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Which of the 3 career paths are your favourite and why

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  • dabelgravedabelgrave Member Posts: 979 Arc User
    Science
    Sci, because it's so fun when a Tac realizes you're doing more dps than he is, space and ground.​​
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    Science
    I like the wide variety of options in science (debuff, poison, healing...)
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  • mayito2009mayito2009 Member Posts: 643 Arc User
    Science
    To me science is the most complex and interesting than the others. In honesty all of the paths end in a tactical comibnation of science-engineering-tactical balance.
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  • xyquarzexyquarze Member Posts: 2,117 Arc User
    Science
    You really should have placed the options in a different order so Sci would show up as blue and Eng as yellow ;)

    I like all three. But I like toys more than buffs/debuffs, it does feel more like actually doing something to me. Which would be Eng on ground, but Sci in space (although the latter does depend more on the ship than the actual career, but since I set up almost all my toons to have their ship coincide with their career choice, it's the same). While Decloak-Alpha-BFAW can be fun, too, I prefer a Gravwell and then dump all AoE animations on the poor guys. Really a shame that a lot of enemies blow up before I have even deployed everything ;)
    My mother was an epohh and my father smelled of tulaberries
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Science
    I am very surprised by the poll answers, I was expecting exactly the opposite with sci being the least popular and tac being the most! I like sci because first of all, I am not a fulltime soldier/warrior but a diplomat and medic who's obsessed with immortality as well as magical powers (think Herald stuff, and gravity well) rather than just dishing out pure same ol' deeps!
  • azurealli4nceazurealli4nce Member Posts: 80 Arc User
    Tactical
    DPS. We bring about victory. Currently, the others do not.
    DPS-Bronze, DPS-Silver, DPS-Gold, etc. are FAKE! They were created by an outvoted minority who destroyed the original DPS channels!

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  • xyquarzexyquarze Member Posts: 2,117 Arc User
    edited November 2015
    Science
    I am very surprised by the poll answers, I was expecting exactly the opposite with sci being the least popular and tac being the most! I like sci because first of all, I am not a fulltime soldier/warrior but a diplomat and medic who's obsessed with immortality as well as magical powers (think Herald stuff, and gravity well) rather than just dishing out pure same ol' deeps!

    I am surprised as well, but I guess it goes to show that the forum community is not necessarily representative of the player base as a whole, which we should always keep in mind. (This Cryptic infographic which I cannot find anymore showed more than 50% of all players being Tac IIRC)
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  • kylercakylerca Member Posts: 40 Arc User
    Engineering
    Very interesting that Tactical by far overshot the rest in terms of use, yet the votes here suggest it is the least favorite of the 3.

    So, even though people like science and engineering more, they are less popular because they don't serve up the pain quite as much. Good to know people will play a class they seem to dislike most if it means your combat is easier. : P
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  • lianthelialianthelia Member Posts: 7,865 Arc User
    Science
    I think some people are lying...considering half the game is Tac.
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  • lianthelialianthelia Member Posts: 7,865 Arc User
    Science
    DPS. We bring about victory. Currently, the others do not.

    Yup...because you can't beat anything unless you're Tac! ;)
    Can't have a honest conversation because of a white knight with power
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    Science
    lianthelia wrote: »
    I think some people are lying...considering half the game is Tac.
    Or it's just the problem of self-selection bias. No one is forced to enter the poll - so maybe more science fans are reporting in because they want to make their voices heard, hoping to achieve something.

    But Cryptic has always been looking at other spots for their information - sales, player statistics. The dreaded metrics.
    lianthelia wrote: »
    DPS. We bring about victory. Currently, the others do not.

    Yup...because you can't beat anything unless you're Tac! ;)

    The question isn't if you can beat something, but how fast you can beat it.
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  • sinn74sinn74 Member Posts: 1,149 Arc User
    Science
    DPS. We bring about victory. Currently, the others do not.

    You must not have seen the amount of 50k+ DPS Sci captains.
  • messahlamessahla Member Posts: 1,160 Arc User
    Tactical
    Tac i like the damage buffs more bang for my buck
  • xiesha911xiesha911 Member Posts: 36 Arc User
    Reading all of this, LOL... OMG it's like i'm in Mirror Universe xD

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9065123-star-trek-online-5-year-anniversary-infographic

    Majority is Tactical Captain - 50 %+
    Engineers - 30 %~
    Sciences - 20 %~

    But this statistics for ALL Captains...
    If you take main characters... there will be even more Tacs (70 %~)
  • scarlingscarling Member Posts: 708 Arc User
    edited November 2015
    Science
    scarling wrote: »
    For me it has the most fun abilities. AOE and CC everywhere. Also has the more challenging and flexible builds.
    It seems you are talking about ship class, not career class. Sure, Sensor Scan and Dampening Field can be counted as AoE and Subnucleonic Beam as CC, but I somehow doubt that what you were referring too.

    Unless you talk ground. Science is a favorite on ground for me, too. Some fo the flashiest spells in there.

    Figured someone would have to nitpick my response sooner or later. Plenty of other people in this thread have commented on more than the built in skills, please nitpick them too.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    Engineering
    Engineering, adaptability to situations. Turrets, Mortars, Drones, and run in with a Batleth. Not the best at many things but able to adapt to somany different things, especially on ground where I am up to 5 or 6 different situational kits. It's like having Batman's utility belt.

    In space a squishy ship gains Miracle worker, while a Dreadnought Cruiser can go lone wolf and feedback pulse.

    Engineers are the Jack of all Trades.


    Although, I have 12 toons, 4 of each class, only 2 are Feds.
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  • shar487ashar487a Member Posts: 1,292 Arc User
    I tried all three professions but eventually downsized to one tac captain. FoMM is a dull skill compared to Sub-Nukes and Rotate Shield Frequency, but when you can regularly generate DPS numbers that others struggle to reach, then the game becomes much more entertaining.

  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    all balance out equal to me, that said I do have more tac and sci than eng
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Tactical
    Interesting poll so far.
    This is not what I had expected.

    To clarify my answer a bit (which was TAC) for PvE I run my tac as my main now days.
    But when I do PvP its my Sci that's the main.

    A little while ago my Sci was my main for PvE and PvP, and it was this way for years. But it always annoyed me that Tacs would get better results using science abilities, so I kind of went to the dark side, and decided, why try to fight it.
    And about the time DR was released, I switched over to Tac full time for my PvE adventures.

    Id also like to note that I do have 3 characters I play often enough to not consider them alts.
    1 Sci, 1 Eng, 1 Tac.

    They all have good qualities really. And when I'm bored of one style, Ill just switch over to another career. Adds some nice variety.

    Wish I could manage 3 careers per faction, but I just don't have the time.
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    Science
    It allows you to break the mold of pew pew everything to death and instead you can make all the shinies cause stuff to explode. (Seizure Beam in particular)
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  • khan5000khan5000 Member Posts: 3,008 Arc User
    Tactical
    Tactical...if Kirk was a part of the trinity he'd be a tac captain
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    Engineering
    Engineering. Because you can't fight if you don't stay alive to do it.

    Plus, force multipliers on the ground.


    I will say that Science comes a close second in space, and Tactical on the ground.

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    Science
    Science is the most flexible of the three. So many times an offensive science power has proven to be the defensive skill that saves my life.
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  • jade1280jade1280 Member Posts: 868 Arc User
    Engineering
    xiesha911 wrote: »
    Reading all of this, LOL... OMG it's like i'm in Mirror Universe xD

    http://www.arcgames.com/en/games/star-trek-online/news/detail/9065123-star-trek-online-5-year-anniversary-infographic

    Majority is Tactical Captain - 50 %+
    Engineers - 30 %~
    Sciences - 20 %~

    But this statistics for ALL Captains...
    If you take main characters... there will be even more Tacs (70 %~)



    The forums have been invaded by Terrans lol



  • vetteguy904vetteguy904 Member Posts: 3,903 Arc User
    I would say science because my main is a science guy.. oh TRIBBLE now I have to create a Sci toon-Bill Nye. anyway I love the sci abilities, though Miracle worker and eps power transfer III simply rock
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  • starcruiser#3423 starcruiser Member Posts: 1,259 Arc User
    Tactical
    original poll with some GREAT results...why keep coming back tiger-7.gif​​
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    Science
    oldie but goodie​​
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    @askray @jodarkrider @pwlaughingtrendy anti-zombie gun plz
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • starcruiser#3423 starcruiser Member Posts: 1,259 Arc User
    Tactical
    I like them all really. I find each of them fun to play.​​
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    Engineering
    Engineering, always has been. The space abilities are kinda 'meh', but on the ground I love the drones, turrets, and generators. I always end up playing defensive/support-oriented characters in other games, especially if they have constructs like the engineers do. In global agenda I played a robotics character, that could use a lot of the same abilities (send robotic drones to attack enemies, construct turrets to hold areas and lay down supressive fire, and create medical/shield generators and dome shields to protect and heal allies). Also played an engineer in brink that could use mines and turrets.

    On top of that, I just sync well with the persona of the engineering class. I'm very mechanically inclined and do a lot of maintenance and engineering work in real life, for both a job and a hobby. I like building things, but I like tearing them apart to see how they work too =P
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