I'm a new player and I've been enjoying the episodes, Starbase 24 is also awesome but very rarely is there enough players queued to play it, I've tried gathering a team with little success. I'm sure theirs more than Starbase 24.
I want some PVP, what all does STO have to offer in terms of PVP?
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Not quite PVP but more of a mix between PVE and PVP are the war zones (not to be confused with battle zones) in which objectives must be achieved against the borg while players from opposing factions can engages each other. It differs from time to time how busy it is in those war zones.
http://sto.gamepedia.com/War_Zone
There are only very few people left who play PVP these days.
One sad thing is there practically is no balancing, not even a bit, look at spam players like Corbin or Vex, it is no wonder there aren't many players, as a new player you'll mostly not be better than an ISA cube for most advanced PvPers
At level 60 you might try Ker'rat (somewhere next to Drozana and K7), it is more easy to survive there as a FED because there are maybe about 5 good KDF players that can easily be countered except for one or two, and you can try PvP setups in a PvE/PvP mix zone
Perhaps more complex objectives for the exercises would have helped? The capture and hold always amounted to kill and win anyways.
In any event, I stopped queuing up long before Delta Rising, and the complaints that it brought.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I was never that big into Kerrat for some reason even when I used to PVP. I do remember the tales of comedy my friends had when they came back from some long sessions there. I've always called Kerrat the "Serengetti of Star Trek Online."
Arena / 1st to 15 kill matches were faster, shorter, very intense affairs. Did a bunch of these. Personally, I felt this was closer to your "amounted to kill and win anyways" because the objective was to be the first team to ding 15 kills on the other. Of course custom matches could alter that. IMO, it was harder having a Hit & Run build in Arena matches because it was so time sensitive. A Hit & Run build needed to separate from the group to recover because rarely were such builds suitable for maintaining contact with the enemy. When such builds are out recovering, the rest of the team is reduced to 4 players fighting 5. Whoever comes in with a Hit & Run build really had to have their game down.
I preferred Capture & Hold. There was a lot more freedom in the map because the objective was not necessarily killing the other players, though that helps. It was also very easy for a team that is "winning" by killing the other team to lose because they forgot to play the objectives. Of course, objectives can also be bait. In this map, random Feds really had a bad tendency to go "Kirk" and try to fight solo. It never ended well for them as multiple KDF jumped on the solo-Fed. At the time, even the random KDF player typically understood the value of fighting together.
Cap & Hold (or "Cap & 'Splode") and Kerrat were places where cloak-capable ships had a lot of freedom to operate. Enhanced Battle Cloak ships even more so. On the flip side, ships with good cloak detection had no shortage of work.
Ahh, those were the days
There is theoretically amazing potential for sto pvp, but I personally feel it would take a LOT of work to pull it off. We would need interesting maps and missions - which might be more conducive to ground pvp - or a badlands type area in space. Maybe 1 side is trying to complete a mission wile the other hinders. The of course there is the problem of super powers. Do you need certain gear and ships to play. I imagine these days you must do at least 50,000 to participate.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Joining a fleet may also make it easier for you to find a team for PvE missions, OP.
There still are 2 vapers, 2 snoopers and 5 torpers in the game
Torps4Lyfe!
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Perhaps i should purchase the intel science ship to be even more effective.
its sad to see the state of the game now, i have not done any pvp match for a year now and its missing me:(
[System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.
French Canadian
Not sure if you are aware but there is an old late summer 2013 thread "Regarding stealth detection" with some tidbits of information. Granted, this is old stuff and I have not been involved with PVP in ages. Of note, some Carriers have the same benefits on Stealth Detection as a Science Vessel, at least when I tried with the KDF Vo'Quv and Kar'Fi way back then. It would not surprise me if this same thing holds up with the rest of the game's Carriers.
Roms have an advantage with stealth detection when their Ha'nom / Mirror Ha'nom / DSD have battle cloaks. That advantage is magnified even more if they're Fed-Rom with access to the lower tier Nebula's console. TDF or TDG, whichever, can't specfically remember. Anyways, with the right deflector, high Aux, it should get pretty crazy.
The Fed Intel Scryer gives the Feds nearly the same advantage though it's tied to a Standard Cloak and not a fancy-schmancy Battle Cloak. I'd imagine the KDF T5 DSDs would be in the same boat as the T6 Fed Scryer.
I used to snoop around with a Torp Boat B'Rel hunting for cloaked ships. Always was funny spiking the living TRIBBLE out of someone with APO3+HYT3+Quantums when they're cloaked and have let their guard down.
I actually used the info in that topic to build my snooper nebula.
As for the snooping, it's still a good idea to keep listening in kerrat even when cloaked.
Edit: it's one of my bookmarked pages. Need to update the links, but last time i checked the forum things were still being messed up so decided i did not want to tackle that tedious job twice.
Nebula setup for detection? That's the best possible platform, hands down. Nothing comes close if you're using those consoles.
One thing i wonder about is how the scryer sensor probe swarm compares to the existing stealth detection consoles.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
And no freak'n macro using period. Query the client. If its got a programmable keyboard, and that key board is sending macro's (yes it can be checked, and its quite simple to do) The server tells the client to not accept command from that source. All players start on an even playing field.. victory is by skill, not by who can best manipulate a rather unequal unfair very poorly balanced for any kind of PvP combat system.
I gave up regular PvP in STO back when it ceased to be faction based. I know there are players that still do it, but its a tiny community, and you don't wanna know how much effort it is going to take just to have your ship competitive in PvP, and thats not even counting the level of skills you will need to develop to even have a chance against the Macro runners. (you'll fail also... You'll need to end up getting a programmable input device to build strings of commands on Like a G45 keyboard and such or your just not going to be able to do as well.
PvP does exist in STO, its just not fair, balanced, and accessible to any player. If your not all ready "leet" save your self the bother and frustration and just avoid it. It is a Cryptic failure.
Khemaraa Iron Hand sends
The neglect was much a result as a cause. Queued PvP was a mess that often pitted more organized and experienced premades against ad hoc teams of new players. Defeat can teach you things if you persevere but you don't learn much if it happens too fast. Win or lose when toxic players are name calling for being a noob or cheating (was your build better or worse than theirs?) why would anyone want to be a part of a community like that? It's important to note there were some very friendly and positive players who made the experience very enjoyable; Especially the close games where the red/blue kills ran neck and neck right to end. Unfortunately it is the vocal minority that make the reputation of any group of people.
Many fleet or user organized PvP league attempts to balance game play by limiting/regulating player loadouts be it ship tiers, abilities or equipment they agree to exclude from matches. Imposing a ceiling levels the playing field and makes the game more about the captain than about their lobi junk or space riches. If you were to join a group of players who play under their own regulations it would probably be fun and rewarding.
That isn't to say that good gear won't be important, though. But rarity might not be as important as Mark, and it will also be important to pick the right sets and traits.
It didn't use to be that extreme, and I think that is part of what is killing PvP (or has killed it already) - imbalanced stuff and increased gear requirements. "Back in the old days", it didn't really matter that much what gear you had - the right build and good team work was always the deciding factor, and if you went into combat with white Mark XIIs, it was quite sufficient.
Take out spam and go more offensive, I did 400k dmg to one player in 2 secs
@mustrumridcully0 , when you get hit by 40k CRF crits while fully buffed up, heals and nukes are not needed any more. Also, some players deal just more damage with spam than two good healers can heal (torps themselves are no spam but some players use them like spam):
Vex deals 20040 (45001) damage (critical) to T'ragisch with Gravimetric Photon Torpedo.
I BFI, pilot spec damagw reduction and evasive maneuvers running and got a HE3 from someone who healed me, another torpedo hit me for 45k (normal photon one)
Next point is FAW spam, it works good in PvP too, even after plasma explosion nerf/fix/insert word here, getting such players is not easy either, one example hit me in kerrat yesterday, rained 20k explosions, FAW hits and KLW procs, FBP was in too, he didnt use any shield heals so I could kill him with my torp but that doesnt happen often
Summary: Special players make queue and kerrat no fun any more although they can sometimes be killed; those ones make crosshealing practically useless and get even the most skilled players down
Which is why people like Corbin and Bauklotz enjoy it so much.
Klotz doesn't spam (currently), better name Vex
Nothing. Here, Cryptic recognizes their PvE majority as such & caters to us. Good on them.
Tactical Team sucked, once upon a time. I got it buffed. Don't think for a minute that Cryptic ignores forum feedback.
Star Trek Online is a SINGLE PLAYER Game. There is NO PVP. And that's just how We Like It! It's the Best Single Player ONLINE Game, and The Players Love It!
Seriously, there is no pvp in star trek online and that is working as intended by the game's developers who know what kind of content brings in the most money.
Believe me, if there was a chance of pvp in sto being able to be monetized it would exist. Take that to the Bank, Yo. For Real For Real.
The times we fought before 8.5 he never brought a decent build to the party it was always broken gear with cheese and he'd still end up running when his vape didn't work (happens often when I had my speakers on in kerrat and C&H) or when I alphastriked him while he was trying to vape someone else.