These three starship ideas originally came to me as a mod idea for the Activision PC game Star Trek Armada II and with a little help was able to have them created and converted for that game. They would also be great for Star Trek Online...
Cryptic and the designers for STO can modify the design concepts in some minor ways, but their class names should stay as they are as a homage to the fact that the Defiant-class starship in Star Trek Deep Space Nine was considered to be a Warship. To quote Captain Sisko: "She's classified as a Destroyer Escort, unofficially she's a Warship, nothing more less. The Defiant was a prototype, the first ship in what would have been the Federation's new battle fleet." All three class names are based on battles during the Vietnam War.
1. The Khe Sanh-class: A Defiant-class/Sovereign-class combo that uses the Secondary Hull of the Sovereign-class and replaces the Saucer Section with the entire Defiant-class Warship.
2. Dien Bien Phu-class: A Defiant-class/Galaxy-class combo that uses the Secondary Hull of the Galaxy-class and replaces the Saucer Section with the entire Defiant-class Warship.
3. Xuan Loc-class: A Defiant-class/Akira-class combo that uses the entire Akira-class starship other than its saucer section. The parts on the saucer that connect it to the secondary hull of the Akira-class actually stay to connect the entire Defiant-class to the rest of the ship (with slight modifications).
These ideas are for the fact that when the Defiant-class uses its Quantum Warhead Module in official Star Trek Canon it would also lose its Main Deflector. Connecting the Defiant-class Warship to these Secondary Hulls nullifies that vulnerability where without the Main Deflector Interstellar Debris could tear the ship apart if it attempts to maneuver and return to its starbase or another port of call. These Secondary Hull attachments nullify that vulnerability by giving the "new" ship the access to a second Main Deflector through the Secondary Hulls.
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Ummmm.... uhhh...
*goes looking for the bleach*
(I know... not constructive, but I could only imagine some strange amalgam of Silent Hill and Dr Moreau...)
It's pretty much this hard to keep just one timeline intact. ♪
The things would look like abominations. Absolute and distasteful abominations.
The Akira thing is almost in the game already tho. The Phantom Intel Escort has an Akira-ish engine area sticked to a Defiant-ish main hull. An it looks quite allright.
The others tho? I'd rather fly a playable Vessel 1 of 10 Unimatrix 0047 with 800 weapon slots than the things you are proposing. Sorry.
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Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
You don't create new ship classes by taking already existing ships and just connecting them together. Honestly, there is so much wrong with that idea that I don't even know where to start. The idea of turning the Defiant into a saucer section of another ship is just.. odd.
I respect that people have different opinions, I'll just say I'm really not on board with this one. The thought of a Galaxy Class with a Defiant as a saucer just makes me laugh. It reminds me of that mountain dew commercial where they have they combine 3 things and make the 'Puppy Monkey Baby.' lol
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That said, I will agree with the general agreement that these probably wouldn't look that great. Very rarely does kitbashing (taking parts from two different ships, or in this case two ships completely, and "bashing" them together) produce a solid design.
It sounds like what you really want is to counter one of the perceived weaknesses of the Defiant, or add it's strengths to other ships. I'd recommend looking at how the Defiant itself could be adapted - what sort of hull modifications (since it already has a hull) would be appropriate for that design? Conversely, you could look at other ships and ask how the strengths of the Defiant could influence their design.
I'd have to think it through, but a saucer taking inspiration from the Defiant contours might turn out ok. Something like a reinforced chevron/shovel maybe. Even then you have to ask if that's really what the Sovereign/Galaxy/etc. hulls were designed to fit with. How would they be modified so they don't look out of place?
whats insulting is what the op is providing, the rest of us merely took the path of least resistance to make a point.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The problem is that "losing the main deflector when using the Quantum Warhead Module" is not a consideration in STO so there really is no game-wise point to creating a kitbash such as this.
Pictures will help
Step One: Paste picture of Defiant on top of Sovereign.
Step Two: ???
Step Three: Profit!
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However...
What if you did take from the page of "boy, the ship really could use some nacelles", and then attempted to slap that quantum warhead module (or twinned main deflectors) in the wings?
Or, gave the quantum warhead module to "Warship Voyager", the thing's already got two main deflectors, so replacing the secondary one with the QWM would be... appropriate... <evil>
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Main Hull: Current K'tinga hull
Neck: Kamarag neck
Command Module: from Kamarag (split front K'Maj version)
Housing on main hull - Vor'kang
Nacelles: Vor'cha nacelles (scaled down to fit, but slightly taller. Nacelles are turned in underneath the ship like the current K'tinga design.)
Designation: Klag - Fast Attack Cruiser
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mind successfully blown
I approve of this design.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
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