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Testing the new Terran Torp

Been running around with the new Terran Rep torp on my Phantom. It really packs a wallop once you get the mob health low. I do have a few questions:
  • On low hull targets, normal shots from this torp can crit really hard. I've seen crits over 250k from single torp shots.
  • On HY3, these max hits drop to 160k
  • On TS3, these max hits drop to 60-80k or so.

Those numbers seem to suggest that the damage scaling on NPC health is not applying on HY and TS. Is that correct? If so, is that intended or a bug?

These tests were done running Protonic Arsenal 3-pc, Counter-Command Ordnance 3pc and 2/2 Locators and Exploiters +Torp.

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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    Those are quite the max hits.

    I have not seen anything like that. But I'm running it aft, part of the Terran two piece, and with HY 2 near exclusively (except for a all Withering Torpedo build on the DSD). Wonder if it is WAI.
    Joined STO in September 2010.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I'm going to get the number cruncher'ss on this. @jarvisandalfred is this another manifestation of the "Salvo Discussion" we've been having?
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited November 2015
    I'm going to get the number cruncher'ss on this. @jarvisandalfred is this another manifestation of the "Salvo Discussion" we've been having?

    I would bet it's a combination of this and the Enhanced Bio-mol discussion - THY1 hit harder than THY3 due to exploits being present on the THY1's for me; I'd suspect something similar for this.

    Edit: Thinking about it a bit more, Oden's dead on. THY decreases the per-shot damage in exchange for increasing the number of shots fired at a time for all salvo THY's. TS does similar, but also adds targets per rank. That's exactly what we're seeing here, I'd bet. So the THY's doing more damage, it's just split up across multiple hits.
    Post edited by jarvisandalfred on
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I'm going to get the number cruncher'ss on this. @jarvisandalfred is this another manifestation of the "Salvo Discussion" we've been having?

    I would bet it's a combination of this and the Enhanced Bio-mol discussion - THY1 hit harder than THY3 due to exploits being present on the THY1's for me; I'd suspect something similar for this.

    Edit: Thinking about it a bit more, Oden's dead on. THY decreases the per-shot damage in exchange for increasing the number of shots fired at a time for all salvo THY's. TS does similar, but also adds targets per rank. That's exactly what we're seeing here, I'd bet. So the THY's doing more damage, it's just split up across multiple hits.

    It's what I thought as well; when looking at each shot individually, they would be lower than the single shot. Collectively, they SHOULD do more damage than the single shot, as well as in higher ranks, but then we go back to the same discussion/analysis over the numbers. Adding this special ability only exaggerates the disparity even more.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    (I think I am just repeating what the previous posters are mentioning.)
    I think this is in fact a very old phenomen, and was particular important in PvP, where spike damage was often critical.

    Basically, the crit damage is based on the damage of the individual torpedo's damage. (Critical hits are basically just another damage modifier).

    High Yield Torpedo is a damage buff for torpedoes, and it does that (for some torpedoes at least) by adding extra torpedoes to a shot. But it tends to add a lot of extra torpedoes, and it would be imbalanced (at least in Cryptic's estimation) if each torpedo actually dealt maximum damage. (The number of torpedoes grows pretty fast), so each individual torp might actually deal less damage then a torpedo fired without HYT or with a lower rank high yield torpedo.
    Your overall average damage is still considerably buffed, so the higher ranks are worth it for DPS, but your critical damage will not be as impressive, so if you needed spike damage potential*, a lower ranked high yield torped might be better.

    Torpedo Spread seems to work the same, just that the damage is not directed at one target, but multiple targets.

    High Yields that create heavy torpedoes or a single torpedo like the Biomolecular Torpedo from the Counter-Command reputation might boost your spike damage and your DPS. (Unless Cryptic tweaked there).

    It also "helps" NPCs - high level NPCs don't fire more guns, they just fire bigger guns, so to speak, so their crits can be extra devestating, too.


    *) of course, relying on criticals is generally not so great, but in PvP this used to be an important concern against teams with strong healers.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    sovairsovair Member Posts: 14 Arc User
    (I think I am just repeating what the previous posters are mentioning.)
    I think this is in fact a very old phenomen, and was particular important in PvP, where spike damage was often critical.

    Basically, the crit damage is based on the damage of the individual torpedo's damage. (Critical hits are basically just another damage modifier).

    High Yield Torpedo is a damage buff for torpedoes, and it does that (for some torpedoes at least) by adding extra torpedoes to a shot. But it tends to add a lot of extra torpedoes, and it would be imbalanced (at least in Cryptic's estimation) if each torpedo actually dealt maximum damage. (The number of torpedoes grows pretty fast), so each individual torp might actually deal less damage then a torpedo fired without HYT or with a lower rank high yield torpedo.
    Your overall average damage is still considerably buffed, so the higher ranks are worth it for DPS, but your critical damage will not be as impressive, so if you needed spike damage potential*, a lower ranked high yield torped might be better.

    Torpedo Spread seems to work the same, just that the damage is not directed at one target, but multiple targets.

    High Yields that create heavy torpedoes or a single torpedo like the Biomolecular Torpedo from the Counter-Command reputation might boost your spike damage and your DPS. (Unless Cryptic tweaked there).

    It also "helps" NPCs - high level NPCs don't fire more guns, they just fire bigger guns, so to speak, so their crits can be extra devestating, too.


    *) of course, relying on criticals is generally not so great, but in PvP this used to be an important concern against teams with strong healers.

    I have to agree with this 100%, this is very old and nothing new to the game and very well known to the PvP community. When I first started reading the the posts on this thread I started to scratch my head and say to myself "this is known and has been around forever." But alas since Ive returned to the game I have noticed a huge shift where PvP is not a real focus among players anymore it is PvE with DPS builds and channels. But to the point, mustrumridcully0 is fully correct. Seeing as how the PvE community is getting into actual dps builds like the PvP community has been for ages, I can see why this was new.

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    e30erneste30ernest Member Posts: 1,794 Arc User
    Yeah I am aware of how HY and TS scale down for balance purposes. I was wondering if it was meant to be this high, because my other torps (such as Neutronic, PEP, Grav and Enh-Bio), the difference between normal crits and HY/TS crits were not as wide as the Terran torp. But yeah, perhaps the total of the HY or TS salvo might total bigger compared to those single crits.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    sovair wrote: »

    I have to agree with this 100%, this is very old and nothing new to the game and very well known to the PvP community. When I first started reading the the posts on this thread I started to scratch my head and say to myself "this is known and has been around forever." But alas since Ive returned to the game I have noticed a huge shift where PvP is not a real focus among players anymore it is PvE with DPS builds and channels. But to the point, mustrumridcully0 is fully correct. Seeing as how the PvE community is getting into actual dps builds like the PvP community has been for ages, I can see why this was new.

    Maybe you were gone for way too long. There was a nice period before the new R&D hit where science builds did fine, and frankly, DPS builds back then didn't fare too well against science drain builds.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited November 2015
    There wasn't as much critD back then as there is now, which will exaggerate the performance delta of a single shot vs a lower rank HY vs a higher rank HY for certain conditions (limiting critH, if 1 or 2 torps crit on the salvo, etc).
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    Does the convoluted CrypticMath apply to the HY III version of the thunderd!ck BioTorp? It' still just a single projectile....
    T93uSC8.jpg
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Does the convoluted CrypticMath apply to the HY III version of the thunderd!ck BioTorp? It' still just a single projectile....

    Different math, but you did give me an idea as to how to deal w/ torpedo debuffs being applied on impact, and each successive torp receiving the benefit of the debuff.

    Activate CF3
    Single Shot Torp
    Single Shot Torp
    Fire CF-HY1
    Activate HY3
    Fire HY3

    Even bigger HY3 booms.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    This is really a good finisher:

    SCM - Infected [LR] (S) - Max One-Hit: 281,924 (Terran Task Force Photon Torpedo) - Eli@e30ernest

    That's a normal shot from my Intrepid, no +torp tac consoles. :smile: This'll probably deal massive damage on my Phantom with its Exploiters. :wink:
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