i have the full jem'hadar set and some Vll console parts, haven't found anything better, but my rom was having this issue from the start, shields would drop in the blink of an eye.
my KDF character is doing much better than my rom and he has worse gear than the other and a much lower lvl
i know there is a way i can show the actual character and what not, i just dont remember how
i have the reman proto shields, MK X with 6K shield HP
this "bug" happens in any space combat, i can fight domin attack ships, the card Hideki Class can take out my shields before my romulan Ha'feh Assault Warbird can take out their shields.
my main fed character would have eaten them alive
The Romulan and Reman Shields are Covariant type of shields. They have more shield points than Regenerative and Resilient Shields but in general, suck in everything else. If you're playing endgame content on advanced / elite, Rom/Reman Shields are pretty terrible and drop quickly. Part of the problem is that they have no useful resists. This is even worse if you're not using the set bonus to get more shield points/capacity, and even then, that's RNG.
If you're on a budget, I'd recommend buying cheap-o, Resilient Shield Mk XII Very Rare off the exchange with the resists you want that cater to the content you're doing. Firstly, Resilient Shields don't have the capacity of Covariant Shields but they allow 5% of damage bleedthrough compared to 10% of Regenerative & Covariant Shields. It may not seem like much but if you're doing your job and doing a lot of damage, you should be getting lots of aggro, especially if you PUG. If you're doing a lot of Iconian War content, you want shields with [AP] resists because Heralds do Antiproton. Same thing with Undine content, they're AP users. Fighting Klingons & Romulan Star Empire ships? You need [Dis] for Disruptor resists. Fighting Starfleet & Terran Empire ships? You need [Pha] resists. Etc. Again, you can get budget shields to prop yourself up until you open up better options.
Some of those better shield options?
Elite Fleet Resilient Shields (some will prefer Covariant) - Energy Weapon Attacks against them build a stack of resists for a max of 20%. This means they hold up against any energy weapon damage type. In addition, a key feature is they have options for [ResA] or [ResB] modifiers. They are groups of resists that are inherent to the shields and not requiring a build up. it's always there.
Sol Defense - Rewards from Iconian War "Midnight" mission. The shields by themselves are pretty decent. It has a moderate, built in, general energy resists to them and shield heals on them are better. There's better out there. Of interest however is the very hefty 2-piece set bonus granting resists without you sacrificing a console slot. The key thing to note is that this set is FREE. You just need to run the mission.
Just 2 quick examples. Reputation Shields contain some great examples. But if you're new it will take some time to unlock the shields and/or full sets, rep mastery.
Iconian Rep Shields - My current favorite. It has good resists and a nice "Hot Restart" function should something happen to shut shields down.
Nukara Rep Shields - An old one but still a decent performer.
Just to get you going. What I recommend?
Do Iconian War "Midnight" and get the Sol Shields at least. If you haven't worked up to that point, get cheap, Resilient Shield Mk XII off the exchange with the resists you want, appropriate to the content. They're cheap. Reputation Shields need unlocking of the Reps to access, so if you're new, that may be an issue so that can be a longer term goal.
Some of this I have been wondering about myself. Thank you for the information.
One thing I haven't seen brought up is that Roms have 40 less points for systems (10 per). If you are just leaving things at "balanced", your ship will perform worse in every way than your Fed right out the door. Even if you do the common "drag aux and eng all the way down", your shields will be a lot weaker than your Fed, and if you max out weapons (the other common thing to do) your shields will be very weak. The simple-but-expensive solution to this is to get a plasmonic leech, otherwise you just need to know and understand that this is how Roms run - the trade-off for cloak and singularity powers. You need to plan your skill points out when you level up accordingly.
At some point, good gear will allow even a Romulan ship to run at an almost constant 125 shield power, and since that's a hard cap, it will mean that you've 'caught up' with Fed and Klingon ships. By that point, you shouldn't be noticing any difference in shield durability - in fact, if you have the Valdore console, you'll find that your shields are much tougher than Fed or Klingon shields. I personally have not noticed any particular bug with the shield display on Rom ships.
At some point, good gear will allow even a Romulan ship to run at an almost constant 125 shield power, and since that's a hard cap, it will mean that you've 'caught up' with Fed and Klingon ships. By that point, you shouldn't be noticing any difference in shield durability - in fact, if you have the Valdore console, you'll find that your shields are much tougher than Fed or Klingon shields. I personally have not noticed any particular bug with the shield display on Rom ships.
Correct. Well outfitted, endgame Romulan Republic Characters can nullify the Singularity Core power issue. Engineers should not be having those issues at all.
These same characters and builds combined with the very powerful array of BOFF & Captain traits unique to the faction still sets the Roms apart from the KDF & Feds.
SRO x5, or x6 if flying a Ferengi Nandi, being fed with good power, is a nice advantage.
if it makes a difference, the ship im using is the Ha'apax and my character is a tac cap.
i put points into almost everything evenly with a few exceptions, shields and weapons i try to max out.
wasn't there also a way to see your characters on this site?
looks like you need to explain which skills are slotted, it's just showing random skills your boffs know.
Your consoles on Tarzan's ship are mostly garbage. Also, you're using plasma-disruptors.... those are boosted by Disruptor consoles, not plasma. Then there's the random tetryon weapons.... also why are you using a cannon console? Only one of your four energy weapons is boosted by it.
Blaste's ship literally has 4 different energy types. It has a Beam console, but it also has a console that boosts Phaser along with one that boosts disruptor.
if it makes a difference, the ship im using is the Ha'apax and my character is a tac cap.
i put points into almost everything evenly with a few exceptions, shields and weapons i try to max out.
wasn't there also a way to see your characters on this site?
Ok, I looked briefly at the gateway link you posted, and I have to agree with coldnapalm, it's a bit of a mess.
I would read over his post, he offers some really good advice. I don't like the gateway personally, so I put together a very basic 'starter build' on STO Academy.
I'm not sure which Ha'apax you are flying, so I picked the Fleet T5-U. I can change that if it's not what you're using.
This is a starting point only, put together with gear you can find cheap on the exchange or free from missions.
The Solanae set (Engine, Deflector, Shield) is a free set that you can get from replaying the mission A Step Between Stars. It's very basic, but it's a good starting point. Eventually, you'll want to upgrade these to the Iconian Resistance Technologies set.
For the Singularity Core, you can grab one cheap from the exchange to start, eventually you will want to upgrade this to a Fleet Spire Core or to the Core from the Iconian Resistance Set above. The Spire Core is the cheaper method since it's already Ultra Rare so you don't have to upgrade it to get the AMP mod which is what you really want.
Beams are basic green, cheap on the exchange. You might have to shop around a bit for the best prices, if the mark XII are too expensive look at some green or blue Mark XI beams. You'll eventually want to upgrade these to crafted beams with some combination of [Pen], [CrtD], and [Dmg} mods.
Borg Omni Beam is from the Omega Reputation System and gives you a 2 Piece bonus with the Assimilated Module.
Romulan Experamental beam is from the Romulan Reputation, as is the Zero Point module and they give you a combined 2 piece bonus that gives you a boost to plasma damage.
Most consoles are filler to start with. You'll want to upgrade the Science Consoles to Embassy Plasma consoles eventually. You'll also want to look to acquire a Plasmonic Leech at some point and have +Flow on your Embassy Consoles to boost the leech.
The Tactical Consoles will eventually upgrade to Fleet Spire Locator consoles.
The power setup should be full power to weapons. Stay at full impulse the entire time and broadside with your beams. Always be moving. When you get far enough in your secondary specialization (Pilot) you will get access to he Pedal To The Medal star ship trait that will give you a damage boost will at full impulse.
For duty officers, you'll want 3 Damage Control Engineers of Green or Blue Quality to start. These will lower the recharge time on your Emergency Powers. If you don't wish to go this route, you can change the Emergency Power to Shields to Emergency Power to Weapons II and run 2 copies of EPTW. This negates the need for damage control officers. You'll also want to slot a Warp Core Engineer that gives you a chance to boost all power levels on use of an Emergency Power. You can pick up a Blue one for fairly cheap, you might even already have one. Eventually, upgrade this to a purple. The fifth one, use whatever you like.
Again, this is a starting point.. by no means an end game buld. I also completed the Skills tab with a basic setup for a damage oriented Tactical Officer. I do have the Flow Capacitors skill maxed in anticipation of eventually getting a Leech console. Those points won't be much use at first, but once you acquire that console, it will be highly useful.
I hope that gives you a good starting point. Let me know if anything was unclear or if you have questions.
the tet turret i have, was better than any of the other turrets i had found, I was also unaware that the plas dis weapons were only helped by dis consoles, someone told me it got a boost from both >_>
I had been asking what was better in game, PD RomP or the standard P and Ds
guess my klingon will love the PDs more
as for my Fed character, i just liked to see the rainbow, its my main character to just run around and have a good time, test out weapons etc.
I can almost eat a borg cube and its defenders in the red alerts.
I like having 2 aft torps because i can fly past you and just drop the big bombs (heavy plasma, Tri etc)
But i do see what you are talking about, I will try and fix up my ship as best i can from these comments
Believe it or not you are playing the game correctly despite what some people are telling you in this thread. People who know what to do have endgame problems.
Not once did anyone ever say he was 'playing wrong.' No one has made fun of him, no one is putting him down, we're trying to answer his questions.
He asked for help, we're offering help. Myself, and several others took time to put together builds and information and answer his questions. None of us are implying that our way is the 'only' way. What is more then likely to happen is that the OP will take bits and pieces from all the advice and mix it with his own style to improve upon what he has now.
If you disagree with the advice given, then by all means speak up. We're just trying to help this guy, no need to go stirring things up. As mentioned above, the OP was having problems and is looking for ways to improve his play. It's his option rather or not he follows that advice, but at least he has the information. Once he has a firm foundation of basic ship building then he's encouraged to tweak things to his personal play style.
the tet turret i have, was better than any of the other turrets i had found, I was also unaware that the plas dis weapons were only helped by dis consoles, someone told me it got a boost from both >_>
I had been asking what was better in game, PD RomP or the standard P and Ds
guess my klingon will love the PDs more
as for my Fed character, i just liked to see the rainbow, its my main character to just run around and have a good time, test out weapons etc.
I can almost eat a borg cube and its defenders in the red alerts.
I like having 2 aft torps because i can fly past you and just drop the big bombs (heavy plasma, Tri etc)
But i do see what you are talking about, I will try and fix up my ship as best i can from these comments
The ha'pax is a 4x4 so yes you could slot 2 Torps aft. On my morrigu I have the exp plasma 2 ur plasma and the emissions plasma torp aft the job and plasma 360 array, and the hyper. When I get the Omega torpedo it will probably replace the emissions torpedo
i had just found it confusing that my fed character that also had the jem'hadar set, was kicking so much A, he could clear a deep space encounter almost blindfolded (only herogen were a problem) and then i loaded the rom and .....? every second shot would destroy my ship, or at least felt like it.
so generally, is the sol set a better set to use, is there another one that might be more desirable like the borg rep or anything?
Well I can't see your build, but from what i've heard I'll go along with a lot of what others have said.
But and this is very Important, Romulans start with 40 base power in ALL systems not just shields.
On a Romulan ship using all beams will kill your weapons power 40% of Fed-Kliingon So you need to toss a torp or two in there to ease your power use -Yes to EPS consoles.
Cannon prefires consoles only help if you have different energy type cannons.
One energy type for weapons, tactical consoles all same type.
when you get a chance ditch the Haapax and get get the Haafeh, +15 weapons power!
BFAW draws agrro like a Haafeh with Six Tetryon Cannons!
Level 50 hmmm, Don't rip into a battle like your in a fed ship, you will get wasted, you need to pilot, hit the shield that's going down, you don't have any rep gear yet, but as a beginning The Solanae set is ok. but Nukara shield and deflector, Romulan impulse engine. will work better. Romulan experimental plasma array, Romulan experimental photon torpedo, Romulan Zero point console. plus these last three give you a special firing mode on the experimental plasma array -it's nice!
go to to Reddit.com and look up sto and builds
in your skills you don't wants points in everything, many none at all.
P.S. I have Three Romulan characters, one Feddie, and one Klingon. My Romulans are the most fun!
P.S.S. you need to the get the specialization points going, they help...a lot.
"We seee many thingss, We seee new machiness on IX,
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Comments
shields down saying beeing 100%. really nasty bug.
I am only seeing this with my rom character, my fed and kdf dont have that problem at all, so whats the deal?
fed is lvl 60 and kdf is lvl ...15? but shields are reacting correctly.
is there any ways around this bug?
my KDF character is doing much better than my rom and he has worse gear than the other and a much lower lvl
i know there is a way i can show the actual character and what not, i just dont remember how
Some of this I have been wondering about myself. Thank you for the information.
My character Tsin'xing
Correct. Well outfitted, endgame Romulan Republic Characters can nullify the Singularity Core power issue. Engineers should not be having those issues at all.
These same characters and builds combined with the very powerful array of BOFF & Captain traits unique to the faction still sets the Roms apart from the KDF & Feds.
SRO x5, or x6 if flying a Ferengi Nandi, being fed with good power, is a nice advantage.
i put points into almost everything evenly with a few exceptions, shields and weapons i try to max out.
wasn't there also a way to see your characters on this site?
http://gateway.startrekonline.com/#/characterselect
My character Tsin'xing
http://gateway.startrekonline.com/#char(Tarzan@spy8446)/ship-equipment
i know its not great gear, but its not too far off ..... maybe a bit from my fed character
http://gateway.startrekonline.com/#char(IzaBlaste@spy8446)/ship-equipment
Your consoles on Tarzan's ship are mostly garbage. Also, you're using plasma-disruptors.... those are boosted by Disruptor consoles, not plasma. Then there's the random tetryon weapons.... also why are you using a cannon console? Only one of your four energy weapons is boosted by it.
Blaste's ship literally has 4 different energy types. It has a Beam console, but it also has a console that boosts Phaser along with one that boosts disruptor.
My character Tsin'xing
Ok, I looked briefly at the gateway link you posted, and I have to agree with coldnapalm, it's a bit of a mess.
I would read over his post, he offers some really good advice. I don't like the gateway personally, so I put together a very basic 'starter build' on STO Academy.
You can view the template by clicking here.
I'm not sure which Ha'apax you are flying, so I picked the Fleet T5-U. I can change that if it's not what you're using.
This is a starting point only, put together with gear you can find cheap on the exchange or free from missions.
The Solanae set (Engine, Deflector, Shield) is a free set that you can get from replaying the mission A Step Between Stars. It's very basic, but it's a good starting point. Eventually, you'll want to upgrade these to the Iconian Resistance Technologies set.
For the Singularity Core, you can grab one cheap from the exchange to start, eventually you will want to upgrade this to a Fleet Spire Core or to the Core from the Iconian Resistance Set above. The Spire Core is the cheaper method since it's already Ultra Rare so you don't have to upgrade it to get the AMP mod which is what you really want.
Beams are basic green, cheap on the exchange. You might have to shop around a bit for the best prices, if the mark XII are too expensive look at some green or blue Mark XI beams. You'll eventually want to upgrade these to crafted beams with some combination of [Pen], [CrtD], and [Dmg} mods.
Borg Omni Beam is from the Omega Reputation System and gives you a 2 Piece bonus with the Assimilated Module.
Romulan Experamental beam is from the Romulan Reputation, as is the Zero Point module and they give you a combined 2 piece bonus that gives you a boost to plasma damage.
Most consoles are filler to start with. You'll want to upgrade the Science Consoles to Embassy Plasma consoles eventually. You'll also want to look to acquire a Plasmonic Leech at some point and have +Flow on your Embassy Consoles to boost the leech.
The Tactical Consoles will eventually upgrade to Fleet Spire Locator consoles.
The power setup should be full power to weapons. Stay at full impulse the entire time and broadside with your beams. Always be moving. When you get far enough in your secondary specialization (Pilot) you will get access to he Pedal To The Medal star ship trait that will give you a damage boost will at full impulse.
For duty officers, you'll want 3 Damage Control Engineers of Green or Blue Quality to start. These will lower the recharge time on your Emergency Powers. If you don't wish to go this route, you can change the Emergency Power to Shields to Emergency Power to Weapons II and run 2 copies of EPTW. This negates the need for damage control officers. You'll also want to slot a Warp Core Engineer that gives you a chance to boost all power levels on use of an Emergency Power. You can pick up a Blue one for fairly cheap, you might even already have one. Eventually, upgrade this to a purple. The fifth one, use whatever you like.
Again, this is a starting point.. by no means an end game buld. I also completed the Skills tab with a basic setup for a damage oriented Tactical Officer. I do have the Flow Capacitors skill maxed in anticipation of eventually getting a Leech console. Those points won't be much use at first, but once you acquire that console, it will be highly useful.
I hope that gives you a good starting point. Let me know if anything was unclear or if you have questions.
Good luck!
I had been asking what was better in game, PD RomP or the standard P and Ds
guess my klingon will love the PDs more
as for my Fed character, i just liked to see the rainbow, its my main character to just run around and have a good time, test out weapons etc.
I can almost eat a borg cube and its defenders in the red alerts.
I like having 2 aft torps because i can fly past you and just drop the big bombs (heavy plasma, Tri etc)
But i do see what you are talking about, I will try and fix up my ship as best i can from these comments
My character Tsin'xing
Not once did anyone ever say he was 'playing wrong.' No one has made fun of him, no one is putting him down, we're trying to answer his questions.
He asked for help, we're offering help. Myself, and several others took time to put together builds and information and answer his questions. None of us are implying that our way is the 'only' way. What is more then likely to happen is that the OP will take bits and pieces from all the advice and mix it with his own style to improve upon what he has now.
If you disagree with the advice given, then by all means speak up. We're just trying to help this guy, no need to go stirring things up. As mentioned above, the OP was having problems and is looking for ways to improve his play. It's his option rather or not he follows that advice, but at least he has the information. Once he has a firm foundation of basic ship building then he's encouraged to tweak things to his personal play style.
The ha'pax is a 4x4 so yes you could slot 2 Torps aft. On my morrigu I have the exp plasma 2 ur plasma and the emissions plasma torp aft the job and plasma 360 array, and the hyper. When I get the Omega torpedo it will probably replace the emissions torpedo
so generally, is the sol set a better set to use, is there another one that might be more desirable like the borg rep or anything?
But and this is very Important, Romulans start with 40 base power in ALL systems not just shields.
On a Romulan ship using all beams will kill your weapons power 40% of Fed-Kliingon So you need to toss a torp or two in there to ease your power use -Yes to EPS consoles.
Cannon prefires consoles only help if you have different energy type cannons.
One energy type for weapons, tactical consoles all same type.
when you get a chance ditch the Haapax and get get the Haafeh, +15 weapons power!
BFAW draws agrro like a Haafeh with Six Tetryon Cannons!
Level 50 hmmm, Don't rip into a battle like your in a fed ship, you will get wasted, you need to pilot, hit the shield that's going down, you don't have any rep gear yet, but as a beginning The Solanae set is ok. but Nukara shield and deflector, Romulan impulse engine. will work better. Romulan experimental plasma array, Romulan experimental photon torpedo, Romulan Zero point console. plus these last three give you a special firing mode on the experimental plasma array -it's nice!
go to to Reddit.com and look up sto and builds
in your skills you don't wants points in everything, many none at all.
https://www.reddit.com/r/stobuilds/comments/2rzjsy/jenas_skill_tree_for_pve_dps_postdr/
https://www.reddit.com/r/stobuilds/comments/3b2tpr/guide_fresh_50_space_poor_build_guide/
First link will really get you lined up on your skill tree. What you need, what you don't.
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Thank you, Frank Herbert!
P.S.S. you need to the get the specialization points going, they help...a lot.
We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"
Thank you, Frank Herbert!