Yea its fun trying to cap zones bymyself when every Voth revives himself after he's dead. And every other Voth after they die calls in one of those Ceratopsoid armor things. The most frustrating thing I have EVER done. ITS BULL.
Did you notice that sometimes there might not be spomone in the area to help? I cant defetat 8 ceratoppsoid armors and 4 swarmers all at once by myself.
Did you notice that sometimes there might not be spomone in the area to help? I cant defetat 8 ceratoppsoid armors and 4 swarmers all at once by myself.
Just saying do a shout in zone general when you beam down to hook up with someone else, or hell even in space, my group goes every Saturday usually, with somewhere between 5 and 10 of us, its a good place for the dilithium needs of many.
Did you notice that sometimes there might not be spomone in the area to help? I cant defetat 8 ceratoppsoid armors and 4 swarmers all at once by myself.
What are these ceratoppsoid armors? Are you talking about the mechs? If there's more than 2, then you're looking at a bug. If there's 2, then someone else ran through your capture point and made it more difficult. If you're actually alone, there should only ever be one mech. The swarmers have never been more than a minor annoyance.
The Dyson ground battlezone is designed for level 50 characters, and difficulty scales based on how many people are at each capture point. If you're level 50+ and have decent gear on your character AND BOffs, you should be fine.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I like the Voth soldier who calles in a mech which then calls in another Voth soldier. It's pure gold Yeah it can sometimes be a little bit annoying but if you team up with other players it becomes a minor issue.
Yea its fun trying to cap zones bymyself when every Voth revives himself after he's dead. And every other Voth after they die calls in one of those Ceratopsoid armor things. The most frustrating thing I have EVER done. ITS BULL.
It's designed for teams of players. Or if you're running solo that you have good support BOffs (I'd recommend double sci or engi sci), and that you're well geared. If you're running mk X white gear with crappy kit modules, yeah you'll get boned. Ground gear (good ground gear anyways) isn't that expensive on the exchange, and if you want a decently kitted captain with decent gear on yourself and your BOffs, it will only cost you at most 5 mil ECs off the exchange.
I'd also say learn the zones well. Learn what works, learn what doesn't. Just because most of the game is a faceroll on your keyboard, don't assume that's always the case.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
What's wrong with the dyson ground battlezone? It's exactly the way it should be? Awww, it's OK. We feel your pain, or to be accurate, felt it 2years ago. Once you get the hang of it, it's easy. If you're pissed it's not easy, get ready for the Vaadwaur, because Voth are child's play in comparison.
"Intelligence is finite, stupidity is infinite" -- Umberto Eco
I love the Dyson BZ. I view it as a challenge and a measure of my improvements. I'm able to capture the "stand around and wait" points without an issue. The one where you have to shut off the 6 artillery, I'm "almost" to the point of being able to solo it. Was about to do it once and was "ambushed", got flustered and died. Might be able to do it now as I've done more upgrades and stuff. The other one with the moving thingy I haven't had an opportunity to try and solo it as there seems to always be someone that shows up. Even so, there's usually lots of people around but it also depends on time of day sometimes.
Did you notice that sometimes there might not be spomone in the area to help? I cant defetat 8 ceratoppsoid armors and 4 swarmers all at once by myself.
Oh yeah?!?!? I do it w/o ANY boffs...and do it w/o ARMOR or shields and use only my FISTS!!!!!111!!!!!!
Did you notice that sometimes there might not be spomone in the area to help? I cant defetat 8 ceratoppsoid armors and 4 swarmers all at once by myself.
Oh yeah?!?!? I do it w/o ANY boffs...and do it w/o ARMOR or shields and use only my FISTS!!!!!111!!!!!!
You must be able to jump really high, if you can punch the swarmers.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Yea its fun trying to cap zones bymyself when every Voth revives himself after he's dead. And every other Voth after they die calls in one of those Ceratopsoid armor things. The most frustrating thing I have EVER done. ITS BULL.
You just have to know hot to play around them. the voth aren't hard to kill on their own in the Dyson ground zone. the only time it gets remotely difficult is if you're running solo and run into a huge group of them. here's a few tricks to help you deal with different voth down there.
-voth specialists: the grunts of the voth down there. they can revive themselves on occasion and call in a mech on occasion. not much explanation needed, just blast them.
-voth spec ops: these guys can cloak and are more likely to revive themselves however they can only do this once in a single engagement unless revived by a medic. also they sometimes prefer to engage you in melee range. their melee attacks can be deadly but if you knock them back with a melee of your own it can buy you time to roll them. using a tr-116b is recommended for most shielded enemies out there in voth bz.
-voth medics: these guys can be a royal pain as they can revive themselves once and revive others around them. typically spawn in groups of 2 though sometimes run solo with 2 specialists. if with 2 specialists just pop them your weapon and be done. if it's 2 medics, you can kill them both quickly if your dps is high enough. if not you can use a tr to bring their health down to near equal then finish them off.
-voth mechs: very easily defeated and aren't as intimidating as you would think. they're very slow to turn and easily killed. simply run behind them when you get the chance or if they pop their shield.
-polyonax: this type of mech is the one that tries to push you out of an encampment capture. usually the first one of these you encounter will not have a repair drone with it. when encountering one of these mechs blast him as normal and eventually he will drop. as with all mechs the guns can hurt a bit though regular damage reducing cds or a hypo at low health is typically enough to offset their damage. should he have repair drones with him, those take target priority and are killed much easier and faster with a tr.
-raptors: these guys can be real pests as they can pin you to the ground for a short time as they try to eat you. if they pin you there's not much that can be done save doing what you can to stay alive. you can call your bridge officers over to kill the raptor which releases you, or if your teammate kills the raptor it releases you.
-vrex: these are the guys you really want to kill. in order to get credit for killing one you must deal 1% of the damage to the dino bare minimum without him healing or you will not get credit for the kill. his medic friends that spawn along with him ALWAYS take target priority over him, there are no exceptions. typically he attacks with lasers shot from around his mouth. if he gets into melee range he can stomp his feet to knock you down or try to bite you which will also knock you down. he also can shoot cannons from his back into the air that fall back to the ground like mortars. if you see a purple circle that looks like a target reticle under you, get out of dodge as those hurt very bad and can knock you down. Alot of folks like to use a tr when fighting this guy as the tr bypasses his shield. some people prefer to use standard weapons as the tr deals less damage per shot on average than normal weapons even though it bypasses shields.
That's pretty much the lowdown on the major enemies you will encounter.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
I have noticed that Voth that I kill tend to get back up. I shoot them again and I'm like 'and stay down!'. I've also noticed the specialists will call in basic mechs on a higher than normal frequency.
Comments
Never have any issues there tbh, but then again haven't stepped foot there since season 11 hit, just been too busy clicking things...
Just saying do a shout in zone general when you beam down to hook up with someone else, or hell even in space, my group goes every Saturday usually, with somewhere between 5 and 10 of us, its a good place for the dilithium needs of many.
What are these ceratoppsoid armors? Are you talking about the mechs? If there's more than 2, then you're looking at a bug. If there's 2, then someone else ran through your capture point and made it more difficult. If you're actually alone, there should only ever be one mech. The swarmers have never been more than a minor annoyance.
The Dyson ground battlezone is designed for level 50 characters, and difficulty scales based on how many people are at each capture point. If you're level 50+ and have decent gear on your character AND BOffs, you should be fine.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
It's designed for teams of players. Or if you're running solo that you have good support BOffs (I'd recommend double sci or engi sci), and that you're well geared. If you're running mk X white gear with crappy kit modules, yeah you'll get boned. Ground gear (good ground gear anyways) isn't that expensive on the exchange, and if you want a decently kitted captain with decent gear on yourself and your BOffs, it will only cost you at most 5 mil ECs off the exchange.
I'd also say learn the zones well. Learn what works, learn what doesn't. Just because most of the game is a faceroll on your keyboard, don't assume that's always the case.
We feel your pain, or to be accurate, felt it 2years ago. Once you get the hang of it, it's easy.
If you're pissed it's not easy, get ready for the Vaadwaur, because Voth are child's play in comparison.
Oh yeah?!?!? I do it w/o ANY boffs...and do it w/o ARMOR or shields and use only my FISTS!!!!!111!!!!!!
You must be able to jump really high, if you can punch the swarmers.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Well... That language is uncalled for.
You just have to know hot to play around them. the voth aren't hard to kill on their own in the Dyson ground zone. the only time it gets remotely difficult is if you're running solo and run into a huge group of them. here's a few tricks to help you deal with different voth down there.
-voth specialists: the grunts of the voth down there. they can revive themselves on occasion and call in a mech on occasion. not much explanation needed, just blast them.
-voth spec ops: these guys can cloak and are more likely to revive themselves however they can only do this once in a single engagement unless revived by a medic. also they sometimes prefer to engage you in melee range. their melee attacks can be deadly but if you knock them back with a melee of your own it can buy you time to roll them. using a tr-116b is recommended for most shielded enemies out there in voth bz.
-voth medics: these guys can be a royal pain as they can revive themselves once and revive others around them. typically spawn in groups of 2 though sometimes run solo with 2 specialists. if with 2 specialists just pop them your weapon and be done. if it's 2 medics, you can kill them both quickly if your dps is high enough. if not you can use a tr to bring their health down to near equal then finish them off.
-voth mechs: very easily defeated and aren't as intimidating as you would think. they're very slow to turn and easily killed. simply run behind them when you get the chance or if they pop their shield.
-polyonax: this type of mech is the one that tries to push you out of an encampment capture. usually the first one of these you encounter will not have a repair drone with it. when encountering one of these mechs blast him as normal and eventually he will drop. as with all mechs the guns can hurt a bit though regular damage reducing cds or a hypo at low health is typically enough to offset their damage. should he have repair drones with him, those take target priority and are killed much easier and faster with a tr.
-raptors: these guys can be real pests as they can pin you to the ground for a short time as they try to eat you. if they pin you there's not much that can be done save doing what you can to stay alive. you can call your bridge officers over to kill the raptor which releases you, or if your teammate kills the raptor it releases you.
-vrex: these are the guys you really want to kill. in order to get credit for killing one you must deal 1% of the damage to the dino bare minimum without him healing or you will not get credit for the kill. his medic friends that spawn along with him ALWAYS take target priority over him, there are no exceptions. typically he attacks with lasers shot from around his mouth. if he gets into melee range he can stomp his feet to knock you down or try to bite you which will also knock you down. he also can shoot cannons from his back into the air that fall back to the ground like mortars. if you see a purple circle that looks like a target reticle under you, get out of dodge as those hurt very bad and can knock you down. Alot of folks like to use a tr when fighting this guy as the tr bypasses his shield. some people prefer to use standard weapons as the tr deals less damage per shot on average than normal weapons even though it bypasses shields.
That's pretty much the lowdown on the major enemies you will encounter.
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