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TRIBBLE MAINTENANCE AND RELEASE NOTES - FEBRUARY 19, 2016

We will be bringing down the Tribble server for maintenance to apply a new update: ST.60.20160207a.9.

New Feature:

Skill System Revamp:
  • The Skill System has been revamped to simplify the system and help players make better choices when choosing skills for their captains.
  • All references to “Skill Points” have been changed to “Experience Points” as these are no longer spent on Skills, but simply gained to increase levels.
    • Players will gain “Space Points” and “Ground Points” which will be spent to purchase Skills.
    • Players will earn 1 Space Point each level, starting at level 5 and ending at level 50 (total = 46 Space Points).
    • Players will earn 1 Ground Point every 5 levels, starting at level 5 and ending at level 50 (total = 10 Ground Points).
  • Every Skill Node in the new system costs either 1 Space Point or 1 Ground Point to purchase.
    • There are 110 Skill Nodes in total, separated as 90 Space and 20 Ground.
  • Space Skills are separated into Tiers, each of which requires a certain number of Space Points spent in any of the previous Tiers.
    • Ground Skills do not have Tier requirements, but some Ground Skills have prerequisites.
  • Purchasing Skills will also grant players progress on new Unlock Paths.
    • Once earned, Unlocks do not cost Space Points or Ground Points to activate.
    • Some Unlocks require players to make a choice between two different Unlocks before either will be active.
    • Some Skills from the previous system have been moved to these Unlock Paths.
    • Unlock Paths are also how players will earn new Bridge Officer Training Manuals.
    • Space Skills have 3 separate Unlock Paths, related to purchasing Skills in each of the 3 Profession categories: Engineering, Science or Tactical.
    • Ground Skills have only a single Unlock Path.
  • Spending 25 or more Space Points in a single Profession will unlock a powerful new “Ultimate Ability” which can be further enhanced through the Unlock Paths.
  • Upon logging in for the first time after this update, player’s skills will automatically be reset and it will not cost a token to reapply skills in this new system for the first time only.
    • Future skill retrains will cost a standard Retrain Token.
  • For Tribble only, the test console on Drozana will allow players to obtain blocks of 10,000 Experience Points, as well as Skill Respec Tokens, to help test the system.
    • Also, for the first week this system is available on Tribble, players will need to start a new character and go through the tutorial.
    • After this point, players can go to Drozana and use the test console to obtain free Experience Points.
    • This it to help test the system for feedback and issues found during the leveling process.
    • After a week, we will restore the already transferred characters prior to this update.
  • This system is still a work in progress.
  • For more details, please visit our Skill System Revamp blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9797693-star-trek-online:-skill-system-revamp

General:
  • Added the following search categories to the Exchange:
    • Salvaged Technology
    • Fleet Ship Modules
    • Ship Upgrade Tokens
  • Adjusted the default positions of some HUD elements.
    • There should be no changes to any manually adjusted HUD elements.
  • Updated the audio for Space Polaron weaponry.
  • Resolved an issue that could cause certain special-case Borg ships to spawn in undesired locations.

Systems:
  • Admiralty:
    • Fleet D'deridex Warbird Battle Cruiser Retrofit no longer has the same stats as its non-Fleet counterpart.
    • The bonus on the Somraw Raptor now correctly does what it says, and adds +8 TAC per EngShip or SciShip.
    • Resolved a display bug that was causing the APU Cruiser, Malon Battlecruiser, and Kazon Raider Admiralty Ships to appear as Blue/Rare quality, while they should be Green/Uncommon.
      • Their stats and effectiveness remain unchanged.
    • Changed the Jem’Hadar Strike Ship Admiralty card so it reflects expected +/- explanation in its powers text.
  • Kemocite-Lace Weaponry:
    • Resolved an issue that was preventing Kemocite-Laced Weaponry from landing Critical Hits.
      • This ability's chance to Crit is now equal to character's base Crit value.
    • Resolved an issue that was preventing Kemocite-Laced Weaponry from benefiting from any +Damage modifiers, including natural modifiers gained with Level.
      • To compensate for this, the base damage values have been reduced to 66% of their previous values.
      • At level 50, this results in no change when not wearing any gear or using any damage-enhancing abilities, and now scales up with either/both.
  • Corrosive Plasma Torpedo Launcher now properly gains a modifier when upgraded from Blue to Purple and beyond.
  • Elachi Subspace Torpedo Launcher now properly gains a modifier when upgraded from Blue to Purple and beyond.
  • Concussive Tachyon Emission now has a 5 minute cooldown to match other Reputation Active Traits.
    • It is no longer affected by Chroniton Jolt or Tactical Initiative.
  • Endothermic Inhibitor Beam no longer increases damage to Temporary Hit Points.
  • Destabilized Plasma Torpedo no longer benefits from cooldown reductions and other enhancements triggered by projectile weapons.
    • This item is a Console, not a Weapon.
  • "Opportunistic" now correctly only affects Space and Ground Captain Abilities.
  • All ranks of Subspace Vortex now behave properly when more than one Rank is equipped at a time.
    • Subspace Vortex can once again be activated while using Enhanced Battle Cloak and Cloaked Barrage, but is no longer usable while using Phase Shift while Auxiliary is Offline.
  • Description on Coalition Disruptors now correctly states that the proc lasts for 30 seconds instead of 20.
  • Resolved an issue that was causing the Elachi Subspace Torpedo Launcher to incorrectly deal slightly more damage than intended.
  • Boarding Party can no longer be used while in a Shuttle, and cannot be used if you are currently Targeting a Small Craft.
  • Boarding Party will now launch Romulan Shuttles if used by a Romulan Captain, and no longer fails if used by a Romulan that has not yet chosen an ally.

Skill Revamp Changes to Powers:
  • The amount of Hitpoints, Shields, Speed and Turn Rate gained from Skill Bonuses no longer scales up based on ship tier, but has been made consistent across all tiers of Starships.
    • Hitpoint and Shield Scaling is now as follows:
      • T1 and T2 were 0.0957%, and have been increased to 0.3%.
      • T3 was 0.1993%, and has been increased to 0.3%.
      • T4 was 0.2512%, and has been increased to 0.3%.
      • T5 and T6 were 0.3031%, and have been decreased to 0.3%.
    • Speed and Turn Rate Scaling is now as follows:
      • T1, T2 and T3 were 0.2525%, and have been increased to 0.4%.
      • T4 was 0.3181%, and has been increased to 0.4%.
      • T5 and T6 were 0.3838%, and has been increased to 0.4%.
    • Shuttles and other Small Craft also benefit more from Skill Bonuses, but not as much as full-size ships:
      • Hitpoint and Shield Scaling was 0.0358%, and have been increased to 0.15%.
      • Speed and Turn Rate Scaling was 0.0946%, and has been increased to 0.20%.
  • The "Crew" mechanic has been removed.
    • The few benefits this stat previously gave have been set to their previous maximum value for all players.
    • "Tactical Readiness", the 2 piece Set of Klingon Honor Guard and Adapted MACO, no longer provides Crew bonuses, but instead increases Hull Regen.
    • "Reroute Power from Life Support" no longer has any mention of disabling Crew.
    • The promotional "EMH" Science Console no longer restores Crew when activated, but instead provides a passive Bridge Officer Cooldown Reduction while equipped.
    • "Emergency Force Field" Engineering Consoles have been replaced by "Subspace Redundancies" Consoles.
    • "Biofunction Monitor" Science Consoles have been replaced by "Nanite-Reinforced Circuitry" Consoles.
  • All energy weapons now benefit from unified Range Drop-off Mechanics.
    • All energy weapons will now lose a maximum of 50% of their base damage, when fired at maximum range.
      • This drop-off begins at 2.0km from the targeted Foe, and increases linearly out to max range.
      • This change unifies the mechanic by improving Cannon weapons which previously lost up to 60% of their base damage at 10.0km but slightly decreasing the effectiveness of Beam weapons which previously only lost 40% of their damage potential at 10.0km.
  • Removed Skill benefits from many powers previously enhanced by "Sensors" -- the magnitude of these powers has been increased to match what it would have been previously if the player has 99 Sensors Skill.
    • Affected: Fire On My Mark, Sensor Scan, Tachyon Detection Grid, Tachyon Detection Field, and Jem'Hadar and Reman Deflector Dishes.
  • The scaling aspects of most powers that benefit from Skills have been altered and normalized.
    • This will have the most notable impact on powers that benefited from Particle Generators (now called “Exotic Particle Generators”) and Profession-specific Ground Skills (now consolidated as “Kit Performance”).
    • Some powers will have gained effectiveness, while others have had their skill contributions reduced.
    • This will require additional ongoing attention and tuning, as we discover abilities that either were not properly adjusted, or have gained/lost too much core effectiveness from this change.
  • The amount of innate resistance to Stun effects that players have in Ground Combat has been reduced.
  • The benefits gained from Shield Subsystem Power and Auxiliary Subsystem Power have been altered.
    • Benefits gained from Shield power have been reduced, but new Skills have been introduced that allow these benefits to increase beyond their previous caps.
    • Benefits gained from Auxiliary power have been rescaled, so that low-Aux grants more benefit and high-Aux grants less benefit.
      • This new scale pivots around 100 Aux Power, at which point no differences are present.

Character:
  • Mirror Universe Outfits:
    • Increased the color palette options for the Female Shorts.
    • Added Dagger Armbands on Male Bare Chest options.
    • Added rank options.
    • Resolved an issue where legs were not appearing for Trill, Pakled, and Talaxian females when wearing the Terran Shorts.
    • Terran Armbands now have the same color palette as Terran Uppers.
    • Resolved numerous clipping issues with necks and shoulders for males when wearing these outfits.
    • Added more badge options.
  • Resolved an issue where Trill arms and chest disappeared when wearing the Original Series Medical Uniform for females.
  • Added "eye shadow" as an option for male Vulcan, Klingon, Romulan, and Remans.
  • Changed "Herald Armor" category to "Herald Sets" on player facing dropdown to avoid confusion.
  • Resolved an issue where some chests would be invisible when wearing the Kobali Chest piece.
  • Added tights as an option for Skirts.
  • Federation Badge revised to be Starfleet Only

Known Issues:
  • The Skill System Revamp is still a work in progress:
    • Shuttles and other Small Craft do not get the correct benefit from Hull Capacity and Shield Capacity skills.
    • The benefit players appear to get from Impulse Expertise does not match the Skill’s description.
    • Distance calculations, as they pertain to Weapon Damage Drop-off, are inconsistently applied for ships with differing capsule sizes.
    • Not all Hangar Pets benefit equally from Coordination skills.
    • There may be lingering mentions of “Crew” on reward packs and other items.
  • All Foundry functions have been shut off temporarily.
  • Character transfer to Tribble has been shut off temporarily.
  • Players will not have access to their captains already transferred to Tribble temporarily.
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Comments

  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited February 2016
    And so it begins!!!! Time to test! :smiley:
    6tviTDx.png

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  • jivedutchjivedutch Member Posts: 357 Arc User
    edited February 2016
    Did accounts get wiped ??
    All my tribble chars are gone, and i get the char creation screen at the start ...

    EDIT 1 ..... This could have been at the TOP of the Release notes instead of halfway down ....

    For Tribble only, the test console on Drozana will allow players to obtain blocks of 10,000 Experience Points, as well as Skill Respec Tokens, to help test the system.

    Also, for the first week this system is available on Tribble, players will need to start a new character and go through the tutorial.

    EDIT 2 .....

    Play the tutorial, and for the fast ppl who dont want to run into brick walls ... after u finish the tutorial, fly to Drozana and use the TEST console there .....

    @ DEV .. please add EC box options to the console ..
    Post edited by jivedutch on
  • kyle223catkyle223cat Member Posts: 584 Arc User
    *Runs to Tribble*
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited February 2016
    patching 4GB of data... o.o

    see how long it takes...

    Edit and patched: 27mins :o lel
    Post edited by comrademoco on
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  • alphahydrialphahydri Member Posts: 391 Arc User
    edited February 2016
    I'm trying to copy a character or two to Tribble to test but the only server available for me is Redshirt, but only Holodeck and Tribble are available on the launcher. Am I missing something?

    EDIT: LOL, Nevermind.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2016
    jivedutch wrote: »
    Did accounts get wiped ??
    All my tribble chars are gone, and i get the char creation screen at the start ...

    This is talked about in the patch notes. It's temporary, but it is intentional.

    We'd like players to start up new characters, and try out the new System as it pertains to leveling up. We feared that without restricting the server, we wouldn't get any feedback on this side of the revamp.

    Copied characters will be restored in the near future, as will the ability to transfer characters to Tribble.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    edited February 2016
    jivedutch wrote: »
    Did accounts get wiped ??
    All my tribble chars are gone, and i get the char creation screen at the start ...

    Read the patchnotes: ;)
    For Tribble only, the test console on Drozana will allow players to obtain blocks of 10,000 Experience Points, as well as Skill Respec Tokens, to help test the system.

    Also, for the first week this system is available on Tribble, players will need to start a new character and go through the tutorial.
    After this point, players can go to Drozana and use the test console to obtain free Experience Points.
    This it to help test the system for feedback and issues found during the leveling process.
    After a week, we will restore the already transferred characters prior to this update.

  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    Hard to test how the changes affect already earned gear and ships when we have to start over. But I guess we can wait a week to be able to test that. Onward to the test-mobile!
    Formerly Known as Protector from June 2008 to June 20, 2012
    STOSIG.png
    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • lieutenantusherlieutenantusher Member Posts: 56 Arc User
    Ugh, so I can't test it because I can't transfer a character and my others are disabled. Play through the tutorial and level a character on tribble? Are you mad!? The tutorial alone is the worlds longest mission. No testing for me I guess.
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Ugh, so I can't test it because I can't transfer a character and my others are disabled. Play through the tutorial and level a character on tribble? Are you mad!? The tutorial alone is the worlds longest mission. No testing for me I guess.

    Did you read the reason why it was done so???

    a Skill System is part of leveling... how can we test a skill system without leveling???
    6tviTDx.png

  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited February 2016
    The "Crew" mechanic has been removed.

    <3<3B)

    Also, time to try out a KDF engineer on birds of preys, see how the system handles.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    Forgive me...
    jivedutch wrote: »
    Did accounts get wiped ??
    All my tribble chars are gone, and i get the char creation screen at the start ...

    EDIT ..... This could have been at the TOP of the Release notes instead of halfway down ....

    For Tribble only, the test console on Drozana will allow players to obtain blocks of 10,000 Experience Points, as well as Skill Respec Tokens, to help test the system.

    Also, for the first week this system is available on Tribble, players will need to start a new character and go through the tutorial.
    alphahydri wrote: »
    I'm trying to copy a character or two to Tribble to test but the only server available for me is Redshirt, but only Holodeck and Tribble are available on the launcher. Am I missing something?

    EDIT: LOL, Nevermind.

    All I'm envisioning is a couple of guys, running into brick walls.
  • denaliprimedenaliprime Member Posts: 19 Arc User
    edited February 2016
    Ugh, so I can't test it because I can't transfer a character and my others are disabled. Play through the tutorial and level a character on tribble? Are you mad!? The tutorial alone is the worlds longest mission. No testing for me I guess.

    You're joking, right?

    Ain't gonna lie. It takes me just under a week to go from 1-50. If I escape out of every cut scene and click through without reading most of the dialog, I could probably do it in less time. This is a test server, hoss. Everything has to be tested. If this is your thought process coming in, you might want to consider skipping the test server of most games out there as it'll be way too stressful for you.
  • lonestar1017lonestar1017 Member Posts: 53 Arc User
    Just one question. Do we keep the new character we are creating to test the new skill system or does that get wiped when originals are replaced in a week?
  • edited February 2016
    This content has been removed.
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited February 2016
    EDIT: Never mind on my comments/questions, I will just wait and see.

    Great work guys and gals, this can't have been an easy task. I am eager to see how it all looks!
    Post edited by hipachilles on
  • merlecoreymerlecorey Member Posts: 5 Arc User
    On the one hand, I really want to get on Tribble and test this. On the other, I still have a week of Omega farming to do on Holodeck. Decisions, decisions...
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    I think the space nurse doff was forgotten in those patch notes. The one that affects crew if below 75% crew.
  • sohtohsohtoh Member Posts: 620 Arc User
    • T1, T2 and T3 were 0.2525%, and have been increased to 0.4%.
    • T4 was 0.3181%, and has been increased to 0.4%.
    • T5 and T6 were 0.3838%, and has been increased to 0.4%.

    Hmm, at least that is confirmation that I was correct about the Tier Groupings and their respective numbers when I was researching the formula for Speed and Turn Rate.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Also, the Jem'Hadar shield was forgotten. Also affects crew.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    lucho80 wrote: »
    I think the space nurse doff was forgotten in those patch notes. The one that affects crew if below 75% crew.
    lucho80 wrote: »
    Also, the Jem'Hadar shield was forgotten. Also affects crew.

    It would be helpful if these were posted in the Bug subforum. Thanks for pointing them out! The Nurse has already been updated, but it looks like the JH Shield was overlooked in the first pass.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    One more thing, rare quality lobi upgradable gear needs to be checked to see if they get modifiers on rarity increase.

    As for the current testing conditions, it's hard to compare apples-to-apples when you can only level up a new toon. Leaves a LOT of gear out since flying around in Tribble obtaining episode gear is a pain and trying to get fleet items in the test server is also a pain.
  • yoda2005yoda2005 Member Posts: 151 Arc User
    edited February 2016
    "Removed Skill benefits from many powers previously enhanced by "Sensors" -- the magnitude of these powers has been increased to match what it would have been previously if the player has 99 Sensors Skill.
    Affected: Fire On My Mark, Sensor Scan, Tachyon Detection Grid, Tachyon Detection Field, and Jem'Hadar and Reman Deflector Dishes."

    Bye snooper, was fun to fly with 330 Sensors.


    Btw, how does the change to PrtG work? Will it make my PrtG stuff useless?
    s7CQHZ3.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    Better not make PrtG useless, I just spent a fortune during the Upgrade Weekend on upgrading Consoles.

    Oh, and for the Mirror Universe Uniforms, the legs also disappear on Kobali Females in the shorts (Fed). Arms and upper body disappear on Fed Klingon Females wearing the Mirror Antares 3 Open 1 top.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • nikolunusnikolunus Member Posts: 162 Arc User
    Game completely crashes every time I try to load up tribble, getting a complete host of errors.
    Space is vast, it's wonderful and maddening. Yet in that madness is some of the greatest beauty I have ever seen.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    OK....SO.....I created a new character like these release notes said to do to be able to access the Drozana Station free exp console for testing this new skill revamp.

    It was a Romulan so played thru the tutorials and all that jazz ending up getting to level 10 before I could hit sector space to travel to Drozana Station. Once I got to Drozana Station I couldn't even dock 0.o I noticed a bunch of other Romulan Captains around and ask them if they could dock and the reply was no. While doing that there was a Federation character that seemed to be able to dock so I logged off this trash testing Romulan character and created a trash testing Federation character.

    During the tutorial, on my Fed toon, I got stuck at the part where you have to secure the hall after having had gotten a rifle from the armory and equipping it. Stuck as in no markers anywhere, no doors were opening anywhere in the entire hallway and no KDF around to be able to shoot nor could I give any orders to the crewmen with me as they were just chilling in the armory. Googled it to get more info and found a post dated in 2014 which said you gotta switch instances in the event that happened to you. So luckily I was able to find 3 open instances with no one in them and took the first one I seen with no one in it. And it triggered the mission to progress and KDF spawned in the hallway after I was able to give the crewmen orders. Finished playing the tutorial and got out to sector space and used auto pilot to start travelling to Drozana Station only to be told by Federation Traffic Controllers I'm not authorized to be able to travel (I think he said Beta sector but I could be wrong) to the Sectors in between and if I continue my current course autopilot will be engaged to return me to where I am authorized to be which is exactly what it did too.

    Oh and since the character copy is broken right now I can't even transfer a toon that's already done all that and then some just to be able to test this new system out and give my feedback on it. Almost wonder if it's intentional cause you know no one is gonna wanna waste all this time doing something for you guys when they are getting nothing in return.

    And on a side note while I got your attention.....Some "flagship" that T6 scimitar is when it can get smashed into pieces in about 5 passes from a KDF BoP sporting all torp launchers. Only reason I even logged in was cause I seen that news. Now I know I just wasted a portion of my monthly download limit downloading the updates since my last log in.

    In conclusion, it is my sincerest of hopes that the Star Trek brand relieves the whole entire Cryptic team of this project as you guys at Cryptic still haven't learned to fix old before making new. Much less who of your community you should actually listen to.

    fail-stamp.png
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    A 4GB patch? Does Cryptic really need to have the game client refactor and re-download every texture in the game whenever you guys go to a new code branch? (Not a very efficient game engine in that regard if true.)
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • shantavishantavi Member Posts: 129 Arc User
    edited February 2016
    <long whiny rant snipped>

    It's a TEST server. It's there to test out issues exactly like this. If you can't deal with it being a TEST server and *gasp* having bugs, you probably shouldn't be logging into it (and therefore, saving your download limit).

    And, since you obviously didn't bother to read the patch notes and just going into full on whine, Character Transfer was disabled for a week. It'll be back. But please feel free to write whatever conspiracy theories you want, I guess. Reading comprehension should never get in the way of a good rant.


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  • jstar2jstar2 Member Posts: 1 Arc User
    Will this also fix the female shorts not showing up for some of us, like, at all?
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