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NEED IDEA for new KDF ship. Help?

I am a KDF tac. New toon about a month old. Anyways. I want to buy a new ship. Currently using Kurak. Thinking either Bortasqu Tac or Ty'Gokor. I already have a presidio on one of my FED toons. Ty'go looks like a KDF copy. Any info would be great thanks.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    yeah, the CBCs are pretty similar, not identical in stats, but you could probably get it to work about the same.
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    holyknight22holyknight22 Member Posts: 174 Arc User
    If you do not mind a raptor, the Mat'ha is a wonderful ship for any warrior. It is easily capable of doing 15k+ damage with a decent disruptor build and its console is just plain fun. The trait can help produce extra damage against extra targets and lots a Lt. Sci/Intel seat.
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    lapisexillislapisexillis Member Posts: 97 Arc User
    edited January 2016
    If you do not mind a raptor, the Mat'ha is a wonderful ship for any warrior. It is easily capable of doing 15k+ damage with a decent disruptor build and its console is just plain fun. The trait can help produce extra damage against extra targets and lots a Lt. Sci/Intel seat.

    Do I need to use cannons with Mat'Ha or can I use dual beams?

    How does it compare to the Fleet Mogai. I use it on a Rom Tac. It does good DPS. I prefer big beam boats. But Mat'Ha sounds tempting.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    You can use any kind of weapons you like on it.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    get a varanus!!
    *hides in a bunker*
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    pcscipiopcscipio Member Posts: 79 Arc User
    Ty'Gokor has a great starship trait; it would be very helpfull to use for Kurak which i believe it to be superior.
    Qib is also a top ship able to use SS3; this light battlecruiser has great turn and battlecloak. For me at least, i rate just under Kurak: that's 5th forward weapons is great.
    Mat'ha is a raptor, has that nose cannon that gets buffed from disruptor consoles; it's a beast in terms of burst damage. DBB works on them but DHC makes them shine. Same goes for the pilot raptors; all 3 have nice starship traits and are incredible fast.
    Kor the T6 raider is an aquired taste; it's weaknesses are overrated as people underrate the full uni layout. The starhip trait gives altmost full uptime to cannon scatter voley.
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    i just went through this. of course it really depends on your play style, but my General is flying the tac CBC
    Spock.jpg

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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    The only good thing about any of the Command FDCs is the TAC version's fabulous "All Hands On Deck" trait. And of course, that comes only from 1 of the 3 variants for each faction.

    OP, your Kurak Battlecruiser outstrips the Command FDCs in combat capability in every meaningful way and it's trait is pretty nice.

    If you got the resources, get All Hands On Deck and use it on another ship ASAP.
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    So you want a cruiser, not the Hammer of the Gods, the Mat'Ha?
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    jade1280jade1280 Member Posts: 868 Arc User
    get a varanus!!
    *hides in a bunker*

    Best science ship in the KDF nothing wrong about that besides the fact it is about the only actual science ship the entire faction can get.
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    gaalomgaalom Member Posts: 530 Arc User
    The Mat'Ha is a fine ship with advantages but I can only go by my experiences. For the record others may have a completely different experience with this ship. The special ability of the Mat'Ha works most of the time but I have had its ability kick off and nothing happen. Also I do not know if you ever spent allot of time in Birds of Prey but the Mat'Ha feels like your flying a brick by comparison. Almost for all tense and purposes a cruiser. Keep in mind on my original Klingon from a long time ago I spent allot of time in the Hegh'ta Heavy bird of prey, so my opinion on this is bias, and I can only go with what it feels like to me.

    As for solid dps it has it and enough engineering you can combine the two for a lethal combination. On the command cruisers still trying to figure that one out in my head right now for other reasons.
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    questeriusquesterius Member Posts: 8,323 Arc User
    jade1280 wrote: »
    get a varanus!!
    *hides in a bunker*

    Best science ship in the KDF nothing wrong about that besides the fact it is about the only actual science ship the entire faction can get.

    Not counting the dyson. Varanus is basically a nebula and fun to fly.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    aurigas7aurigas7 Member Posts: 488 Arc User
    You already have the best cruiser in the Klingon lineup. If you run DBB's, just get your two omni beams (AP or tetryon) and you're good.

    Mat'ha isn't really much better. The trait is uselles. There is no reason to use BO and THY. Even if you use it, why would you want to scatter your targets ? You want them clustered, not scattered.
    The cannon is a nice gimmick, but that's about it.

    That leaves ships with good traits. Tac command cruiser is probably your best bet here.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    jade1280 wrote: »
    get a varanus!!
    *hides in a bunker*

    Best science ship in the KDF nothing wrong about that besides the fact it is about the only actual science ship the entire faction can get.

    No, the best KDF Science Vessel is the Dyson Science Destroyer. It might not be as good as the Fed Vesta. There is a thread about the DSD already, though, so I won't elaborate - the key thing is - use it like a science vessel and treat the destroyer mode as a gimmick.

    Otherwise:
    The Pilot Escorts are still the best Escorts in the game. They come with the 5/2 weapon loadout like the Mat'ha and as such, all 4 ships (3 Pilot Escorts, and the Mat'ha) are excellent both for DHC and DBB builds.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    jade1280 wrote: »
    get a varanus!!
    *hides in a bunker*

    Best science ship in the KDF nothing wrong about that besides the fact it is about the only actual science ship the entire faction can get.
    questerius wrote: »
    Not counting the dyson. Varanus is basically a nebula and fun to fly.

    theres still a huge amount of hate flung at it tho so I expected huge flames to chase me into the bunker
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Veranus is basically a C-Store KDF version of the Feds' Lv40 DSSV but with a worse shield mod for the simple reason of... Well, just because.

    Most players in this game do not get how to get a Science Vessel to perform and wonder why they can't spec it up to be a TAC Cruiser and have it succeed (I'll lump the 2-hangar slot Fed Jupiter Carrier in that mix). Within the portion of the population that DO know how to put a Science Vessel together, there's an even fewer group that know how to make such ships perform with a super heavy SCI BOFF layout that has only a a Lt TAC station.

    "There's no LtCmdr TAC! Whatever am I going to do on a Science Vessel?"
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Veranus is basically a C-Store KDF version of the Feds' Lv40 DSSV but with a worse shield mod for the simple reason of... Well, just because.
    Honestly the shield mod is the only actual bad stat the ship has. It's approximately equal in other respects to the Z-store fed science ships.

    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    lapisexillislapisexillis Member Posts: 97 Arc User
    I haven't heard any comments on the Bortasqu. Seems like a nice beam boat. 5 tac consoles.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I haven't heard any comments on the Bortasqu. Seems like a nice beam boat. 5 tac consoles.

    The Bort is generally disliked by most KDF players, but still might suit your needs.

    It's not that the Bort isn't a good ship, it's that it's not a very 'Klingon' style ship. It's just another big beam boat that can't get out of it's own way. As far as Beam Boats go, it's a powerful ship but overall is nothing special. If you're looking for honest advice, I would avoid it simply because it's T5. T5 is a dead end, but if you really want a beam boat 'starfleet style' ship, then the Bort is probably your answer.

    I suspect though that we have differing views since you already have my personal favorite KDF ship the Mogh/Kurak. Kurak is a great ship IMO.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Yeah, the Bortas is the closest thing the KDF has to a heavy cruiser.... and it's just a fat battle cruiser.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    I haven't heard any comments on the Bortasqu. Seems like a nice beam boat. 5 tac consoles.

    No ship in the KDF lineup will get you a more flame-filled thread on opinions than the Bortasqu'. You either love these ships or hate them to no end.

    There are 2 good things about the Bortasqu' pack.

    1. The TAC version is the only TAC Cruiser with FIVE TAC Consoles in the entire game.
    2. There is a version with Sensor Analysis and 4 TAC Consoles. Not even the Odyssey with Sensor Analysis that is adored has that.

    Outside that, the consoles and set bonus are absolute Grade-F Garbage. The Disruptor Autocannon Console has interesting use but you're talking about a narrow-arc, long CD clicky console being used on a ship with one of the worst Inertia and handling ratings in the game. The Hoh'Sus BOP is an NPC unit, so thereby it's useless. Even worse it has a long CD when you recover it because it ALWAYS gets destroyed easily, quickly.

    Which brings me to my next point.

    This ship's handling is absolute garbage. The ship slips and slides out of combat. If you're going a tad bit too fast and miss a turn, CONGRATS! You just Power Slid yourself several Km out of combat range and you'll now spend the next minute trying to slow down, turn the proper direction, and slowly get speed to get back into range! You want to use DHCs? LOL!

    Now, you will get some guys here eventually that will say, "Well there are abilities and gear to fix the Inertia and Turn Rate issues and get the Bort to acceptable levels of handling."

    To that, I will give you my reply here and now: It's pointless.

    The build space of a ship you're sacrificing to get the Bortasqu' to even somewhat barely acceptable levels of handling is a waste. There are far superior, very hard hitting KDF TAC Battlecruisers out there that have already excellent handling:
    T5 Fleet Vor'Cha
    T5/T6 Mogh
    T6 Intel Qib

    These ships can dedicate more build space for hitting power or whatever since they already handle well. And they are not flimsy ships, either.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Handling is less of an issue if you're a FaWboat. :p
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    My character Tsin'xing
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    Mat'ha get the standard then get the fleet after leveling the standard up for the trait or the Science Pilot ship (heck any of the pilots ships actually) Bort is a flying brick I'm sorry I ever got them.
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    I haven't heard any comments on the Bortasqu. Seems like a nice beam boat. 5 tac consoles.

    The Bort is generally disliked by most KDF players, but still might suit your needs.

    It's not that the Bort isn't a good ship, it's that it's not a very 'Klingon' style ship. It's just another big beam boat that can't get out of it's own way. As far as Beam Boats go, it's a powerful ship but overall is nothing special. If you're looking for honest advice, I would avoid it simply because it's T5. T5 is a dead end, but if you really want a beam boat 'starfleet style' ship, then the Bort is probably your answer.

    I suspect though that we have differing views since you already have my personal favorite KDF ship the Mogh/Kurak. Kurak is a great ship IMO.
    I completly disagree with your statement about T5's. T5 is not as you claim a dead end in fact the T5U Scim is still the highest dps ship in the game. I still use my T5U's on two of my KDf's even though I have the t6 mathas and pilot set. There is absolutly no reason to have a T6 as nothing in this game is beyond a well geared and flown T5 the only thing seperating t5 and t6 is an extra trait at the core and a lot of those are absolute garbage.
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    theillusivenmantheillusivenman Member Posts: 438 Arc User
    edited January 2016
    Kurak/T6 Mogh is an excellent Klingon battlecruiser, but you may want to try out Qib Intel, while it doesn't boast 5/3 weapon hardpoints like Mogh, it offers superior handling (turn rate, inertia) survivability that is comparable and whola lotta Intel seatings. Imho, between the two, Qib is a better ship.

    If you're just looking for more damage, check out Mat'ha, you can load it the same as you'd your Kurak (it's 5/2 vs Kurak's 5/3) in terms of weapons, it boasts alot of tac boff powers, it offers very well survivability for an escort and healthy amount of engineering seatings, 5 tac consoles and Lt Intel as well, for OSS. Mat'ha is capable of doing high dps.

    I don't personally like Bortasque, it handles like a whale and while it's tough, it's only really truely usable with beam arrays. I tend to think whatever Bort can do, Mogh or Negh'var can do as well (and better), specially Mogh. If you have to get one, imo, the version with sensor analysis is the better one between the three.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    Handling is less of an issue if you're a FaWboat. :p

    The problem with the Bortasqu' is that it will slide itself out of combat range. Then it will try to spend the next minute to get back in 10km range.
    XzRTofz.gif
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Handling is less of an issue if you're a FaWboat. :p
    The problem with the Bortasqu' is that it will slide itself out of combat range. Then it will try to spend the next minute to get back in 10km range.
    Hehe, I have a lot of experience with heavy ships. I used to fly the Obelisk a LOT, and Oddy, D'Deridex, Marauder, etc.... It does take a bit of foresight to make sure it's where you want to be at times.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Handling is less of an issue if you're a FaWboat. :p
    The problem with the Bortasqu' is that it will slide itself out of combat range. Then it will try to spend the next minute to get back in 10km range.
    Hehe, I have a lot of experience with heavy ships. I used to fly the Obelisk a LOT, and Oddy, D'Deridex, Marauder, etc.... It does take a bit of foresight to make sure it's where you want to be at times.
    I also remember flying into combat and slowing the throttle to 50% helped the old whale skull keep in combat better
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Handling is less of an issue if you're a FaWboat. :p
    The problem with the Bortasqu' is that it will slide itself out of combat range. Then it will try to spend the next minute to get back in 10km range.
    Hehe, I have a lot of experience with heavy ships. I used to fly the Obelisk a LOT, and Oddy, D'Deridex, Marauder, etc.... It does take a bit of foresight to make sure it's where you want to be at times.
    I also remember flying into combat and slowing the throttle to 50% helped the old whale skull keep in combat better
    Yeah, but it also drops your defense. I found the best approach was to fly in circles the entire time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Handling is less of an issue if you're a FaWboat. :p
    The problem with the Bortasqu' is that it will slide itself out of combat range. Then it will try to spend the next minute to get back in 10km range.
    Hehe, I have a lot of experience with heavy ships. I used to fly the Obelisk a LOT, and Oddy, D'Deridex, Marauder, etc.... It does take a bit of foresight to make sure it's where you want to be at times.
    I also remember flying into combat and slowing the throttle to 50% helped the old whale skull keep in combat better
    Yeah, but it also drops your defense. I found the best approach was to fly in circles the entire time.
    heh I thought that was a given
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