Hey, all! First off, I'd like to mention that, as far as I can tell, this is the proper area of the forums for making suggestions, and there are no rules prohibiting such.
So, this is a little bit of the stuff we have been seeing lately in Star Trek Online:
-Mirror Universe, and its victory over the Iconians, which apparently results from future technologies.
-The return of the Temporal Cold War and time travel storylines (last being, to my memory, the Azure nebula missions and the Guardian of the Gateway to Forever (or whatever it's called...) missions).
-The unification of factions from every quadrant in the galaxy, fighting against the Iconians. The major faction in the past two story arcs has been the Alliance, e.g. Federation, Romulan Republic, and Klingons.
And so, I introduce the idea of the Alliance-class dreadnought.
Source of note:
http://memory-alpha.wikia.com/wiki/USS_Enterprise_(NCC-1701-J)
Design notes:
This is the schematic of the original Enterprise-J.
I, however, would suggest a few changes from this, as it would technically be a precursor to the ship, not the same thing.
- Shorter
- Saucer should be thinner
- Nacelle width should be increased
- Secondary hull is too thin; should be wider.
Important design notes
This ship is NOT identical to the Enterprise-J. It is different in some respects of design, and about half the size.
However, the ship design is not necessarily limited to the Enterprise-J. There are a number of other options, such as:
-Entirely new design
-Old, previously removed ship type (like the Typhoon)
-A design based in the Enterprise-J, but which is faction-neutral in appearance
Origin of the Alliance-class
It began in the mid-22nd century, when Captain Archer visited the Enterprise-J. After this experience, he attempted to give an accurate description of the ship dimensions and shape he saw on viewscreens whilst there. Following the events of Stormbound, in which they were advised by the captain of the
Pastak to look into the logs on the Temporal Cold War, the player found Archer's account of the Enterprise-J. With war with the Mirror Universe seeming imminant, the player proposed to Alliance Command that they design a starship that could serve to organize large battle fleet groups. However, with the Operations Command Battlecruiser, the Concorde-class, it seemed that there were no new advances to merit the design of a new type of command ship, and the development proposal stalled. However, then came Operation Counterpoint. At the end of the battle, Admiral Leeta brought several dreadnoughts, incorporating the powerful technology received from the mysterious benefactors from the future. When these dreadnoughts were defeated by a group of captains, including the player, they saw a new opportunity to design The Next Generation (really bad pun intended) of command dreadnought.
Though the ship design orginates from Starfleet (or, at least, future Starfleet), it is available to all factions, as it has been designed to support the Alliance as a whole.
The design of the Alliance-class dreadnought, somewhat similar to patrol escorts, results in it having a much lower hull strength than any other dreadnought or cruiser. To make up for this, it has the most powerful shielding technology ever developed. It is also equipped with a
Console - Universal - Integrated Defensive Reinforcement. This console does not directly reinforce the shield and hull strength of the ship, but it increases the effectiveness of engineering and science consoles to ensure the longevity of the ship. It also decreases the effect of shield draining abilities.
Stats: Console - Universal - Integrated Defensive Reinforcerment
- +2% Hull Hitpoints per engineering console
- +1% Shield Hitpoints per science console
- +3% Shield Hitpoints per shield HP console (stacks with above)
- +40 power insulators
- Ability: Fleet Reinforcement
- Affects self and friends within 10 km (10 max)
- +10% max shields, +10% max hull, and 10% all damage reduction for 15 seconds
- +1% max hull and max shields per ally within 5 km (5 max) (does not count hanger pets) for 15 seconds
- +25% hull repair and shield regeneration for 15 seconds
- 2 minute, 30 seconds cooldown.
Stats: Alliance-class Dreadnought (comes with
Console - Universal - Integrated Defensive Reinforcement)
- Rank required: Vice Admiral
- Tier: 6
- Hull: 26,500 at level 50, 31,500 at level 60
- Shield Modifier: 1.65 - This is 0.22 more than the Fed Dyson Science Destroyer C-Store ships, for comparison.
- Weapons: 4 fore, 4 aft
- Hanger bays: 1 (come with shield repair units by default)
- Crew: 3,000
- Bridge Officers: Commander Engineer, Lieutenant Commander Science, Lieutenant Commander Tactical/Command, Lieutenant Universal, Ensign Tactical
- Device Slots: 4
- Consoles: 3 Tactical, 3 Engineering, 4 Science
- Turn Rate: 6
- Impulse Modifier: 0.15
- Inertia rating: 20
- Bonus Power: +10 shields, +5 engines, +5 aux
- Cost: 4500 Zen
- Abilities:
- Deploy Shield Reinforcement Satellites
- Attract Fire
- Shield Frequency Modulation
- Ability: Deploy Shield Reinforcement Satellites (Some clarification: This is a built-in ability, like cloaking in Romulan ships and spinal phaser lance on the Galaxy-X Dreadnought)
- Creates 3 level <level> shield reinforcement satellites with 10,000 hull and 5,000 shields for 30 seconds.
- Satellites activate Extend Shields II on up to 4 allied starships within 5 kilometers.
- 2 minute cooldown.
- Starship Mastery
- 1. Armored Hull (+10% Hull Hitpoints)
- 2. Rapid Repairs (Regenerates 1.25% of your maximum hull every second in space. Twice the amount is regenerated out of combat)
- 3. Advanced Shield Systems (+10% Shield Hitpoints)
- 4. Reactive Shield Technology (0.05% Shield Regeneration every 6 seconds. Reduces Damage to Shields by 5%.)
- 5. Fleet Fortress (+10% Shield Hitpoints and +30% Shield Regeneration to player and all allies within 15 km for 15 seconds on usage of a shield healing ability. Can trigger once every 45 seconds.)
The cost is 4500 Zen because every faction can use this; it is like a cross-faction bundle, but it is just one ship, so I made the cost midway between a bundle and a ship.
The Alliance-class Dreadnought would be rather large, some 1-2 kilometers long.
This ship has, as I hope I previously made clear, the appearance of the Enterprise-J from the images on the Memory Alpha article linked above.
If anyone notices any infractions or errors on here, please inform me. Also, if you would like, provide feedback on my proposal.
Edit: As another point of note, the Enterprise-J canonically had super-uber-type advanced warp drive. What are you guys' thoughts on the usage of the Hyper-Advanced Quantum Slipstream Drive from the Dauntless-class in this?
Comments
So... no. the Ent-J type ship shouldn't appear for another 100 years.
normal text = me speaking as fellow formite
colored text = mod mode
How is this OP? The shield bonuses from the console are not exceedingly great, and being as it is a cruiser, its (relatively) extremely low hull is balanced out by its high shield modifier. The rest of its stats are around those of other ships, like the Guardian cruiser and Odyssey Class. The satellite ability isn't, really, even quite as good as that of the Command Battlecruisers of the Federation.
"ship would take up a whole sector block and make Scimitars look small."
According to the Memory Alpha page, the ship was 2-3 miles long, which actually is pretty close to the size of Scimitars.
"Also a lot of people actually despize the design of the Ent-J."
The Enterprise-J design was rather hastily made. I personally suspect that if STO was to add such a ship, it would be somewhat edited to look better in the game.
"An Enterprise is usually, and I stress usually, always a member of the cutting edge ship"
I do not mean to replace the Enterprise at all; this is essentially a tank, whereas the Enterprises (like the Odyssey) are good for all kinds of roles. This design basis is the Enterprise-J, but it's not intended to BE that Enterprise.
"So... no. the Ent-J type ship shouldn't appear for another 100 years."
The Temporal Science Vessels shouldn't appear for another several hundred years, but due to that Deus Ex Machina that is time travel...
The looks of the ship aside, it's way too massive to ever be considered for STO. It's just way too big.
I am not opposed to the idea of an Alliance designed ship, but it should have aspects of Federation, Romulan and Klingon design. A true joint design ship that would be available to all factions.
This would be a tremendous challenge for the dev team.. probably borderline impossible to make a design that truly represents all 3 factions, but if done right would be cool concept.
That being said, I don't believe anything like this would ever happen. An Alliance designed ship that's available to all 3 factions would have a potential negative impact on sales. People could buy one single T6 ship and use it on every character they ever make, I don't think Cryptic is going to go for that.
Ok lemme resume what is op :
- 2X shield modifier : OP doesn't matter your hull behind it if you give you some good res. With the bonus you give to it you can easily reach 30-40k shield on each face.
- Boff seats : you can't have 1 cmdr, 2 lt cmdr and 2 lt seats, it is more than every ship out there. The right boff seats should be Commander Engineer, Lieutenant Commander Science, Lieutenant Commander Engineer/Command, Lieutenant tactical, 1 universal ensign.
- Fleet Fortress : Totally op to get such a passive trait. Must be triggered by something.
- Inertia : 3 km ship with 45 inertia? Come on...
- Ship Console : passives are too goods, active last too long and give too greats bonus (+50% heal...)
- Abilities : these satellites have too much hp and shield.
- Consoles : you have 11 consoles, should be 10.
- +20 shield power. The max on any ship is +15. Giving it a +20 is op.
"way too massive to ever be considered for STO. It's just way too big."
Semantic quibbles about the meaning of 'massive' aside, the Enterprise-J was about 3 kilometers in length. The Odyssey is around 1 kilometer long, and ships like the Scimitar are much longer than even Odyssies. So, with a little 'creative redesign', they could keep the feel of the Enterprise-J as this advanced giant spaceship, while keeping it within the realm of plausibility for appearance and size.
Also, why do people complain about the Enterprise-J's appearance and not, like, you know, the Command Battlecruisers, Arbiter Battlecruiser, Guardian Cruiser, and Resolute-class Cruiser, among others? Not to appear to be whining, but those are sort of ugly.
"probably borderline impossible to make a design that truly represents all 3 factions, but if done right would be cool concept"
Actually, I can think of a few ways to do that... The Klingon ships, as a whole, have 'wings' that are short and bulky, the Romulans have long, thinner wings, and the Federation has even more spindly pylons. A blend of those characteristics could easily encompass all of the ship types, without looking like a usual ship + cool colors (looking at you, Dyson Science Destroyers). An elongated disc (think Arbiter Battlecruiser saucer) at the end of a short neck could, if done right, reflect each faction.
"That being said, I don't believe anything like this would ever happen. An Alliance designed ship that's available to all 3 factions would have a potential negative impact on sales. People could buy one single T6 ship and use it on every character they ever make, I don't think Cryptic is going to go for that."
Not necessarily! A new cruiser that is available to all factions is likely to have a greater number of sales. I mean, even a senile Ferengi could recognize that a new T6 ship that all factions can use is an amazing deal. Although, mayhap, they could increase the cost slightly...
Shields can be taken down quite quickly by most high-level enemies, really, but maybe it could be slightly reduced...
What, exactly, is wrong with the inertia?
Hull on the satellites isn't really that much, and their high shields are due to advanced quantum microengineering having supposed to have been 4,000.
About the consoles, T5U Oddy has 11 consoles: 3 tactical, 3 science, 5 engineering.
I will, however, reduce one of the universal lieutenants to ensign tactical, and alter the console/fleet fortress.
2-3 miles is roughly 3200-4800 meters long, way wayyyy bigger than a Scimitar. Or anything else. At that size it's about as massive as a Voth Fortress ship, which dwarfs all playable cruisers and dreadnoughts.
Also, it's the ship class of the Enterprise-J... that's 4 Enterprise iterations into the future, from STOs 2410 Enterprise F.
You can't just introduce a massive canon ship class that has an Enterprise, from the future, just because. That completely mucks up the story and timeline more than necessary; then they have to spend a lot of time explaining that bit of nonsense to make everything work.
Also, the Enterprise J was at the battle of Procyon V which is sometime in the 26th century, could be more than 100 years.
Exactly.. the OP is underestimating the size of the Enterprise J. The J would be about 4828M which is over triple the size of the 1500m Scimitar. This ship would be at least 3 times the size of anything currently in game.
Agreed, the idea that Starfleet would just design a 26th Century ship in the 24th Century doesn't make much sense. The Enterprise J is still a couple hundred years away, you would have to really bend the story line to find a feasible way to put this ship in game in the 24th century.
I don't think that's true. People create new characters, they buy new ships for that faction. The fact that a cross faction ship could potentially replace every single ship currently in the C-Store means that Cryptic probably won't go for it. It eliminates the need to get multiple ships from different factions. Even if every player bought one, it potentially means they won't buy any ships again in the future for any faction. Not likely to happen.
Don't get me wrong, I would love it.. I just don't think they will do it.
You can already keep shields up easily in anything else than an escort with the correct build. The shield modifier and the shield regen you have give you praticly invulnerability.
What's wrong with inertia? D'Deridex, 1200 meters, 30 inertia. Falchion, 890 meters, 20 intertia, Jem'Hadar Dreadnought Carrier, 1500 meters, 30 inertia, Vo'Quv, 1272 meters, 20 inertia, etc... You can't have a 3km with 45 inertia. It will be mostly like 7-8 inertia.
Your satellites have more hull and shield than the fleet support platform which is alone, see where is the problem?
T5U oddy is part of the 3 pack ships like the command battlecruisers, the pilots, multi-missions explorers, etc... that's why they have 1 more console. There is no single T6 ships with 11 consoles.
About the size, on Memory Alpha, it says it is "about two miles". If we take a range of 1.8-2.2 miles, we have a length range of around 2.9-3.4 km. As I mentioned earlier, the STO team would likely take some 'creative liberties' with its appearance and size, making it smaller than the original, because
A. Captain Archer, the main source of information about the design of the Enterprise-J, likely didn't see a big scale saying "3.134 kilometers" on the viewscreens.
B. This design would be more like a precursor to the version in the future.
"Exactly.. the OP is underestimating the size of the Enterprise J"
Eh, more like overestimating the size of the Scimitar.
"Agreed, the idea that Starfleet would just design a 26th Century ship in the 24th Century doesn't make much sense. The Enterprise J is still a couple hundred years away, you would have to really bend the story line to find a feasible way to put this ship in game in the 24th century."
STO is currently, what, 2411? The time from the beginning of the player's career to the end of the Breen arc is 18 months, and it started in 2409. In any case, the 2400's would be the 25th century, since years 0-99 were the first century. Also, I explained where the design and technology originated. In fact, it seems that we get loads of our tech from stuff we (that is, Starfleet/Klingons/Romulans) don't develop (yay for quantum slipstream drive, though).
"I don't think that's true. People create new characters, they buy new ships for that faction. The fact that a cross faction ship could potentially replace every single ship currently in the C-Store means that Cryptic probably won't go for it. It eliminates the need to get multiple ships from different factions. Even if every player bought one, it potentially means they won't buy any ships again in the future for any faction. Not likely to happen."
Well, you must understand, it's pretty much like a cross-faction bundle of command battlecruisers or dreadnoughts, except that this is a much more specific ship class. It's a fleet-support tank. It's slightly cheaper, but there are so many other KINDS of ships that it's hardly a one-size-fits-all cross-faction ship. Cryptic would, probably, make it slightly more expensive than other T6 ships, but since it doesn't have the variation across factions of cross-faction bundles, it would be less 'valuable', per say.
"T5U oddy is part of the 3 pack ships like the command battlecruisers, the pilots, multi-missions explorers, etc... that's why they have 1 more console. There is no single T6 ships with 11 consoles."
Why should it have to be in a pack of 3 ships to have 11 consoles?
"D'Deridex, 1200 meters, 30 inertia. Falchion, 890 meters, 20 intertia, Jem'Hadar Dreadnought Carrier, 1500 meters, 30 inertia, Vo'Quv, 1272 meters, 20 inertia, etc... You can't have a 3km with 45 inertia. It will be mostly like 7-8 inertia."
Since there is no information on what inertia does on the wiki, nor is it clear if greater mass causes more of less inertia on here (it should be more inertia, since that's how physics works), I shall just put it at the 30 inertia of the Jem'Hadar Dreadnought Carrier.
"You can already keep shields up easily in anything else than an escort with the correct build. The shield modifier and the shield regen you have give you praticly invulnerability."
Then, with the 'correct build' and aux->structural integrity and engineering team, you are nearly invulnerable anyways, since the damage bleeding through your shields can be handled fairly well.
"Your satellites have more hull and shield than the fleet support platform which is alone, see where is the problem?"
I attempted to locate information on the stats of any of the Command Battlecruiser platforms. The information seems to be nonexistent.
This is more specifically fleet support, you see.
Few things :
- Aux power instead of eng power
- The starship trait also need a cooldown (30 sec)
- Inertia 20 instead of 30
- Would change that :
I'll muddle around a little bit with the other stuff, though.
Edit: Also, in a general address to people who read this, I'll try my hand at making a rough model of what this thing would look like, for A. the modified Enterprise-J and B. the faction-neutral appearance.
As mentioned before, it would not look QUITE like the Enterprise-J.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Inertia: This is a number that determines how sluggish your ship is to respond, for example, while turning. The lower your Inertia rating, the slower your ship is while turning. Cruisers, for example, have low Inertia ratings, which make for low turn rates, and low maneuverability. Escorts on the other hand, have high Inertia ratings, making for high turn rates and maneuverability. Science Vessels typically fall somewhere in the middle.
From : http://sto.gamepedia.com/Playable_starship
I suspect that this would be able to load both singularity and warp cores.
Ah, good. Since most of the mass is in the saucer, which is probably about the mass of a scimitar overall... I guess that a 20 inertia rating would work.
Oh not saying it does not work great as a science based carrier at all, and i agree it does serve that purpose quite well. Yet i am not sure i would say a carrier should be exactly a tank, tanky sure for when you get focused on to deal with the heat. I am talking though more of a variant of the Jupiter class that actually subs out the built-in sub-system targeting to gain access to the command based inspiration abilities that would enhance the already supportive feel of the ship to a further extent. Like that it is using the fighter/shuttles it deploys to survey the field relaying back info, which it would than based on that info coordinates the other ships actions via the inspiration abilities it would have. At least to me that feel more carrier like an would have been a interesting fun style to it.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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How about NOOO?!!!!
Typhoon first! ... you disappoint me @artan42 ... You are dead to my beard! You hear me?!
Also, your beard is sentient? Does Starfleet Command know about this?
I agree with all of this...bringing the ship that is the Enterprise J in while we haven't seen a G, H, or I...plus I think it's the ugliest thing I've ever seen..nothing but a flying saucer with itty bitty nacelles.
@thay8472
Oh come on. You know how much I love the Typhoon. Just take any post of mine to read 'I want the Typhoon, but now hear some of my other thoughts'.
Besides your beard is starting to creep me out. I'm sure it's a Tribble.
@karinor sort of. The role of the Typhoon (as the Federation battleship) was replaced by the CC's, but the Typhoon is not the CC's. The CC's are mutated Resolutes crossed with Guardians.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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That is all.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Thank you for a totally unhelpful post that does not provide anything of value to the discussion.
Well technically the role of the Jupiter was replaced by the Devron and Odyssey and we just got a 2410 refit of the Jupiter, so I hold out hope we'll get a 2410 refit of the Typhoon even if it's being replaced ingame with the CC's.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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