When playing the tutorial, fed characters graduate from SA in 2409.
The calendar flips to 2410 during the missions in the Solanae Dyson Sphere, I think with "A Step Between Stars".
And the Iconian War lasts for about 5-6 months.
In-game I think we're somewhere at the end of 2410's summer or early to middle autumn.
And presenting the entire story took five IRL years.
"Ad astra audacter eamus in alis fidelium."
-
"To boldly go to the stars on the wings of the faithful."
intresting possibilitys indeed ... so far we have had space t-rex with lasers (actually enjoyed that) i wonder will we see space TRIBBLE with a moonbase ?
When playing the tutorial, fed characters graduate from SA in 2409.
The calendar flips to 2410 during the missions in the Solanae Dyson Sphere, I think with "A Step Between Stars".
And the Iconian War lasts for about 5-6 months.
In-game I think we're somewhere at the end of 2410's summer or early to middle autumn.
And presenting the entire story took five IRL years.
Delta Recruits are a fair bit into 2410 by Cold Storage (specifically, they are 18 months ahead of where they were during the tutorial), although I'm not sure how much thought Cryptic has given to timeline consistency. If they have I expect we're coming up on the end of 2410, given that at most there are six months to cram in the Solanae events and the Delta excursion and the Iconian War.
intresting possibilitys indeed ... so far we have had space t-rex with lasers (actually enjoyed that) i wonder will we see space TRIBBLE with a moonbase ?
Probably not, since it'll inevitably offend some people. That would be kind of awesome, though.
> @saurializard said: > I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun. > > Even just one dialogue window will be enough: > > "Player: But what about the Na'kuhl? We must fix their sun > Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it." > > There, oversight solved, everyone is happy!
Good grief, no. Star Trek is a poor fit for San Dimas time, so claiming to run out of time in a time machine is just going to make the problem worse.
Frankly, this episode stunk. *Badly* It doesn't make a lick of sense from a logical perspective, and even if it did the pacing is so rushed you probably still couldn't follow it. Worse, it feels completely underwhelming because things just keep happening without any time to build up the suspense or reflect on the twists.
It feels like a draft summary rather than a finished product. I'll admit, it does capture the crappiness of classic Enterprise, but I don't see why anyone would want that.
My feedback: what could've been a good episode was IMO severely hampered by the fact that ONE critical line was missing. Even if you had just said something to the effect that the damage to the Na'kuhl star was IMMEDIATELY irreversible, unlike what happened to the Lukari one, that would've explained things better. But as it was, I was literally yelling at the screen to "GO FIX THE FREAKING STAR FIRST."
Sorry, guys, you really need to make sure not to drop these kinds of critical lines. First the line that shows how T'Ket knew who the Romulans were, then this. PLEASE think these through and ideally get an outside beta reader to check for these kinds of things who was not in on the initial writing process and will have an eye for these kinds of gaps!
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I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun.
Even just one dialogue window will be enough:
"Player: But what about the Na'kuhl? We must fix their sun
Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it."
There, oversight solved, everyone is happy!
Or as I suggested above...even just say that the star is unfixable.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
> @gulberat said: > saurializard wrote: » > > I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun. > > Even just one dialogue window will be enough: > > "Player: But what about the Na'kuhl? We must fix their sun > Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it." > > There, oversight solved, everyone is happy! > > > > > Or as I suggested above...even just say that the star is unfixable.
Making it 'unfixable' is difficult when Kal has a time machine and is already actively using it to alter the timeline.
In Sunrise, Kal came back in time and used the Tox Uthat to stabilize a star the Tholians weren't supposed to be messing with; as a result of that, the Tholians stole the Tox Uthat. Yet this month we're expected to believe that the Tholians were predestined to mess with the Na'kuhl star using the very same device they were never supposed to have in the first place. Sigh.
Star Trek has had many different takes on time travel over the years, but I don't think it's too much to ask that the writers at least be consistent with how time travel works within a single story.
I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun.
Even just one dialogue window will be enough:
"Player: But what about the Na'kuhl? We must fix their sun
Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it."
There, oversight solved, everyone is happy!
Or as I suggested above...even just say that the star is unfixable.
Making it 'unfixable' is difficult when Kal has a time machine and is already actively using it to alter the timeline.
In Sunrise, Kal came back in time and used the Tox Uthat to stabilize a star the Tholians weren't supposed to be messing with; as a result of that, the Tholians stole the Tox Uthat. Yet this month we're expected to believe that the Tholians were predestined to mess with the Na'kuhl star using the very same device they were never supposed to have in the first place. Sigh.
Star Trek has had many different takes on time travel over the years, but I don't think it's too much to ask that the writers at least be consistent with how time travel works within a single story.
-R
I'd just play the Predestination paradox card. Kal Dano came from a future where the Na'kuhl sun was like that, but not the other one.
Remember: what he said was that the other star wasn't supposed to Die, not that the Tholians didn't mess with it in his past.
The biggest problem I have with time travel (which is not to say I don't enjoy it, please understand I can hold the two concepts apart), in Star Trek is a confusing inconsistency in its model. This is common to most dramatic stories that require time travel and isn't just restricted to Trek.
The way I understand it in terms of Physics is that you essentially have two basic theories with regard to a concept of reality where time travel is possible:
(1) The single universe theory. Time travel is possible but everything you do in the past merely brings about the present you have experienced - nothing can be altered and only one series of events ever occurs.
(2) The many universe branch theory. Time travel is possible but in order to avoid paradox, anything you do in the past creates another timeline. The universe as you know it continues as it was despite your efforts, but a new reality is created in which the revised events play out.
[/list]
The trouble with this is that 1 offers very little in the way of peril in drama (You can have surprises in the adventures taking place in the past... but the only thing ever in danger is the protagonist or antagonist or characters not tied to the history of the story), and 2 also has no peril because it doesn't matter if you win or lose (unless your character remains trapped in the past), because events in the story have no bearing on the time travellers point of origin.
Most writers and Star Trek tend to hybridise the two concepts in order to generate peril but even then they don't appear to be consistent; for example Worf's episode: Parallels and indeed the existence of STO in the Prime universe that exists alongside the Abrams universe point to the co-existence of other timelines not being a problem.
I suppose the way around this is to suggest that some artificially created timelines cause instabilities in the space-time continuum and threaten to rend holes in the very fabric of time and space (I guess imagine a tapestry of divergent strands where somebody weakens an existing strand and starts sewing it through the existing threads - puncturing some, pulling others out of shape, breaking others. This way you could suggest that timeships are sent to prevent timelines that damage the fabric of the entire multiverse or weaken the stability of our own... and not just arbitrarily preventing the existence of benign/harmless parallel timelines.
> @gulberat said:
> saurializard wrote: »
>
> I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun.
>
> Even just one dialogue window will be enough:
>
> "Player: But what about the Na'kuhl? We must fix their sun
> Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it."
>
> There, oversight solved, everyone is happy!
>
>
>
>
> Or as I suggested above...even just say that the star is unfixable.
Making it 'unfixable' is difficult when Kal has a time machine and is already actively using it to alter the timeline.
In Sunrise, Kal came back in time and used the Tox Uthat to stabilize a star the Tholians weren't supposed to be messing with; as a result of that, the Tholians stole the Tox Uthat. Yet this month we're expected to believe that the Tholians were predestined to mess with the Na'kuhl star using the very same device they were never supposed to have in the first place. Sigh.
Star Trek has had many different takes on time travel over the years, but I don't think it's too much to ask that the writers at least be consistent with how time travel works within a single story.
-R
I suppose then, the only thing that could possibly have been an issue is the timeship existing at the same point in the timeline simultaneously (such as going back with the Tox Uthat to the second after the Tholians hit the kill button). To do that, you'd have to have a line such as, "If I go back, the resulting temporal [disruption] will destroy everything in the system! The Na'kuhl won't even stand the tiny chance they do now." Total tchnobabble and still not the best but at least it would provide us a "solid" reason why not only was the star irreparable *after* the actions of the Tholians, it can't be fixed by time travel either.
BTW...on a separate note...I don't see how the Alliance avoids declaring outright war on the Tholian Assembly for genocide. That can't be allowed to go unanswered.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I think we've been at war with the Tholians since they took up residence on Nukara Prime. But the Alliance hasn't really had the resources to go after them because of the Iconian conflict, and the Tholians have little interest in coming after us because they're nominally isolationists.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I think we've been at war with the Tholians since they took up residence on Nukara Prime. But the Alliance hasn't really had the resources to go after them because of the Iconian conflict, and the Tholians have little interest in coming after us because they're nominally isolationists.
Well, once the "isolationists" commit genocide, then I think they've got it coming to them. That can't be allowed to continue, and at the very least, the Romulan Republic is going to want to stick it to them. They've interfered on New Romulus for starters, and now, doing their very own stellar destruction...yeah, I think some Romulans are going to want to satisfy their mnhei'sahe over some dead Tholian bodies.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
The biggest problem I have with time travel (which is not to say I don't enjoy it, please understand I can hold the two concepts apart), in Star Trek is a confusing inconsistency in its model. This is common to most dramatic stories that require time travel and isn't just restricted to Trek.
The way I understand it in terms of Physics is that you essentially have two basic theories with regard to a concept of reality where time travel is possible:
(1) The single universe theory. Time travel is possible but everything you do in the past merely brings about the present you have experienced - nothing can be altered and only one series of events ever occurs.
(2) The many universe branch theory. Time travel is possible but in order to avoid paradox, anything you do in the past creates another timeline. The universe as you know it continues as it was despite your efforts, but a new reality is created in which the revised events play out.
[/list]
The trouble with this is that 1 offers very little in the way of peril in drama (You can have surprises in the adventures taking place in the past... but the only thing ever in danger is the protagonist or antagonist or characters not tied to the history of the story), and 2 also has no peril because it doesn't matter if you win or lose (unless your character remains trapped in the past), because events in the story have no bearing on the time travellers point of origin.
Most writers and Star Trek tend to hybridise the two concepts in order to generate peril but even then they don't appear to be consistent; for example Worf's episode: Parallels and indeed the existence of STO in the Prime universe that exists alongside the Abrams universe point to the co-existence of other timelines not being a problem.
I suppose the way around this is to suggest that some artificially created timelines cause instabilities in the space-time continuum and threaten to rend holes in the very fabric of time and space (I guess imagine a tapestry of divergent strands where somebody weakens an existing strand and starts sewing it through the existing threads - puncturing some, pulling others out of shape, breaking others. This way you could suggest that timeships are sent to prevent timelines that damage the fabric of the entire multiverse or weaken the stability of our own... and not just arbitrarily preventing the existence of benign/harmless parallel timelines.
Well, different stories in Star Trek may use different versions of time travel. there's multiple methods of time travel, thus multiple possible sets of rules limiting it.
If we graduated at the start of 2409 in January, and as a Delta Recruit we go back in time 18 months later, that would put us at the end of June, beginning of July 2410 at that time. This would likely mean that we are probably about another 2-3 months time from then, so this would put us probably in either September or October of 2410.
So where are we timeline wise? We're probably either in mid-October to mid-November of 2410 when we're doing Stormbound, I would think. Regardless of what world events we are doing game wise.
I see most of the debate is about the time travel concept, personally I thought the story was good, incorporating TNG and ENT together. Time travel started in TOS, so it's something that's going to happen. They just need to steer clear of making it into Halo or Dr Who.
What I feel is overdone are all the gear sets and unique items being tossed into the game weekly.
This time we got the Terran Rep space set as well as the Quantum Phase space set at the same time..... Items are obsolete too fast now days with all the new shiny items being added. Not to mention all the clutter.
It feels as if they think they need to feed new items weekly for people to play the game. It seems desperate, at least to me.
I remember when I got my Mk X MACO set from the old STF drop system on DS9.... it felt like an accomplishment.
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us, shall we not revenge?" -General Chang
I see most of the debate is about the time travel concept, personally I thought the story was good, incorporating TNG and ENT together. Time travel started in TOS, so it's something that's going to happen. They just need to steer clear of making it into Halo or Dr Who.
As I said, I don't have any issue about using the time travel concept and the fact that the science is a bit iffy doesn't faze me in the slightest (as I stated, sci-fi writers often bend or break the scientific understanding of how time travel might work or affect the universe, simply because it makes for better fiction... in many ways it's little different to having non-Newtonian ships firing weapons that make sounds when they shoot). I like the idea that we are starting to branch out into that aspect of Trek... it's not a safe place and it's not for the timid and it definitely an untamed frontier. It shouldn't be overdone... we are after all akin to the Montgolfier/Wright Brothers in comparison to our 29th and 31st century counterparts.
I think my tapestry idea is a good way to reconcile the physics with the drama.
What I feel is overdone are all the gear sets and unique items being tossed into the game weekly.
This time we got the Terran Rep space set as well as the Quantum Phase space set at the same time..... Items are obsolete too fast now days with all the new shiny items being added. Not to mention all the clutter. It feels as if they think they need to feed new items weekly for people to play the game. It seems desperate, at least to me.
I remember when I got my Mk X MACO set from the old STF drop system on DS9.... it felt like an accomplishment.
I know what you mean... I mainly collect them but have not changed anything on my main since the Delta Set. I think perhaps they are treating sets like ships (or at least if they are going to drop them so often, they should). What I mean is that certain sets that drop from universally available missions should have perks that keep you in competition... but the sweeter and more special ones should be tied to the reputations. That being said, I think I can see a time coming when it won't just be ships in lockboxes... I think there may one day be special sets that are available in the lockboxes.... they might even do it really annoyingly and rather than just win the set from a single box, you have to collect all 3 or four elements.
Add massive amount of VO missing...
Only good thing is that one can finished it in 4 minutes...
Very lame Cryptic. And where is all that exploration that season 11 was supoused to be all about?
How do you finish in 4 mins? Takes me about 10 or so, up to 15 mins.
What I feel is overdone are all the gear sets and unique items being tossed into the game weekly.
This time we got the Terran Rep space set as well as the Quantum Phase space set at the same time..... Items are obsolete too fast now days with all the new shiny items being added. Not to mention all the clutter.
Meh...it doesn't bother me. I'm starting to gear secondary ships with some of that stuff. If I don't care about the sets, I ignore them.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
'Returning back to 2410) -> I'll repeat myself imho it should be 2415 according to the blog/Post war thing that the actual war took 5 years. Even if you consider the time before that it would be at least 2411 if not 12. The other thing is that by canon ships aren't being repaired over night, and by that I even mean STO canon.
Honestly I can see why the VO doesn't get changed as it would mean additional costs, but it would be nice to have a text change there.
The other thing is that I still wonder why the Nar'Kul sun didn't get fixed first, which is solely due to the lack of explaination.
The other thing is that I still wonder why the Nar'Kul sun didn't get fixed first, which is solely due to the lack of explaination.
Which is why I'm glad that that moron Kal Dano wound up dead. Good riddance!
Why don't we just use the Guardian of Forever (or a slingshot maneuver) and go back to ancient Risa and get the Tox Uthat? Then zap forward to Na'Kuhl in the present, fix their dying star, and go stash the MacGuffin back on Risa again (since the late Kal Dumbass was in too much of a hurry to do his bloody job competently)?
Better still, use the Krenim timeship to just erase Kal Dano. Muahahaha! If he never invented the Tox Uthat, the Tholians wouldn't have turned off the first star to lure him there.
Even better, use the Krenim timeship to erase whoever wrote this stupid episode.
Ahem. Sorry. The massive idiocy of this whole episode just REALLY ticks me off.
Comments
When playing the tutorial, fed characters graduate from SA in 2409.
The calendar flips to 2410 during the missions in the Solanae Dyson Sphere, I think with "A Step Between Stars".
And the Iconian War lasts for about 5-6 months.
In-game I think we're somewhere at the end of 2410's summer or early to middle autumn.
And presenting the entire story took five IRL years.
-
"To boldly go to the stars on the wings of the faithful."
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
Time will only tell!
Probably not, since it'll inevitably offend some people. That would be kind of awesome, though.
> I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun.
>
> Even just one dialogue window will be enough:
>
> "Player: But what about the Na'kuhl? We must fix their sun
> Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it."
>
> There, oversight solved, everyone is happy!
Good grief, no. Star Trek is a poor fit for San Dimas time, so claiming to run out of time in a time machine is just going to make the problem worse.
Frankly, this episode stunk. *Badly* It doesn't make a lick of sense from a logical perspective, and even if it did the pacing is so rushed you probably still couldn't follow it. Worse, it feels completely underwhelming because things just keep happening without any time to build up the suspense or reflect on the twists.
It feels like a draft summary rather than a finished product. I'll admit, it does capture the crappiness of classic Enterprise, but I don't see why anyone would want that.
Please, no more of this.
-R
Sorry, guys, you really need to make sure not to drop these kinds of critical lines. First the line that shows how T'Ket knew who the Romulans were, then this. PLEASE think these through and ideally get an outside beta reader to check for these kinds of things who was not in on the initial writing process and will have an eye for these kinds of gaps!
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Or as I suggested above...even just say that the star is unfixable.
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> saurializard wrote: »
>
> I do agree some added lines would be nice to explain why you travel back in time before trying to fix the Na'kuhl sun.
>
> Even just one dialogue window will be enough:
>
> "Player: But what about the Na'kuhl? We must fix their sun
> Kal: No time for that, the next wave of Tholians will be on us in a minute! Don't worry, my computer made the needed calculations while we were boarding the lead ship, I can restart the sun without the Tox Uthat, we can get rid of it."
>
> There, oversight solved, everyone is happy!
>
>
>
>
> Or as I suggested above...even just say that the star is unfixable.
Making it 'unfixable' is difficult when Kal has a time machine and is already actively using it to alter the timeline.
In Sunrise, Kal came back in time and used the Tox Uthat to stabilize a star the Tholians weren't supposed to be messing with; as a result of that, the Tholians stole the Tox Uthat. Yet this month we're expected to believe that the Tholians were predestined to mess with the Na'kuhl star using the very same device they were never supposed to have in the first place. Sigh.
Star Trek has had many different takes on time travel over the years, but I don't think it's too much to ask that the writers at least be consistent with how time travel works within a single story.
-R
Remember: what he said was that the other star wasn't supposed to Die, not that the Tholians didn't mess with it in his past.
My character Tsin'xing
The way I understand it in terms of Physics is that you essentially have two basic theories with regard to a concept of reality where time travel is possible:
(1) The single universe theory. Time travel is possible but everything you do in the past merely brings about the present you have experienced - nothing can be altered and only one series of events ever occurs.
(2) The many universe branch theory. Time travel is possible but in order to avoid paradox, anything you do in the past creates another timeline. The universe as you know it continues as it was despite your efforts, but a new reality is created in which the revised events play out.
[/list]
The trouble with this is that 1 offers very little in the way of peril in drama (You can have surprises in the adventures taking place in the past... but the only thing ever in danger is the protagonist or antagonist or characters not tied to the history of the story), and 2 also has no peril because it doesn't matter if you win or lose (unless your character remains trapped in the past), because events in the story have no bearing on the time travellers point of origin.
Most writers and Star Trek tend to hybridise the two concepts in order to generate peril but even then they don't appear to be consistent; for example Worf's episode: Parallels and indeed the existence of STO in the Prime universe that exists alongside the Abrams universe point to the co-existence of other timelines not being a problem.
I suppose the way around this is to suggest that some artificially created timelines cause instabilities in the space-time continuum and threaten to rend holes in the very fabric of time and space (I guess imagine a tapestry of divergent strands where somebody weakens an existing strand and starts sewing it through the existing threads - puncturing some, pulling others out of shape, breaking others. This way you could suggest that timeships are sent to prevent timelines that damage the fabric of the entire multiverse or weaken the stability of our own... and not just arbitrarily preventing the existence of benign/harmless parallel timelines.
I suppose then, the only thing that could possibly have been an issue is the timeship existing at the same point in the timeline simultaneously (such as going back with the Tox Uthat to the second after the Tholians hit the kill button). To do that, you'd have to have a line such as, "If I go back, the resulting temporal [disruption] will destroy everything in the system! The Na'kuhl won't even stand the tiny chance they do now." Total tchnobabble and still not the best but at least it would provide us a "solid" reason why not only was the star irreparable *after* the actions of the Tholians, it can't be fixed by time travel either.
BTW...on a separate note...I don't see how the Alliance avoids declaring outright war on the Tholian Assembly for genocide. That can't be allowed to go unanswered.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Well, once the "isolationists" commit genocide, then I think they've got it coming to them. That can't be allowed to continue, and at the very least, the Romulan Republic is going to want to stick it to them. They've interfered on New Romulus for starters, and now, doing their very own stellar destruction...yeah, I think some Romulans are going to want to satisfy their mnhei'sahe over some dead Tholian bodies.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
My character Tsin'xing
So where are we timeline wise? We're probably either in mid-October to mid-November of 2410 when we're doing Stormbound, I would think. Regardless of what world events we are doing game wise.
Edit: Better clarification.
What I feel is overdone are all the gear sets and unique items being tossed into the game weekly.
This time we got the Terran Rep space set as well as the Quantum Phase space set at the same time..... Items are obsolete too fast now days with all the new shiny items being added. Not to mention all the clutter.
It feels as if they think they need to feed new items weekly for people to play the game. It seems desperate, at least to me.
I remember when I got my Mk X MACO set from the old STF drop system on DS9.... it felt like an accomplishment.
-General Chang
As I said, I don't have any issue about using the time travel concept and the fact that the science is a bit iffy doesn't faze me in the slightest (as I stated, sci-fi writers often bend or break the scientific understanding of how time travel might work or affect the universe, simply because it makes for better fiction... in many ways it's little different to having non-Newtonian ships firing weapons that make sounds when they shoot). I like the idea that we are starting to branch out into that aspect of Trek... it's not a safe place and it's not for the timid and it definitely an untamed frontier. It shouldn't be overdone... we are after all akin to the Montgolfier/Wright Brothers in comparison to our 29th and 31st century counterparts.
I think my tapestry idea is a good way to reconcile the physics with the drama.
I know what you mean... I mainly collect them but have not changed anything on my main since the Delta Set. I think perhaps they are treating sets like ships (or at least if they are going to drop them so often, they should). What I mean is that certain sets that drop from universally available missions should have perks that keep you in competition... but the sweeter and more special ones should be tied to the reputations. That being said, I think I can see a time coming when it won't just be ships in lockboxes... I think there may one day be special sets that are available in the lockboxes.... they might even do it really annoyingly and rather than just win the set from a single box, you have to collect all 3 or four elements.
How do you finish in 4 mins? Takes me about 10 or so, up to 15 mins.
Meh...it doesn't bother me. I'm starting to gear secondary ships with some of that stuff. If I don't care about the sets, I ignore them.
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'Returning back to 2410) -> I'll repeat myself imho it should be 2415 according to the blog/Post war thing that the actual war took 5 years. Even if you consider the time before that it would be at least 2411 if not 12. The other thing is that by canon ships aren't being repaired over night, and by that I even mean STO canon.
Honestly I can see why the VO doesn't get changed as it would mean additional costs, but it would be nice to have a text change there.
The other thing is that I still wonder why the Nar'Kul sun didn't get fixed first, which is solely due to the lack of explaination.
Which is why I'm glad that that moron Kal Dano wound up dead. Good riddance!
Why don't we just use the Guardian of Forever (or a slingshot maneuver) and go back to ancient Risa and get the Tox Uthat? Then zap forward to Na'Kuhl in the present, fix their dying star, and go stash the MacGuffin back on Risa again (since the late Kal Dumbass was in too much of a hurry to do his bloody job competently)?
Better still, use the Krenim timeship to just erase Kal Dano. Muahahaha! If he never invented the Tox Uthat, the Tholians wouldn't have turned off the first star to lure him there.
Even better, use the Krenim timeship to erase whoever wrote this stupid episode.
Ahem. Sorry. The massive idiocy of this whole episode just REALLY ticks me off.