Because here's a talent (skill?) calculator I threw together:
http://www.aesica.net/sto
It seemed like a good idea at the time, and I figure it might be helpful for people. Feel free to report any bugs, as its still very much a work in progress.
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I will use this heavily for my toon gang in advance and thank you very much for it.
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What he said. I doubled check for the updates yesterday. Hmmm... Maybe I can use that for the guide I'm contemplating to make if I can have your permission?
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Makes you wonder if Cryptic will make something like this available on their official site or if we will have to continue to use third party sites like yours and stoacademy for something basic like this.
They'll stick to 3rd party sites for stuff like this. See it as extra entertainment that some people derive from this game. No one that does this kind of stuff hates doing it. That doesn't make it any less awesome, of course. Kudos to the OP.
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I need 52 space points to replicate build and that is excluding using ANY of the new abilities - many of which are essentially mandatory. So to have a well-rounded build that keeps up with the dps it will be around 64 points at least needed. Ground is just... way way way too limited to really comment. Best just to try and forget what will be happening to my poor kitty engineer.
it will be interesting when this goes live to see if people are actually blowing up right and left or if they will be killing the enemies fast enough to not get shot.
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I think that depends on how they build themselves.
On live, I'm one of those people who prefers to 3/6 as many things as possible, making me pretty effective in both offense and defense. On tribble, both the basic rank (+60) and the advanced rank (+40) are pretty ideal for shield capacity, shield hardness, endurance training, and armor. This really only leaves me with 2 points left over, 1 of which is for the basic weapon training and the other for the basic kit boost.
In case anyone wants to make comparisons, here's my stats:
[Live] (Even 3/6 spread across most relevant things, except only 3 in armor)
Shields: 711
Health: 1176
Weapon DPS: 211.6
Medical Tricorder: 468.6
[Tribble - No Skills Selected]
Shields: 588
Health: 1181
Weapon DPS: 214.2
Medical Tricorder: 350.8
[Tribble - Defensive Lean] (60/40 in +shieldhp, +shieldres, +end, +armor, 60 in kit perf and weapon prof)
Shields: 735
Health: 1477
Weapon DPS: 224
Medical Tricorder: 403.4
[Tribble - Offensive Lean] (60/40 in +kit perf, +weapon prof, +weapon crit, 60 in +end, +armor, +shieldhp, +shieldres)
Shields: 676
Health: 1359
Weapon DPS: 230.5
Medical Tricorder: 491.1
Skill paths along the bottom have been ignored and all personal traits have been removed, but in all cases, the 2 rep traits that increase hp and shields by 10% each were equipped.
So in pretty much all cases, health pools are getting slightly larger and weapons are hitting slightly harder. I just wish we had more ground points and more ground options. (50/35/15 would've been nice, for starters)
I'm another 3/6 pips per skill player and it looks like I can mostly replicate my old builds. Only taking 2 points for most skills (+15 looks like a bad bargain) leaves me with a spare point or two to take a little drain/control resistance, or even help out pets for toons that run an escort carrier. My builds all look Eng heavy since 9 points buy +13 power to all systems and a bonus to anything set low, plus another 4 points from the unlocks.
I just hope skipping the accuracy skill doesn't bite me in the rear. Then again, I don't think any NPC enemies in the game have the ability to dodge like a Metal Slime.
Do all the "X Readiness" skills add up to 10% cooldown reduction? That looks handiest for my science since the big powers there have long cooldowns.
My character Tsin'xing
You should definitely get on the test server forum and walk people though your build and how you're replicating it, because they've said they don't want to cause shortfalls like that.
The current preview before purchase system was removed for a reason. Don't worry though, if you make a mistake you can easily correct it by buying a respec token...
The problem for me is that I use all 3 branches of the new trees. If you can largely skip one - like a tac skipping most of science you're golden. I think the closest I can get is 15eng 13 sci 18 tac. With that I lose the hull and shield regen that I currently have, a little hull and shield cap plus some pips in systems power. I won't use this build though anyway because I do want to try some of the new abilities. So I'll be draining almost all defense abilities to put them into those.
I mean I've decided to try and be positive and accepting of the changes. And for space I'm sure it won't be so much problem. But I have to say the new ground system is painfully simplified and limited. I really don't get why it has to be that way.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
My character Tsin'xing
I've been playing around with it for a little bit, trying to get a nice setup and ended up with slightly different results every time, as expected.
So far, I can't see why anyone would go for a single profession in order to get the final "rewards", because as soon as you do so, you'll have to sacrifice a lot in the other areas and I can't see anything that would even remotely justify such a decision, but that's just my opinion and I may be utterly wrong after all.
Again, thank you very much for this, very much appreciated
Once it's all finalized, though, this should become a major skill planning tool!