Some mission actions are interrupt-able, others are not. For those that are, even one point of damage can be the difference between completing an objective in time or failing. Do you think it would be sensible to change interruptions to only trigger on Critical hits?
Fleet Admiral CuChulainn -
U.S.S. Aegis KT Intel Dreadnought Cruiser
Should only critical hits be able to interrupt your actions in STF's or Episode missions? 61 votes
Yes, actions should onl....Gah, dangit! Actions should only b... Oh come on, I was cloaked! Should only be interrupt-able... Oh great, time's up! @#$!&
No way! Keep it a challenge. Kill 'em all, then interact.
I've got a better idea! (Do tell)
Can't even begin to care one way or the other.
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That's pretty much my thinking, too. Non critical hits, especially to shields, should be pretty routine. It really chafes on some of the STFs like Mirror Invasion where you're trying to close as many portals as possible.
Then proceed with the mission.
Problem solved.
Now if you'll excuse me, I'll go see a doctor and let him get a look at that cough I seem to have catched.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I literally saw a 2point hit on my ship tonight that interrupted....
Other than "kill them all", you can use tractor beam repulsors (+speed buff), scramble sensors, certain damage immunity granting abilities (There is a Vesta console at least that does that) to get the enemies out of weapon range.
There is certainly no argument to limit it to criticals in there.
And even if it doesn't actually stop your officers and equipment from doing what they are doing -it's still interfering with the process, because it's extra energy and particles unaccounted for in your officer's calculations, and inherently not accountable for since the enemy fire is often random and unexpected.
Maybe one could imagine a more complex system, where damage taken just sets you back in the process, say every second you take damage adds another 2 seconds to the countdown (but never beyond the top). That would stop you in your tracks when exposed to heavy fire, but might allow you to keep going when only taking stray damage. But that would probably require that the process itself takes longer than it does now. As it is now, you can almost finish the cooldown between an enemy ship's beam cycle in a science vessel.
There is a tonne of abilities, consoles and traits that offer enough immunity to get those interacts done without issue so I don't think a change is needed.
Plus the mirror invasion in particular is built so certain ships already have a distinct advantage at closing portals etc. I just think people should play to their ship's advantages but not expect to be able to do everything.
That said in advance MI the spawn rate and hit points of the enemy means there is so much spam flying round that any amount of immunity is useless in a short time anyway. But that is more to do with bad design and game balance than needing any change to the interacts. You can still easily close portals whilst being shot by only a couple of advanced enemies, but once you have 5, 10 or even 20 of the buggers to deal with it becomes an issue.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
This I did notice as well, last night I took like 3 or 4 hits to my shield but I was still able to complete my action...was weird, next portal, I got hit once and I was interrupted...was strange.
Will have to pay closer attention tonight to see if this happens regularly.
But I can definitely understand why this is frustrating to fail an interaction because a tiny shot removed a tinier portion of your shields. And even when you're not the target, some trolling mob WILL activate FAW just to tick you off.
I get interrupted in mirror with 100% of temporary still active. I have the trait on 3 characters.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
My character Tsin'xing
Heck you don't even need to use chat or team speak, just follow a player that looks to be effective at the opposite role and enjoy. It's really that easy, won't work every time but there has to be some challenge to it!
Wait - this wasn't a discussion about how interacts decloak everyone almost everywhere?
Though yeah, while it's annoying that I can't "solo" Mirror (Terran now?) Incursion in my Sci - especially when the waves start spamming - I try to remember that this is an MMO and that teamwork is always nice to have...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Also, why can't I just space bar all the time to win. Why do I need to press F occassionally, too?
I thought this was an RPS game? (Rapid Pressing of Space Bar!)
Never go Full RPS.
Your spacebar will die a horrible death, and then you're out of luck. Unless you have another keyboard laying around.