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What changes in the Admiralty system would you support.

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    ryugasiriusryugasirius Member Posts: 283 Arc User
    Other (please Explain)
    you should not be buying the ships just because the cards more favourable but because you want the ship and if you do want the ship the stats on the card should make very little difference but at the end of the day be just an added bonus.

    Nope. I'm pretty sure I don't need a Malon Battlecruiser, and probably I don't have room to keep it, but considering its card stats are better than most of my T6 C-Store ships, and the ship itself costs just a couple milions (maybe more right now), a sum I can afford if needed (but not waste just to check), then I'll buy the ship for its card. Same for most mirror ships, they are worthless nowadays as playable ships (not even upgradable to T5U), but at the same time they have some interesting card bonuses.

    I will not shell out half a billion to buy an Annorax just for its card. But a few millions for a card I could consider (there are doffs that cost more than that, and they are just cards as well).
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    angrytargangrytarg Member Posts: 11,001 Arc User
    Nope. I'm pretty sure I don't need a Malon Battlecruiser, and probably I don't have room to keep it, but considering its card stats are better than most of my T6 C-Store ships, and the ship itself costs just a couple milions (maybe more right now), a sum I can afford if needed (but not waste just to check), then I'll buy the ship for its card. Same for most mirror ships, they are worthless nowadays as playable ships (not even upgradable to T5U), but at the same time they have some interesting card bonuses.

    I will not shell out half a billion to buy an Annorax just for its card. But a few millions for a card I could consider (there are doffs that cost more than that, and they are just cards as well).

    It's so crazy, the mirror ships used to go for 100k EC on the exchange, there were times the odd cruisers and escorts went for 50k EC. Now they are in the millions pig-2.gif​​
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    dalolorndalolorn Member Posts: 3,655 Arc User
    Other (please Explain)
    angrytarg wrote: »
    Nope. I'm pretty sure I don't need a Malon Battlecruiser, and probably I don't have room to keep it, but considering its card stats are better than most of my T6 C-Store ships, and the ship itself costs just a couple milions (maybe more right now), a sum I can afford if needed (but not waste just to check), then I'll buy the ship for its card. Same for most mirror ships, they are worthless nowadays as playable ships (not even upgradable to T5U), but at the same time they have some interesting card bonuses.

    I will not shell out half a billion to buy an Annorax just for its card. But a few millions for a card I could consider (there are doffs that cost more than that, and they are just cards as well).

    It's so crazy, the mirror ships used to go for 100k EC on the exchange, there were times the odd cruisers and escorts went for 50k EC. Now they are in the millions pig-2.gif​​

    Heh, quite. I wish I had stocked up...

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    xyquarzexyquarze Member Posts: 2,116 Arc User
    No change
    lordsteve1 wrote: »
    Longer missions would be better for me because I refuse to buy ships just to get game cards for the system so even with 30 odd ships I can realistically only run missions for a few hours before I run out of operational ships.

    Well, maybe this system isn't meant to be played during the whole day. I understand the OCD hurt if an available slot stays unused, but well, that happens. It may take longer to get the rewards but then again there are (as far as I know) no rewards unique to the Admiralty System (except for one time use cards) so having to wait a little may slow down your overall progress (but remember that this system is a speed up for our progress in dil and XP, since it has no drawbacks in not using it to how it was before if the missing doff assignments get fixed). So even if you only run one assignment a day you are still better off than you were before admiralty.

    Look at it this way: since you will run out of options to continue admiraling on your toon pretty soon (at least most will), it is finally something where players with more alts have more of it, when many of the recent changes were chided for "too alt unfriendly".
    My mother was an epohh and my father smelled of tulaberries
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    captz1ppcaptz1pp Member Posts: 931 Arc User
    Other (please Explain)
    I'd prefer some text on task completion that describes how you succeed, and for when you fail.
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    nebfabnebfab Member Posts: 672 Arc User
    Other (please Explain)
    .
    I will not shell out half a billion to buy an Annorax just for its card. But a few millions for a card I could consider (there are doffs that cost more than that, and they are just cards as well).

    Doffs like that tend to be ones with sought-after on-duty powers or R&D though. So, you either still "fly" them, in a manner of speaking, or use them for making something that would cost (or make) you lots of EC anyway.

    Admiralty is pure assignment-doffing though, and even though the rewards are generous, I'm still not sure commissioning even cheap ships just for Admiralty is a good idea...
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    mayito2009mayito2009 Member Posts: 643 Arc User
    General maintenance nerf
    Can you sell the ship cards?
    Seek and ye shall find. Ask and ye shall receive. Rabboni
    Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety" (Benjamin Franklin).

    Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
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    warpangelwarpangel Member Posts: 9,427 Arc User
    No change
    nebfab wrote: »
    The problem isn't maintenance as such, the problem is that sooner or later you end up with all 10 available assignments requiring 200/200/200 before the event, half of those being Doomsday Machines or something else silly.

    And then your choices are:
    1. Forget 100%ing it and just try your best.
    2. Send some T1 ship in alone. You'll fail, get 30 mins cooldown on an otherwise useless ship and hopefully an assignment more to your liking next time.
    3. Use a pass token, that's what they're for. ;)
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    dareaudareau Member Posts: 2,390 Arc User
    Other (please Explain)
    Constant spam, in the title bar, that's practically un-ignorable:

    Not every mission is expected to have a 100% success rate, even for the biggest of player fleets.

    Find a way to "cut back" on being "blocked" via 3x VR missions with appropriately high mission requirements - all to often I find that I need to "wait out" the maintenance and go from there.

    "Tweak" the high-end Fed Science fleet. The C-store DSDs and the Multi-Mission Explorers (Vesta line) both have the exact same power-sets, just the MMEs are a touch stronger than the DSDs. I'd say make the DSD line more "bonus to multiple stats when teamed" and leave the Vestas as the "lords of soloing"...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    nebfabnebfab Member Posts: 672 Arc User
    Other (please Explain)
    warpangel wrote: »
    nebfab wrote: »
    The problem isn't maintenance as such, the problem is that sooner or later you end up with all 10 available assignments requiring 200/200/200 before the event, half of those being Doomsday Machines or something else silly.

    And then your choices are:
    1. Forget 100%ing it and just try your best.
    2. Send some T1 ship in alone. You'll fail, get 30 mins cooldown on an otherwise useless ship and hopefully an assignment more to your liking next time.
    3. Use a pass token, that's what they're for. ;)

    Sure, it's not an impossible situation, and it's how it was meant to work... But it's Just not very fun. Having some guaranteed easy assignments, even with rubbish rewards can at least make you feel you're doing something while your best ships are on CD, instead of putting up a token effort (2) or giving up (3.)
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    mulgannon2mulgannon2 Member Posts: 14 Arc User
    Other (please Explain)
    I say scrap the system, 100% scrap and redo it. Make it with far lower requirements in mind, Eng/Tac/Sci, make the variety of missions with varying lengths, make the maintance lower, pretty much, I stopped investing into the Admiralty system on the second day because the requirements far exceeds what any of my 3 ships can produce. Its not fun sending 3 of your best ships on a mission, and it ends in failure again and again and again. Just not fun. So until Crytic decides to fix the admiralty system, I think it should be scrapped and redone.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    No change
    xyquarze wrote: »
    lordsteve1 wrote: »
    Longer missions would be better for me because I refuse to buy ships just to get game cards for the system so even with 30 odd ships I can realistically only run missions for a few hours before I run out of operational ships.

    Well, maybe this system isn't meant to be played during the whole day. I understand the OCD hurt if an available slot stays unused, but well, that happens. It may take longer to get the rewards but then again there are (as far as I know) no rewards unique to the Admiralty System (except for one time use cards) so having to wait a little may slow down your overall progress (but remember that this system is a speed up for our progress in dil and XP, since it has no drawbacks in not using it to how it was before if the missing doff assignments get fixed). So even if you only run one assignment a day you are still better off than you were before admiralty.

    Look at it this way: since you will run out of options to continue admiraling on your toon pretty soon (at least most will), it is finally something where players with more alts have more of it, when many of the recent changes were chided for "too alt unfriendly".

    although most of what you say is true I think you are wrong when you say you will run out of options to continue admiraling on your toon pretty soon, sure some of the chain missions will run out but the other missions will just endlessly repeat so there will always be options to slot missions in empty slots.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • Options
    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited November 2015
    No change
    nebfab wrote: »
    warpangel wrote: »
    nebfab wrote: »
    The problem isn't maintenance as such, the problem is that sooner or later you end up with all 10 available assignments requiring 200/200/200 before the event, half of those being Doomsday Machines or something else silly.

    And then your choices are:
    1. Forget 100%ing it and just try your best.
    2. Send some T1 ship in alone. You'll fail, get 30 mins cooldown on an otherwise useless ship and hopefully an assignment more to your liking next time.
    3. Use a pass token, that's what they're for. ;)

    Sure, it's not an impossible situation, and it's how it was meant to work... But it's Just not very fun. Having some guaranteed easy assignments, even with rubbish rewards can at least make you feel you're doing something while your best ships are on CD, instead of putting up a token effort (2) or giving up (3.)

    so we are back to that its only fun if I always win scenario, personally I always feel like the occasional anticipation of a win/loose mission is much more fun then a guaranteed win every time.

    I quite like the system as it is where some missions you can easily make it a sure win but every now and then you get missions where its left up to chance.

    sometimes there are missions where even you best ships don't fill the requirements or all your best ships are on cooldown, that is when I have the most fun of all and there is no feeling like it as when you run a mission with the highest stats with your lowest ships and get a win.

    and I still cant see the point of those pass tokens, I haven't used one yet and cant ever see myself doing so, I would rather just take my chances and if I fail just try again next time then bother with a pass.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • Options
    gawainviiigawainviii Member Posts: 328 Arc User
    Other (please Explain)
    I made the mistake of discarding all my old ships when I upgraded because I didn't think I was going to use them anymore. So my experience with this system is a little jaded. As someone who isn't fond of the endless grind, repeating the same dailies over and over again... I'd have to say that another grinding mechanism isn't what I would have preferred.

    Even if I kept all of my old ships, they're all Cruisers (at least for my Fed Engineer) because I wanted to maximize on my character's strengths. Given that, the only TAC or SCI ships I have are the two free ones I got from C-Store promotions. That makes my ability to get reasonably successful percentages quite difficult.

    I would have much rather gotten what was suggested was going to happen a few years ago--the ability to promote our BOFFs to Captain of the smaller ships so that our Admiral PCs could lead a Task Force. This would have been a great alternative to teaming for those of us who are on at non-peak hours, like 3AM US time.

    But! Since that didn't happen, I'm going to learn how best to use the system we have. Increasing mission times, decreasing maintenance times, and perhaps adjusting some of the ratings would be helpful, certainly. However, I don't think any of those things are really going to fix any perceived shortcomings in the system itself. Adding an hour to the mission and removing an hour from maintenance is still a net change of zero. You're still going to wait that same hour before you can start the next one.

    What it all boils down to are the essential truths behind military clichés: Adapt and overcome; Do more with less; and, Work with what you've got.
    newstosiggy.png
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    vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2015
    Maintenance = paywall

    That's all there is to know. You whales who grinded Delta Rising happily for a year taught them they can get away with singleplayer pokemon text windows, rather than adding content to the game. Being upgrade, crafting, spec grinding.

    Now you dumb enough to buy ships that can't even be used so I want to see the paywall go UP because I don't think we've reached max stupid just yet.

    Let's see if we can get the whales to buy every ship in the game there is, and then go not play in the dead queues I mean I love it.

    /edit

    ps. the way you play the admirality system is 20 hour timegates afk, just like all the other magic the gathering text windows.
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    xyquarzexyquarze Member Posts: 2,116 Arc User
    No change
    although most of what you say is true I think you are wrong when you say you will run out of options to continue admiraling on your toon pretty soon, sure some of the chain missions will run out but the other missions will just endlessly repeat so there will always be options to slot missions in empty slots.

    Ah, maybe I didn't express myself properly, that wasn't what I meant. I was referring to the "hours of play": after a couple of hours of continuously using admiralty whenever available you will run out of options for the day to continue that since all your ships are on a mission or a cooldown.
    vestereng wrote: »
    Maintenance = paywall

    Well - yes, and no. In my opinion primarily no. Maintenance is a way of stopping rewards from the system to get ridiculously out of hand in virtually no time at all. It can be circumfered somewhat by buying ship after ship after ship, but as you said that would be stupid indeed (perhaps if I were Bill Gates I would buy them all, but more out of fun than for the admiralty system).

    And who really needs the admiralty system anyway? Sure, you get quite a lot of XP, dil and mats. But as a whale I would sooner buy the mats via $-Zen-Keys-EC-Mats than invest in admiralty, XP stopped being really useful to me a while ago (I still take them, don't get me wrong, but XP isn't that much of an issue if you don't need every spec point, and you don't), others will reach that point, too, if they haven't yet. That leaves us with dil, well dil is always handy of course, but there comes a time when all you can really do is speed up upgrades you don't need either way.

    Unless you reallyreallyreally want to be number one in some DPS charts. And I guess the people who are just that are more the ones who understand the game than those who spend all the money. (Some may of course do both). Case in point: get a Sheshar or an Annorax in any PUG or Red Alert, see them outperformed by other ships most of the time. Especially the Annorax seems to be a must have to try BFAW builds without any Sci ability use...

    Haven't met a Vonph so far (by the way: isn't "Vonph" the sound a sperm whale makes when dropped from great heights?), so can't comment on its players.
    My mother was an epohh and my father smelled of tulaberries
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    vesterengvestereng Member Posts: 2,252 Arc User
    The maintenance paywall is the equivalent of "finish now" buttons.

    Only difference being you gotta go to the shipyard this time and pay 20 million for fleet modules, 3000 or 6000 zen.

    The simple minded way they copy their last systems, crafting, upgrading, reputation it's elementary, even the timegates are THE EXACT SAME NUMBER.

    It's like the arch enemy of originalty we are dealing with here.

    Not to mention, low budget. Take everything a game is, animation, models, sound effects hell even story and throw in out the window. Yeah, let's reduce all that to a text window with timegates.

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    xyquarzexyquarze Member Posts: 2,116 Arc User
    No change
    vestereng wrote: »
    The simple minded way they copy their last systems, crafting, upgrading, reputation it's elementary, even the timegates are THE EXACT SAME NUMBER.

    It's like the arch enemy of originalty we are dealing with here.

    Sorry, I don't get what you mean. Yes, all these things have timegates, but that doesn't make them the same. And I don't get the "SAME NUMBER" thing at all. You don't mean that it's always "20h cooldown"? Because it isn't on the admiralty system and even if it were, it's just a simple way of making something a "daily" thing without too much of a "precision log in time" needed. And making it "20h, 17 minutes and 34 seconds" would be a change, but that I wouldn't call originalty.
    My mother was an epohh and my father smelled of tulaberries
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    vesterengvestereng Member Posts: 2,252 Arc User
    Reputation 20 hour, text window
    Crafting 20 hour, text window
    Admirality 20 hour, text window

    They are exactly the same but you know, you not realizing that is my entire point, you can't fix stupid

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    dalolorndalolorn Member Posts: 3,655 Arc User
    Other (please Explain)
    Except it's anywhere between 45 minutes (T1 ship on the shortest possible mission) and 38 hours (T6 ship on tour of duty - T6 ships on the longest missions I've seen so far would be 22 hours). Furthermore, I am not aware of any instance where you have to min-max in a reputation, and crafting, despite having minor bonuses from officer rarity and catalysts, also requires very little input other than 'Okay, I want to do this.'

    More importantly, while crafting is a very long-term goal (second only to specializations, and Admiralty may have turned that around even on an account-wide level) with minimal rewards (until you become capable of crafting TR-116Bs, Conductive RCS Accelerators, omni-directional beams and what not), Admiralty provides fairly good rewards with or without any additional investment on the part of the player. Reputations and crafting cannot say the same.

    Case in point - the only Admiralty ships I have, I didn't have to expend any effort for (NX giveaway), have used in one way or another, or both. Leveling ships like the Miranda, a wide assortment of giveaways I claimed just for the console like the Rhode Island or Phalanx, a few different lockbox ships on different characters (admittedly, some of those ships have been replaced by T6 freebies like the Samsar and Nandi), whatever event ships I had unlocked (I just wish I could count the Chel Grett, Luxury Cruiser and Sarr Theln among them :cry:), and my faithful Defiant and T'varo, both of which have had their fair share of use over the years. Almost all of it is account-wide, and all of it I would have had regardless of whether Admiralty rolled out or not.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    No change
    warpangel wrote: »
    2. Send some T1 ship in alone. You'll fail, get 30 mins cooldown on an otherwise useless ship and hopefully an assignment more to your liking next time.

    I love doing this. You lose nothing and after all- Kirk made his legend by defeating Doomsday machines in his T1 Connie. What could be better?

  • Options
    xyquarzexyquarze Member Posts: 2,116 Arc User
    No change
    vestereng wrote: »
    Reputation 20 hour, text window
    Crafting 20 hour, text window
    Admirality 20 hour, text window

    They are exactly the same but you know, you not realizing that is my entire point, you can't fix stupid

    First: thanks for the personal attack, it always elevates a discussion to new heights.

    Then: longest cooldown on admiralty I am aware of is 18h, but I guess you mean the rare "Tour of Duty" missions, which will be gone after a short while. Then I could counter with 24h and longer doff missions. And as I asked: what would the use be to artificially change these numbers? As it is, it means "wait a day" in a convenient fashion. Changing that would become inconvenient.

    And you are of course referring to the similarities but do not refer the differences in the underlying systems.

    Is amiralty a huge innovation? No. Have they taken elements from other parts of the game? Yes. Was it a total copy-and-paste job? No. Would I prefer actual gameplay content instead of windowclicking? Yes. Does that make admiralty bad? No.
    My mother was an epohh and my father smelled of tulaberries
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    xparr15xparr15 Member Posts: 283 Arc User
    I am extremely happy with the current system and I don't want them to touch it lest they mess it up.
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    vesterengvestereng Member Posts: 2,252 Arc User
    If you aren't able to understand admiralty uses the same code, same script, same approach, same philosophy, the same interface and even the same numbers then what do you want to tell you?

    Baby you and compliment you for that?

    It's a misunderstanding, you are not entitled to being stupid, it's not okay to talk just to say something, you don't have a right to be stupid and not be called out on it.

    The admirality system is, obviously as much copy-paste as all the other timegate text windows are copy-paste. 100%

    Point being, priority one, how do you RE-SELL something, without adding anything?

    Upgrading weapons, just like admirality has no animations and no models - required zero work, yet you paid them unheard of amounts of money for what is essentially gear or rather content you had already paid for.

    There is no other word for it than being stupid.

    Now the paywall under admiralty is, of course, also a "finish now" button, only this time the cost is the value of every ship in the game depending on how stupid, yes stupid, you are.
  • Options
    storulesstorules Member Posts: 3,253 Arc User
    No change
    Would be nice to get more ship assignments but otherwise leave as is​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
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    hyplhypl Member Posts: 3,719 Arc User
    Other (please Explain)
    An abort mission button. However, due to how "well" the system is coded, I don't think it'll happen.
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    semalda226semalda226 Member Posts: 1,994 Arc User
    No change
    I'm romulan and I have no issues
    tumblr_mxl2nyOKII1rizambo1_500.png

  • Options
    xyquarzexyquarze Member Posts: 2,116 Arc User
    No change
    vestereng wrote: »
    If you aren't able to understand admiralty uses the same code, same script, same approach, same philosophy, the same interface and even the same numbers then what do you want to tell you?

    Baby you and compliment you for that?

    It's a misunderstanding, you are not entitled to being stupid, it's not okay to talk just to say something, you don't have a right to be stupid and not be called out on it.

    The admirality system is, obviously as much copy-paste as all the other timegate text windows are copy-paste. 100%

    Point being, priority one, how do you RE-SELL something, without adding anything?

    Upgrading weapons, just like admirality has no animations and no models - required zero work, yet you paid them unheard of amounts of money for what is essentially gear or rather content you had already paid for.

    There is no other word for it than being stupid.

    Now the paywall under admiralty is, of course, also a "finish now" button, only this time the cost is the value of every ship in the game depending on how stupid, yes stupid, you are.

    Using some basic code elements does not make it a copy-paste job. Yes, the UI is the same - would you prefer a different UI just for it to be different? So that different things on STO work differently? Probably you would, since you still rattle on about the completely irrelevant "same mission times". Which they are mostly not, but that is just as irrelevant to my side of the argument as the same numbers were to your side.

    Yes, there are a lot of similarities between doffing and admiraling. Less so, but still some, with R&D, even less with rep. But your "assertion" of it being 100% is just plain wrong. That would be like "all missions are 100% the same because they run on the same engine and you use the same interface for dialogue and shoot the same enemies with the same weapons, basically the same philosophy".

    Ah, no, you mentioned animations. Which apparently in your understanding is the only thing that requires work. Well, no. Just no.

    And again: admiralty isn't the greatest thing ever and it is not a draw for new players. But it is something to do with ships you already bought, giving out decent rewards. It is new stuff which you can use or, if you don't like it, ignore. Unlike other parts of the game, admiralty isn't needed at all.

    (Oh, by the way: I paid exactly zero dollars for the admiralty system, so I am not paying them for content I already paid for, but quite the opposite, Cryptic gave me content for the money I already paid for other content.)

    Although discussing this stuff with you indeed is probably useless anyway, considering your post in another thread where you claimed all but infallibility.
    My mother was an epohh and my father smelled of tulaberries
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Other (please Explain)
    nebfab wrote: »
    The problem isn't maintenance as such, the problem is that sooner or later you end up with all 10 available assignments requiring 200/200/200 before the event, half of those being Doomsday Machines or something else silly.

    If instead of fixed 2 upcoming assignments we had a choice of, say, one likely to be low-risk, low-reward one, one that's has a chance to fail even with the best ships but high-reward, and one "specialized" (high in one stat, low in two others) there would always be something you can do even if all your T6s and T5s are in maintenance. Oh, and some form of notification for completed maintenance.

    the thing is as many players cant see is there are going to be some missions that are a sure thing regardless of the ships you use, some missions that using the right ships is going to be crucial to the success of the mission and some missions where its up to chance whether you win or loose.
    And some missions where you send the best you can and hope you succeed because there is no way to guarantee success.
    -=-=-=-=-=-=-=-
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