I do not think the new Khitomer is in the gamma quadrant, am guessing go through a transwarp gate is what she talking about.
I wish they would make the game story good as this blogs.
“My first time through the wormhole, actually. Breathtaking view, though my stomach wasn’t as fond of it as my eyes were.”
transwarp conduits are NOT wormholes; they may function in similar manners, but when one refers to a wormhole, they are referring specifically to that - a wormhole, not a transwarp gate
also..
“Most kind, Commander. I’ll trade you for some raktajino; I hear the good stuff is hard to get out here in Gamma.”
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
We have gotten more new missions in the last 6 months than we did during the first 2 years I played this game. Also I'm not sure how a mission that is barely over 2 months old can be that stale.
TBH, when they release something I'm really excited... When the second weekly reward appears I'm excited about the reward... By the time all the weeklies are over I just can't force myself to play it and need something else to do (I think I didn't get the Pastak card for anyone besides my main yet, even though she needs it the least...)
Then, after a while, the mission is awesome again. Or just OK, or whatever, but at least it's not tainted by the feeling you MUST play it over and over, and at least once on every alt who can't get it the standard way yet.
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
We have gotten more new missions in the last 6 months than we did during the first 2 years I played this game. Also I'm not sure how a mission that is barely over 2 months old can be that stale.
That's true for those who lived through the drought that afflicted the first four seasons...but being three and a half years into this game...honestly replaying feature episodes five times kind of wears out their luster. It's not like the Spectres, Romulan Freedom, and The 2800 arcs where y'all got five great episodes week after week after week over a month and a half.
It's one episode five times over. With no divergence of path or choice, except which delegates you talk to at the signing of the Temporal Accords. Across however many characters you want the gear or experience with.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
^^^^
Why write another post when this one sums it up quite nicely. Star Trek Online is supposed to be an MMO (where a storyline is told via playable mission content) - not a fan fiction short story archive. I have no objections when a short story ties into an upcoming new mission release; but we've had 3 new posted stories with NO new mission released. That's NOT a good thing for an MMO. (IMO)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
You'd think we would be hearing about Crewman Daniels soon, as we are probably gonna be doing some Enterprise cameo missions soon with mentions of Vosk.
Can I just express my appreciation to those who write these bits of fiction. They're fun to read & help to bring the game to life. I'd love to see more of them! Thanks!
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
^^^^
Why write another post when this one sums it up quite nicely. Star Trek Online is supposed to be an MMO (where a storyline is told via playable mission content) - not a fan fiction short story archive. I have no objections when a short story ties into an upcoming new mission release; but we've had 3 new posted stories with NO new mission released. That's NOT a good thing for an MMO. (IMO)
YUP ^/ this thing just phasers its self in the foot every chance it gets the way its run
While the devs' plate is full with the skill revamp and S11.5, it's a perfect opportunity for the story writers to show us what's going on in the background
In addition, this way, they can introduce characters; give people a chance to get to know them, how they think, and players will be able to relate to them the second they see them at some point down the storyline (if they are also introduced in-game).
"Ad astra audacter eamus in alis fidelium."
-
"To boldly go to the stars on the wings of the faithful."
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
^^^^
Why write another post when this one sums it up quite nicely. Star Trek Online is supposed to be an MMO (where a storyline is told via playable mission content) - not a fan fiction short story archive. I have no objections when a short story ties into an upcoming new mission release; but we've had 3 new posted stories with NO new mission released. That's NOT a good thing for an MMO. (IMO)
Admittedly that may be a byproduct of their episode release structure. We're repeating the episode mission for five weeks like Cause and Effect, but it doesn't take that long to write the story to set up the next episode.
Frankly I'd love if these were done as cut scenes. If we unlocked a new cut scene with each playthrough like when we hit the story points in the Romulan and Dyson Rep, we may have something. Let us access them from our ready rooms.
You'd think we would be hearing about Crewman Daniels soon, as we are probably gonna be doing some Enterprise cameo missions soon with mentions of Vosk.
In game or in blog? Because Daniels was brought up last time.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
You get the award for most creative use of the letter 'T'
Yeah lol, after reading THAT, I was immediately reminded of THIS:
"But on this most auspicious of nights, permit me then, in lieu of the more commonplace soubriquet, to suggest the character of this dramatis persona.
Voila! In view humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate.
This visage, no mere veneer of vanity, is a vestige of the “vox populi” now vacant, vanished.
However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin, van guarding vice and vouchsafing the violently vicious and voracious violation of volition.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily this vichyssoise of verbiage veers most verbose, so let me simply add that it’s my very good honour to meet you and you may call me V."
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
We have gotten more new missions in the last 6 months than we did during the first 2 years I played this game. Also I'm not sure how a mission that is barely over 2 months old can be that stale.
when you play it over and over and over , to get the rewards after the 2nd or third sometimes 4th play through its gotten old and stale, and the queues is like lining up to visit a tomb expecting a wild rave only to be met with....somethings thats dead.
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
^^^^
Why write another post when this one sums it up quite nicely. Star Trek Online is supposed to be an MMO (where a storyline is told via playable mission content) - not a fan fiction short story archive. I have no objections when a short story ties into an upcoming new mission release; but we've had 3 new posted stories with NO new mission released. That's NOT a good thing for an MMO. (IMO)
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
We have gotten more new missions in the last 6 months than we did during the first 2 years I played this game. Also I'm not sure how a mission that is barely over 2 months old can be that stale.
when you play it over and over and over , to get the rewards after the 2nd or third sometimes 4th play through its gotten old and stale, and the queues is like lining up to visit a tomb expecting a wild rave only to be met with....somethings thats dead.
I kinda take it as a challenge. How can I do this BETTER than I did last time? Using Concentrate Firepower along with a non-seeking torpedo is a great way to make fighting the Annorax a lot quicker. Rapid fire HY quantums eat through it's hull really fast. Yeah, I played it on everyone for the vouchers. Some characters more than once if I happened to want the set on that character.
And in place of an actual mission we get? ....more reading material
When will you guys finally get around to changing your stale content, the last mission is so old its got mold on one end and duust coming out of the other.
We have gotten more new missions in the last 6 months than we did during the first 2 years I played this game. Also I'm not sure how a mission that is barely over 2 months old can be that stale.
when you play it over and over and over , to get the rewards after the 2nd or third sometimes 4th play through its gotten old and stale, and the queues is like lining up to visit a tomb expecting a wild rave only to be met with....somethings thats dead.
I kinda take it as a challenge. How can I do this BETTER than I did last time? Using Concentrate Firepower along with a non-seeking torpedo is a great way to make fighting the Annorax a lot quicker. Rapid fire HY quantums eat through it's hull really fast. Yeah, I played it on everyone for the vouchers. Some characters more than once if I happened to want the set on that character.
I did that also each time trying to perfect it better and better, but after a while it just becomes repetitive and mind numbing, thats why ive taken a break from STO and went to nevrwinter, atleast until the next Ep comes along.
New Khitomer is in the Gamma Quadrant.... three hundred years in the future.
so how does the Coalition/Union found New Khitomer? Who's to say that it's not us, in this timezone, that discover and name the place?
I would find that to be a little TOO on the nose. Our character doesn't have to be the actual center of the universe you know? I'd prefer they open up the Gamma Quadrant and New Khitomer be on the map, but not some place we ever go. Just acknowledge the planet's physical existence. It mutes the sense of this is in the future if we're the ones that actually trigger the formation of the colony.
While the devs' plate is full with the skill revamp and S11.5, it's a perfect opportunity for the story writers to show us what's going on in the background
In addition, this way, they can introduce characters; give people a chance to get to know them, how they think, and players will be able to relate to them the second they see them at some point down the storyline (if they are also introduced in-game).
Agreed.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I do not think the new Khitomer is in the gamma quadrant, am guessing go through a transwarp gate is what she talking about.
I wish they would make the game story good as this blogs.
“My first time through the wormhole, actually. Breathtaking view, though my stomach wasn’t as fond of it as my eyes were.”
transwarp conduits are NOT wormholes; they may function in similar manners, but when one refers to a wormhole, they are referring specifically to that - a wormhole, not a transwarp gate
also..
“Most kind, Commander. I’ll trade you for some raktajino; I hear the good stuff is hard to get out here in Gamma.”
I noticed that, too. So far we've been on the Delta map for these missions. Would be nice to have a Delta map, but since these discussions are taking place in the far future, the devs have no need in making the map just because.
@yeswecant so because looking through many blogs to find all the correct one is kinda not easy... just go to the game's Wiki... theres a page with all the lore blogs linked on it already.... http://sto.gamepedia.com/In-Universe_Blogs
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
Ok, but how would you write that? Part of deception on a field like that is keeping your opponents from knowing what you're doing, but that doesn't mean staying completely out of sight, but rather obscuring your actions enough to prevent your enemy from understanding them.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
but when they find it, all they have to do is keep that knowledge, go back to a previous point and further bury anything that incriminates them, meanwhile you got other agents looking to keep this agent from burying that evidence by trying to intercept him before he can bury it, and you got another agent behind that and so on.
who watches the watch man is childs play compared to this can of worms. for every agent in the timelines you got 30 or more behind this one working for or against throughout the timeline, its not just limited to the 29th century or the 31st, but you could be looking at people from the 50th century or further.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
Actually, they may already exist and it wasn't mentioned. The Na'khul were attacking the temporal array at New Khitomer. A massive complex on a planet sized halo ring that monitors the timeline for temporal incursions. It would only be logical for it to be a temporally shielded facility on some level, how can a facility monitor for changes in the entire timeline if it is susceptible to them? Note that Noye didn't even try to nail it with a temporal incursion.
Also I think you're underestimating the writers. Reread it. This wasn't a high profile mission. Look at the introduction. "Welcome aboard Commander????" "Drij, at least that's the name they gave me." Drij is an undercover agent who just received a new identity.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
but when they find it, all they have to do is keep that knowledge, go back to a previous point and further bury anything that incriminates them, meanwhile you got other agents looking to keep this agent from burying that evidence by trying to intercept him before he can bury it, and you got another agent behind that and so on.
who watches the watch man is childs play compared to this can of worms. for every agent in the timelines you got 30 or more behind this one working for or against throughout the timeline, its not just limited to the 29th century or the 31st, but you could be looking at people from the 50th century or further.
Actually since you said that it would explain why Kal Dano and Daniels seemed to operate by themselves. It's much easier to disguise and hide the movements of one agent than a team of them. It's easier for them to keep secrets if they never tell anyone.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
Actually, they may already exist and it wasn't mentioned. The Na'khul were attacking the temporal array at New Khitomer. A massive complex on a planet sized halo ring that monitors the timeline for temporal incursions. It would only be logical for it to be a temporally shielded facility on some level, how can a facility monitor for changes in the entire timeline if it is susceptible to them? Note that Noye didn't even try to nail it with a temporal incursion.
Also I think you're underestimating the writers. Reread it. This wasn't a high profile mission. Look at the introduction. "Welcome aboard Commander????" "Drij, at least that's the name they gave me." Drij is an undercover agent who just received a new identity.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
but when they find it, all they have to do is keep that knowledge, go back to a previous point and further bury anything that incriminates them, meanwhile you got other agents looking to keep this agent from burying that evidence by trying to intercept him before he can bury it, and you got another agent behind that and so on.
who watches the watch man is childs play compared to this can of worms. for every agent in the timelines you got 30 or more behind this one working for or against throughout the timeline, its not just limited to the 29th century or the 31st, but you could be looking at people from the 50th century or further.
Actually since you said that it would explain why Kal Dano and Daniels seemed to operate by themselves. It's much easier to disguise and hide the movements of one agent than a team of them. It's easier for them to keep secrets if they never tell anyone.
unless there are enemy operatives that already tagged this new agents through their careers, knew what they were going to do based on actions through their time as a temporal agent. then all an enemy agent needs to do is go back and manipulate certain points in history to provide facts they wouldnt get otherwise, then replay events again, so in that for example, those aliens looking for the tox uthat knew that kal dano was around and he was hiding the tox uthat, but kal dano realized as well and decided to hide it further back in history, however, who is to state that enemy agents didnt already know where and when he buried the tox uthat?
remember that even temporal agents report to superiors, so there would like be reports about events that are crazy hush hush kept quiet, but in time nothing remains secret, not for as long as you got enemy agents willing to go back, change history get what they want, then go back and let history unfold along a path they desire.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
Actually, they may already exist and it wasn't mentioned. The Na'khul were attacking the temporal array at New Khitomer. A massive complex on a planet sized halo ring that monitors the timeline for temporal incursions. It would only be logical for it to be a temporally shielded facility on some level, how can a facility monitor for changes in the entire timeline if it is susceptible to them? Note that Noye didn't even try to nail it with a temporal incursion.
Also I think you're underestimating the writers. Reread it. This wasn't a high profile mission. Look at the introduction. "Welcome aboard Commander????" "Drij, at least that's the name they gave me." Drij is an undercover agent who just received a new identity.
Again, I really wish the writers on the Dev staff would read the Department of Temporal Investigations novels by Christopher L. Bennett. Perhaps they have, but I'm not seeing any signs that they're profiting from it.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
but when they find it, all they have to do is keep that knowledge, go back to a previous point and further bury anything that incriminates them, meanwhile you got other agents looking to keep this agent from burying that evidence by trying to intercept him before he can bury it, and you got another agent behind that and so on.
who watches the watch man is childs play compared to this can of worms. for every agent in the timelines you got 30 or more behind this one working for or against throughout the timeline, its not just limited to the 29th century or the 31st, but you could be looking at people from the 50th century or further.
Actually since you said that it would explain why Kal Dano and Daniels seemed to operate by themselves. It's much easier to disguise and hide the movements of one agent than a team of them. It's easier for them to keep secrets if they never tell anyone.
unless there are enemy operatives that already tagged this new agents through their careers, knew what they were going to do based on actions through their time as a temporal agent. then all an enemy agent needs to do is go back and manipulate certain points in history to provide facts they wouldnt get otherwise, then replay events again, so in that for example, those aliens looking for the tox uthat knew that kal dano was around and he was hiding the tox uthat, but kal dano realized as well and decided to hide it further back in history, however, who is to state that enemy agents didnt already know where and when he buried the tox uthat?
remember that even temporal agents report to superiors, so there would like be reports about events that are crazy hush hush kept quiet, but in time nothing remains secret, not for as long as you got enemy agents willing to go back, change history get what they want, then go back and let history unfold along a path they desire.
The fact of the matter is the best actions a temporal agent takes are the ones that don't have trace effects. A temporal agent that you don't know is a temporal agent. For instance we're in a bad situation on that, as Noye knows who we are and when we are. Truthfully we're too famous by half to be a good temporal agent.
However...perhaps being high profile is it's own defense. If anyone goes after us, we'll be immediately missed as well. Our disappearance from the timeline would basically shift the course of the Galaxy. Simultaneously our existence is one that must be preserved. The Na'khul, Krenim, and the Lukari would all be wiped out by the Iconians if we're removed from the timeline. So we HAVE to survive up until the end of the Iconian war, or they're all screwed as well.
As the Annorax Paradox so clearly demonstrated, when you TRIBBLE with time enough, time starts to TRIBBLE back.
The enemy agents didn't know where and when to find the Tox Uthat, the only history is that it existed and that Jean Luc Picard finds it on Risa and destroys it. Since Picard and Vash never recorded where they found it, no one except us could possibly know where to go. And considering it's a seismically active area, we may not know because the ground could shift around.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Comments
also..
“Most kind, Commander. I’ll trade you for some raktajino; I hear the good stuff is hard to get out here in Gamma.”
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
TBH, when they release something I'm really excited... When the second weekly reward appears I'm excited about the reward... By the time all the weeklies are over I just can't force myself to play it and need something else to do (I think I didn't get the Pastak card for anyone besides my main yet, even though she needs it the least...)
Then, after a while, the mission is awesome again. Or just OK, or whatever, but at least it's not tainted by the feeling you MUST play it over and over, and at least once on every alt who can't get it the standard way yet.
That's true for those who lived through the drought that afflicted the first four seasons...but being three and a half years into this game...honestly replaying feature episodes five times kind of wears out their luster. It's not like the Spectres, Romulan Freedom, and The 2800 arcs where y'all got five great episodes week after week after week over a month and a half.
It's one episode five times over. With no divergence of path or choice, except which delegates you talk to at the signing of the Temporal Accords. Across however many characters you want the gear or experience with.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Why write another post when this one sums it up quite nicely. Star Trek Online is supposed to be an MMO (where a storyline is told via playable mission content) - not a fan fiction short story archive. I have no objections when a short story ties into an upcoming new mission release; but we've had 3 new posted stories with NO new mission released. That's NOT a good thing for an MMO. (IMO)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
so how does the Coalition/Union found New Khitomer? Who's to say that it's not us, in this timezone, that discover and name the place?
YUP ^/ this thing just phasers its self in the foot every chance it gets the way its run
In addition, this way, they can introduce characters; give people a chance to get to know them, how they think, and players will be able to relate to them the second they see them at some point down the storyline (if they are also introduced in-game).
-
"To boldly go to the stars on the wings of the faithful."
Admittedly that may be a byproduct of their episode release structure. We're repeating the episode mission for five weeks like Cause and Effect, but it doesn't take that long to write the story to set up the next episode.
Frankly I'd love if these were done as cut scenes. If we unlocked a new cut scene with each playthrough like when we hit the story points in the Romulan and Dyson Rep, we may have something. Let us access them from our ready rooms.
In game or in blog? Because Daniels was brought up last time.
Yeah lol, after reading THAT, I was immediately reminded of THIS:
"But on this most auspicious of nights, permit me then, in lieu of the more commonplace soubriquet, to suggest the character of this dramatis persona.
Voila! In view humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of fate.
This visage, no mere veneer of vanity, is a vestige of the “vox populi” now vacant, vanished.
However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin, van guarding vice and vouchsafing the violently vicious and voracious violation of volition.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.
Verily this vichyssoise of verbiage veers most verbose, so let me simply add that it’s my very good honour to meet you and you may call me V."
Hugo Weaving was Brilliant with that monolouge!
when you play it over and over and over , to get the rewards after the 2nd or third sometimes 4th play through its gotten old and stale, and the queues is like lining up to visit a tomb expecting a wild rave only to be met with....somethings thats dead.
couldnt agree more mate
My character Tsin'xing
I did that also each time trying to perfect it better and better, but after a while it just becomes repetitive and mind numbing, thats why ive taken a break from STO and went to nevrwinter, atleast until the next Ep comes along.
I would find that to be a little TOO on the nose. Our character doesn't have to be the actual center of the universe you know? I'd prefer they open up the Gamma Quadrant and New Khitomer be on the map, but not some place we ever go. Just acknowledge the planet's physical existence. It mutes the sense of this is in the future if we're the ones that actually trigger the formation of the colony.
Agreed.
Still, would be nice.
If they had done so, they would realize that it is very difficult to keep anything secret from a time traveler. To have any hope of doing so, information needs to be tightly compartmentalized and the people involved need to be very low profile. Any historical record of any kind is a gold mine of information.
Therefore, I find it incredible that a KDF operative would travel to New Khitomer in a high-profile way to meet with a high-profile individual (Walker) and have any expectation that they are going to somehow get an edge over Vosk that he won't see coming. The only way to beat a time traveler is to keep secrets better than they do and learn about their history faster than they're learning about yours, not to mention a fair amount of luck.
Having a secret temporal base outside of the timeline (like the Krenim had) is a fantastic idea. About the only location that would be nearly as safe would be a secret rendezvous in deep space on a timeship with no record of where or when the meeting took place, and possibly a heavy dose of misdirection.
Had the writer gone to some effort to think through things like that, it would have made the story so much better.
a smart enemy would of already kept tabs on walker through his career, done an action that violated the timeline to get access to something, go back and get undetected access, and anything that walker does through his career is constantly monitored as a temporal agent.
a smart agent would interfere in actions walker was about to take, see the results, go back and do it again to greater effect. the trouble with that is that there is another agent who is looking to stop this agent... it all gets very confusing and really silly before long.
it wouldnt matter how compartmentalized the info is, go back in time enough times to get the info and record it on a device that wont be effected by time, and then destroy those timelines by letting things happen as they should but be there ahead of walker to stop his plans that you already know.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I would have been satisfied with two lines of dialogue showing that the Na'khul can't spy on them at New Khitomer because of the [gobbledygook] Anti-Temporal Security Field [\gobbledygook] that keeps them out. This is Trek, so we always give the science-whizzery deux ex machina a pass.
I would have been satisfied if it had been a secret meeting on board the Pastak in some secret place and time to avoid temporal reconnaissance by the Na'khul.
It wouldn't have taken much. A mere token acknowledgement that there's a temporal war going on and you do some things differently because your enemy is not limited to conventional tactics.
Time travel doesn't mean you have unlimited capability to ferret out the enemy's secrets. The blog even alludes to the fact that the Na'khul have done just that: keep a secret that the Federation time travelers don't know. If you don't know when or where something happened, you can't directly target that event for change. The more people who know about it, the more likely that the secret will leak or be exposed. (Another lesson learned courtesy of the DTI.) If the characters in the blog knew where the Na'khul base was and could get to it, they'd already be acting to neutralize it. Even if you do know, it still requires you to send someone to do the reconnaissance/investigation or make an incursion and they still have to succeed.
My character Tsin'xing
but when they find it, all they have to do is keep that knowledge, go back to a previous point and further bury anything that incriminates them, meanwhile you got other agents looking to keep this agent from burying that evidence by trying to intercept him before he can bury it, and you got another agent behind that and so on.
who watches the watch man is childs play compared to this can of worms. for every agent in the timelines you got 30 or more behind this one working for or against throughout the timeline, its not just limited to the 29th century or the 31st, but you could be looking at people from the 50th century or further.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Actually, they may already exist and it wasn't mentioned. The Na'khul were attacking the temporal array at New Khitomer. A massive complex on a planet sized halo ring that monitors the timeline for temporal incursions. It would only be logical for it to be a temporally shielded facility on some level, how can a facility monitor for changes in the entire timeline if it is susceptible to them? Note that Noye didn't even try to nail it with a temporal incursion.
Also I think you're underestimating the writers. Reread it. This wasn't a high profile mission. Look at the introduction. "Welcome aboard Commander????" "Drij, at least that's the name they gave me." Drij is an undercover agent who just received a new identity.
Actually since you said that it would explain why Kal Dano and Daniels seemed to operate by themselves. It's much easier to disguise and hide the movements of one agent than a team of them. It's easier for them to keep secrets if they never tell anyone.
unless there are enemy operatives that already tagged this new agents through their careers, knew what they were going to do based on actions through their time as a temporal agent. then all an enemy agent needs to do is go back and manipulate certain points in history to provide facts they wouldnt get otherwise, then replay events again, so in that for example, those aliens looking for the tox uthat knew that kal dano was around and he was hiding the tox uthat, but kal dano realized as well and decided to hide it further back in history, however, who is to state that enemy agents didnt already know where and when he buried the tox uthat?
remember that even temporal agents report to superiors, so there would like be reports about events that are crazy hush hush kept quiet, but in time nothing remains secret, not for as long as you got enemy agents willing to go back, change history get what they want, then go back and let history unfold along a path they desire.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The fact of the matter is the best actions a temporal agent takes are the ones that don't have trace effects. A temporal agent that you don't know is a temporal agent. For instance we're in a bad situation on that, as Noye knows who we are and when we are. Truthfully we're too famous by half to be a good temporal agent.
However...perhaps being high profile is it's own defense. If anyone goes after us, we'll be immediately missed as well. Our disappearance from the timeline would basically shift the course of the Galaxy. Simultaneously our existence is one that must be preserved. The Na'khul, Krenim, and the Lukari would all be wiped out by the Iconians if we're removed from the timeline. So we HAVE to survive up until the end of the Iconian war, or they're all screwed as well.
As the Annorax Paradox so clearly demonstrated, when you TRIBBLE with time enough, time starts to TRIBBLE back.
The enemy agents didn't know where and when to find the Tox Uthat, the only history is that it existed and that Jean Luc Picard finds it on Risa and destroys it. Since Picard and Vash never recorded where they found it, no one except us could possibly know where to go. And considering it's a seismically active area, we may not know because the ground could shift around.