First i like the place in future,like the how all looks,all good and fine.
Story-like somebody wrote without any sense or pasion.No spoilers.
I like to see strong story after 2 months,1 good ship,not 3 ships and one bad/mediocre story.
When you wright about future,make me at least something i can say yes that could happend,example ship from our timeline cant,cant kill ships from future.Why not give us some future temporal ship and with future ship you go after future enemies.
This feels like star trek for idiots. dissapointing mission.
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I thought it had a good flow, strong story and it felt a little different then the previous missions. Instead of just posting that something 'sucks' or is 'unimaginative,' perhaps you should post how you think it should be done differently. Post some actual constructive criticism.
After all, you seem to think you can do a better job, so by all means, lets hear how it should have been. It's easy to just tear apart someone else work without offering any type of constructive feedback. What specifically did you not like and why?
Here we have that problem, plus the fact that we're able to curb stomp ships hundreds of years more advanced than our own. More popcorn villains. As this is happening I'm staring at the screen in disbelief and that in turn makes me look at the other problems with the story.
What problems you ask: how about the one where as our villain is the only person to review the protected logs (something that never would be allowed, you never put all your information into one single source) when others would have too and flagged him as potential risk. From this one stupid plot point we have hung the Builders and the entire temporal war.
DUMB.
Do not, DO NOT compare this to The Force Awakens (or its Star Trek counterparts, for that matter).
At least the only problems here can be sort of handwaved away as gameplay mechanics and the innate difficulty of making a time travel story work. And bad Krenim security, I guess, but that one seems to be par for the course in fiction, so whatever. (Not that the gameplay part's not ridiculous anyway, but... There. Is. No. Comparison.)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
To me it felt just the opposite, like a myraid of other missions before it. The whole ground map part just seemed like something from the old kuvah'magh mixed with a bit of Second Wave. Nothing new, nothing exciting, completely exchangable enemies and NPCs.
The only thing that seemed a little bit unique to me was the "chase"-part at the end.
It's definately one of those "play for the rewards and never return"-kind of episode.
In addition to that, there are tons of small holes and inconsistencies within the episode:
- time-captain specifically asks for our our captain to join the conference, yet after meeting Walker the first time, he is surprised and happy to see him/her, as if he had expected a random guy.
- Starfleet decides to send ONE representative to the conference, you, but no one, neither Starfleet nor the time police seems to take issue with the fact that we're taking our fully armed away team, as well as hundreds if not thousands of crew members along.
Bashing a non-native English speaker because of his/her English skills...now that's very mature and an example of extraordinary social skills.
See, you don't even understand the story, but you are here ripping it apart.
If you're referring to the ships you fight at the Temporal Accord meeting, no one knows for sure where those ships even came from. There were creatures from all throughout time at that meeting, what exactly makes you think that the ships you fought were any more advanced then yours? They never say the Krenim forces are from that time or from the future, the leader is from our time. Even later when you fight the Annorax, you even say in your dialogue that the captain is a researcher and ill matched to take on a seasoned starship captain even if he does have a strong ship.
As other said, you're here claiming you can do better when you not only don't understand the story but can't even properly formulate a constructive and clearly written forum post. Every word you say makes it even harder to take you seriously.
Same vibes I got last year with Dust to Dust.
Seriously, that's what you're going with? You've decided on your own (i.e. nothing in the adventure indicates this and other elements indicate otherwise) that a guy with time travel and access to the Builders brought tech far worse than yours to attack what had to be the most secure meeting of the era. If that's the storyline, it's even dumber than I thought.
Other than that, the visuals for this mission were gorgeous. I can get some of the technical nit picks people have over timeline stories, because that is something that tends to bug me more often than not as well, but I think this story does okay with it.