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Strategist Specialization

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  • captaind3captaind3 Member Posts: 2,449 Arc User
    lucho80 wrote: »
    FAW in PvP does jack squat, no one in PvP complains about FAW. Don't blame us for the cries to nerf it.

    The one thing I love about the Breach event is that the citadel spams APD and TT. It's actually easier to bring down the Citadel with a heavy drain boat on the team. FAW alone will get you nowhere fast.

    That's why I do better with my SCIs. Though my main Engi is still be far the most powerful.
    dakaan750 wrote: »
    Threatening Stance On: Reduce your Bridge Officer Recharge times by 1% when healed.


    This sounds ridiculous, what use will 3, 4% at max have?

    Is it 1% per tic of healing? Like if you're getting TSS and HE at the same time that would add up.
    johnnymo1 wrote: »
    reyan01 wrote: »
    sophlogimo wrote: »
    I guess there will also be new ships with Strategist boff seats?

    I'm guessing a T6 Sovereign will get it at some point.

    I was thinking the same thing, This looks like how Enterprise entered the fight against the borg at Earth in First Contact.

    But it's a secondary specialization, meaning it won't get a specialization seat.

    All Captains will get the threatening stance in place of abandon ship.
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  • aristocratsupremaristocratsuprem Member Posts: 69 Arc User
    Heh. I've already got 25 unspent Spec points left over after I've filled all the Spec trees. I'm already set for this new one. :)
  • captaind3captaind3 Member Posts: 2,449 Arc User
    Heh. I've already got 25 unspent Spec points left over after I've filled all the Spec trees. I'm already set for this new one. :)

    Thanks to Admiralty I've finally caught up, so even though I won't be able to instantly fill it, I'll be able to start in on it immediately.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • rondelicarondelica Member Posts: 55 Arc User
    Please add more missions instead of junk like this!!! I am really getting bored in the game...
  • captaind3captaind3 Member Posts: 2,449 Arc User
    rondelica wrote: »
    Please add more missions instead of junk like this!!! I am really getting bored in the game...
    A little sad but I've got to agree.

    I voted for more episodes, but I did NOT vote for a structure where I have to repeat the same mission the same way every single week. There aren't even multiple paths to complete in these feature episodes. The rewards are fine, but the drag has become brutal.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • rondelicarondelica Member Posts: 55 Arc User
    captaind3 wrote: »
    rondelica wrote: »
    Please add more missions instead of junk like this!!! I am really getting bored in the game...
    A little sad but I've got to agree.

    I voted for more episodes, but I did NOT vote for a structure where I have to repeat the same mission the same way every single week. There aren't even multiple paths to complete in these feature episodes. The rewards are fine, but the drag has become brutal.

    Indeed. We have enough skills, people are so heavly overpowered these days.
  • iconiansiconians Member Posts: 6,987 Arc User
    jAanIwn.jpg

    Helpful picture of what a strategist might look like.​​
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    At a glance, I do like the sound of Strategist. It should do well for Science ships and career with their specializing in shield tanking, regeneration, healing, and temporary hit points which such ships can't get enough of with all the shield stripping and penetrating damage going overboard everywhere. Maybe it will enable more roles such as tanking, healing, and general team play which I think is very important for an MMO.

    Of course, it is still far from a Science specialization that enhances disables, drains, exotic damage, debuffs, and crowd control. Really hoping that's in the works next.

    Pilot really focuses on escorts, Command for torpedos and cruisers, Intel for science and raiders.

    Also happy to see a viable replacement for an otherwise dead-end ability (abandon ship).
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  • whisperorwhisperor Member Posts: 71 Arc User
    Hmmm....
    380.gif
    I'll have to think about this one.
    ....Kirk was an engineer....
    :/:/
    WHAAAT? wasn't he more of a Tatical person, careerwise?
    Source Please.
  • edited March 2016
    This content has been removed.
  • iconiansiconians Member Posts: 6,987 Arc User
    sophlogimo wrote: »
    whisperor wrote: »
    Hmmm....
    [...]
    ....Kirk was an engineer....
    :/:/
    WHAAAT? wasn't he more of a Tatical person, careerwise?
    Source Please.

    Watch TOS and compare the "captain abilities" he uses with STO's set.

    In the TOS episode "Obsession" it was stated he was part of the phaser gun crew on the Farragut prior to his assignment to the Enterprise. He blamed himself for not hitting the spacebar fast enough when trying to fight Melllvar above Tycho IV or something.​​
    ExtxpTp.jpg
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    reyan01 wrote: »
    Looks good overall, I am concerned that:
    Show of Force

    Threatening Stance On: Increase Incoming Healing by 10%.
    Threatening Stance Off:
    Gain 2% Critical Hit Severity for each foe you hit with energy weapons. This stacks up to 5 times.

    Seems to buff BFAW, the arguably most OP ability in the game

    Arguably?

    Ah well - haven't participated in STFs/PvE for a little while anyway thanks to how boring I find watching FAW spammers; this does nothing to convince me to do so again.

    But hey, you could see my cannons profit from it as well!
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    captaind3 wrote: »
    stobg2015 wrote: »
    There are implications coming out of this that strike me as interesting.

    Pilot was originally a secondary spec until they expanded it along with introducing the Pilot ships, leaving Commando all on its own and prompting thoughts that they might eventually expand Commando in like manner.

    With the introduction of Strategist, they have signaled that "Secondary Specialization" trees will likely remain a thing and we can speculate that they will eventually introduce more of them. Which makes sense since the existing full spec trees already cover a lot of ground and it will be easier to create secondary trees that don't simply rehash existing spec abilities and don't require special ships of their own.

    The other interesting thing here is that Strategist is effectively a modifier for a single ability, Threatening Stance. (Although the special trait also modifies Brace for Impact, so Strategist might conceivably modify other abilities that we don't know about because we haven't seen the full tree yet.)

    The reason I find this interesting is because it invites some speculation about what abilities future specializations might be built around, perhaps abilities that don't exist yet.

    Actually now that you mention it, that's basically being true to the name, specialization. Strategist is specializing in Threat management and tanking.
    stobg2015 wrote: »
    pottsey5g wrote: »
    So every time we swap between ground and space we need to change the secondary specialization if we use the ground one. Can we automate that process?

    I can't see the Devs leaving this open-ended after they've specifically said that they want to limit spec swapping.

    However, I would certainly be in favor of being able to set Primary/Secondary Space and Primary/Secondary Ground and have the system automatically set your primary and secondary according to whether you are on a ground map or a space map. That way you could be Command/Strategist in space and Intel/Commando on the ground.

    If that's too OP, then what about just for the secondary tree? Primary would have to be swapped out in a social zone or sector space only, but the Secondary could switch between your preset tree for Space and Ground. That way you could have Command/Pilot in space and Command/Commando on the ground without having to exit a mission first.

    That's all I ask. This 50/50 stuff just doesn't work.
    dalolorn wrote: »
    captaind3 wrote: »
    I disagree. I prefer to use FAW in the single target environment as it's the only rapid fire weapons option my T5U Sovvy has. Against a single target it is effectively my CRF. They keep coldly locking needed abilities for older ships behind abilities only usable by newer ships. So I'm still stuck with the old standby.

    Ehh, if memory serves it only adds one extra shot per firing cycle. That's what, a 20% buff? Nothing compared to the 200+% buff you get against multiple targets. :p

    Of course, one could argue that it's better to have low but focused damage instead of uselessly padding your damage numbers - but that argument only really holds water in PvP where you need to put some serious firepower into overwhelming an opponent's heals and other defenses. There is little to no 'useless padding' in PvE, barring shooting something that's constantly being healed to full like transwarp gateways, or shooting stuff like an NPC's hangar pets/photonic displacements.

    FAW 3 grants a 32% damage increase in your firing cycle. Even FAW 1 is a 25% boost. That's weaker than Rapid Fire 3 (50% damage boost) and stronger than Scatter Volley 3 (25% boost).
    "Tactician" is too close to "Tactical", one of the three career paths.

    But this criticism misses the point entirely. "Tactician" would be most useful for Engy & Sci captains, as a means of expanding their effectiveness beyond their original career path. And to be sure, not all tactical officers are natural tacticians (in light of how many red shirts get killed off in the franchise). Kirk was an engineer, but was also a brilliant tactician. The "Tactician" specialization would help to correct some of the weaknesses in the new skill system for those who dare to choose Engy & Sci career paths.

    This then begs the question of whether there should also be a "Researcher" and/or "Inventor" specialization, to provide some balance options for Tac captains... :o

    Either way, the new specialization as described is definitely NOT strategic, and should be renamed accordingly. :s

    I'm an engineer though, so I'd be all over inventor. My engineer IS an inventor. Should probably be tied to R&D in that regard.

    Sisko was an engineer too. Picard and Janeway were a sci's. Archer and Sulu were a pilots so tac, though Archer had engineer roots.
    pottsey5g wrote: »
    Please include torpedoes and mines, not only energy weapons, in Show of Force.
    Between this and the new skill tree I am starting to think the devs hate projectile weapons and are trying to push us away from them. Those of us who are focused on projectile weapons lose out. First we get new energy only skills in the new tree with nothing new for projectiles. Then the Ultimate powers are all based around energy weapons and now part of the new Specialization is only triggered on energy weapons.

    I was hoping a new skill tree would fix the balance between energy and projectile weapons but I guess not :(

    EDIT: Isn't healing giving a 2% recharge pretty useless? That's what 3 seconds if you have 3 heals? EDIT2: Seems to be broken the skill counts down 1 second then jumps up 1 second. Maxed outs its unnoticeable, appears to do nothing.

    EDIT3: more testing it seems to be adding 2%. When I heal the skill timer increases.

    Doesn't the Command Specialization enhance the synergy between energy weps and projectiles?

    Command Specialization doesn't do much for projectile builds with projectile consoles as you want to fit as few energy weapons as possible as its not a good idea to fit different weapons then our tac consoles boost. Even for hybrid builds with command you have to remove most of you projectiles to fit enough energy weapons to get a worth while bonus to projectiles. Very counter productive.

    My main concern is new energy only boosts in the new skills and new Specialization while there are no new projectile only boosts. There is no reason I can see to keep making all these skills and Specialization's trigger on energy weapons only. Why not make it all weapons? Or at least give us some projectile weapon only options.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    dakaan750 wrote: »
    Threatening Stance On: Reduce your Bridge Officer Recharge times by 1% when healed.


    This sounds ridiculous, what use will 3, 4% at max have?
    It is, completely worthless after testing.
  • trejgontrejgon Member Posts: 323 Arc User
    am I the only one that noticed cryptic not having idea about differences between strategy and tactics? going further between strategist and tactitian?

    "masters of planning military action, issuing orders to anticipate and match the ever-changing flow of battle."
    this is pretty much master tactician not master strategist - strategist willo be dealing with plans for whole war not singular battle...

    [note for those who doesn't know the difference as well - tactic is a plan to proceed throught the battle strategy is a plan to proceed throuhgt the war - tacticall assets are assets being able to turn the tide of a single battle while strategy assets are assest being able to turn the tide of a full-scale war]

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    rondelica wrote: »
    Please add more missions instead of junk like this!!! I am really getting bored in the game...

    Lol, we had a two year dry period of clamoring for new missions some years ago. Frankly, the pace at which they've been adding missions lately is lightning fast right now.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    whisperor wrote: »
    Hmmm....
    380.gif
    I'll have to think about this one.
    ....Kirk was an engineer....
    :/:/
    WHAAAT? wasn't he more of a Tatical person, careerwise?
    Source Please.

    I can't remember a specific instance when Kirk's career was mentioned in dialog, but apart from his gold jersey, there are many instances where he exhibited outstanding engineering acuity. Near the end of "Star Seed" (the original Khan episode) for example, Kirk knows exactly how to shut down a warp core overload as soon as he vanquishes Khan in Engineering. Kirk is renowned for having mastery over his ship! :D
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  • tigrovaya13akulatigrovaya13akula Member Posts: 151 Arc User
    "Strategy" would be the type of ship(s) deployed in battle, and their loadouts; this specialization should more appropriately be named "Tactician", since how assets are used during a battle are affected by these attributes.

    As an example: in the TOS episode where Enterprise has to meet a new Romulan threat along the neutral zone, Kirk has to consider the strategic implications of an unanswered attack on Federation outposts. When he decides to counter the treat directly, his tactical situation turns into a game of cat-and-mouse, where each captain uses all their experience & training to outwit the other.

    Ah Yes, THE (imho) absolute, hands down, best Star Trek episode ever: Balance of Terror. Which also introduced us to one of the best actors in all of Trek, Mark Lenard as the Romulan Commander.

    Back on topic; I wholeheartily agree, this new Spec tree should be called the Tactician Specialization. It just makes more sense.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    Where the heck is my post?!?!????

    It said it had to be approved, but that was HOURS ago!!! There was nothing objectionable in it!
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • [Deleted User][Deleted User] Posts: 0 Arc User

    Seems to buff BFAW, the arguably most OP ability in the game

    Cannons don't have a multi-target ability? Oh wait they do.

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    captaind3 wrote: »
    Where the heck is my post?!?!????

    It said it had to be approved, but that was HOURS ago!!! There was nothing objectionable in it!
    Yeah, that message means the message board ate your post. It's apparently an anti-spam feature to keep people from trying to advertise third party sites here. It seems to have to do with embedding links in your post.
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  • rondelicarondelica Member Posts: 55 Arc User
    edited March 2016
    lucho80 wrote: »
    rondelica wrote: »
    Please add more missions instead of junk like this!!! I am really getting bored in the game...

    Lol, we had a two year dry period of clamoring for new missions some years ago. Frankly, the pace at which they've been adding missions lately is lightning fast right now.

    if you mean delta? that was a complete disaster with full of boring partol missions. And doing each week the same mission for a upgrade token or a spec point is pointless and unnecessary, i am sure people have the same thoughts about that!
    Post edited by rondelica on
  • captaind3captaind3 Member Posts: 2,449 Arc User
    captaind3 wrote: »
    Where the heck is my post?!?!????

    It said it had to be approved, but that was HOURS ago!!! There was nothing objectionable in it!
    Yeah, that message means the message board ate your post. It's apparently an anti-spam feature to keep people from trying to advertise third party sites here. It seems to have to do with embedding links in your post.

    TRIBBLE. To make it worse, the only link was a quote already posted here.

    Anyway to answer the debate about James Kirk's career path, he was originally an engineer.

    The "Court Martial" episode was built around it.

    Ben Finney, the crazy guy who faked his death and tampered with the ship's records and had named his daughter Jame after Jim, had left an antimatter pile open. In plain non 60s English, he left a circuit or component of the antimatter containment open after a diagnostic or maintenance (I presume as it's the only logical reason to tamper with the damn things). Lt. James T. Kirk was the officer who came after him and he logged his mistake. This apparently destroyed Finney's chances of further promotion by which he blamed Kirk.

    Dealing with Antimatter containment is squarely in the bounds of Engineering, so Kirk had to have been an Engineer.


    As for the Obsession crack Iconians, it should be noted that the Obsession encounter was a ground mission. Kirk failed to fire on the ground and got members of his away team killed. Although as it turns out it was immune to phaser fire anyway, so it didn't matter and he was guilting himself needlessly. This is confirmed because part of the encounter is actually smelling a gas put off by the creature, a detail irrelevant in space.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    This sort of has to do with this topic and sort of doesn't. One thing I've noticed compared to another game I play is in the other game its much easier to instruct people on using strategies. Now in STO in comparison it is very hard where this new revamp was needed also this f2p method attracts players that don't really do well implementing strategies. As well there is not much community interaction because you are segregated via maps, factions, etc.

    So what I am saying is these revamps are great but players can only take so much of the same kind of content that is just revamped with prettier art than before. This dungeon type gaming is just one type of content that makes mmorpgs successful and keeping player interest. So I am hoping there is something other than the same ole' grind for 11.5.
  • sorcapprenticesorcapprentice Member Posts: 38 Arc User
    I suspect that this specialty will switch automatically between space and ground modes, similar to the Command and Intelligence specialties.
    I am assuming that 'Threatening Stance' will be a feature all captains will have the option of toggling on or off, but I don't know for sure.
    As to whether I will use it or not: I'll have to look at the overall specialty tree; I like what I already have due to the intermediate 'perks' (but I am willing to change).
  • captaind3captaind3 Member Posts: 2,449 Arc User
    I suspect that this specialty will switch automatically between space and ground modes, similar to the Command and Intelligence specialties.
    I am assuming that 'Threatening Stance' will be a feature all captains will have the option of toggling on or off, but I don't know for sure.
    As to whether I will use it or not: I'll have to look at the overall specialty tree; I like what I already have due to the intermediate 'perks' (but I am willing to change).

    Threatening Stance and Strategist are both strictly space specializations. Threatening Stance replaces Abandon Ship. Strategist is a Secondary Specialization in the same vein as Commando and Original Pilot. In that regard it only covers one region.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • irm1963irm1963 Member Posts: 682 Arc User
    Seems interesting on a carrier, tried out a Command/Strategist spec. on my Tribble Jupiter last night which seemed to work fairly well.
  • stobg2015stobg2015 Member Posts: 800 Arc User
    captaind3 wrote: »
    I suspect that this specialty will switch automatically between space and ground modes, similar to the Command and Intelligence specialties.
    I am assuming that 'Threatening Stance' will be a feature all captains will have the option of toggling on or off, but I don't know for sure.
    As to whether I will use it or not: I'll have to look at the overall specialty tree; I like what I already have due to the intermediate 'perks' (but I am willing to change).

    Threatening Stance and Strategist are both strictly space specializations. Threatening Stance replaces Abandon Ship. Strategist is a Secondary Specialization in the same vein as Commando and Original Pilot. In that regard it only covers one region.

    Clarification: Threatening Stance is not a specialization nor a specialization-based ability. It is a new Captain space ability. Strategist modifies the effects of Threatening Stance, per the blog.
    (The Guy Formerly And Still Known As Bluegeek)
  • captaind3captaind3 Member Posts: 2,449 Arc User
    stobg2015 wrote: »
    captaind3 wrote: »
    I suspect that this specialty will switch automatically between space and ground modes, similar to the Command and Intelligence specialties.
    I am assuming that 'Threatening Stance' will be a feature all captains will have the option of toggling on or off, but I don't know for sure.
    As to whether I will use it or not: I'll have to look at the overall specialty tree; I like what I already have due to the intermediate 'perks' (but I am willing to change).

    Threatening Stance and Strategist are both strictly space specializations. Threatening Stance replaces Abandon Ship. Strategist is a Secondary Specialization in the same vein as Commando and Original Pilot. In that regard it only covers one region.

    Clarification: Threatening Stance is not a specialization nor a specialization-based ability. It is a new Captain space ability. Strategist modifies the effects of Threatening Stance, per the blog.

    Right, sorry, didn't mean to jam them both together.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • stobg2015stobg2015 Member Posts: 800 Arc User
    captaind3 wrote: »
    stobg2015 wrote: »
    captaind3 wrote: »
    I suspect that this specialty will switch automatically between space and ground modes, similar to the Command and Intelligence specialties.
    I am assuming that 'Threatening Stance' will be a feature all captains will have the option of toggling on or off, but I don't know for sure.
    As to whether I will use it or not: I'll have to look at the overall specialty tree; I like what I already have due to the intermediate 'perks' (but I am willing to change).

    Threatening Stance and Strategist are both strictly space specializations. Threatening Stance replaces Abandon Ship. Strategist is a Secondary Specialization in the same vein as Commando and Original Pilot. In that regard it only covers one region.

    Clarification: Threatening Stance is not a specialization nor a specialization-based ability. It is a new Captain space ability. Strategist modifies the effects of Threatening Stance, per the blog.

    Right, sorry, didn't mean to jam them both together.

    No worries :) Just a PSA so we keep the narrative straight.
    (The Guy Formerly And Still Known As Bluegeek)
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