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Plan your builds for the upcoming skill system revamp!

aesicaaesica Member Posts: 736 Arc User
Because here's a talent (skill?) calculator I threw together:

http://www.aesica.net/sto

It seemed like a good idea at the time, and I figure it might be helpful for people. Feel free to report any bugs, as its still very much a work in progress.
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  • edited March 2016
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  • aesicaaesica Member Posts: 736 Arc User
    sophlogimo wrote: »
    Awesome! Thanks for sharing that!

    The unlocks have changed on Tribble, though. You may want to compare your software to it.
    Oh thanks for the heads up. I'll do a pass at it tomorrow.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Wow OP, that is really cool!

    I will use this heavily for my toon gang in advance and thank you very much for it. :)
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    This is good, I can use this before I make it happen in game. And to see all about the new changes and skills.
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  • spacehermitspacehermit Member Posts: 358 Arc User
    Thanks for making this available! :) I hope someone makes the final version available as a "sticky" somewhere.....
  • georikzaberiskgeorikzaberisk Member Posts: 126 Arc User
    sophlogimo wrote: »
    Awesome! Thanks for sharing that!

    The unlocks have changed on Tribble, though. You may want to compare your software to it.

    What he said. I doubled check for the updates yesterday. Hmmm... Maybe I can use that for the guide I'm contemplating to make if I can have your permission?
  • fovrelfovrel Member Posts: 1,448 Arc User
    What plugin do you need? I get a message, a plugin is needed to display the content. I internet on Firefox.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    if and when the skill system is in effect, i will go through trial and error then, right now what you have linked is a not a finished article until it hits holo.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    fovrel wrote: »
    What plugin do you need? I get a message, a plugin is needed to display the content. I internet on Firefox.
    Flash.
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  • p4hajujup4hajuju Member Posts: 214 Arc User
    Thank you for this.
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  • letsfadeawayletsfadeaway Member Posts: 110 Arc User
    Thank you for the effort!

    Makes you wonder if Cryptic will make something like this available on their official site or if we will have to continue to use third party sites like yours and stoacademy for something basic like this.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Thank you for the effort!

    Makes you wonder if Cryptic will make something like this available on their official site or if we will have to continue to use third party sites like yours and stoacademy for something basic like this.

    They'll stick to 3rd party sites for stuff like this. See it as extra entertainment that some people derive from this game. No one that does this kind of stuff hates doing it. That doesn't make it any less awesome, of course. Kudos to the OP. :)
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  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    Nice idea, good job. :)
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  • ussinterceptussintercept Member Posts: 627 Arc User
    Thanks for this. Ill be using this to tweak my build without having to log in.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    wow just tried it and you need 9 toons to get all possible training manuals... why the heck did they make it so you need to pour 22 skill points into Sci to learn a Tac or Eng Training Manual? So as a tac officer I need to pour 22 skill points into Sci to learn it... then on a different toon I need to pour in 22 points into Eng to learn that Tactical Training Skill Manual... basically you need 3 tac toons, each one spending 22 points into 1 class tree to learn all possible tactical training manuals... rinse and repeat to Sci and Eng... basically killing any interest for me in this game.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2016
    this is a great site you've created here. Makes me sad though - so much defense and ground abilities lost :(
    I need 52 space points to replicate build and that is excluding using ANY of the new abilities - many of which are essentially mandatory. So to have a well-rounded build that keeps up with the dps it will be around 64 points at least needed. Ground is just... way way way too limited to really comment. Best just to try and forget what will be happening to my poor kitty engineer.

    it will be interesting when this goes live to see if people are actually blowing up right and left or if they will be killing the enemies fast enough to not get shot.
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  • aesicaaesica Member Posts: 736 Arc User
    Thanks guys, I'm glad people like it so far. The current build has been updated to match changes made to the unlock paths currently on Tribble. This mainly involved rearranging the space unlocks into more meaningful choices, but there was a change over in ground, too--the useless flanking angle ability was replaced by one that lets you deal extra flanking damage, although the exact bonus remains unknown.
    it will be interesting when this goes live to see if people are actually blowing up right and left or if they will be killing the enemies fast enough to not get shot.
    I think that depends on how they build themselves.

    On live, I'm one of those people who prefers to 3/6 as many things as possible, making me pretty effective in both offense and defense. On tribble, both the basic rank (+60) and the advanced rank (+40) are pretty ideal for shield capacity, shield hardness, endurance training, and armor. This really only leaves me with 2 points left over, 1 of which is for the basic weapon training and the other for the basic kit boost.

    In case anyone wants to make comparisons, here's my stats:

    [Live] (Even 3/6 spread across most relevant things, except only 3 in armor)
    Shields: 711
    Health: 1176
    Weapon DPS: 211.6
    Medical Tricorder: 468.6

    [Tribble - No Skills Selected]
    Shields: 588
    Health: 1181
    Weapon DPS: 214.2
    Medical Tricorder: 350.8

    [Tribble - Defensive Lean] (60/40 in +shieldhp, +shieldres, +end, +armor, 60 in kit perf and weapon prof)
    Shields: 735
    Health: 1477
    Weapon DPS: 224
    Medical Tricorder: 403.4

    [Tribble - Offensive Lean] (60/40 in +kit perf, +weapon prof, +weapon crit, 60 in +end, +armor, +shieldhp, +shieldres)
    Shields: 676
    Health: 1359
    Weapon DPS: 230.5
    Medical Tricorder: 491.1

    Skill paths along the bottom have been ignored and all personal traits have been removed, but in all cases, the 2 rep traits that increase hp and shields by 10% each were equipped.

    So in pretty much all cases, health pools are getting slightly larger and weapons are hitting slightly harder. I just wish we had more ground points and more ground options. (50/35/15 would've been nice, for starters)
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  • dumas13dumas13 Member Posts: 281 Arc User
    OP, thank you so much for creating this useful tool. This new skill system looks mostly ok, but I could do with a couple more ground points.

    I'm another 3/6 pips per skill player and it looks like I can mostly replicate my old builds. Only taking 2 points for most skills (+15 looks like a bad bargain) leaves me with a spare point or two to take a little drain/control resistance, or even help out pets for toons that run an escort carrier. My builds all look Eng heavy since 9 points buy +13 power to all systems and a bonus to anything set low, plus another 4 points from the unlocks.

    I just hope skipping the accuracy skill doesn't bite me in the rear. Then again, I don't think any NPC enemies in the game have the ability to dodge like a Metal Slime.

    Do all the "X Readiness" skills add up to 10% cooldown reduction? That looks handiest for my science since the big powers there have long cooldowns.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    One useful addition would be an equivalency list that shows what all the old skills got remapped to.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    I need 52 space points to replicate build and that is excluding using ANY of the new abilities - many of which are essentially mandatory.

    You should definitely get on the test server forum and walk people though your build and how you're replicating it, because they've said they don't want to cause shortfalls like that.

  • squirrleytunicsquirrleytunic Member Posts: 89 Arc User
    Thank you for the effort!

    Makes you wonder if Cryptic will make something like this available on their official site or if we will have to continue to use third party sites like yours and stoacademy for something basic like this.

    The current preview before purchase system was removed for a reason. Don't worry though, if you make a mistake you can easily correct it by buying a respec token...

  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2016
    nikeix wrote: »
    I need 52 space points to replicate build and that is excluding using ANY of the new abilities - many of which are essentially mandatory.

    You should definitely get on the test server forum and walk people though your build and how you're replicating it, because they've said they don't want to cause shortfalls like that.

    The problem for me is that I use all 3 branches of the new trees. If you can largely skip one - like a tac skipping most of science you're golden. I think the closest I can get is 15eng 13 sci 18 tac. With that I lose the hull and shield regen that I currently have, a little hull and shield cap plus some pips in systems power. I won't use this build though anyway because I do want to try some of the new abilities. So I'll be draining almost all defense abilities to put them into those.

    I mean I've decided to try and be positive and accepting of the changes. And for space I'm sure it won't be so much problem. But I have to say the new ground system is painfully simplified and limited. I really don't get why it has to be that way.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Well, like the old skill tree, most things have 3 options: minor(+50), moderate(+35), and major(+15) investment. Major investment is still expensive for what it gives you. I typically skip those myself.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    nikeix wrote: »
    I need 52 space points to replicate build and that is excluding using ANY of the new abilities - many of which are essentially mandatory.

    You should definitely get on the test server forum and walk people though your build and how you're replicating it, because they've said they don't want to cause shortfalls like that.

    The problem for me is that I use all 3 branches of the new trees. If you can largely skip one - like a tac skipping most of science you're golden. I think the closest I can get is 15eng 13 sci 18 tac. With that I lose the hull and shield regen that I currently have, a little hull and shield cap plus some pips in systems power. I won't use this build though anyway because I do want to try some of the new abilities. So I'll be draining almost all defense abilities to put them into those.

    I mean I've decided to try and be positive and accepting of the changes. And for space I'm sure it won't be so much problem. But I have to say the new ground system is painfully simplified and limited. I really don't get why it has to be that way.
    Keep in mind that some things currently look broken. At least hull (and ground?) regeneration seems to be so, not sure about shield regeneration. That's also why it's important to test on Tribble and report back on the Tribble forums, to figure out all these issues before they hit live. If you think you're losing in a particular area, chances are good that it's not intended and Borticus needs to know about it. Some variance is to be expected of course...
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  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    Aye!! Cheers for this OP :) since I haven't had the time to try it on tribble yet, this is a very welcome alternative.

    I've been playing around with it for a little bit, trying to get a nice setup and ended up with slightly different results every time, as expected.

    So far, I can't see why anyone would go for a single profession in order to get the final "rewards", because as soon as you do so, you'll have to sacrifice a lot in the other areas and I can't see anything that would even remotely justify such a decision, but that's just my opinion and I may be utterly wrong after all.

    Again, thank you very much for this, very much appreciated :)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I appreciate tools like this! But the whole Skill Revamp is still pretty much in flux now; so, for me, the latest Tribble patch simply remains the most accurate.

    Once it's all finalized, though, this should become a major skill planning tool! :)
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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    This is great, thanks OP. <3
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