies).
    • You can get a crude readout of your skill totals. I'm not sure I want to do much with this feature because it doesn't really reflect the whole picture--bonuses from consoles, traits, doffs, etc. It also doesn't reflect selections from the unlock paths. More hassle than it seems like it's worth.
    Note that some browsers will purge shared objects when they purge cookies. Shared objects can also end up getting removed by programs such as ccleaner, spybot s&d, and other programs that clear usage tracks and such. Files are more reliable, but the shared object method is quicker, easier, and more organized.

    So yeah. Cheers, enjoy, etc. :)
    Rubberband Dance has been unlocked!
    kNqxcCf.gif
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    aesica wrote: »
    Necroing this to let people know that a new version has been uploaded.

    Changelog:
    • All icons are now properly implemented.
    • Skill data should now reflect what's seen on Tribble. Please let me know if I missed anything.
    • Builds can be saved either to files or via shared objects (flash cookies).
    • You can get a crude readout of your skill totals. I'm not sure I want to do much with this feature because it doesn't really reflect the whole picture--bonuses from consoles, traits, doffs, etc. It also doesn't reflect selections from the unlock paths. More hassle than it seems like it's worth.
    Note that some browsers will purge shared objects when they purge cookies. Shared objects can also end up getting removed by programs such as ccleaner, spybot s&d, and other programs that clear usage tracks and such. Files are more reliable, but the shared object method is quicker, easier, and more organized.

    So yeah. Cheers, enjoy, etc. :)

    Awesome, thank you for your continued efforts on this project.

    Being able to save to a file is fantastic! :)
    Insert witty signature line here.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    aesica wrote: »
    Necroing this to let people know that a new version has been uploaded.

    Changelog:
    • All icons are now properly implemented.
    • Skill data should now reflect what's seen on Tribble. Please let me know if I missed anything.
    • Builds can be saved either to files or via shared objects (flash cookies).
    • You can get a crude readout of your skill totals. I'm not sure I want to do much with this feature because it doesn't really reflect the whole picture--bonuses from consoles, traits, doffs, etc. It also doesn't reflect selections from the unlock paths. More hassle than it seems like it's worth.
    Note that some browsers will purge shared objects when they purge cookies. Shared objects can also end up getting removed by programs such as ccleaner, spybot s&d, and other programs that clear usage tracks and such. Files are more reliable, but the shared object method is quicker, easier, and more organized.

    So yeah. Cheers, enjoy, etc. :)
    Well done.

    But, I have to tell you that there have been a few changes on Tribble again. ;)
    For example, Ultimates unlock a point earlier then before, and the EPS FLow / Impulse Shunt thingy has been changed so you only need the first pick to qualify for the Impulse Shunt thingy. Some unlock choices have also been switched around.

    But on the plus side, the release date for 11.5 is out now, so we know when the system will (likely) be solidified.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User

    But, I have to tell you that there have been a few changes on Tribble again. ;)
    For example, Ultimates unlock a point earlier then before, and the EPS FLow / Impulse Shunt thingy has been changed so you only need the first pick to qualify for the Impulse Shunt thingy. Some unlock choices have also been switched around.

    But on the plus side, the release date for 11.5 is out now, so we know when the system will (likely) be solidified.

    Yeah, noticed this last night. I went to use the page and many of the skills are now in different places. It could use a little re-arrangement to catch up to the Tribble release, but once it's updated it should be pretty cool.
    Insert witty signature line here.
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    aesicaaesica Member Posts: 736 Arc User
    aesica wrote: »
    Necroing this to let people know that a new version has been uploaded.

    Changelog:
    • All icons are now properly implemented.
    • Skill data should now reflect what's seen on Tribble. Please let me know if I missed anything.
    • Builds can be saved either to files or via shared objects (flash cookies).
    • You can get a crude readout of your skill totals. I'm not sure I want to do much with this feature because it doesn't really reflect the whole picture--bonuses from consoles, traits, doffs, etc. It also doesn't reflect selections from the unlock paths. More hassle than it seems like it's worth.
    Note that some browsers will purge shared objects when they purge cookies. Shared objects can also end up getting removed by programs such as ccleaner, spybot s&d, and other programs that clear usage tracks and such. Files are more reliable, but the shared object method is quicker, easier, and more organized.

    So yeah. Cheers, enjoy, etc. :)
    Well done.

    But, I have to tell you that there have been a few changes on Tribble again. ;)
    For example, Ultimates unlock a point earlier then before, and the EPS FLow / Impulse Shunt thingy has been changed so you only need the first pick to qualify for the Impulse Shunt thingy. Some unlock choices have also been switched around.

    But on the plus side, the release date for 11.5 is out now, so we know when the system will (likely) be solidified.
    Man they're busy. I was there yesterday and everything seemed in order. Oh well, once it patches, I'll take a look and see what's changed. Thanks for the heads up. :D
    Rubberband Dance has been unlocked!
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    aesica wrote: »
    Talent calculator for the upcoming season 11.5 skill system revamp

    Talent?! Is that from WoW or something?! :smile: Maybe just call it 'Skill calculator.'

    I otherwise look greatly forward to seeing this in action!
    3lsZz0w.jpg
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    aesicaaesica Member Posts: 736 Arc User
    Okay, it should be up to date (for now). Also note that all past save files have been rendered invalid. This is not only due to the skill layout having so many changes, but also because I was using crappy (and unnecessary) data compression that occasionally broke things. That's gone now.
    Rubberband Dance has been unlocked!
    kNqxcCf.gif
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    aesicaaesica Member Posts: 736 Arc User
    edited March 2016
    meimeitoo wrote: »
    aesica wrote: »
    Talent calculator for the upcoming season 11.5 skill system revamp

    Talent?! Is that from WoW or something?! :smile: Maybe just call it 'Skill calculator.'

    I otherwise look greatly forward to seeing this in action!
    Talent, skill, it's all the same idea, really. "Click to select bonuses available from 3 different trees (it's always 3, wtf)"

    You're right though. I should probably change it to "Skill" at some point, just to prevent confusion.
    Rubberband Dance has been unlocked!
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    aesica wrote: »
    meimeitoo wrote: »
    aesica wrote: »
    Talent calculator for the upcoming season 11.5 skill system revamp
    Talent?! Is that from WoW or something?! :smile: Maybe just call it 'Skill calculator.'

    I otherwise look greatly forward to seeing this in action!
    Talent, skill, it's all the same idea, really. "Click to select bonuses available from 3 different trees (it's always 3, wtf)"

    You're right though. I should probably change it to "Skill" at some point, just to prevent confusion.
    Depends on the game. But yeah 3 does seem to be the most common number. I guess it's the happy middle between few choices and many.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    aesica wrote: »
    Okay, it should be up to date (for now). Also note that all past save files have been rendered invalid. This is not only due to the skill layout having so many changes, but also because I was using crappy (and unnecessary) data compression that occasionally broke things. That's gone now.

    Yep, perfect now! :)

    Thank you again for all the effort you have put into this. It's very helpful and greatly appreciated.
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    thetaninethetanine Member Posts: 1,367 Arc User
    aesica wrote: »
    Because here's a talent (skill?) calculator I threw together:

    http://www.aesica.net/sto

    It seemed like a good idea at the time, and I figure it might be helpful for people. Feel free to report any bugs, as its still very much a work in progress.

    +1 OP and thank you very much too.​​
    STAR TREK
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    aesicaaesica Member Posts: 736 Arc User
    One more bump to say that everything now should match what's seen on live. (There were a few last-minute tweaks they made)

    Enjoy! :D
    Rubberband Dance has been unlocked!
    kNqxcCf.gif
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