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Multiple Build slots a must?

keladorkelador Member Posts: 318 Arc User
With the new skill system do you feel they must also add the ability to buy multiple build slots similar to ship loadout?

Multiple Build slots a must? 49 votes

Yes
40%
lan451es5001alexraptorrkitsunesnoutseaofsorrowstunebreakerkeladorevilmark444grtiggysovereign47khazlolomega6theta1wintermutevreskostamojenxsamt1996vanaerustailfluff12johnnyray14#4257i8udznovacat181 20 votes
No
44%
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Other
14%
ogariousmustrumridcully0kodachikunofuriontassadaragnostic4warpangelsirmayday 7 votes
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Comments

  • spiritwalker1969spiritwalker1969 Member Posts: 406 Arc User
    kelador wrote: »
    With the new skill system do you feel they must also add the ability to buy multiple build slots similar to ship loadout?

    Perhaps you should explain what you mean - surely the existing loadout slot functionality is sufficient to allow for several configurations of the same ship?

  • risian4risian4 Member Posts: 3,711 Arc User
    No
    Just buy respecs, or start new characters if you want to play different styles. A tac shouldn't be able to compete with a sci in sci skills every time he wants with no additional costs.

    That would entirely remove the need to start new characters of different careers. The need to respec instead of switching to another skill build with one click is guaranteeing this.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    Other
    Maybe? It really depends on details I don't have, but having a C-Store luxury item that allows us to freely respec, say, 20% of our points (that is, whenever would could change specializations, without buying additional respec tokens) or allow us to respec within our career (keeping the respec'd points within our career) could make sense. I could also see (partial?) respecs being added to weekly feature episode reward list.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2016
    Other
    Only if the game is made hard and complex enough that you'd actually need to optimize your skill setup for something, instead of just putting up whatever feels right and then forgetting the whole system exists. Which I sincerely doubt will ever happen.

    Of course, it would still be a nice feature to have. Just not, you know, necessary.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Yes
    My tac toon uses both an Alita and a Hestia depending on my mood, would be nice to be able to have an alternate setup with the hangar skills.

    Many other MMOs have dual spec systems, so why not STO?
    Lifetime Subscriber since Beta
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  • agnostic4agnostic4 Member Posts: 41 Arc User
    Other
    Being able to switch specs on the fly would not help anyone but Tactical captains.

    BUT, if they added an item in the C-Store that allowed me to respec a Character once per 24 hours, I'd buy it in a heart beat.
  • ogariousogarious Member Posts: 37 Arc User
    Other
    My tac toon uses both an Alita and a Hestia depending on my mood, would be nice to be able to have an alternate setup with the hangar skills.

    Many other MMOs have dual spec systems, so why not STO?

    Most other non cryptic MMOs have dual spec systems. Neverwinter nor CO have it. So don't be surprised that STO doesn't have it either.

    From what I've read it looks like things were a bit too easy and maybe that's the cause for this revamp that I have been reading about. If so that probably wont be a good thing because developers never get things right on the first pass, or the second, or the twenty-fifth. :p
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Other
    reserving judgement until I actually get to TRIBBLE with the mechanism itself instead of guessing blindly but it does seem like the new system will leave you lacking if you want to min/max each ship you own
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    Other
    I'm not sure about a "must", but I'd rather they sold skill loadout slots, rather than having us pay for respecs.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Other
    No, but a very nice to have.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • omega6theta1omega6theta1 Member Posts: 130 Arc User
    Yes
    I voted yes because I regularly swap between a carrier and a pilot ship, why should I play 2 captains or have to buy respec tokens when i switch between them if I want more effective hangar pets?
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Other
    I voted yes because I regularly swap between a carrier and a pilot ship, why should I play 2 captains or have to buy respec tokens when i switch between them if I want more effective hangar pets?

    that is one concern I have as well... I don't have a dedicated 'carrier alt' but sometimes pull out a carrier on one of my characters.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2016
    No
    There is this mentality that your character build should never have a downside... that you should always be able to adapt to every situation and be awesome at everything.

    I think that is hooey. I wish more of the options in this game came with consequences, and when you committed to a build, that's the direction that you'd need to make things work. Not everyone should be great at everything, and that contributes to the cookie-cutter boring world we see plaguing STO.

    Your style should handicap you in some situations, and make you expert at others.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Yes
    azniadeet wrote: »
    There is this mentality that your character build should never have a downside... that you should always be able to adapt to every situation and to be awesome at everything.

    I think that is hooey. I wish more of the options in this game came with consequences, and when you committed to a build, that was the direction that you'd need to make things work. Not everyone should be able to be great at everything. Your style should handicap you in some situations, and make you expert at others.

    That's not what a dual spec system is about at all, it's about having 2 distinct setups to choose between, whether that's a carrier and non carrier spec, or a dps and a tank spec. It's not about being able to handle everything at all times.

    As I mentioned above, my one character switches between a t6 Akira and a t6 prometheus, it'd be nice to be able to do so without spending 5 dollars to get the hangar skills when I want to use the Akira and another 5 dollars to get rid of them for the prometheus.
    Lifetime Subscriber since Beta
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  • nightkennightken Member Posts: 2,824 Arc User
    No
    be handy but not a must.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Yes
    Absolutely.
    And I think it is very sad how some players seem to want to impose their views and restrictions on other people.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    edited February 2016
    I'll reserve my opinion until the skill revamp takes effect- hard to tell until we actually see it in action, of course.

    That said, I'd have to agree with the opinions on the focus of the skill revamps- because the way the game was set up from the onset, your choice of class/career path (Tac/Eng/Sci) was meant to affect your bonuses and limitations in the game. Now, with the skill revamps, if anyone can choose the abilities, your class choice is meaningless and the direction has once again been changed.

    Seems like a slippery slope to be treading here- PWE/Cryptic needs to be cautious of what and how they change the skill systems. With the introduction of the specialization system, my take was that it was supposed to make up for multi-specs not being available...

    All MMO's are not built to be the same- so basing the choices available for every MMO out there and comparing to this game is moot, IMO. It doesn't matter if other MMO's offer multiple specs, etc. Star Trek Online was designed the way it was for a reason- and not all of them are built to be (or supposed to be) carbon copy templates of each other. If this game isn't for you- then there's lots of others out there to choose from, no need to try and mold it into what you want it to be.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • risian4risian4 Member Posts: 3,711 Arc User
    No
    Absolutely.
    And I think it is very sad how some players seem to want to impose their views and restrictions on other people.

    Sometimes restrictions are necessary. A tac captain who can be an effective sci captain, with one click, and completely free of charge even as some have requested just doesn't make any sense.

    And that's not just the view of 'some people', that's how the game was designed: to make people think about their build and make some choices, sacrificing things to specialise in a certain build. You can like that or not, but don't pretend you're not trying to impose your views on others.
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    risian4 wrote: »
    Absolutely.
    And I think it is very sad how some players seem to want to impose their views and restrictions on other people.

    Sometimes restrictions are necessary. A tac captain who can be an effective sci captain, with one click, and completely free of charge even as some have requested just doesn't make any sense.

    And that's not just the view of 'some people', that's how the game was designed: to make people think about their build and make some choices, sacrificing things to specialise in a certain build. You can like that or not, but don't pretend you're not trying to impose your views on others.

    ^ Exactly this. People need to quit trying to mold the game to be what they want because they don't agree with making sacrifices or choices. If you want a strong Sci build then roll a freakin Science Captain instead of a Tactical wannabe Sci Captain. Otherwise, make a choice, be an adult, and deal with it.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Yes
    On the contrary its you people trying to mold the game to be what you want.

    STO was "never" a game about sticking sci captains in science ships, engineers in cruisers, tactical in escorts. And never has any attempt been made to shoehorn players into specific playstyles for specific ships.

    As the Vulcans say: Infinite Diversity in Infinite Combinations.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • risian4risian4 Member Posts: 3,711 Arc User
    No
    On the contrary its you people trying to mold the game to be what you want.

    STO was "never" a game about sticking sci captains in science ships, engineers in cruisers, tactical in escorts. And never has any attempt been made to shoehorn players into specific playstyles for specific ships.

    As the Vulcans say: Infinite Diversity in Infinite Combinations.

    Respecs have never been free. Multiple skill trees or builds were never an option. The skill tree is one of the last things that requires people to think ahead, make decisions and consider different options. Let's keep it that way, as it has been for a while now.
  • risian4risian4 Member Posts: 3,711 Arc User
    No
    As for the fact that players have never been forced to play specific career-related ships: that's true. But it's also true that Science officers who are trained in sci skills will be more effective in a Luna than a Tac. And that's a good thing.
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    On the contrary its you people trying to mold the game to be what you want.

    STO was "never" a game about sticking sci captains in science ships, engineers in cruisers, tactical in escorts. And never has any attempt been made to shoehorn players into specific playstyles for specific ships.

    As the Vulcans say: Infinite Diversity in Infinite Combinations.

    Never said there was- I simply said there's a reason why the game mechanics limit your abilities depending on your career choice. If you want to be "as good" as a Science Captain flying a Science ship- then roll a Science Captain, period.

    Instead there's a whine movement of wanting change the system to fit your playstyle, instead of adapting your playstyle to the system the way it was designed in order to achieve the affect you want.

    Just remember, not everyone gets to be President.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Yes
    risian4 wrote: »
    Absolutely.
    And I think it is very sad how some players seem to want to impose their views and restrictions on other people.

    Sometimes restrictions are necessary. A tac captain who can be an effective sci captain, with one click, and completely free of charge even as some have requested just doesn't make any sense.

    And that's not just the view of 'some people', that's how the game was designed: to make people think about their build and make some choices, sacrificing things to specialise in a certain build. You can like that or not, but don't pretend you're not trying to impose your views on others.

    Again that's not what this is about. Maybe it would be easier to understand if there were some career specific skills (ie tac skills that are only available to tac captains, etc), but this is about being able to freely switch between 2 setups. There are far more than two ways to play this game, so again its not about being able to do everything without a trade off or sacrifice.

    Why should I have to level a new alt as a duplicate of my main just to be able to freely switch between an Akira (carrier) and a prometheus (not a carrier)?
    Lifetime Subscriber since Beta
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  • wintermutevreswintermutevres Member Posts: 100 Arc User
    Yes
    Yes. With the new system theres no way to make a build that will be more or less effective in say a sci boat, carrier or an escort at the same time. Without an ability to make several builds for one toon we pretty much gonna be forced to use one ship (or several very similar ships) on one toon.
  • risian4risian4 Member Posts: 3,711 Arc User
    No
    risian4 wrote: »
    Absolutely.
    And I think it is very sad how some players seem to want to impose their views and restrictions on other people.

    Sometimes restrictions are necessary. A tac captain who can be an effective sci captain, with one click, and completely free of charge even as some have requested just doesn't make any sense.

    And that's not just the view of 'some people', that's how the game was designed: to make people think about their build and make some choices, sacrificing things to specialise in a certain build. You can like that or not, but don't pretend you're not trying to impose your views on others.

    Again that's not what this is about. Maybe it would be easier to understand if there were some career specific skills (ie tac skills that are only available to tac captains, etc), but this is about being able to freely switch between 2 setups. There are far more than two ways to play this game, so again its not about being able to do everything without a trade off or sacrifice.

    Why should I have to level a new alt as a duplicate of my main just to be able to freely switch between an Akira (carrier) and a prometheus (not a carrier)?

    That's a very specific issue though. And in the feedback threads in the Tribble section there is already a discussion about the pairing of skills.

    I agree that such restrictions may be too much - then again, I don't know how significant the bonuses are. Still, I don't think that multiple build loadouts would be the right solution though. Maybe if they restricted these load outs to skills of the same career that it could work. So that you could swap some tac skills between load outs, but not have one load out and then a second one where you exchange tac abilities for sci abilities or something like that.

    I can imagine that this would require a lot of work though so I don't see it happening tbh.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Yes
    risian4 wrote: »
    risian4 wrote: »
    Absolutely.
    And I think it is very sad how some players seem to want to impose their views and restrictions on other people.

    Sometimes restrictions are necessary. A tac captain who can be an effective sci captain, with one click, and completely free of charge even as some have requested just doesn't make any sense.

    And that's not just the view of 'some people', that's how the game was designed: to make people think about their build and make some choices, sacrificing things to specialise in a certain build. You can like that or not, but don't pretend you're not trying to impose your views on others.

    Again that's not what this is about. Maybe it would be easier to understand if there were some career specific skills (ie tac skills that are only available to tac captains, etc), but this is about being able to freely switch between 2 setups. There are far more than two ways to play this game, so again its not about being able to do everything without a trade off or sacrifice.

    Why should I have to level a new alt as a duplicate of my main just to be able to freely switch between an Akira (carrier) and a prometheus (not a carrier)?

    That's a very specific issue though. And in the feedback threads in the Tribble section there is already a discussion about the pairing of skills.

    I agree that such restrictions may be too much - then again, I don't know how significant the bonuses are. Still, I don't think that multiple build loadouts would be the right solution though. Maybe if they restricted these load outs to skills of the same career that it could work. So that you could swap some tac skills between load outs, but not have one load out and then a second one where you exchange tac abilities for sci abilities or something like that.

    I can imagine that this would require a lot of work though so I don't see it happening tbh.

    To be fair, I really don't expect any of it to happen either, but it never hurts to ask :)
    Lifetime Subscriber since Beta
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  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    They'd have to do a complete revamp of the Career Path system to begin with in order to effect the choices people really want- and I don't see that happening. Again, it's about working within the confines of the system as it was designed- and making appropriate choices.

    Sure it's restrictive- it's meant to be.

    I would completely support the idea of making the career choices more attractive, however- because unless you truly understand at the beginning of the game how it's going to affect your choices down the road you're in for a surprise or fourteen.

    I'm all for choices- what I'm not for is making things completely generic.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • risian4risian4 Member Posts: 3,711 Arc User
    No
    I must also say, that the question being asked in the opening post is a bit confusing.

    Ship load outs were just making something that was already possible, easier. We always had the option to put different gear on our ships. The ship load out system just made it easier to switch - there was no change made to any underlying systems. Except maybe that you didn't need to carry all the gear with you anymore.

    However, we were never able to switch freely between skills. So here it is in fact a system change that's being requested. It is thus not really comparable to the ship load out system.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    No
    No, no, no.

    You make your captain to be a certain way and you must live with the consequences if your build isn't suitable for some situations.
    Being able to just flick a switch and go from being a tac captain spec'd into beams into a sci captain spec'd into control abilities doesn't make sense.
    You made the decisions now deal with the outcome.

    If I have a torp boat for example I accept it will be no good to swap over to beams at the drop of the hat.
    To many people want to be experts at everything in this game and it's killing build diversity and team tactics.
    Play the build you want but accept it may not be perfect for every situation. But this is a team game for a lot of content so maybe you could engage with other players to see if anyone else has a build that will help out in the situation you're nut set up for.
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