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A Step Between Stars is in sad shape

dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
A Step Between Stars currently has a few issues that are making it a shadow of the great mission it used to be:

* Almost none of the slide-in dialogues are playing their VOs.

This is an issue in other missions, too, but it's particularly noticeable in this one since there are so many conversations between Tuvok and Cooper during this mission. It's really jarring being so quiet.

* The space combat is completely imbalanced at level 60

This has been reported plenty of times now. So many players want to blame it on the weapon/ability configuration of the DSD, but that's not the main problem. This mission used to be very playable on Elite at level 50 when it first came out. Changes to the game since then have completely wrecked it...

The imbalance is at level 60. The ship's build just can't handle how the Undine (and Voth, to a lesser extent) scale up. The mission should probably just be capped at level 50. I know some have managed to complete this on Elite, but even Normal can be tough for me, and I'm not a bad player.

Comments

  • deadtessadeadtessa Member Posts: 20 Arc User
    I'm having this exact problem. I am level 60 and the Undine are killing me in single shots. It's absurd. I can't even finish the first wave. I know how to play the game (I have been playing since it was in beta), but this is just ridiculous. The entire experience is pure fustration: Unfamiliar ship, with unfamiliar abilities, grossly out matched and out gunned. I MIGHT have a chance if I were in my own ship, but nooooo.... I have to be in some stupid dyson ship with virtually non-existant defense/heal BOFF abilities. On top of that nonsense, the allies are so incredibly broken, that they don't even help or actually join the fight. They go through their intro sequence, and then vanish with only their target marker remaining. This mission is BROKEN.
  • deadtessadeadtessa Member Posts: 20 Arc User
    One way to "fix" this mission, would be to let us have our own ships, instead of the dyson ship.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    deadtessa wrote: »
    One way to "fix" this mission, would be to let us have our own ships, instead of the dyson ship.

    I'm no game developer, but I can see that allowing the use of our own ships in that mission would be contradictory to it's original purpose of showcasing the abilities that are used by the DSD..I think it might have also been the first instance of a 2ndary deflector.
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  • voiddweller#2714 voiddweller Member Posts: 114 Arc User
    Even if you have a fully geared T6 ship, game may think that you need extra challenge and scale up undine ships even further... You can win that race unless developers decide to ease difficulty scale down a bit. On normal it should be playable with any tier 5 ship with gray gear and messed up skill tree. Otherwise solo missions is just a waste of time and effort.
  • dareaudareau Member Posts: 2,390 Arc User
    * The space combat is completely imbalanced at level 60

    This has been reported plenty of times now. So many players want to blame it on the weapon/ability configuration of the DSD, but that's not the main problem. This mission used to be very playable on Elite at level 50 when it first came out. Changes to the game since then have completely wrecked it...

    The imbalance is at level 60. The ship's build just can't handle how the Undine (and Voth, to a lesser extent) scale up. The mission should probably just be capped at level 50. I know some have managed to complete this on Elite, but even Normal can be tough for me, and I'm not a bad player.

    I ran this on my Tac Alt not too long ago at 60, and was not "tremendously" put off by the difficulty... Few things to consider:

    1. I'm a fan of science, so instead of building my tac to be a crit-monster / weapons only Captain, I had 3 pips in the old partigen skill and a few in gravitons IIRC. That helped with the provided Sci abilities quite a bit...
    2. The "heavy dying" didn't start till I was getting into the 3rd "heavy cruiser populated" wave - but this was also partly due to my stubbornness at flying her in destroyer mode for my tac. When I said "TRIBBLE it, let me fly this as a Sci would" (park some, feedback pulses all over the place, tractor beam into a GW to maximize damage), wave 3 went down...
    3. "Contrary" to popular player belief, the consoles of the DSD set are not a complete waste, they just don't contribute to a hyper min-max. I've flown my KDF in a fully kitted out DSD, so when I "suddenly remembered" that I had all them consoles, off to town I went. Lightning-arc power into a GW (love it when they're trapped in arc range), shield drain beam fired in-between cycles of the hyper-BOffs heal (spammed nigh constantly), the metaphasic or whatever hyper-shield the Dyson set gives pulled out as an "oh crud" button... Topped off with the infamous "GW, "science" alpha, transform, tack on Cmdr Tac ability" maneuver to vape one of the dreadnoughts in their opening salvo...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • bejaymacbejaymac Member Posts: 448 Arc User
    Lvl 60 mobs, using equipment and special abilities that didn't exist when the mission was created, and forced to us a T5 ship most players wont get decent results out of.
    No real surprise that people have problems with it now, hell last time I played it (lvl 50) the "flagships" spent most of the fight "repairing".​​
  • voiddweller#2714 voiddweller Member Posts: 114 Arc User
    bejaymac wrote: »
    Lvl 60 mobs, using equipment and special abilities that didn't exist when the mission was created, and forced to us a T5 ship most players wont get decent results out of.
    No real surprise that people have problems with it now, hell last time I played it (lvl 50) the "flagships" spent most of the fight "repairing".​​
    So true. Have to wear enemies down with hit&run tactics, mines and fighters if my own ship available. It works, but takes a lot of time... No fun either. Well, maybe except spamming fighters outside weapon range)

  • zeenatarzeenatar Member Posts: 13 Arc User
    I've played this before but since, it has gone wild. The Undine are wrecking me up like never before. I don't know if they made a time travel and came back with equipment from the future but daaaaarrrrrn... One of my characters have that mission in mission log and it's one of my strongest, so I won't take it on my other characters.

    As for the voice over, when I last tried it, only Cooper's was missing.

    I do hope it gets balanced -- I have several characters who are ready to take this mission. It's a really good one, a momentous turn in the story and very immersive.

    Could it be capped at a lower level, maybe? Like the zones where you're fighting at lvl X? If that can be a temporary fix until the scaling up is fixed to 60, it would at least make it possible to complete the mission. The space part, after exiting the station, is where it goes south, for me. I don't know for others but the gripe I've heard was about the space fight against the Undine.
  • hypnoticbeasthypnoticbeast Member Posts: 107 Arc User
    How about the fact that half of the ground mission is no longer a option any more. You can't access the room with the faulty shielding at all. And I was looking to get that accolades but can't.
  • trennantrennan Member Posts: 2,839 Arc User
    I've played this through several times on a tac, engi and sci character. I've never had any problem with it. The DSD come with the Solanae set. Just leave it in support mode, adjust your powerlevels and hotbar(cause your skills are borked on it). Then just use the abilities as needed, rocking all the damage ones once their off cd of course. If you're having a problem with this. Then perhaps it's you. I've never had a problem with it, even with running 3 level 60's through it. I didn't even have problem with it on my level 57 and I ran it three time for the solanae set there.
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  • trennantrennan Member Posts: 2,839 Arc User
    How about the fact that half of the ground mission is no longer a option any more. You can't access the room with the faulty shielding at all. And I was looking to get that accolades but can't.

    Do you mean the sun room and the shadow hugger accolade? No it still works. The path that opens is random. Or so i thought, I just did it three times last night. I couldn't get the other path to open for me. The defend the doctor while he works the console one.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    You're replying to an old thread. A fix for ship scaling was recently pushed out, and it definitely helped this mission. I still feel it's a bit on the tedious side at level 60 (I would not want to try Elite!), but it's better than it had been when I reported this.

    The issue with the slide-in dialogs is still very much relevant.
  • lopequillopequil Member Posts: 1,226 Arc User
    The graphics bug in space is also still there. I'm hoping the graphics overhaul will see to it.
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