Maybe I'm just now notcing this because I've been playing the Terran PvE queues with my more fragile B'rel of late, but just today I saw that I took 15K hull damage from Terok Nor Point Defense System, and yet my shields were still up and taking no damage.
Is Point Defense System supposed to ignore shields? Or is this a problem that has been noted before?
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http://www.arcgames.com/en/forums/startrekonline#/discussion/1211845/shields-displaying-wrongly
Well bork me sideways. I was unaware of this issue, and yet somehow, am in no way surprised by it.
Thanks for the heads up.
It continues to baffle me that the Point Defense Console is often underestimated. especially with the newer phaser focussed sets it is well worth a slot.
But yes playing against advanced/elite terrans is a nightmare, might as well just remove your shields.
People should try scramble sensors on those groups of Terran ships once in a while.:p
Cannot say if it works on elite, but it is mighty effective on advanced.
But aside from quick skirmishes in the beginning and in the end, fighting the terran forces in counterpoint is the wrong tactic.
It's all about picking up and depositing boarding parties.
Yeah. I've had some Pilot Ships configured for speed attack runs. Not necessarily built specifically for CPA but any fast flying ship can run very quick shuttle runs between DS9 and Terok Nor for a lot of boarding party beam overs. I've done these with Atelehs, Breen Dreads, and various Escorts and Cruisers. The best I've ever done with a PUG that didn't lift a finger to help was 32 and that was on a Pilot Ship.
And Iconian Shields help tremendously on that part of the instance.
99% is about circle aroud DS9 and BFAW things , i resign for closing portals /transfering board parties looong time ago too .....
but yestarday i got pug group which in their brilliant mind decide close some portals ......result : instead one failed objective ( close some portals ) we have two failed objective .... portals and we dont keep DS9 over 75 % .....
but thanks for advice , i try Scramble Sensors ....... no problem for me now , i now fly ( sometimes , depends on mood ) in new Krenim magic wand , i love occasional fun trips with space magic ......
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Most of the PUGs in CPA are 100% horrible. Many times I have been the only one to do this routine for the group:
1. Close 8-12 portals
2. Transport on the average 16-22 boarding parties. Personal best is 32.
3. Contribute to the destruction of Terran Empire ships at both ends of the shuttle runs as well as wearing down Terok Nor.
And when I chase these objectives alone, all too many times the rest of my team is sitting over at DS9 getting absolutely owned by the Terran Empire and their combined efforts still net in DS9's hull dropping. I can do many things to help carry the team but I can't personally do EVERYTHING. Many people log into Advanced queues that have no business being there.
If at least one other person helped on the objectives, we'd get a much higher marks reward, but again, the chances of someone else in a PUG knowing what to do with objectives is slim.
I do NOT want to complete an Advanced instance netting barely 100 marks. Camping DS9 alone is a good way to do that.
Ironically enought I've noticed that It ceased to occur to me since I'm flying a krenim science vessel and overally does not move if I don't have to - so basically by most fights I stay in place tapping skills, grav welling stuff, and firing some torpedo spreads and stuff - and since I use that tactics if I die I see shields dropping first
and the only "nuke' I got since then was when a terran escort fired its point defense on in in literal point blanc - but then the amounts of hits I got from that was justyfiable for the dps received.
can it be that Terok Nor/mirror escorts point defences and all mirror ships torpedoes have something that scale of your own throttle levels?
It's standard equipment on all of my shuttle builds, my favorite of which is a Peregrine with the 8472 counter command ordinance 3-piece. Heavy turret + baked-in CRF, leaving one TAC skill for the bio torp. I don't even care if it's effective. It amuses me.
No. The Terran Empire NPCs were revamped not too long ago. These NPCs alongside the Herald ones are the only ones in the game that do the minimal variety of attacks.
Herald NPCs are very fond of Subnucleonic Carrier Wave, Viral Matrix, Transphasic Torp Spreads, Ramming attacks, etc. Like the Terran Empire, the Cruiser and larger ships can be fond of BFAW.
Terran Empire NPCs have Phaser Point Defense (Escorts), Photon Torpedo Point Defense (Akira-derivatives). The Vestas use the console abilities of the player ship. Command Cruisers use TBR (shield bypass), as well as other things. The Cruisers are quite fond of BFAW.
Also, a build that does CC with something like Grav Well with AOE attacks is a big aggro magnet. If your build constitutes you being a stationary turret, that means you have Zero or Negative Bonus Defense. That means practically every shot is going to hit you compared to you constantly moving. Combine negative or zero Bonus Defense with getting the aggro of everything, you're likely not going to last long on Advanced+.
When Terok Nor has a escort or cruiser (or worse both) nearby as well, it's a nigh impossible gauntlet of PDS to run.
Ha, I gave up on kinetic magnet long ago because the damage threshold for it to deactivate was so low.
except I have 30% def when stationary ,adn except the practive have proven it working on advanced
the only cases I died with that playstyle was Akira torpedo point defence in point blanc.
Thats where that question originates - from my own perspective ironically enought I die alot more often at full throttle than when stationary.....
[when at full throtle I get ohko'ed by some wild torpedo spreads and when stationary I shrug them off like they were not there....]
PS. and I know that theorycrafting goes straightly against such a playstyle even working but actuall practice shows otherwise, and thats where I've got idea that maybe some weird mechanics added to those attacks could be involved