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[VIDEO] The Wizards of STO Present: MIA or MIN+?

https://www.youtube.com/watch?v=7cZREJfbZlU

Some heavy hitting DPS Wizards making Mirror Invasion Advanced look too easy.

For those of you complaining about MIA being too difficult; keep in mind that it is currently still bugged. It's supposed to spawn infinite rifts.

Some tips for Mirror Invasion:
  • Keep one eye on your teammates, what they are doing and where they are.
  • Keep another eye on the minimap, it'll show you where the rifts are even if you are outside the draw distance.
  • Keep your priorities fluid and dynamic:
    1. close rifts unless someone is already closing the rift you are near,
    2. upgrade defense,
    3. clear NPCs from around the station,
    4. grab aggro so your buddy can close rifts,
    5. sneak in under your buddy if he has aggro,
    6. open up with DPS if you see someone being overwhelmed
    7. Don't say you are going to do one thing, and only do that one thing, you have to do everything.
  • Bring your DEEPs
  • Bring a Science Ship
  • Communicate!

A good MIA run will net you over 200+ marks.

Comments

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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Best I've gotten was about 164 marks on MIA with a PUG. I can imagine a decent Premade can do some serious 'splosions in there with all those NPCs.
    XzRTofz.gif
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    tempusmagustempusmagus Member Posts: 107 Arc User
    Definitely good strategies listed. I tried bringing a sci ship to close rifts, but the dpsers decided to let me tank and them close the rifts...
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    johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited November 2015
    Yawn :p
    Since you're a wizard - cant you go *puff* ?
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    darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    Also make sure to bring the Bio-Molecular Shield Generator from the Undine rep with you and use it on the station (not needed in this particular run obviously because DEEPS). Those can help you quite a bit to keep the station up while you are closing rifts and upgrade the defense.​​
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2015
    Nice video.

    MIA is not any harder except that the enemies don't die as quickly so you can easily end up with a serious overcrowding problem.
    But decent communication, or heck, even watching what other players are doing can lead to success.

    I mean I've lost track of how many times i've seen a teammate in an escort trying to close a rift whilst being zerg rushed by a million Terran NPC's when if he'd just followed my sci boat we'd work well as a team.

    Things I've found to be excellent in this mission:
    • Pathfinder T5 trait - ablative generator, immunity from attack to close rift in relative peace. Not infallible as too many NPCs can quickly overwhelm it but good for 90% of rifts.
    • Attack patter mastery - Intel T1 spec, gives temporary hit points the same as above.
    • Bio-molecular shield gen from undine rep - to help the station out, even better if the team drops them one after another to keep the regen going longer.
    • Sensor Analysis - Seriously science captains! Drop this on the station immediately and it will boost any healing it needs. Gotta be one of the least used abilities and it can make a difference.
    • Grav well - hoover up those enemies and keep them away from the station. Also helps out those in the team with the DPS as they can murder NPCs easily if they are all bunched up.
    • Quantum Phase torp - strips off shields and with spread can leave swarms of enemies defenseless.
    SulMatuul.png
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    burstorionburstorion Member Posts: 1,750 Arc User
    -Yawn- big surprise, a premade with billions of ec worth of ships turns any difficulty into a milk run

    You guys ought to stop stroking your epeens - too much and they'll fall off, you know :p​​
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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    reyan01 wrote: »
    I do struggle to see what is so impressive about a team of high DPS output players blowing stuff up in the most blatant Zerg rush in this game.

    They apply more thought and effort in the game than passive aggressive snobs on the forums?
    EnYn9p9.jpg
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    fighter1789fighter1789 Member Posts: 19 Arc User
    As a member of 'Starfleet Media Corp', you should post in that subforum and not spaming in 'general discussion'.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    It's not just a matter of DPS'ing your way through. I have seen DPS groups fail at MIA. What's more important is being able to coordinate the closing of portals and it really helps to have sci ships in the group. Both points were present in the video.

    Had a very similar run to this last night from a 30k formed-team. We had several sci ships so we were able to close the portals quickly enough while we had fire support from the rest of the team. That kept the mob count low and manageable.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    reyan01 wrote: »
    reyan01 wrote: »
    I do struggle to see what is so impressive about a team of high DPS output players blowing stuff up in the most blatant Zerg rush in this game.

    They apply more thought and effort in the game than passive aggressive snobs on the forums?

    Thought and effort. In the Mirror Invasion event.....

    Okay, lets just say that you have your opinion and I have mine and leave it there.

    I think you're unfair, here, reyan. Read this again and ask yourself how many pugs actually follow the rules? And how much it would help if they did.
    Some tips for Mirror Invasion:
    • Keep one eye on your teammates, what they are doing and where they are.
    • Keep another eye on the minimap, it'll show you where the rifts are even if you are outside the draw distance.
    • Keep your priorities fluid and dynamic:
      1. close rifts unless someone is already closing the rift you are near,
      2. upgrade defense,
      3. clear NPCs from around the station,
      4. grab aggro so your buddy can close rifts,
      5. sneak in under your buddy if he has aggro,
      6. open up with DPS if you see someone being overwhelmed
      7. Don't say you are going to do one thing, and only do that one thing, you have to do everything.
    • Bring your DEEPs
    • Bring a Science Ship
    • Communicate!

    A good MIA run will net you over 200+ marks.
    The only one on the list that's DPS crowd specific is "Bring your DEEPs".
    But especially the bolded points seem critical part of the strategy of closing rifts even in face of of great ops.

    The thread where people whine that damage cancels the interrupt just should remind everyone how little cooperation and how little creativity people actually have in dealing with the Mirror Event. Instead of trying to figure out strategies to deal with the fact that interacts are disrupted by damage, people want that gone - which would turn the whole event into reall ynothing more than a boring DPS fest and eliminates any need for fancy abilities or strategy.

    If you ever wondered why the game is so DPS focused and lacks deeply strategic missions, there is your answer - people don't want to think about how to solve a challenge. They want at best to follow an easy script and space bar the rest away.
    And these are (probably) not the same people as the DPS crowd - the charts-topping people are most likely doing what they are doing because they would be bored if they just take an average build and blow apart some enemies - but since the game doesn't offer much strategy and tactics anymore, the only thing left to master for them is the build.

    Of course, I freely admit I am part of the problem. I am too lazy (or shy?) to communicate. I know stuff like how to use a science vessel, how to draw aggro or how to sneak in while someone else holds the aggro. But I don't try to take charge and direct team mates. Maybe because they probably won't listen anyway, but... i don't even try.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2015
    lordsteve1 wrote: »
    Nice video.

    Things I've found to be excellent in this mission:
    • Pathfinder T5 trait - ablative generator, immunity from attack to close rift in relative peace. Not infallible as too many NPCs can quickly overwhelm it but good for 90% of rifts.
    • Attack patter mastery - Intel T1 spec, gives temporary hit points the same as above.
      [

    The temporary HP do not prevent interrupts. For me anyway. Maybe I've been singled out.

    Yes, obviously a 50,000+ team will do well in MIA. Whodathunkit??

    Hardly string theory here. You have to kill the advanced ships as fast as you would in normal to stay ahead of the swarm.
    Sorry I should have said spoiler alert.

    Yet another look at me aren't I grand thread.

    oh and p.s. how do you 'grab agro' against faw?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    scarlingscarling Member Posts: 708 Arc User
    Talking about premades, coordinating effort, DPS, teamwork and most people in the game are like...latest?cb=20150225125846


    Like I said in another thread, I'd rather sip some tea and relax while doing my 8 characters than worry about a few extra marks.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    scarling wrote: »
    Talking about premades, coordinating effort, DPS, teamwork and most people in the game are like...latest?cb=20150225125846


    Like I said in another thread, I'd rather sip some tea and relax while doing my 8 characters than worry about a few extra marks.

    Each has their own way of enjoying the game. For me, I only have 2 active toons and a limited amount of time to play, so I would like to maximize my gains on whatever run I am doing. If I'm spending 15 mins on this mission, I'd rather get the most I can than settle for mediocrity.
  • Options
    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    As a member of 'Starfleet Media Corp', you should post in that subforum and not spaming in 'general discussion'.

    So people in the Media Corp aren't allowed to talk in General Discussion about how to do a STF well and obtain higher rewards, let alone be successful at the STF?

    Media Corp, pack it in! We have to leave now. No more sharing information with the general public or helping anyone out in this game. Back to e-peen strokin' and showing off crazy builds while not telling people how it's done and how they can do it themselves.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • Options
    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    lordsteve1 wrote: »
    Nice video.

    Things I've found to be excellent in this mission:
    • Pathfinder T5 trait - ablative generator, immunity from attack to close rift in relative peace. Not infallible as too many NPCs can quickly overwhelm it but good for 90% of rifts.
    • Attack patter mastery - Intel T1 spec, gives temporary hit points the same as above.
      [

    The temporary HP do not prevent interrupts. For me anyway. Maybe I've been singled out.

    Yes, obviously a 50,000+ team will do well in MIA. Whodathunkit??

    Hardly string theory here. You have to kill the advanced ships as fast as you would in normal to stay ahead of the swarm.
    Sorry I should have said spoiler alert.

    Yet another look at me aren't I grand thread.

    oh and p.s. how do you 'grab agro' against faw?

    50K and 75K teams have been overwhelmed before because:

    1) No teamwork in closing portals

    2) No GWell to bunch up enemies if there is a surge

    3) NO COMMUNICATION on who's going where, and who will get aggro and who won't.

    As to how you 'grab aggro' against FaW? Fire at them and lead them away from your partner. 4 seconds max if your partner doesn't shoot at them. Works EVERY time.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • Options
    warpangelwarpangel Member Posts: 9,427 Arc User
    edited November 2015
    coldnapalm wrote: »
    Best I've gotten was about 164 marks on MIA with a PUG. I can imagine a decent Premade can do some serious 'splosions in there with all those NPCs.

    Best I got with a pug was...we didn't fail. I mean station blown up 3 times was the best I think...oh and made the dread timer once. Course my best run also ONLY had two afkers....
    You can't fail MIA anymore.

    EDIT: Other than just plain not having enough DPS to kill the dread, but I've never seen that happen.
  • Options
    scarlingscarling Member Posts: 708 Arc User
    e30ernest wrote: »
    scarling wrote: »
    Talking about premades, coordinating effort, DPS, teamwork and most people in the game are like...latest?cb=20150225125846


    Like I said in another thread, I'd rather sip some tea and relax while doing my 8 characters than worry about a few extra marks.

    Each has their own way of enjoying the game. For me, I only have 2 active toons and a limited amount of time to play, so I would like to maximize my gains on whatever run I am doing. If I'm spending 15 mins on this mission, I'd rather get the most I can than settle for mediocrity.

    mediocrity.. funny word to use in a game that has no competition whatsoever and is more or less a single player game with social zones.
  • Options
    lordbrowaruslordbrowarus Member Posts: 48 Arc User
    edited November 2015
    MIA is quite stright if one have good team. That said, in pugs I have met plp with sicm and annorax with massive dps, but most of them only shoot. I think many players doesn't know what to do in this stf (I can't imagine why).
    When it happened I always write on chat what should we do. Sometimes it helps, so again, my gues is that plp doesn't understand this mission.

    So, as there is very little "magic" in that video, only really basic level of awareness, there is some educational benefit from it.

    However I think U guys from Wizards should do educational thread with multiple stfs. Get cheap build and t5-t5u ship and show plp how to do it. Not with super dps promotional monsters, just for average casual player. I'm not talking about 100% runs, but decent ones. I think everybody may benefit from this.

    Anyway - keep up good work, your vids are always fun, thx.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    lordsteve1 wrote: »
    Nice video.

    Things I've found to be excellent in this mission:
    • Pathfinder T5 trait - ablative generator, immunity from attack to close rift in relative peace. Not infallible as too many NPCs can quickly overwhelm it but good for 90% of rifts.
    • Attack patter mastery - Intel T1 spec, gives temporary hit points the same as above.
    The temporary HP do not prevent interrupts. For me anyway. Maybe I've been singled out.
    If one of the enemies uses TBR, then your temporary HP won't last long enough. Also it's best to pair it with EPtS or something else to boost your shields. Temporary HP lasts a lot longer when your shields are up.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    MIA is quite stright if one have good team. That said, in pugs I have met plp with sicm and annorax with massive dps, but most of them only shoot. I think many players doesn't know what to do in this stf (I can't imagine why).
    When it happened I always write on chat what should we do. Sometimes it helps, so again, my gues is that plp doesn't understand this mission.

    So, as there is very little "magic" in that video, only really basic level of awareness, there is some educational benefit from it.

    However I think U guys from Wizards should do educational thread with multiple stfs. Get cheap build and t5-t5u ship and show plp how to do it. Not with super dps promotional monsters, just for average casual player. I'm not talking about 100% runs, but decent ones. I think everybody may benefit from this.

    Anyway - keep up good work, your vids are always fun, thx.

    We actually did on The SHOW, showcasing MBagel's Cheap Deepz line of builds and videos. I believe it was on the same episode that we featured SARoss of the Pilot Review Show.

    Everything else we do is just for fun and mock glory. Heck, I have this build that makes people cringe, but it still pulls between 30-50K DPS and w/ some bad piloting.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • Options
    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I would say more than anything the key is to get out in front of it quickly. If you close 6 rifts in the first 30 -45 seconds you are in good shape. Often you get a freebie at the very start. So each member of the team must close their rift pretty much as soon as they get there - meaning around 5 seconds to kill all enemies (just like normal). I don't know the exact HP but it probably requires each to have at least 30,000 - maybe more. Just enough time for GW and spread or just tac power.

    After this you may have time for teamwork and whatnot. But if you fall behind at the very beginning you will look up soon and see 15 rifts and 50+ terran ships.
    lordsteve1 wrote: »
    Nice video.

    Things I've found to be excellent in this mission:
    • Pathfinder T5 trait - ablative generator, immunity from attack to close rift in relative peace. Not infallible as too many NPCs can quickly overwhelm it but good for 90% of rifts.
    • Attack patter mastery - Intel T1 spec, gives temporary hit points the same as above.
    The temporary HP do not prevent interrupts. For me anyway. Maybe I've been singled out.
    If one of the enemies uses TBR, then your temporary HP won't last long enough. Also it's best to pair it with EPtS or something else to boost your shields. Temporary HP lasts a lot longer when your shields are up.

    I should have said more clearly. I get interrupted with 100% shields, 100% hull and 100% temporary hull. I get interrupted using the intrepid trait, attack pattern expertise, the hull heal immunity trait, and the Delta recruiting immunity trait. The only thing that prevents interrupt for me is rock and roll. However, since I have to hit rock and roll first before close portal (or it cancels the close) there is not quite enough time before a fighters pea shooter or a 1 dmg to shield fire at will interrupts.

    Yes, you can work clever spacing around the edges and I enjoy doing that sometimes. But for the most part it's easiest just to kill all the ships and close before the next wave comes. If all 5 players aren't doing this individually and successfully for the first several minutes of advanced you will be overwhelmed.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    nlearthlychief86nlearthlychief86 Member Posts: 34 Arc User
    i agree with sarcamse and oden! the one thing this stf needs is a little bit of team work and coordination. that said .. if you are in a lower dps team make sure you work together and dont spread all over them map work together killing ships and aggro them so the one or two guys can close rifts and activate relays for max or close to max returns for a 15 min run!

    Have fun watch the vid and learn something from it instead of bitching arround EON out o7
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