Just curious personally i enjoy the engineering class most it is versitile and enhances the ability to hold out in space combat with the abilities of rotate shield freqenucy and miricle worker is a great fallback option when all else fails
On the ground, especially once Specializations are unlocked and missions start giving Universal Kit Modules, they're more or less equal to me... but in space, that's where the Engineer shines. "Go Down Fighting" (Tactical) and "Photonic Fleet" (Science) are okay, but I'll take the Engineer's "Miracle Worker" (especially with 'Grace Under Fire') on just about any ship I fly.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
For me it has the most fun abilities. AOE and CC everywhere. Also has the more challenging and flexible builds.
the same and for the same reasons. the only real difference between any career is a couple of skills, ground kits and some traits. that said the science career has nice skills. I also prefer debuff to buff.
Sci. Because I like to play with my food before I eat it.
Honestly, it's more entertaining than just shootshootshootshootshoot damagedamagedamagedamage. It's what I like in every game. Debuffing things, slows, holds, confuses, etc. It's just more fun, at least to me.
Sci. Because I like to play with my food before I eat it.
Honestly, it's more entertaining than just shootshootshootshootshoot damagedamagedamagedamage. It's what I like in every game. Debuffing things, slows, holds, confuses, etc. It's just more fun, at least to me.
This in a way, plus when confronted with completely new enemies and challenges, a sci is more likely to be able to figure out how to survive or flat out break whatever crippling tricks the enemy is able to dish out. The sci can survive long enough to observe and figure out what the enemy is doing and not constantly blow up. (If you didn't learn survivability in the early leveling process as a sci, you really missed the lesson. ) In contrast, unless you're a DPS hog, a tac is going to spend the first several confrontations with a new enemy blowing up a lot rather than getting time in the cockpit to really figure out what's going on.
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Space tactical. But on the ground engineering. Honestly i just want them to make engineering space powers more interesting and more useful. Currently it's just self heal and shield heal/resist + power buff and power drain resist.. None of which are useful late game. As you can get plenty of that, and it's really easy to over heal/
On the ground they are flexible, from healer to offensive to defensive buffer.
Engi because miracle worker is the best "oh TRIBBLE!" button in the game.
Also it was fun to set up a campside on nukara and let your turrets and drones do all the killing for you.
Sci only makes it to my number 2 cause it kinda sucks on ground, lot's of support stuff but quite bad alone or with braindead boffs.
Though it's a lot of fun in space.
Science now that kits are interchangeable, you are much more resilient and you can heal and have some DoT attacks. Now with specializations, command made torp boating much more realistic. Now with my fed sci, I have the pathfinder mostly torp with the 360 omni ap beam from the first solane mission and a born kinetic beam.
Allows me to throw most of my power into AUX and still do some major dmg with gravity well and tykens rift.
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For me it really depends on what I want my characters to do.
For ground I like Engineering the best. I just love Orbital Strikes and 2-3k transphasic bombs. Grenades and fire fields are fun too, but just not as much.
Space is a different cookie. In space I view myself as the Special Universal Captain boff. So what I like best depends on what I want my ship to do. My main, a tactical, is in a Presidio. I love the offensive-defensive balance that ship offers along with a tactical captain. However, on a Romulan I fly the equivalent of the Presidio, and considering the tank heavy aspect he has, I love that he is an Engineer.
That is why I didn't vote in this poll: I missed the other option that would have been good for me.
Tactical, because they do Science better then my Science Captain.
They can tank pretty well too, and boost the damage of cruisers quite easily.
When it comes to space it's not so much what career you want, it's what career abilities and traits you want. That is the only real difference between all of them.
Science, because it's the most flexible career on the ground. Just swap a few kit modules and you can go from medic tank to a noisy pyromaniac. Who has access to lethal radiation devices.
Oh and of course because it's easier to create a good looking blue uniform, it usually looks better to me than when you have to use yellow or red. That's quite important too
And of course there's less risk of getting assimilated while Lirpa-ing the Borg. But that and its importance should be obvious
Engineer. Couldn't really say why; I seem to spend most of my time struggling against its limitations (I'm sometimes embarrased to show my face in STFs because my DPS always seems to lag behind that of everyone around me). I keep coming back to it though.
For me it has the most fun abilities. AOE and CC everywhere. Also has the more challenging and flexible builds.
It seems you are talking about ship class, not career class. Sure, Sensor Scan and Dampening Field can be counted as AoE and Subnucleonic Beam as CC, but I somehow doubt that what you were referring too.
Unless you talk ground. Science is a favorite on ground for me, too. Some fo the flashiest spells in there.
being eng is my fav, because you are one man army in ground ; bombs turretrs mortars drones mines , orbital strike upgrade <-- my favorite , and when some enmy wanna make funny just srew up shut down his weapons and slow down . and you can heal your sellf ,guard yourlself withi shields. you wish more ?????
Tactical because of the damage and cooldown buffs. Also on ground I like stealth module and ambush.
Yeah, tactical is second in my book because of all of this.
Engineering... eh, either you breeze through stuff (drop a bunch of mines and bombs on enemy spawns, something that ruined Defera for me) or don't get the chance to use your toys (what use is a bunker when almost every mission has you moving from place to place faster than your abilities recharge?).
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
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^Words that every player should keep in mind, especially whenever there's a problem with the game...
the same and for the same reasons. the only real difference between any career is a couple of skills, ground kits and some traits. that said the science career has nice skills. I also prefer debuff to buff.
Honestly, it's more entertaining than just shootshootshootshootshoot damagedamagedamagedamage. It's what I like in every game. Debuffing things, slows, holds, confuses, etc. It's just more fun, at least to me.
This in a way, plus when confronted with completely new enemies and challenges, a sci is more likely to be able to figure out how to survive or flat out break whatever crippling tricks the enemy is able to dish out. The sci can survive long enough to observe and figure out what the enemy is doing and not constantly blow up. (If you didn't learn survivability in the early leveling process as a sci, you really missed the lesson.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
On the ground they are flexible, from healer to offensive to defensive buffer.
Also it was fun to set up a campside on nukara and let your turrets and drones do all the killing for you.
Sci only makes it to my number 2 cause it kinda sucks on ground, lot's of support stuff but quite bad alone or with braindead boffs.
Though it's a lot of fun in space.
Allows me to throw most of my power into AUX and still do some major dmg with gravity well and tykens rift.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Miracle Worker!
BTW, you put engineering and science backwards, now they have wrong colors.
For ground I like Engineering the best. I just love Orbital Strikes and 2-3k transphasic bombs. Grenades and fire fields are fun too, but just not as much.
Space is a different cookie. In space I view myself as the Special Universal Captain boff. So what I like best depends on what I want my ship to do. My main, a tactical, is in a Presidio. I love the offensive-defensive balance that ship offers along with a tactical captain. However, on a Romulan I fly the equivalent of the Presidio, and considering the tank heavy aspect he has, I love that he is an Engineer.
That is why I didn't vote in this poll: I missed the other option that would have been good for me.
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Engineering for space : unkillable
They can tank pretty well too, and boost the damage of cruisers quite easily.
When it comes to space it's not so much what career you want, it's what career abilities and traits you want. That is the only real difference between all of them.
Oh and of course because it's easier to create a good looking blue uniform, it usually looks better to me than when you have to use yellow or red. That's quite important too
And of course there's less risk of getting assimilated while Lirpa-ing the Borg. But that and its importance should be obvious
I can still put out enough damage, yet has survivability in abundance.
I have a character in all three career's, but Engineer is my favourite.
Unless you talk ground. Science is a favorite on ground for me, too. Some fo the flashiest spells in there.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Yeah, tactical is second in my book because of all of this.
Engineering... eh, either you breeze through stuff (drop a bunch of mines and bombs on enemy spawns, something that ruined Defera for me) or don't get the chance to use your toys (what use is a bunker when almost every mission has you moving from place to place faster than your abilities recharge?).
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.