SInce the graphic for FBP was changed I have great difficulty seeing when it's active especially with the enormous amount of visual effects most pvp matches now have. Being colour blind probably doesn't help me in this regard. I know when it's active because I see my hull dropping fast but I'd like to be able to spot it more confidently and then apply a counter. So my question is, what is the best counter to FBP that you know of?
0
Answers
If you're completely defensive, as in they have it activated, I guess just stop shooting, then use RocknRoll. You could also try using your own feedback pulse to bounce it back. That might work. I never tried it before, but it works in theory.
Updated:
I forgot that it is Exotic Damage
Of course, then there are pure torpedo boats, 100% immune to FBP(since torpedoes deal kinetic damage).
There is no doff to mitigate FBP.There are Polarize Hull Doffs to activate a lesser version on POL hull (Which I thing needs to be fixed)and a doff to decrease resistances to FBP. It did also just receive Trait: Improved Feedback Pulse boosting the damage 50%. So effectively a FBP1 1x (100%) reflect now is a 1.5x (150%).
FBP has no Hard Counter like TBR and Polarize Hull. I suspect this is because its not a control,debuff or disable.
You also start with 50% resist..
Effective strategies are:
Stop Shooting Energy Weapons (No Faw, BO, SS,CRF)
Target Aux (Everyone can purchase this)
Drain Build
Fire only Torpedos or Exotic Weapons (No Isokenetic Cannon)
Re-Route you subsystem power from weapons to Shields or Engines or Aux (You have 4 clickies for this on your subsystem tab)
Trigger an immunity first then fire (I hate this tactic as I feel its noobish)
*Note* you can not "Bounce" FBP back to FBP.
**If the ship is a science vessel, assume FBP is at least 1 of their abilities
Rouge Sto Wiki Editor.
And that's kind of completely the point of the power.
Yup..basically you just suicided your self..even if that was 1x or possibly even 0.5x with those numbers.
Rouge Sto Wiki Editor.
Luckily for the OP (and sadly for PvP in general), it is still pretty low on the list of PvP kinks that need to be ironed out.
FBP just captialises on that. The work arounds Ive had used on me in Ker'rat were simply using single target abilities,trick the person into using that ability when your not gonna fire and then target someone else..
Fighting sci vs sci is fun because I use ALL 3 weapons on my ship,beams,torps, exotic.
Fighting sci ship vs Eng in a cruiser sucks..as all my prtg damage is..overtime and so is all them heals..Takes forever 1v1..
Another Common tactic against BFaw cruisers is drop an aceton assimilator...Wipe out a whole team in a way fbp cant. That thing also must be targeted by torpedos or exotic damage to be destroyed..At least with FBP the wielder is still taking damage. :P
The Terran shield goes to 150% reflect and nanoprobe feedback trait is 100%
Rouge Sto Wiki Editor.
Keep in mind we have npcs who use there own reflect abilities..Cardassian Galor..Borg Diamond and Voth..Terrans with their Vesta kenetic Shield...The best answer to not getting killed be those reflects is still don't shoot or use an alternate weapon type.
Rouge Sto Wiki Editor.
That isn't FBP's fault.
Feedback Pulse 'fires a pulse of energy back at the attacking ship every time you are hit by energy weapons.' So, theoretically you could counter the returned energy pulse with your own Feedback Pulse (theorectically doesn't mean Cryptic actually implemented this reciprocity, or an infinite level of regressions thereof, like a Feedback Pulse to Feedback the Pulse of the Feedback Pulse, etc).
>
> Keep in mind we have npcs who use there own reflect abilities..Borg Diamond and Voth..Terrans with their Vesta kenetic Shield...The best answer to not getting killed be those reflects is still don't shoot or use an alternate weapon type.
Yes, you are completely right, but, those are NPCs and most of us have a tiny part in our heads that are resigned and completely in peace with the fact that NPCs indeed do cheat :)
Joking aside, and a comment on using alternative setups,
even if you tackle the problem with using pure/hybrid torp/kinetic setups,
you are still working AROUND the problem, which is commendable and kudos to you guys,
but that still doesn't truly balance the FPB counter problem
SNB and torpedoes
That is literally the best F** U Ive ever gotten for using feedback pulse.
Rouge Sto Wiki Editor.
Uh, no.
"Odd" logic chain:
1. Remember, FBP's damage is 100% influenced by how many times it gets to reflect. Stop shooting = 0 reflections = 0 damage. At this point, FBP has become what, a 15-second "not being shot at window", which is the effect of, say, an ensign-level MES?
2. FBP III requires a Cmdr Sci slot. 95% of the ships so equipped are 3/3 loadout science vessels / carriers. Thusly, compared to an escort or cruiser, the Sci ship lacks in weapons-oriented damage potential.
3. The typical FBP ship's gonna also run FBP II to do damage / get kills out of 1x LtCmdr Sci slot...
So, can you still say, with a straight face, that being down 1-2 weapons, the Cmdr BOff seat's damage, and more than likely a LtCmdr seat the opponent is still doing "full damage"?
And if so, what ship are you flying that's so squishy that 15 seconds of 3/3 & Ensign & Lt powers is going to kill you? Honestly, I'd be strongly questioning your PvP if this is the case...
And remember, back to point 1. If the PvP community learned to stop shooting at FBP, the Science community would have to adapt because they'd like never win if they're consistently "down" a Cmdr power slot that's at best providing an ensign level MES-like benefit...
It'd be back to packing GW III or Tykens', and these have "hard" counters like AP-O, Polarize hull, evasives, etc. etc.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]