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What are the PVP offerings in STO?

I'm a new player and I've been enjoying the episodes, Starbase 24 is also awesome but very rarely is there enough players queued to play it, I've tried gathering a team with little success. I'm sure theirs more than Starbase 24.

I want some PVP, what all does STO have to offer in terms of PVP?
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  • questeriusquesterius Member Posts: 8,503 Arc User
    edited January 2016
    Queued matches for PVP rarely pop. Best chance for that kind of matches is to get teams set up through the fleet you're a part of.

    Not quite PVP but more of a mix between PVE and PVP are the war zones (not to be confused with battle zones) in which objectives must be achieved against the borg while players from opposing factions can engages each other. It differs from time to time how busy it is in those war zones.

    http://sto.gamepedia.com/War_Zone

    There are only very few people left who play PVP these days.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • yoda2005yoda2005 Member Posts: 151 Arc User
    You can enter PvP queue every day, today I took part in about 10 matches
    One sad thing is there practically is no balancing, not even a bit, look at spam players like Corbin or Vex, it is no wonder there aren't many players, as a new player you'll mostly not be better than an ISA cube for most advanced PvPers

    At level 60 you might try Ker'rat (somewhere next to Drozana and K7), it is more easy to survive there as a FED because there are maybe about 5 good KDF players that can easily be countered except for one or two, and you can try PvP setups in a PvE/PvP mix zone
    s7CQHZ3.jpg
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Sometimes gruel and sometimes last years fruitcake? Ha. I will say that I did enjoy pvp sometime around January of 2013. I designed everything with pvp survivability in mind (and suffer from it even to this day). However, once I achieved a successful build I almost immediately lost interest. The matches were either very lopsided or endless circling patterns.

    Perhaps more complex objectives for the exercises would have helped? The capture and hold always amounted to kill and win anyways.

    In any event, I stopped queuing up long before Delta Rising, and the complaints that it brought.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    Perhaps more complex objectives for the exercises would have helped? The capture and hold always amounted to kill and win anyways.

    I was never that big into Kerrat for some reason even when I used to PVP. I do remember the tales of comedy my friends had when they came back from some long sessions there. I've always called Kerrat the "Serengetti of Star Trek Online."

    Arena / 1st to 15 kill matches were faster, shorter, very intense affairs. Did a bunch of these. Personally, I felt this was closer to your "amounted to kill and win anyways" because the objective was to be the first team to ding 15 kills on the other. Of course custom matches could alter that. IMO, it was harder having a Hit & Run build in Arena matches because it was so time sensitive. A Hit & Run build needed to separate from the group to recover because rarely were such builds suitable for maintaining contact with the enemy. When such builds are out recovering, the rest of the team is reduced to 4 players fighting 5. Whoever comes in with a Hit & Run build really had to have their game down.

    I preferred Capture & Hold. There was a lot more freedom in the map because the objective was not necessarily killing the other players, though that helps. It was also very easy for a team that is "winning" by killing the other team to lose because they forgot to play the objectives. Of course, objectives can also be bait. In this map, random Feds really had a bad tendency to go "Kirk" and try to fight solo. It never ended well for them as multiple KDF jumped on the solo-Fed. At the time, even the random KDF player typically understood the value of fighting together.

    Cap & Hold (or "Cap & 'Splode") and Kerrat were places where cloak-capable ships had a lot of freedom to operate. Enhanced Battle Cloak ships even more so. On the flip side, ships with good cloak detection had no shortage of work.

    Ahh, those were the days B)
    XzRTofz.gif
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    It certainly seemed like capture and hold should be interesting. And I think I remember 1 or 2 cases where the killing team just never captured any points so they lost. However, it always seemed to me that in the last few minutes it would wildly swing in favor of the killing team's control after having been way behind the entire time. In any event I did prefer playing that map because it was often not 5 v 5 swirling ball of heal.

    There is theoretically amazing potential for sto pvp, but I personally feel it would take a LOT of work to pull it off. We would need interesting maps and missions - which might be more conducive to ground pvp - or a badlands type area in space. Maybe 1 side is trying to complete a mission wile the other hinders. The of course there is the problem of super powers. Do you need certain gear and ships to play. I imagine these days you must do at least 50,000 to participate.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • risian4risian4 Member Posts: 3,711 Arc User
    My fleet holds some friendly PvP events every now and then. I'm sure there are other fleets out there that do the same. I think that events like these are the only PvP that can be fun as, like some others have mentioned, it will be quite difficult to find some balance (not to mention that you'll be spending a lot of time grinding or spending money to be competetive) if you're going to play random matches.

    Joining a fleet may also make it easier for you to find a team for PvE missions, OP.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    There is no hope for PvP in the foreseeable future in STO. Devs have said so.
  • kavasekavase Member Posts: 771 Arc User
    Nothing as far as I'm aware. Play another game for PVP like I always say. You can check out the PVP forums just incase however.
    Retired. I'm now in search for that perfect space anomaly.
  • yoda2005yoda2005 Member Posts: 151 Arc User
    edited January 2016
    [quote]Cap & Hold (or "Cap & 'Splode") and Kerrat were places where cloak-capable ships had a lot of freedom to operate. Enhanced Battle Cloak ships even more so. On the flip side, ships with good cloak detection had no shortage of work.[/quote]
    There still are 2 vapers, 2 snoopers and 5 torpers in the game :tongue:
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    yoda2005 wrote: »
    Cap & Hold (or "Cap & 'Splode") and Kerrat were places where cloak-capable ships had a lot of freedom to operate. Enhanced Battle Cloak ships even more so. On the flip side, ships with good cloak detection had no shortage of work.
    There still are 2 vapers, 2 snoopers and 5 torpers in the game :tongue:

    Torps4Lyfe!

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  • questeriusquesterius Member Posts: 8,503 Arc User
    edited January 2016
    Does that include me? From time to time i take my snooper nebula into kerrat. It is funny to observe those cloakers from 50Km out while under MES.

    Perhaps i should purchase the intel science ship to be even more effective.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • edited January 2016
    This content has been removed.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited January 2016
    deokkent wrote: »
    There is no PvP in sto, at all. Hundreds of PvPers left or gave up that playstyle at the beginning of season 9 so it's nowhere near as active as it used to be.

    STO is a PvE space barbie game in the strictest sense of the word.

    its sad to see the state of the game now, i have not done any pvp match for a year now and its missing me:(
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    questerius wrote: »
    Does that include me? From time to time i take my snooper nebula into kerrat. It is funny to observe those cloakers from 50Km out while under MES.

    Perhaps i should purchase the intel science ship to be even more effective.

    Not sure if you are aware but there is an old late summer 2013 thread "Regarding stealth detection" with some tidbits of information. Granted, this is old stuff and I have not been involved with PVP in ages. Of note, some Carriers have the same benefits on Stealth Detection as a Science Vessel, at least when I tried with the KDF Vo'Quv and Kar'Fi way back then. It would not surprise me if this same thing holds up with the rest of the game's Carriers.

    Roms have an advantage with stealth detection when their Ha'nom / Mirror Ha'nom / DSD have battle cloaks. That advantage is magnified even more if they're Fed-Rom with access to the lower tier Nebula's console. TDF or TDG, whichever, can't specfically remember. Anyways, with the right deflector, high Aux, it should get pretty crazy.

    The Fed Intel Scryer gives the Feds nearly the same advantage though it's tied to a Standard Cloak and not a fancy-schmancy Battle Cloak. I'd imagine the KDF T5 DSDs would be in the same boat as the T6 Fed Scryer.

    I used to snoop around with a Torp Boat B'Rel hunting for cloaked ships. Always was funny spiking the living TRIBBLE out of someone with APO3+HYT3+Quantums when they're cloaked and have let their guard down.

    XzRTofz.gif
  • questeriusquesterius Member Posts: 8,503 Arc User
    edited January 2016
    questerius wrote: »
    Does that include me? From time to time i take my snooper nebula into kerrat. It is funny to observe those cloakers from 50Km out while under MES.

    Perhaps i should purchase the intel science ship to be even more effective.

    Not sure if you are aware but there is an old late summer 2013 thread "Regarding stealth detection" with some tidbits of information. Granted, this is old stuff and I have not been involved with PVP in ages.

    Roms have an advantage with stealth detection when their Ha'nom / Mirror Ha'nom / DSD have battle cloaks. That advantage is magnified even more if they're Fed-Rom with access to the lower tier Nebula's console. TDF or TDG, whichever, can't specfically remember. Anyways, with the right deflector, high Aux, it should get pretty crazy.

    The Fed Intel Scryer gives the Feds nearly the same advantage though it's tied to a Standard Cloak and not a fancy-schmancy Battle Cloak. I'd imagine the KDF T5 DSDs would be in the same boat as the T6 Fed Scryer.

    I used to snoop around with a Torp Boat BOP hunting for cloaked ships. Always was funny spiking the living TRIBBLE out of someone with APO3+HYT3+Quantums when they're cloaked and have let their guard down.

    I actually used the info in that topic to build my snooper nebula.

    As for the snooping, it's still a good idea to keep listening in kerrat even when cloaked.

    Edit: it's one of my bookmarked pages. Need to update the links, but last time i checked the forum things were still being messed up so decided i did not want to tackle that tedious job twice.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    @questerius

    Nebula setup for detection? That's the best possible platform, hands down. Nothing comes close if you're using those consoles.
    XzRTofz.gif
  • questeriusquesterius Member Posts: 8,503 Arc User
    @questerius

    Nebula setup for detection? That's the best possible platform, hands down. Nothing comes close if you're using those consoles.

    One thing i wonder about is how the scryer sensor probe swarm compares to the existing stealth detection consoles.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • khazlolkhazlol Member Posts: 167 Arc User
    i noticed people sometimes duel each other around ESD. not really sure how common it is
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    People duel each other a lot now. The fear of accidentally challenging a PvPer has gone now most of us has left. Makes for some hilarious and awkward moments when I've been challenged. Especially if it's by someone who is overwhelmingly cocky in STFs.
  • gradiigradii Member Posts: 2,824 Arc User
    Being insta vaped by someone with 100k dps and disable spam. its great fun, try it sometime.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited January 2016
    Nothing wrong with PvP in STO.. other then to make it fun and fair the dev team would need to nerf the TRIBBLE out of the current ship build, skills, and combat system, and make damd sure there are no more unintended synergies suck as the now long fixed Shield Doubling exploit we had at launch and most of a year and a half/2 years to the more recently kemocite weaponry issues.

    And no freak'n macro using period. Query the client. If its got a programmable keyboard, and that key board is sending macro's (yes it can be checked, and its quite simple to do) The server tells the client to not accept command from that source. All players start on an even playing field.. victory is by skill, not by who can best manipulate a rather unequal unfair very poorly balanced for any kind of PvP combat system.

    I gave up regular PvP in STO back when it ceased to be faction based. I know there are players that still do it, but its a tiny community, and you don't wanna know how much effort it is going to take just to have your ship competitive in PvP, and thats not even counting the level of skills you will need to develop to even have a chance against the Macro runners. (you'll fail also... You'll need to end up getting a programmable input device to build strings of commands on Like a G45 keyboard and such or your just not going to be able to do as well.

    PvP does exist in STO, its just not fair, balanced, and accessible to any player. If your not all ready "leet" save your self the bother and frustration and just avoid it. It is a Cryptic failure.

    Khemaraa Iron Hand sends



    "I aim to misbehave" - Malcolm Reynolds
  • horridpersonhorridperson Member Posts: 665 Arc User
    As risian4 suggested your best bet in game is to look for a fleet with a group of players that shares your interest. While there is a framework the years without balance passes to account for power creep and the introduction of completely new in-game mechanics it nosedived due to neglect.

    The neglect was much a result as a cause. Queued PvP was a mess that often pitted more organized and experienced premades against ad hoc teams of new players. Defeat can teach you things if you persevere but you don't learn much if it happens too fast. Win or lose when toxic players are name calling for being a noob or cheating (was your build better or worse than theirs?) why would anyone want to be a part of a community like that? It's important to note there were some very friendly and positive players who made the experience very enjoyable; Especially the close games where the red/blue kills ran neck and neck right to end. Unfortunately it is the vocal minority that make the reputation of any group of people.

    Many fleet or user organized PvP league attempts to balance game play by limiting/regulating player loadouts be it ship tiers, abilities or equipment they agree to exclude from matches. Imposing a ceiling levels the playing field and makes the game more about the captain than about their lobi junk or space riches. If you were to join a group of players who play under their own regulations it would probably be fun and rewarding.



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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited January 2016
    It certainly seemed like capture and hold should be interesting. And I think I remember 1 or 2 cases where the killing team just never captured any points so they lost. However, it always seemed to me that in the last few minutes it would wildly swing in favor of the killing team's control after having been way behind the entire time. In any event I did prefer playing that map because it was often not 5 v 5 swirling ball of heal.

    There is theoretically amazing potential for sto pvp, but I personally feel it would take a LOT of work to pull it off. We would need interesting maps and missions - which might be more conducive to ground pvp - or a badlands type area in space. Maybe 1 side is trying to complete a mission wile the other hinders. The of course there is the problem of super powers. Do you need certain gear and ships to play. I imagine these days you must do at least 50,000 to participate.
    PvP and PvE can be very different in the regards. DPS can be irrevalant if you got a lot of healers. NPCs don't heal (much), so all that BFAW spam is adding up. In PvP, it's not unimportant, but what really gets the kills through all the support heals is spike damage, possibly combined with Subnucleonic Beam to dispell all ongoing buffs and extend the time defenisve powers are on cooldown.


    That isn't to say that good gear won't be important, though. But rarity might not be as important as Mark, and it will also be important to pick the right sets and traits.

    It didn't use to be that extreme, and I think that is part of what is killing PvP (or has killed it already) - imbalanced stuff and increased gear requirements. "Back in the old days", it didn't really matter that much what gear you had - the right build and good team work was always the deciding factor, and if you went into combat with white Mark XIIs, it was quite sufficient.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • yoda2005yoda2005 Member Posts: 151 Arc User
    [quote]Being insta vaped by someone with 100k dps and disable spam. its great fun, try it sometime[/quote]
    Take out spam and go more offensive, I did 400k dmg to one player in 2 secs :tongue:

    @mustrumridcully0 , when you get hit by 40k CRF crits while fully buffed up, heals and nukes are not needed any more. Also, some players deal just more damage with spam than two good healers can heal (torps themselves are no spam but some players use them like spam):
    Vex deals 20040 (45001) damage (critical) to T'ragisch with Gravimetric Photon Torpedo.
    I BFI, pilot spec damagw reduction and evasive maneuvers running and got a HE3 from someone who healed me, another torpedo hit me for 45k (normal photon one)
    Next point is FAW spam, it works good in PvP too, even after plasma explosion nerf/fix/insert word here, getting such players is not easy either, one example hit me in kerrat yesterday, rained 20k explosions, FAW hits and KLW procs, FBP was in too, he didnt use any shield heals so I could kill him with my torp but that doesnt happen often
    Summary: Special players make queue and kerrat no fun any more although they can sometimes be killed; those ones make crosshealing practically useless and get even the most skilled players down
    s7CQHZ3.jpg
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    PvP was fun before season 9, you could anti-vape build's and so on. Not worth the time now that there's doe le the cheese. It's all build, FAW and no skill required.
    Which is why people like Corbin and Bauklotz enjoy it so much.
  • yoda2005yoda2005 Member Posts: 151 Arc User
    [quote]Which is why people like Corbin and Bauklotz enjoy it so much.[/quote]
    Klotz doesn't spam (currently), better name Vex :tongue:
    s7CQHZ3.jpg
  • azurealli4nceazurealli4nce Member Posts: 80 Arc User
    what all does STO have to offer in terms of PVP?

    Nothing. Here, Cryptic recognizes their PvE majority as such & caters to us. Good on them.
    DPS-Bronze, DPS-Silver, DPS-Gold, etc. are FAKE! They were created by an outvoted minority who destroyed the original DPS channels!

    Tactical Team sucked, once upon a time. I got it buffed. Don't think for a minute that Cryptic ignores forum feedback.
  • thetaninethetanine Member Posts: 1,367 Arc User
    I want some PVP, what all does STO have to offer in terms of PVP?

    Star Trek Online is a SINGLE PLAYER Game. There is NO PVP. And that's just how We Like It! It's the Best Single Player ONLINE Game, and The Players Love It!

    Seriously, there is no pvp in star trek online and that is working as intended by the game's developers who know what kind of content brings in the most money.

    Believe me, if there was a chance of pvp in sto being able to be monetized it would exist. Take that to the Bank, Yo. For Real For Real.​​
    STAR TREK
    lD8xc9e.png
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Bauklotz doesn't spam but he always uses broken meta with high levels of cheese.
    The times we fought before 8.5 he never brought a decent build to the party it was always broken gear with cheese and he'd still end up running when his vape didn't work (happens often when I had my speakers on in kerrat and C&H) or when I alphastriked him while he was trying to vape someone else.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    PvP was fun before season 9, you could anti-vape build's and so on. Not worth the time now that there's doe le the cheese. It's all build, FAW and no skill required.
    Which is why people like Corbin and Bauklotz enjoy it so much.
    Bauklotz spammer? Watcha talkin bout ?

    P58WJe7.jpg


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