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Speculation: New Foundry feature coming 'soon'.

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  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited February 2016
    ...only that it is a player-requested feature...

    "Player-requested feature" doesn't really narrow it down as we have the bad habit of asking for everything. :tongue: Seriously though, we do know it is a feature coming over from Neverwinter, but NOT the 3D nudger. My money is still on campaign support, but I can think of quite a few little features I'd love to get my hands on. :wink:
  • thay8472thay8472 Member Posts: 6,165 Arc User
    Hmmm...

    * Something the players have requested
    * Something that at this moment in time is in Neverwinter's foundry
    * Isn't a 3D editor

    hmm..

    More commands for npc contacts? (Follow Player etc ?)

    Or ... are we getting horses?!

    Mounts_HorseShot_01_00238.jpg
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    We know for sure it's a feature coming from Neverwinter? Where dat info?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    We asked Zero in the last Roundtable
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    We asked Zero in the last Roundtable

    Ah, thanks Mark.

    So that probably means no new search UI. :'(

    Not to sound bitter or anything to Cryptic, but as I have said many times before, what good are new features if no one can find the missions? Why isn't a simple overhaul of the search UI being made a priority so that people can see more than the Top 50?
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited February 2016
    The answer to "Why isn't X a priority" is: because Y is. No one has the resources to do everything, even if they would like to. I know that in my own work. I'd love to go to every middle school basketball game and do 20-inch stories with 5 big pictures, but I only have so much time and so much space, and the audience for that is small. I have to prioritize the high school games. The length of time an idea is out there also doesn't necessarily affect its priority.

    Anyway, Zero is also working on an empty map for us. She said on the Roundtable it was crashing on her, but then she tweeted yesterday there might be a workaround. So in addition to whatever feature is being worked on, we have an empty map to look forward to.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    drogyn1701 wrote: »
    The answer to "Why isn't X a priority" is: because Y is. No one has the resources to do everything, even if they would like to. I know that in my own work. I'd love to go to every middle school basketball game and do 20-inch stories with 5 big pictures, but I only have so much time and so much space, and the audience for that is small. I have to prioritize the high school games. The length of time an idea is out there also doesn't necessarily affect its priority.

    Anyway, Zero is also working on an empty map for us. She said on the Roundtable it was crashing on her, but then she tweeted yesterday there might be a workaround. So in addition to whatever feature is being worked on, we have an empty map to look forward to.

    I totally agree.

    But it just seems like we have some really great people giving us great stuff (thank you!), yet it's pretty much for naught.

    To use an analogy, it's like a great chef putting some delicious icing on an award winning cake - - standing in the middle of a kitchen that is on fire. Sure, the cake is going to be great...but there is something else going on that really should take precedence....or the cake will never get eaten.
  • lorne12lorne12 Member Posts: 90 Arc User
    Maybe it's teleport. Would love to see it's comeback and as far as I know it's a official feature in the foundry of the game that shall not be named.
    You read an lorne12™ post

    bZVIEMl.jpg
  • stobg2015stobg2015 Member Posts: 800 Arc User
    The ability to follow specific authors in UI would be good. So would the campaign feature; it would make it easier to play multipart stories. I'd love to be able to build a map with tilesets instead of being stuck with building a map piece by piece.
    More QoL/Usability features to lower the barrier of entry and make creating missions faster and easier.

    I had a lot of story ideas for the Foundry but I inevitably get tired of fighting with maps and objects to make them do what I want. Stuff that should be simple, aren't. (ok, ok, done ranting now... :) )
    (The Guy Formerly And Still Known As Bluegeek)
  • iandarkswordiandarksword Member Posts: 19 Arc User
    Just stopping in from Abeir-Toril, as a Facebook group made me aware of the rumored upcoming changes. My best guess is you guys would get what's called the "campaign" where several quests are linked together to create a series. Neverwinter allows 15 quests to be "chained together" to create what is called a "campaign." Our foundry in Neverwinter has been set in what nautical terms is called the doldrums for an expected year's time, receiving no anticipated updates. It's good to see you guys getting some needed attention, perhaps there's hope for Neverwinter at some point in the not so near future. Now, can you guys please point me in the direction of what you call the "transporter room?" I met this wizard who only answered to "Q" and he told me the way back involved that mythical place... ;)
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v2] - NW-DQWRKPLJO
  • stobg2015stobg2015 Member Posts: 800 Arc User
    A feature that I know a bunch of authors would love is the ability to chain together story arcs from different authors. Collaborative campaigns, if you will. Neverwinter could use that too, couldn't it?

    Other collaborative features would also be useful.
    (The Guy Formerly And Still Known As Bluegeek)
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User

    I totally agree.

    But it just seems like we have some really great people giving us great stuff (thank you!), yet it's pretty much for naught.

    To use an analogy, it's like a great chef putting some delicious icing on an award winning cake - - standing in the middle of a kitchen that is on fire. Sure, the cake is going to be great...but there is something else going on that really should take precedence....or the cake will never get eaten.

    I know this is important to you. But I think that such an effort will most likely come with a revamp of the entire Mission Journal. The Foundry search is but one aging element in there. It also means that they have to wait until the resourcing for such an effort makes sense. To build on Drogyn's analogy, it's not just that Y is of greater importance, it's also that Q, V, T, G, A and F also have to be taken care of. And don't get me started on H, M and B which is way over due. ;)
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    .... And all the doffs and...
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    On the last Roundtable it was mentioned that a blank ground map was in the works. That's not a Neverwinter feature (AFAIK) but it is something STO Foundry authors have been requesting for a long time.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yes and no. IIRC NW has a interior map builder that's kinda like a blank map that you assemble rooms on. But it has room assets.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    On the last Roundtable it was mentioned that a blank ground map was in the works. That's not a Neverwinter feature (AFAIK) but it is something STO Foundry authors have been requesting for a long time.

    So yes, it looks like we're getting empty interior maps, but I'm pretty sure this isn't the new Foundry feature. Empty interiors are an asset addition.
  • rogue6800rogue6800 Member Posts: 213 Arc User
    While, as mentioned before, a 3D editor is unlikely, it would likely be the most useful feature we could get. I think we should be highly grateful for any feature we get.
  • gawainviiigawainviii Member Posts: 328 Arc User
    Some things that I, personally, would like to see...
    3D Editor (NEED!)
    Branching tasks (multiple endings, anyone?)
    Blank maps (both interior and exterior)
    Costume Importing (am I the only one that never ran into the bug that made this feature get taken away?)
    NPC Contact Costume duplication (Let me "import" an NPC Contact as a costume starting-point and edit from there)
    The ability to change name/registry on ship Fed costumes (Starship 98712354681231561, registry 6512116841351 is annoying)
    Mission-linking (Campaign)
    Teleport (move to X location on the same map)
    Player-ship interiors (with bridge and decks on the same map)
    Romulan ship interiors
    Player & BOff NPC Contacts (I want to meet my mirror-self)
    Ground map "Static"
    Energy Dampening volume (force melee combat)
    NPC item list (I want to be able to pick what kind of weapons my NPCs use)
    Modern, Archaic, and Pre-Warp buildings & objects
    The Guardian of Forever prop (both dormant & active states)
    "Switchable" states (I want to turn on & off a hologram at-will, instead of just visible-hidden once each)
    Captain-only, 1-BOff, and 2-Boff volumes
    Roleplay mission tags (when selected, the number of people that can join the mission is increased to 20... because 5 people per instance doesn't make for a very good Fleet RP event)
    PvP mission tags (When selected, two opposing teams on the same mission able to combat each other: capture the flag, mass combat, etc.)

    Oh, what the hell, why not be bold and just open Cryptic's in-house mission editor and call it Foundry 1.0, finally ending the perpetual Beta.
    newstosiggy.png
  • rogue6800rogue6800 Member Posts: 213 Arc User
    gawainviii wrote: »
    Oh, what the hell, why not be bold and just open Cryptic's in-house mission editor and call it Foundry 1.0, finally ending the perpetual Beta.

    It would be lovely to get a glimpse at that... (Taco... :wink: )
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    yeah no. the in-house editor is not a tool you want users to play with. Or so Zero has told us...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • theyredeadjimtheyredeadjim Member Posts: 243 Arc User
    The Foundry is a simple set of tools that is designed to permit untrained folks to produce their own game maps and missions. My guess is that the editor that the devs use would be too complex for the untrained author to use, similar to Unreal Engine (which you can check out for free at https://www.unrealengine.com/what-is-unreal-engine-4 ).
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    The cakes are getting eaten though. I barely advertised my latest mission and it has plenty of plays.
    gawainviii wrote: »
    Some things that I, personally, would like to see...
    3D Editor (NEED!)
    Branching tasks (multiple endings, anyone?)
    Blank maps (both interior and exterior)
    Costume Importing (am I the only one that never ran into the bug that made this feature get taken away?)
    NPC Contact Costume duplication (Let me "import" an NPC Contact as a costume starting-point and edit from there)
    The ability to change name/registry on ship Fed costumes (Starship 98712354681231561, registry 6512116841351 is annoying)
    Mission-linking (Campaign)
    Teleport (move to X location on the same map)
    Player-ship interiors (with bridge and decks on the same map)
    Romulan ship interiors
    Player & BOff NPC Contacts (I want to meet my mirror-self)
    Ground map "Static"
    Energy Dampening volume (force melee combat)
    NPC item list (I want to be able to pick what kind of weapons my NPCs use)
    Modern, Archaic, and Pre-Warp buildings & objects
    The Guardian of Forever prop (both dormant & active states)
    "Switchable" states (I want to turn on & off a hologram at-will, instead of just visible-hidden once each)
    Captain-only, 1-BOff, and 2-Boff volumes
    Roleplay mission tags (when selected, the number of people that can join the mission is increased to 20... because 5 people per instance doesn't make for a very good Fleet RP event)
    PvP mission tags (When selected, two opposing teams on the same mission able to combat each other: capture the flag, mass combat, etc.)

    Oh, what the hell, why not be bold and just open Cryptic's in-house mission editor and call it Foundry 1.0, finally ending the perpetual Beta.

    So, while all of these would be nice (barring the last sentence, I'd rather not have to have a two-year degree to understand the editor) there are some specific reasons why we don't have some of these things.

    I think we all know by now that the Foundry doesn't directly make money and doesn't get a huge amount of participation and therefor is unlikely to get a lot of development. So, in general, if Cryptic doesn't have it already built for their own work, they won't be making it special for the Foundry. That eliminates "Modern, Archaic, and Pre-Warp buildings & objects" unless they make some for official missions. They also do not really have the ability to do branching tasks, and I don't see them making that special for us.

    The Guardian of Forever is owned by someone else, and had to be specially licensed for the one Cryptic mission it appears in. That's why it had to be removed from that map for the Foundry.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    They also do not really have the ability to do branching tasks,
    Enh.. I disagree. They usually don't but they have in some missions. then again... I'm not really sure how the quest code actually works,
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    Off the top of my head, I can't remember any real branching story mission objectives. Can you?
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    not actual forks in the story itself, but options for how to complete the mission. Stuff like the career specific objectives. You have to do at least one of them, but it doesn't matter which one.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    Ok yeah there is that. We can sort of do that kind of thing with triggers, although for sure it'd be nice to be able to do it with objectives. Something like how we can do "complete all" objectives now only using "or" instead of "and".

    What I was meaning was more like branching storylines that take you to different maps based on your choices, or choices that carry across maps. Which they and we cannot do currently.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • stobg2015stobg2015 Member Posts: 800 Arc User
    not actual forks in the story itself, but options for how to complete the mission. Stuff like the career specific objectives. You have to do at least one of them, but it doesn't matter which one.

    Another example would be the ability to choose different subtasks to complete an objective, as in "Of Bajor".

    Something like branching subtasks is possible to do in the Foundry, but it's ugly. I once spent hours and hours working on a scenario where you had two choices, to aid one group or another, and choosing one triggered changes that made it impossible to go back and also choose the second. Different sets of actors/objects got triggered depending on the initial choice. The experience was so exhausting and frustrating that I never completed the mission... or really wanted to, at that point. The basic logic worked, but enough other things didn't work that I wasn't satisfied with it.

    A simple way to create A/B tasks (or an If..Then..Else construct) would greatly enhance mission construction for us and for the Devs alike.
    (The Guy Formerly And Still Known As Bluegeek)
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    stobg2015 wrote: »
    Different sets of actors/objects got triggered depending on the initial choice. The experience was so exhausting and frustrating that I never completed the mission... or really wanted to, at that point. The basic logic worked, but enough other things didn't work that I wasn't satisfied with it.

    I had a better experience with a couple choices for a mission ending. In one case you could take custody of the villain yourself or submit him to the klingons for justice. Another character you had the choice of putting in the brig or not. These choices occurred on a couple maps prior to the one where the resolution took place, but I set up the right triggers for that resolution with labeled dialog choices from an initial pop-up.

    It wasn't seamless, and it didn't affect the action of the mission, but it got the job done (though more tools in this vein would be welcome.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    stobg2015 wrote: »
    not actual forks in the story itself, but options for how to complete the mission. Stuff like the career specific objectives. You have to do at least one of them, but it doesn't matter which one.
    Another example would be the ability to choose different subtasks to complete an objective, as in "Of Bajor".

    Something like branching subtasks is possible to do in the Foundry, but it's ugly. I once spent hours and hours working on a scenario where you had two choices, to aid one group or another, and choosing one triggered changes that made it impossible to go back and also choose the second. Different sets of actors/objects got triggered depending on the initial choice. The experience was so exhausting and frustrating that I never completed the mission... or really wanted to, at that point. The basic logic worked, but enough other things didn't work that I wasn't satisfied with it.

    A simple way to create A/B tasks (or an If..Then..Else construct) would greatly enhance mission construction for us and for the Devs alike.
    So what did you think needed more work?

    I've seen it done, and when done right it's AMAZING. Some guy named Pendra put together a mission with ONE actual objective on a map, but in order to do so he created an environment where you couldn't simply walk to the objective. You had to deal with an intricate web of pseudo objectives to find the way to get to the real objective. This made multiple ways the story could go.

    You can fake if-then-else with a logic structure that's more like: if A do X, if B do Y, etc.... It does not have a case else, but you can put in several cases.

    The two things, I'd like most are, like Drogyn said, the ability to put these forks into the actual mission list, and the ability to toggle object states.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • gawainviiigawainviii Member Posts: 328 Arc User
    drogyn1701 wrote: »
    The Guardian of Forever is owned by someone else, and had to be specially licensed for the one Cryptic mission it appears in. That's why it had to be removed from that map for the Foundry.
    You know, I've heard this before but have never seen anything to support it.

    First: The Guardian of Forever is, basically, a character in "City on the Edge of Forever". As I've mentioned before, on other threads, individual components of an artistic work aren't copyrightable--only "completed works in a fixed medium" are. A lopsided talking doughnut-shaped rock is hardly a completed work.
    Second: Harlan Ellison wrote the (first two drafts of the) script on commission--copyright belongs to CBS (as Desilu's legal descendant), not Ellison. It's called "work for hire" and is not a new concept.
    Third: Ellison sued CBS for failure to pay writer's royalties from the episode, which is a common contract stipulation for Screen Writers' Guild members (they take a smaller commission in exchange for a percentage of royalties). His lawsuit (which was settled out-of-court) had nothing to do with the Guardian.
    Fourth: The Guardian wasn't created by Ellison. Ellison's drafts included nine-foot-tall monolithic statue creatures called the "Guardians of the Time Vortex"... those characters were replaced with the Guardian of Forever in the third (final) draft by Roddenberry, Coon, and Fontana, written after Ellison left in protest.
    Fifth: The Guardian, itself, was created and designed by Associate Art Director Rolland Brooks, because Matt Jefferies was out sick that week.
    Lastly: The Guardian appears in numerous other Trek titles (both canon and licensed), completely unrelated to Ellison, including TAS: Yesteryear, dozens of novels, Last Unicorn RPG sourcebooks, the Trek09 tie-in comics, and of course, STO.

    As an aside, Ellison is notorious for filing lawsuits against anyone and anything that might, possibly, be remotely connected to anything that Ellison might have had some creative input on, including 'Star Wars', 'I, Robot', 'Future Cop', 'In Time', CBS, and AOL. Notably, he's so successfully annoying that he always settled out of court for undisclosed amounts, despite never having won any of his suits. AOL, at the time (2004) stated in a press release that they agreed to settle "... just to get rid of him and be done with it".

    So... unless someone can find a credible reference source contradicting the above:
    I want my Guardian of Forever Foundry prop!!!!
    newstosiggy.png
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